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Mechanized infantry are fast-moving defensive units that will withdraw from combat if losing (unless fighting another fast unit).

A city must have both oil and rubber in its Strategic Resource box to build mechanized infantry.

Civilopedia EntryEdit

The introduction of armored tanks meant that armies could quickly break through enemy defensive positions and move aggressively forward on the battlefield. Such a quick advance, however, left the ground won in the advance largely undefended. Mechanized infantry, which was first used during World War II, was designed to move in quickly and defend the conquered area behind the tanks. Infantry were mounted in armored vehicles, such as half-tracks and Armored Personnel Carriers (APCs), to carry them quickly and safely along with the rapidly-advancing armored divisions.

Civilization III Units
Land

Ancient CavalryAnsar WarriorUArcherArmyArtilleryBerserkUBowmanUCannonCatapultCavalryChariotChasqui ScoutUConquistadorUCossackUCruise MissileCrusaderEnkidu WarriorUExplorerFlakGallic SwordsmanUGuerillaHopliteUHorsemanHwachaUICBMImmortalsUImpiUInfantryJaguar WarriorUJavelin ThrowerUKeshikUKnightLeaderLegionaryULongbowmanUMarineMech InfantryMedieval InfantryMobile SAMModern ArmorModern ParatrooperMounted WarriorUMusketeerUMusketmanNumidian MercenaryUPanzerUParatrooperPikemanRadar ArtilleryRiderURiflemanSamuraiUScoutSettlerSipahiUSpearmanSwiss MercenaryUSwordsmanTactical NukeTankThree-Man ChariotUTOW InfantryTrebuchetWar ChariotUWar ElephantUWarriorWorker

Sea

AEGIS CruiserBattleshipCaravelCarrackUCarrierCruiserCurraghDestroyerDromonUFrigateGalleonGalleyIroncladMan-O-WarUNuclear SubmarinePrivateerSubmarineTransport

Air

BomberF-15UFighterHelicopterJet FighterStealth BomberStealth Fighter

U: Unique unit