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Meeting House (Civ5)

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Meeting House

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Introduced in Conquest of the New World Deluxe
Building of the Exploration era

Cost 200 20xfaith5 20xProduction5
Maintenance 0 20xGold5
Technology Religious Orders
Specialists

None

Effect
  • +2 20xCulture5 Culture
  • +3 20xfaith5 Faith
  • +5% 20xProduction5 Production for each Trade Route your civilization has with a City-State

BackArrowGreen Back to the list of buildings

Game InfoEdit

Religious building in the Conquest of the New World Deluxe scenario of Civilization V. Can only be built in cities following a religion with the Meeting Houses belief. Can only be purchased with 20xfaith5 Faith.

StrategyEdit

The Meeting House provides 20xProduction5 Production for each Trade Route within your civilization that connects to a City-State. The Trade Routes can come from any combination of cities, even cities without the Meeting House.

Historical InfoEdit

In the New World, the social and cultural center for most of the congregational Protestant colonies was the meeting house, which served as both a place of worship and of public discourse for the settlers. For many early Quaker, Mennonite, Unitarian, Puritan, Baptist and other settlements, the meeting house also served as the de facto town hall, where political debates, votes and decisions were conducted.

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