The demographics screen is one of your most important tools for assessing how well you are doing. In single-player games, for each category your rank is displayed in the left-most column, while the average, maximum, and minimum values are to the right.
Here is a breakdown of the information it gives you and how it is calculated:
Demographic | What it represents |
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Population | Relative to the number of Citizens and cities you have. Formula unknown.
The release of the gameCoreDLL shows the "realPopulation" formula in (CvCity.c), that is long CvCity::getRealPopulation() const { VALIDATE_OBJECT return (((long)(pow((double)getPopulation(), 2.8))) * 1000); } That is, each city's "real" population is (getPopulation() ^ 2.8) * 1000. So, the population is the sum of each city's "real population." |
Crop yield | The total Food produced in all of your cities. This is not your surplus food. |
Manufactured goods | The total Production in all of your cities. |
GNP (Gross national product) |
The total Gold collected in all of your cities before expenses. |
Land | 10,000 times the number of tiles within your borders. |
Soldiers |
Relative to your military might. This is influenced by your units, their health and their promotions, and the amount of Gold in your treasury. (Square root of your military might) * 2000 The release of the gameCoreDLL shows that the formula for Military Might is : int CvPlayer::calculateMilitaryMight() const { int rtnValue = 0; const CvUnit *pLoopUnit; int iLoop; for (pLoopUnit = firstUnit(&iLoop); pLoopUnit != NULL; pLoopUnit = nextUnit(&iLoop)) { // Current combat strength or bombard strength, whichever is higher rtnValue += pLoopUnit->GetPower(); } //Simplistic increase based on player's gold //500 gold will increase might by 22%, 2000 by 45%, 8000 gold by 90% float fGoldMultiplier = 1.0f + (sqrt((float)GetTreasury()->GetGold()) / 100.0f); if (fGoldMultiplier > 2.0f) fGoldMultiplier = 2.0f; rtnValue = (int)(rtnValue * fGoldMultiplier); return rtnValue; } This is the total current Combat or Bombard Strength (whichever is higher) of all units and calculates a multiplier to increase the total based on the amount of Gold in your treasury. The gold multiplier is capped at 2x. |
Approval | 60 + (excess Happiness * 3), up to a maximum of 100% |
Literacy | 0% until you research Writing. Percentage of the technology tree that you have completed. All technologies have the same value. |
Gallery[]
See also[]
- Demographics in other games
Civilization V [edit] |
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Gods & Kings • Brave New World |
Lists |
Eras |
Concepts |
Miscellaneous |
† Only in vanilla Civ5 ‡ Only in Gods & Kings and Brave New World |