Marsh (Civ5)

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Marsh (Civ5)

Terrain feature
Food -1 20xFood5
Production 0 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier -15%
Movement cost 2
Possible resources found Oil, Uranium, Sugar, Truffles
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Game InfoEdit

Terrain feature found on grasslands.

  • Base yield: -1 20xFood5 Food.


Marsh tiles can't be used for anything and limit movement without providing cover during battle, imposing a 15% penalty to units' 20xStrength5 Combat Strength. In most cases, players should drain marshes in their territory (which clears the marsh from the tile and turns the terrain into basic grassland) as soon as they research Masonry. Dutch players, however, have a unique ability to build the Polder, which grants +2 20xFood5 Food (and later +1 20xProduction5 Production and +2 20xGold5 Gold, when they've researched Economics) on a marsh tile without having to clear it. It's highly beneficial for them to keep the marshes so that they can be used later!

Historical InfoEdit

Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.

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