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Wonders of The Ancient WorldEdit
The Pyramids - You need masonry. It will put a granary in each of your cities.
Hanging Gardens - You need pottery. It will make the people in your cities happier. Railroad cancels this effect.
Colossus - You need bronze working. It will give you an extra trade shield in your city. Flight cancels this effect.
Lighthouse - You need map making. It keeps your ships from getting lost at sea. Magnetism cancels this effect.
Great Library - You need literacy. It will automatically give you scientific advances that two other kingdoms have. Electricity cancels this effect. (Philosophy also gives you a free advance if you discover it first.)
Oracle - You need mysticism. It increases the happiness factor in all cities with a temple. Theology cancels this effect.
Great Wall - You need masonry. It doubles your defense from Barbarians and forces other kingdoms to offer peace over war within reason. Metallurgy cancels this effect.
Wonders of The RenaissanceEdit
Sun Tzu's War Academy - You need feudalism. It turns new units into veterans which can withstand battles longer. Existing units become veterans upon their first fight. Mobile Warfare cancels this effect.
King Richard's Crusade - You need engineering. Give an extra resource shield on every exploited tile in that city. Industrialization cancels this effect.
Marco Polo's Embassy - You need trade. It allows you to have an embassy with every nation. Communism cancels this effect.
Michelangelo's Chapel - You need monotheism. Installs a cathedral in all cites. (You should sell your existing cathedrals unless you fear you might lose the wonder.)
Copernicus' Observatory - You need astronomy. Increases that city's science output by 50%.
Magellan's Expedition - You need navigation. Gives your ships 2 extra movement points.
Shakespeare's Theater - You need medicine. Creates happy citizens.
Wonders of The Industrial WorldEdit
Leonardo's Workshop - You need invention. Automatically upgrades units. Automobile cancels this effect.
J.S. Bach's Cathedral - You need theology. It decreases unhappy citizens (up to 2 per city) on the same continent.
Isaac Newton's College - You need theory of gravity. Doubles that city's science output. (If you already have Copernicus' Observatory in that city, you are already up 50%, but add this to the city and you are at 150% capacity for scientific research.)
Adam Smith's Trading Company - You need economics. It pays for the maintenance of improvements in all cities that formerly cost 1 gold per turn (temples, libraries, harbors, granaries, marketplaces, barracks, coastal fortress, courthouse)
Darwin's Voyage - You need railroad. It gives you 2 free advances.
Statue of Liberty - You need democracy. It eliminates periods of unrest between government change and allows you to choose any government even if you haven't discovered it yet.
Eiffel Tower - You need the steam engine. It creates a favorable image with other kingdoms and they will forget past mistakes. This is your second and last chance to make things right.
Wonders of the Modern WorldEdit
Women's Suffrage - You need industrialization. Puts a police station in all cities and decreases unhappiness in cities by 1 when troops are away.
Hoover Dam - You need electronics. It gives all cities a hydro plant.
Manhattan Project - You need nuclear fission. It allows any nation with the technology to start building nuclear weapons.
United Nations - You need communism. It gives you an embassy in all nations and will force your enemies to offer peace treaties with you, within reason.
Apollo Program - You need space flight. It allows all nations with the technology to build spaceships.
SETI Program - You need computers. It counts as a research laboratory in every city.
Cure for Cancer - You need genetic engineering. It creates one happy citizen in all cities. In demographics it will boost your lifespan to number one.
Wonders of the World and gameplayEdit
All Wonders of the World have their own prerequisite technology in order to be able to construct them (e.g. Map Making for the Lighthouse, Bronze Working for the Colossus, and Pottery for the Hanging Gardens). Certain technologies also cause the expiration of a particular Wonder's benefits (e.g. Magnetism, Flight and Railroad for the three Wonders mentioned above, respectively). Most Wonders have technologies that make them expire, but there are some that never expire.
Wonders of the World can be categorized into those that affect happiness, cities and buildings, units and movement, technology, diplomacy and finally economics. Wonders can also be city-specific or civilization-specific. City-specific Wonders only affect the city in which it was built (such as the Colossus, which grants an extra trade arrow in utilized squares of that city's radius). Civilization-specific Wonders affect the entire empire that controls it (such as the Hanging Gardens, which grants +1 happiness in all cities of the same civilization).
When a civilization-specific Wonder does not expire, its effects can dramatically affect gameplay. For example, building (or capturing) Michelangelo's Chapel immediately puts a Cathedral in every city of the controlling civilization, greatly promoting happiness. Of course, this makes the cities that contain those Wonders all the more crucial to defend, since losing the city to conquest causes the benefits of that Wonder to be lost (and switch over to the capturing player if the city survives). Accordingly, certain Wonders have a 'must' status in certain types of games or for certain types of players. For example, the Pyramids (+50% retention of food surplus after city growth), Michelangelo's Chapel (Cathedral in every city), J.S. Bach's Cathedral (free additional temple) and Leonardo's Workshop (automatic unit upgrades - until the development of the Automobile) are valuable for expanding empires and/or gameplay at the more difficult levels. Additionally, warmongering empires will also seek to build the Great Wall and Sun Tzu's War Academy.
Alternatively, one can temporarily cripple a rival civilization by causing their Wonder of the World to expire, such as when any player learns Metallurgy causing the Great Wall to expire (and the free city-walls in each of the controlling player's cities suddenly disappear).
|Civilization II |
|Games: Conflicts in Civilization • Fantastic Worlds • Test of Time|