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Civilization

Merchant Confederation (Civ6)

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BackArrowGreen Back to the list of Policy Cards


Strategy Edit

This is the next Diplomatic Policy in the game, and one helluva way to make extra Civ6Gold Gold. It grants +1 for each Envoy you have, regardless of your status with the particular City-State - you can even be at war with it, and you'll still receive the Civ6Gold Gold! At the time it becomes available, you should have 10+ Envoys, and possibly many more (if you went with the right Policies); towards the end of the game you can reasonably expect more than 40 Civ6Gold Gold out of this Policy.

The only problem with Merchant Confederation is the problem with all Diplomatic Policies - you have usually only a single slot for them (the only Government with 2 slots is Democracy, which becomes available quite late in the game). So to use Merchant Confederation, you will have to give up the use of, say, a useful 'permanent' Policy, such as Charismatic Leader or Machiavellism. And, while there are many other ways to earn extra Civ6Gold Gold, earning in other ways the bonuses which these two will give you is very difficult.

Civilopedia Entry Edit

More commonly referred to as a commercial league, a merchant confederation was created to protect the economic interests and diplomatic privileges of merchants in cities and kingdoms along trade routes. Although such confederations rarely had official standing, several – such as the Company of Merchant Adventurers of London (founded in 1407 AD) and the even more powerful Hanseatic League (formed c. 1356) – had enormous influence. These, and others, could dominate the trade in a specific commodity or across a specific region for lengthy periods. These merchant confederations would reach their peak during the 15th and 16th centuries, but rapidly decline afterward.

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