Master Tobacconist (Civ4Col)

6,471pages on
this wiki
Add New Page
Add New Page Talk0
Master Tobacconist
Master Tobacconist (Civ4Col)
Building required None
Hammer required None
Tools (Civ4Col) required None
Guns (Civ4Col) required None
Train/purchase in Europe 1200 Coins (C4C)
Learn from Natives No
Strength 0 Cantattack
Moves 1

Can found new settlement.
+100% production of Cigars.

BackArrowGreen See the list of units


Tobacco is not a difficult plant to manage. It's easy to grow and a single plant can often produce enough seeds to cover an entire field. The true art comes in the drying, curing and rolling of the tobacco into cigars, cigarettes and chewing tobacco. It is the Tobacconist who decides if the leaves will be dried in the heat of the sun or the cool of the air, when to rotate the leaves as they ferment to ensure a uniform flavor and the dozens of other miniscule considerations that must be taken into account before a fine cigar can be made. In fact, a top-quality Tobacconist can dramatically increase a colony's tobacco crop's profitability, making the difference between fiscal catastrophe and comfortable success.

Also on Fandom

Random Wiki