List of wonders in Civ1

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Wonder Description Requires Made obsolete by Costs
Apollo Program (Civ1) Apollo Program Allows the construction of Spaceships. Makes all cities on the map visible Space Flight Nothing 600 Shields
Colossus (Civ1) Colossus +1 trade per trade square in the city until the development of Electricity Bronze Working Electricity 200 Shields
Copernicus' Observatory (Civ1) Copernicus' Observatory Doubles knowledge production in city, until the development of Automobile Astronomy Automobile 300 Shields
Cure for Cancer (Civ1) Cure for Cancer +1 happy citizen in each city Genetic Engineering Nothing 600 Shields
Darwin's Voyage (Civ1) Darwin's Voyage Two immediate civilization advances Railroad Nothing 300 Shields
Great Library (Civ1) Great Library Gives you any technology that two other civilizations posess, until the development of the Universary Literacy University 300 Shields
Great Wall (Civ1) Great Wall Other civilization always offer to make peace with you, until the development of Gunpowder Masonry Gunpowder 300 Shields
Hanging Gardens (Civ1) Hanging Gardens +1 happy face in each city, until the development of Invention Pottery Invention 300 Shields
Hoover Dam (Civ1) Hoover Dam Supplies Hydro power to all cities on the continent Electronics Nothing 300 Shields
Isaac Newton's College (Civ1) Isaac Newton's College Increases the benefit of Libraries and Universaries, until the development of Nuclear Fission Theory of Gravity Nuclear Fission 400 Shields
J.S. Bach's Cathedral (Civ1) J.S. Bach's Cathedral Decreases unhappy people on continent by 2 per city Religion Nothing 400 Shields
Lighthouse (Civ1) Lighthouse Increases sea movement rates by 1 MP, until the development of Magnetism MapMaking Magnetism 200 Shields
Magellan's Expedition (Civ1) Magellan's Expedition Increases sea movement rates by 1 MP Navigation Nothing 400 Shields
Manhattan Project (Civ1) Manhattan Project Allows the construction of nuclear weapons Nuclear Fission Nothing 600 Shields
Michelangelo's Chapel (Civ1) Michelangelo's Chapel Increases the effect of Cathedrals, until the development of Communism Religion Communism 300 Shields
Oracle (Civ1) Oracle Doubles the effect of Temples, until the development of Religion Mysticism Religion 300 Shields
Pyramids (Civ1) Pyramids Allows change of government without Anarchy and makes available all forms of government. Both of these effects lasts until the development of Communism Masonry Communism 300 Shields
SETI Program (Civ1) SETI Program Increases knowledge production in all cities by 50% Computers Nothing 600 Shields
Shakespeare's Theatre (Civ1) Shakespeare's Theatre All unhappy in city are content, until the development of Electronics Medicine Electronics 400 Shields
United Nations (Civ1) United Nations Other civilization always offer to make peace with you Communism Nothing 600 Shields
Women's Suffrage (Civ1) Women's Suffrage Reduces unhappy people by one per unit not in home city under Republic or Democracy Industrialization Nothing 600 Shields

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