Marsh (Civ5)
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|
Terrain feature | |
| Food | -1 |
|---|---|
| Production | 0 |
| Gold | 0 |
| Culture | 0 |
| Faith | 0 |
| Combat modifier | -33% |
| Movement cost | 2 |
| Possible resources found | Oil, Uranium, Sugar, Truffles |
Historical Info:
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Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.
Gameplay Note:
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They are always found on grasslands so their effective base yield is 1 ![]()
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As the Dutch, player can convert marsh to polder which grants 3 ![]()
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