Civilization Wiki
Advertisement

BackArrowGreen Back to the list of civics

 "All that glisters is not gold; often have you heard that told."
– William Shakespeare
 "There are very honest people who do not think that they have had a bargain unless they have cheated a merchant."
– Anatole France


Medieval Faires is a Medieval Era civic in Civilization VI. It can be hurried by maintaining 4 Trade Route Trade Routes.

Strategy[]

With development of long-range trade in the Middle Ages, a new type of commerce sprang up: temporary markets, visited by both local and foreign visiting merchants, and also by other men whose trade flourishes in crowds of people (such as jugglers and thieves). These events quickly prove their importance for both trade and culture - in such places commodities are exchanged, but so are ideas, music, books and other stuff. So, they become a necessary step to later development of human sciences.

This also leads to a new age of ideas among your people, allowing them to construct a new wonder: Angkor Wat, which helps you bolster your Citizen Population and increase Faith Faith. In Rise and Fall, it also grants new intelligence to your empire in the form of a new Governor Governor Title.

Civilopedia entry[]

As foreign trade expanded and craftsmen flourished, in the late Middle Ages a new kind of marketplace sprang up. A facet of European feudalism, a “market town” was one that had the legal right, granted to it by a lord, to have a permanent market; for other towns and villages, and even city neighborhoods, there arose the practice of hosting a market faire. During the faire, travelling merchants and craftsmen would assemble at a designated spot and offer their wares for sale. In time, all sorts joined in the event – entertainers, lawyers, doctors, tax-collectors, and other riff-raff. The faires, lasting just a day or three (and often associated with a saint’s feast day), were usually set up in the precincts of a church or abbey. Except in England where this sort of avarice – the whole “Christ driving the money-lenders from the temple” bit – was seen as a desecration and therefore forbidden by the Statute of Winton enacted during the reign of Edward I (c. 1300 AD).

The local nobles encouraged the establishment of such faires as the merchants were required to pay to set up their tents and booths. Then they usually had to also pay a tax to the king. Everyone got what they wanted: the king and nobles got money (to buy luxuries); the merchants got a profit; the peasants and villagers got new goods, new ideas, and new news.

Over the decades, a large number of these market faires were established by royal charter, the earliest extant being dated 1199. There are also many references in church and government records of faires which do not appear to have a charter; these are described as “prescriptive” … that is they were held by custom. Many of the oldest faires, especially those in urban centers, were prescriptive and had been operating for a century or more … such as the market faire held on the green at Maldon (Essex), first mentioned in writing in 1287 but which may have been in place as early as 916.

Civilization VI Civics [edit]
Ancient Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce
Classical Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology
Medieval Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition
Renaissance Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment
Industrial Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization
Modern CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism
Atomic Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race
Information Distributed Sovereignty GS-OnlyEnvironmentalism GS-OnlyGlobalizationNear Future Governance GS-OnlyOptimization Imperative GS-OnlySocial MediaVenture Politics GS-Only
Future GS-Only Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine
* Future Civic is an Information Era civic until the Gathering Storm expansion.
Advertisement