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The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes.

In most cases, the map will be cylindrical with wraparound on an east-west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound with hard borders on all four edges.

Map Scripts

Maps can be randomly generated through scripts. These scripts arrange the continental land and open sea into various configurations, with extra settings in Advanced Setup to further modify how land is generated.

Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC.

  • Continents: A few large landmasses.
  • Fractal: Unpredictable map that can result in many or few landmasses.
  • Inland Sea: One large ocean in the center of the map.
  • Island Plates: Islands ranging from small to large.
  • Pangaea: One massive landmass with surrounding islands.
  • Shuffle: What secrets will this map reveal?
  • 4-Leaf Clover: Civilizations start in four balanced regions. The map forces players toward the center. (Sets map size to Tiny.)
  • 6-Armed Snowflake: Civilizations start in six balanced regions, with City-States on nearby islands. The map forces players toward the center. (Sets map size to Small.)
  • Earth (Map): A representation of Earth with resources, terrain, and features reflecting their historic locations. (Added December 20, 2016. Sets map size to Standard.)
  • True Start Location Earth: Civilizations start at the location of a historic capital on an Earth map. (Added February 21, 2017. Sets map size to Standard.)
  • Archipelago: Lots of small islands with a few larger islands. (Added in Rise and Fall.)
  • East Asia: A representation of East Asia with resources, terrain, and features reflecting their historic locations. (Added October 19, 2017. Sets map size to Standard.)
  • True Start Location East Asia: Civilizations start at the location of their historic capital on the Asia map. (Added October 19, 2017. Sets map size to Standard.)
  • Europe: A representation of Europe with resources, terrain, and features reflecting their historic locations. (Added in Rise and Fall. Sets map size to Standard.)
  • True Start Location Europe: Civilizations start at the location of their historic capital on the Europe map. (Added in Rise and Fall. Sets map size to Standard.)

Map Size

As mentioned above, Civilization VI separates maps into six distinct sizes. The size of a map determines the default and maximum numbers of players and city-states and the maximum number of religions that can be founded, as shown in the table below.

Size Dimensions Players (Default/Maximum) City-States (Default/Maximum) Maximum Religions
Duel 44×26 2/4 3/6 2
Tiny 60×38 4/6 6/10 3
Small 74×46 6/10 9/14 4
Standard 84×54 8/14 12/18 5
Large 96×60 10/16 15/22 6
Huge 106×66 12/20 18/24 7

Regardless of map size, the minimum numbers of players and city-states are 2 and 0, respectively.

Related achievements

Alfred Wegener's Legacy
Alfred Wegener's Legacy
Win a regular game on the Pangaea Map.
Alfred Wegener was the first to come up with the idea of plate tectonics and the theory of Pangaea.
Island Hopping
Island Hopping
Win a regular game with a Domination victory on any difficulty with any leader on a Huge Island Plates map.
Tactic used by Douglas MacArthur against the Japanese during World War II.
Mare Nostrum
Mare Nostrum
Win a regular game on the Inland Sea Map.
Latin for 'our sea', it was also a Roman name for the Mediterranean Sea.
Master and Commander
Master and Commander
Win a regular game on the Archipelago Map.
Refers to the Aubrey-Maturin series film of the same name, about combat during the Age of Sail - relevant to the islands present on an Archipelago map.
Riffle and Bridge
Riffle and Bridge
Win a regular game on the Shuffle Map.
The 'Riffle and Bridge' is a complex but impressive method of shuffling a deck of cards.
Tectonic Shift
Tectonic Shift
Win a regular game on the Continents Map.
Tectonic shifts are phenomena related to continents.
The Taste of Victory
The Taste of Victory
Win a regular game on the Island Plates Map.
A play on the meaning of 'plates', which are used to carry food.
Unique Snowflake
Unique Snowflake
Win a regular game on Fractal Map.
The Koch or 'snowflake' curve is a famous fractal shape first defined by the Swedish mathematician Helge von Koch.
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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