Quick - Regular - Epic - Marathon
Basic Gold-boosting building of the Classical Era.
- +2 ( +1)
- +1 per incoming Trade Route
- 1 Merchant specialist slot
- +1 Science with Mercantilism Social policy
The Market is the first money-boosting building, significantly increasing a city's output of gold. It usually becomes available at a moment in the civilization's development when it's short on Gold (you've accumulated buildings and units, you're starting to build your road system, but aren't trading with other civilizations much yet) so it is important to research Currency and start building it in your cities to overcome the shortage.
Build it first in cities with good Gold output - this way the 25% boost will have greater effect earlier on.
It also allows the creation of one Merchant specialist, increasing the speed at which Great Merchants appear.
In Brave New World the Market's general purpose changes a bit, becoming a booster for International trade. The Market becomes more effective the more Trade Routes are connected to this city of yours, so when prioritizing where to build it first, look which cities enjoy more Trade Routes at the moment (that means routes established by other civilizations with that city!!!!).
A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."