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List of wonders in Civ5

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A Wonder is a mega-building, which may be unique in the world, and provides exceptional bonuses. All Wonders are inspired by real-world buildings and landmarks. Note that the effect of each wonder only applies to the civilization controlling the city where it is built; also, many Wonders have on-build effects which won't activate again if another civilization captures their city. 

Besides their main unique bonuses, most Wonders produce additional benefits such as 20xGold5 Gold or 20xfaith5 Faith, and all of them produce at least 1 20xCulture5 Culture. All of these stat bonuses apply directly to the city where the Wonder is built (if applicable). Also, most Wonders produce Great People Points of some kind - check their info blocks for the details.

This page lists all World and National Wonders available in Civilization V, as well as Projects.

In Brave New World, some of the wonders can now be built only after adopting a certain policy tree or ideology. For example, to build the Forbidden Palace, the Patronage policy tree must have been started.

World WondersEdit

Only one of these can exist in the world. If several civilizations would complete building it on the same turn, whichever has the most excess production will get the wonder.

Ancient EraEdit

  • Great Library (Civ5) Great Library: +3 20xScience5 Science, 1 free Technology, and provides a free Library in the City where the Wonder was built, +1 GPP GreatPeople5 towards Great Scientist; (BNW-only Also has 2 slots for Great Works of Writing)
  • Mausoleum of Halicarnassus (Civ5) Mausoleum of Halicarnassus (DLC): +2 20xGold5 Gold for each source of Marble or Stone worked by this City and 100 20xGold5 Gold for each Great Person expended, +1 GPP GreatPeople5 towards Great Merchant,
  • Pyramids (Civ5) Pyramids: Tile improvement construction speed increased by 25% and 2 Workers appear near the City (BNW-only Requires Liberty), +1 GPP GreatPeople5 towards Great Engineer
  • Statue of Zeus (Civ5) Statue of Zeus (DLC): All units gain +15% 20xStrength5 Combat Strength when attacking cities (BNW-only Requires Honor)
  • Stonehenge (Civ5) Stonehenge: +6 20xCulture5 Culture (GodsKings5 clear +5 20xfaith5 Faith), +1 GPP GreatPeople5 towards Great Engineer
  • Temple of Artemis (Civ5) Temple of Artemis (DLC): +10% Growth in all cities and +15% 20xProduction5 Production of ranged units, +1 GPP GreatPeople5 towards Great Engineer

Classical EraEdit

  • Colossus (Civ5) Colossus: +1 20xGold5 Gold from water tiles worked by this City; (BNW-only +5 20xGold5 Gold, Provides an additional Trade Route, a free Cargo Ship, and more 20xGold5 Gold for Trade Routes connecting to this city), +1 GPP GreatPeople5 towards Great Merchant
  • Great Lighthouse (Civ5) Great Lighthouse: All military naval units receive +1 Movement and +1 Sight. Provides a free Lighthouse in the City where the Wonder was built. +1 GPP GreatPeople5 towards Great Merchant.
  • Great Wall (Civ5) Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free Walls in the City where the Wonder was built, +1 GPP GreatPeople5 towards Great Engineer
  • Hanging Gardens (Civ5) Hanging Gardens: +10 20xFood5 Food in the City where the Wonder was built (GodsKings5 clear +6 20xFood5 Food and provides a free Garden in the City where the Wonder was built; BNW-only Requires Tradition)
  • Oracle (Civ5) Oracle: 1 free Social Policy, +1 GPP GreatPeople5 towards Great Scientist
  • Parthenon (Civ5) Parthenon (BNW-only): Contains a Great Work slot, filled with a pre-built Great Work of Art.  
  • Petra (Civ5) Petra (GodsKings5 clear): +1 20xGold5 Gold, 20xProduction5 Production, and 20xFood5 Food for each desert tile worked by this city. (BNW-only  Same for 20xFood5 Food and 20xProduction5 Production, but no 20xGold5 Gold per tile; provides an additional Trade Route and free Caravan) and +6 20xCulture5 Culture when Archaeology is discovered. Provides a free Amphitheater in the City where the Wonder was built (not in BNW-only). +1 GPP GreatPeople5 towards Great Engineer
  • Terracotta Army (Civ5) Terracotta Army (GodsKings5 clear): +6 20xCulture5 Culture (BNW-only +1 20xCulture5 Culture and creates a copy of each type of military land unit the civilization currently owns.

Medieval EraEdit

  • Alhambra (Civ5) Alhambra (GodsKings5 clear): Provides all units built in the City the Drill I promotion. Provides a free Castle as well as a +20% boost to 20xCulture5 Culture in the City where the Wonder was built
  • Angkor Wat (Civ5) Angkor Wat: 20xCulture5 Culture and 20xGold5 Gold cost of acquiring new tiles reduced by 25% in all cities. +1 GPP GreatPeople5 towards Great Engineer
  • Borobudur (Civ5) Borobudur (BNW-only): 3 free Missionaries appear in the City where the Wonder was built.
  • Chichen Itza (Civ5) Chichen Itza: +4 20xHappiness5 Happiness. Length of Golden Ages increased by 50%. +1 GPP GreatPeople5 towards Great Engineer
  • Great Mosque of Djenne (Civ5) Great Mosque of Djenne (GodsKings5 clear): All missionaries from this city may spread a religion 3 times instead of 2. Provides a free Mosque in the City where the Wonder was built (BNW-only Requires Piety). +1 GPP GreatPeople5 towards Great Engineer
  • Hagia Sophia (Civ5) Hagia Sophia: +25% generation of Great People in all cities (GodsKings5 clear Generates a Great Prophet and provides a free Temple in the City where the Wonder was built and +3 20xfaith5 Faith).
  • Machu Picchu (Civ5) Machu Picchu: +25% 20xGold5 Gold from Trade Routes (BNW-only +25% 20xGold5 Gold from City Connections and +5 20xGold5 Gold and +2 20xfaith5 Faith). +1 GPP GreatPeople5 towards Great Merchant
  • Notre Dame (Civ5) Notre Dame: +10 20xHappiness5 Happiness and +3 20xCulture5 Culture (GodsKings5 clear +10 20xHappiness5 Happiness and +4 20xfaith5 Faith). +1 GPP GreatPeople5 towards Great Merchant

Renaissance EraEdit

  • Forbidden Palace (Civ5) Forbidden Palace: Unhappiness (Civ5) Unhappiness from number of citizens in non-occupied cities reduced by 10% (BNW-only Requires Patronage; also provides 2 additional Delegates for the World Congress).
  • Globe Theatre (Civ5) Globe Theatre (BNW-only): A Great Writer appears near the City where the Wonder was built. Contains 2 slots for Great Works of Writing.
  • Himeji Castle (Civ5) Himeji Castle: +15% 20xStrength5 Combat Strength for units fighting in friendly territory. Provides a free Castle in the City where the Wonder was built. +2 GPP GreatPeople5 towards Great Engineer
  • Leaning Tower of Pisa (Civ5) Leaning Tower of Pisa (GodsKings5 clear): +25% boost to Great People generation in all cities and generates a Great Person of the builder's choice.
  • Porcelain Tower (Civ5) Porcelain Tower: A Great Scientist appears near the City where the Wonder was built and 50% more 20xScience5 Science from research agreements (BNW-only Requires Rationalism). +2 GPP GreatPeople5 towards Great Scientist
  • Red Fort (Civ5) Red Fort (BNW-only): Defensive Buildings in all Cities are 25% more effective.
  • Sistine Chapel (Civ5) Sistine Chapel: +25% 20xCulture5 Culture in all Cities (BNW-only Also has 2 slots for Great Works of Art).
  • Taj Mahal (Civ5) Taj Mahal: +4 20xHappiness5 Happiness and starts a Golden Age.
  • Uffizi (Civ5) Uffizi (BNW-only): Requires Aesthetics. A Great Artist appears near the City where the Wonder was built. Contains 3 slots for Great Works of Art.

Industrial EraEdit

  • Big Ben (Civ5) Big Ben: Cost of 20xGold5 Gold purchasing in all cities reduced by 15% (BNW-only Requires Commerce). +2 GPP GreatPeople5 towards Great Merchant
  • Brandenburg Gate (Civ5) Brandenburg Gate: A Great General appears near the Capital5 Capital and +15 experience for all new units built in this city. +2 GPP GreatPeople5 towards Great Scientist
  • Louvre (Civ5) Louvre: 2 Great Artists appear near the Capital5 Capital (BNW-only Requires Exploration; +2 20xCulture5 Culture, a Great Artist appears near the City where the Wonder was built, and contains 4 slots for Great Works of Art).

Modern EraEdit

  • Broadway (Civ5) Broadway (BNW-only): A Great Musician appears near the City where the Wonder was built. Contains 3 slots for Great Works of Music
  • Eiffel Tower (Civ5) Eiffel Tower: +5 20xHappiness5 Happiness and +1 20xHappiness5 Happiness for every two policies (BNW-only +5 20xHappiness5 Happiness, +1 20xCulture5 Culture, and +12 20xTourism5 Tourism). +2 GPP GreatPeople5 towards Great Merchant
  • Kremlin (Civ5) Kremlin: Defensive Buildings in all Cities are 25% more effective (BNW-only Requires Order; +50% 20xProduction5 Production when constructing Armor units and 1 free Social Policy). +1 GPP GreatPeople5 towards Great Scientist
  • Neuschwanstein (Civ5) Neuschwanstein (GodsKings5 clear): +3 20xGold5 Gold, +2 20xCulture5 Culture, +1 20xHappiness5 Happiness per Castle. +1 GPP GreatPeople5 towards Great Merchant
  • Prora (Civ5) Prora (BNW-only): Requires Autocracy. +2 20xHappiness5 Happiness and +1 20xHappiness5 Happiness for every 2 new policies. 1 free Social Policy.
  • Statue of Liberty (Civ5) Statue of Liberty: +1 20xProduction5 Production from Specialists in every city (BNW-only Requires Freedom; also provides 1 free Social Policy).
  • Cristo Redentor (Civ5) Cristo Redentor: 20xCulture5 Culture cost of adopting new Policies reduced by 10%.

Atomic EraEdit

  • Great Firewall (Civ5) Great Firewall (GodsKings5 clear): Prevents 99.9% technology theft in the City where the Wonder was built and reduces technology theft in all other cities by 25%. (BNW-only Also eliminates 20xTourism5 Tourism bonus other civilizations receive from The Internet technology).
  • Pentagon (Civ5) Pentagon: 20xGold5 Gold cost of upgrading military units reduced by 33%. +2 GPP GreatPeople5 towards Great Merchant
  • Sydney Opera House (Civ5) Sydney Opera House: +50% 20xCulture5 Culture in the City where the Wonder was built and 1 free Social Policy (BNW-only Also has 2 slots for Great Work of Music).

Information EraEdit

  • CN Tower (Civ5) CN Tower (GodsKings5 clear): Free Broadcast Tower in every city and +1 20xPopulation5 Population and 20xHappiness5 Happiness per city. +1 GPP GreatPeople5 towards Great Merchant
  • Hubble Space Telescope (Civ5) Hubble Space Telescope (GodsKings5 clear): 2 Great Scientists appear near the City where the Wonder was built. +25% 20xProduction5 Production when building Spaceship Parts. Provides a free Spaceship Factory in the City where the Wonder was built. +1 GPP GreatPeople5 towards Great Scientist

OtherEdit

  • International Space Station (Civ5) International Space Station (BNW-only): +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers, and Great Scientists provide 33% more 20xScience5 Science when used to discover new technology; Also gives a Free Great Scientist and a one-time Research boost (Cannot be built, only given to the Civilization that has contributed the most Production to its construction, after its construction has been voted for in the World Congress).
  • United Nations (Civ5) United Nations: Triggers voting for a Diplomatic Victory (Cannot be built in BNW).

National WondersEdit

These are special wonders which can only be built once a certain building has been built in all cities the civilization controls directly (that is, excluding Puppet cities). Only one of these can exist in a single civilization, but each civilization can build one for itself (so, there is no competition here). Note that the Palace cannot be built: it is automatically built when a civilization's first city is founded. The Grand Temple must be built in a Holy City.

Wonder Required building Effect
Circus Maximus (Civ5) Circus Maximus Colosseum (Civ5) Colosseum +5 20xHappiness5 Happiness
East India Company (Civ5) East India Company (BNW-only) Market (Civ5) Market Trade routes sent to this city generate +4 20xGold5 Gold and the owners of the trade routes gain +2 20xGold5 Gold
Grand Temple (Civ5) Grand Temple (GodsKings5 clear) Temple (Civ5) Temple Doubles religious pressure emanating from this city. Must be built in holy city
Hermitage (Civ5) Hermitage Opera house (Civ5) Opera house +50% 20xCulture5 Culture gain (BNW-only Also has 3 slots for Great Works of Art)
Heroic Epic (Civ5) Heroic Epic Barracks (Civ5) Barracks Provides +15% greater 20xStrength5 Combat Strength to all units built in this city (BNW-only Also has 1 slot for Great Work of Writing)
Ironworks (Civ5) Ironworks Workshop (Civ5) Workshop +8 20xProduction5 Production
National College (Civ5) National College Library (Civ5) Library +3 20xScience5 Science and +50% 20xScience5 Science
National Epic (Civ5) National Epic Monument (Civ5) Monument +25% Great Person generation rate in this city (BNW-only Also has 1 slot for Great Work of Writing)
National Intelligence Agency (Civ5) National Intelligence Agency (GodsKings5 clear) Police station (Civ5) Police station Promotes all existing spies and grants an extra spy. Reduces the effectiveness of enemy spies by 15%
National Treasury (Civ5) National Treasury Market (Civ5) Market +8 20xGold5 Gold (BNW-only Replaced by East India Company)
National Visitor Center (Civ5) National Visitor Center (BNW-only) Hotel (Civ5) Hotel 100% 20xCulture5 Culture from World Wonders, National Wonders, and 20xCulture5 Culture-generating Improvements is added to the 20xTourism5 Tourism output of this city. +100% 20xTourism5 Tourism output from Great Works in this city
Oxford University (Civ5) Oxford University University (Civ5) University +3 20xScience5 Science and 1 free Technology (BNW-only Also has 2 slots for Great Works of Writing)
Palace (Civ5) Palace - +3 20xProduction5 Production, 20xScience5 Science, and 20xGold5 Gold. Provides +2 City Combat Strength. Marks Capital5 Capital (BNW-only Also has 1 slot for Great Work of Art)

GuildsEdit

In Brave New World, three guilds were introduced. They are actually a mix between a building and a national wonder, in that they don't need a prerequisite building in every city, but only one of each can exist in a single civilization. Since they're the only means for producing Great Writers, Great Artists and Great Musicians, the urgency of their building will depend on a civilization's victory strategy.

ProjectsEdit

These late-game projects grant a civilization a powerful ability once finished. They cannot be rushed using Great Engineers (except for spaceship parts if a civilization is using the Order Ideology).

  • Apollo Program (Civ5) Apollo Program: Begins the race to construct the parts listed below.
    • SS Booster (Civ5) SS Booster: One of the parts required to trigger a Science Victory.
    • SS Cockpit (Civ5) SS Cockpit: One of the parts required to trigger a Science Victory.
    • SS Engine (Civ5) SS Engine: One of the parts required to trigger a Science Victory.
    • SS Stasis Chamber (Civ5) SS Stasis Chamber: One of the parts required to trigger a Science Victory.
  • Manhattan Project (Civ5) Manhattan Project: Grants the civilization finishing it the ability to construct nuclear warheads.
  • Utopia Project (Civ5) Utopia Project: Grants the civilization finishing it a Cultural Victory (Cannot be built in BNW).

International ProjectsEdit

Main article: International Project (Civ5)

These projects are a new feature in Brave New World. Unlike normal projects, they may only be proposed during the World Congress. If the proposition passes, the projects can be undertaken by all civilizations simultaneously. Each International Project grants prizes depending on how much the civilization was involved, based upon the Production contributed towards the project. Only the civilization that contributed the highest amount of production will get the first prize, whereas every civilization that contributed the stated amount or above will get second and third prizes. Each project may be undertaken/completed only once.

  • International Games:
    1. 20xTourism5 Tourism increases by 100% for 20 turns and free Social Policy
    2. +3 20xHappiness5 Happiness and one-time increase of 30 Influence (Civ5) Influence with City-States
    3. +3 20xHappiness5 Happiness
  • International Space Station (Civ5) International Space Station:
    1. +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers, and Great Scientists provide 33% more 20xScience5 Science when used to discover new technology
    2. Free Great Scientist
    3. One-time Research boost
  • World's Fair:
    1. 20xCulture5 Culture increases by 100% for 20 turns
    2. Free Social Policy
    3. 500 points towards next Golden Age

Unused WondersEdit

  • Panama Canal: The painting and the icon remain. The painting can randomly appear as the initial loading screen in vanilla.
  • Three Gorges Dam: The painting and the icon remain. Possibly because if it were to be included in game, like Machu Picchu and Neuschwanstein, it would have required a certain tile. In this case, it might have been a lake with a river connected to it, making it rather difficult to obtain. Its quote was going to be:
"The people turn to a benevolent ruler as water flows downwards and as wild beasts fly to the wilderness."
- Mencius
  • Large Hadron Collider: A placeholder image and the music file remain.
  • Motherland Calls: Cut from Brave New World because of copyright issues. It had the painting and a music file with the following quote:
"One of the hallmarks of a great nation is its ability to rise through its feet after a fall."

GodsKings5 clear Valid only in the Gods & Kings expansion pack.

BNW-only Valid only in the Brave New World expansion pack.

Civilization V [edit]
Gods & KingsBrave New World

Lists
BuildingsCivsDLCImprovementsPromotionsResourcesSocial PoliciesTechnologiesTerrainUnique AbilitiesUnitsWonders

Eras
AncientClassicalMedievalRenaissanceIndustrialModernFuture† • Atomic‡ • Information

Concepts
City-StateCultureEspionage‡ • FoodGoldGreat PeopleHappinessProductionReligion‡ • ScienceTourism

Guides etc.
AchievementsMathematicsModdingMajor PatchesSoundtrackCivilopedia

† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World

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