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Marsh (Civ5)

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Marsh
Marsh (Civ5)

Terrain feature
Food -1 20xFood5
Production 0 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier -33%
Movement cost 2
Possible resources found Oil, Uranium, Sugar, Truffles
BackArrowGreen Back to the list of terrains


Historical Info:Edit

Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.

Gameplay Note:Edit

They are always found on grasslands so their effective base yield is 1 20xFood5.

As the Dutch, player can convert marsh to polder which grants 3 20xFood5 without having to clear the marsh. 

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