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Medic (Civ4)

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Medic IEdit

Medic I
Medic I
Requires Combat I
Leads to Medic II, March
Available to Recon, Archery, Melee, Mounted, Siege,
Naval, Gunpowder
Effects

Heal units in same tile +10%/turn


Medic IIEdit

Medic II
Medic II
Requires Medic I
Leads to Medic III
Available to Recon, Archery, Melee, Mounted, Siege,
Naval, Gunpowder
Effects

Heal units in adjacent tiles +10%/turn


Medic IIIEdit

Medic III
Medic III
Requires Medic III and Great General
Leads to Nothing
Available to Recon, Archery, Melee, Mounted, Siege,
Naval, Gunpowder
Effects

Heal units in same tile and adjacent tiles +15%/turn
(read: is increased to 25%/turn total)


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