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Marsh (CivBE)

Type of Terrain in Beyond Earth

Yields None

Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.


  • -120xFoodBE from the underlying terrain
  • Must be drained to be productive.
  • Movement cost of 320xMovement5
  • -15% Combat Modifier
  • +120xFoodBE from Cytonursery