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Mythril Wyrm

aka Devin

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  • I live in Texas, United States
  • I was born on February 5
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  • Can we add the Leader's Attire in the Leader Pages on Civ 6 or Civ 4 or Civ 5

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    • We could, but I don't see the need to add details that are obvious to anyone with working eyes. Now, if you can find an image (e.g. a picture or a statue) that's wearing the same or similar attire to what a leader wears in the game, feel free to add it to the Gallery section with a caption. See some of the other Civ6 leader pages for examples.

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    • A FANDOM user
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  • That unit was a Great War Infantry unit. Look at their helmets, they even look like the old British WWI units. I'm looking at a normal Infantry unit in Civ V right now, and the helmets do not match. The unit next to the city ruins are Great War, if you don't believe me, zoom in on a GW infantry unit and compare them.

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    • Look at the unit icon. It's for an Infantry, not a Great War Infantry.

      I have no idea why the wrong unit model would be displayed, unless the screenshot was taken right as the unit was upgraded.

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    • Tell you what: to put this to rest, I changed the image caption so it no longer mentions the unit by name. There's obviously a discrepancy, and this resolves it.

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    • A FANDOM user
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  • Hello again,

    It seems like Template:PortableInfoboxPageImage doesn't work on pages with an apostrophe in the name. I can't figure out why - Template:Icon6 is functionally identical as far as I can see, but it doesn't have the same problem. For instance, Giant's Causeway has an image on the List of Natural Wonders, but the image doesn't appear on the page. You can find the same issue with Warlord's Throne on the buildings page.

    Any idea what the problem might be?

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  • Thanks for adding in the new text. Just wondering, is there any point indenting the text, or otherwise making a quote template or something to indicate that the section should not be edited?

    I also have a series of questions on the use of the icon images and how they're supposed to be used and referred to, if you have some time later on. As far as I can tell there isn't any MOS or stylistic reference regarding the use of the terms and icons, apart from consistency with preceding use, so I figure you'd have the best grip on how to proceed with things there.

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    • I don't see the point to doing either of the things you suggest with the Civilopedia entries - indenting them could convince readers that these are direct quotes from real live people, and adding or creating a template that warned readers not to add or remove information from the section would be the equivalent of a "Keep off the grass!" sign. We used to use a template for articles related to Civilization: Beyond Earth that automatically added Civilopedia entries scraped from the game's XML files, but I think the organization and subsection headings of the Civilopedia in Civ5 and Civ6 make that impractical for those games. Besides, there are occasional spelling, grammar, and punctuation errors in the Civilopedia entries, and autopopulating them with a template prevents people from fixing them.

      For the record, we do have a policy on changing the contents of articles (available with accompanying discussion here), but it doesn't explicitly refer to the Civilopedia entries. Perhaps a rewrite is in order?

      Icon images, as a general rule, are used in infoboxes, tables, and bulleted lists. In order to keep page sizes and load times down, we try to avoid saturating the bodies of articles with them. The icons for yields (i.e. gold, science, culture, faith, and tourism) are exceptions, since they're often rendered along with a textual link by special templates.

      If you have any further questions, please let me know and I'll answer them to the best of my ability.

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    • That makes sense on both main parts. First on the Civilopedia stuff: I do personally think it's appropriate to indent them as they are in fact direct quotes from a "primary source" even if not a specific person, but I can also understand how that might be confusing none the less -- I'll leave them as is. And the entries are already populated, so I don't see any automated filling being required either.

      I'm not very good with policy, but it does seem rather uncontested that the wiki contains copies of the Civilopedia entries. You could be right that a note could be made or similar, but I wouldn't know the process for informing people of such.

      I'm glad you brought up the name "yields," because I wasn't entirely sure if that only applied to tiles or whether it was more general. Anyway I think the main question was whether the old fan names from Civ 4 like "Beaker" and "Hammer" could be used to refer to 'units' of yields, as such? Or should yields just be referred to as unitless points? I hope that makes sense, it's a bit hard for me to word the question without sounding too philosophical.

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  • How do you do that thing silimar to Pericles and Gorgo thing yo did in the Civilizations page

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    • What do you mean, exactly? Splitting one cell of a table in two?

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    • Yes because I want to add Lapu-Lapu as a leader for my Civilization idea but I want to keep Jose Rizal

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    • I'm not the one who originally designed that part of the table, but if you open the Source Editor, this is what you'll see:

      |- | rowspan="2" |[[File:Greek (Civ6).png|link=Greek (Civ6)|32px]] | rowspan="2" |[[Greek (Civ6)|Greek]] |{{SurePageIcon6|Pericles}} | rowspan="2" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Plato's Republic''' <div class="mw-collapsible-content"> One extra Wildcard policy slot in any [[Government (Civ6)|government]]. </div> | rowspan="2" | [[Hoplite (Civ6)|Hoplite]] | rowspan="2" | [[Acropolis (Civ6)|Acropolis]] |- | {{SurePageIcon6|Gorgo}}

      Change the values as appropriate for your own table. You'll also need to add line breaks.

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    • A FANDOM user
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  • Hello,

    I'm working on designing an infobox switcher for this Wiki. If you look at the infobox on this page here, you can see the kind of switcher I'm talking about. I'm testing it on another Wiki I own; once it's done, I can show you what it will look like.

    The first thing I was going to do with it was create switchers for terrain. I've created two new infoboxes (terrain and terrain feature) which together will make it possible to see all of the different terrain tiles in one infobox with tabs. (For example, the page for Desert would have five tabs: "Normal", "Hills", "Floodplains", "Oasis", and "Mountains". Each tab would list the appropriate appeal, movement modifier, defence modifier, possible resources, yield bonuses, etc.)

    I mention it to you for two reasons. First, the switcher needs code which has to go on the Common.js page and on the Wikia.css page. (I would need you to do that for me, since I'm not an admin and cannot edit those pages myself. I can provide you with the code that can be copy-pasted onto the pages.) Second, switchers don't work properly on mobile; some Wikis don't use switchers for that reason.

    Anyway, let me know if you think it's a good idea!

    Xanthos 21:53, April 23, 2018 (UTC)

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    • I like the changes you made to Template:Resource (Civ6). It's very comprehensive and detailed, and I'm glad it's now possible to add a second improvement to the infobox. (We just have to hope Firaxis doesn't add any resources with more than two improvements!) The changes to Template:Req6 made it better, as well.

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  • Ah, I see.  Thanks for letting me know. :D

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  • Can you look in these files and tell me the leaders I don't have the software needed for this can you help

    The files are located in this forum https://forums.civfanatics.com/threads/core-community-project-ccp-compatablity.190830/

    The files I want you to keep an eye out for the following civs in order

    Sweden

    Sumeria

    Sioux

    Byzantium

    Indonesia

    Iroquois

    Poland

    Portugal

    Scotland

    Thailand

    Malagasy

    Canada

    This requires Civ IV

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  • Hey there, I've had some time to get prepared and I've converted the majority of Category:Civilization V icon templates into two templates which I'm proposing:

    Notext is implemented (eg {{Yield5|nfaith}} returns 20xfaith5 and likewise for {{Yield5|ns}} and the big four yields, 20xScience5. I left out most GNK espionage and BNW tourism icons - they could go into a "combat5" or "special5" template or similar, but as I don't actually ahve the xpacs, I don't really know-in-detail how prevalent those are.

    I'll leave it a few hours so I have a chance to relax and think in order to catch any last mistakes before I send them to the live pages (seeing as though this project has grown to so many files), but they should be nearly finalised as they are. Let me know what you think!

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  • Hello!

    I just uploaded Lysefjord.png, and despite reading the warning about how to name images, I completely forgot to include "(Civ6)" at the end, because I'm a moron. Would you mind renaming it for me?

    Thanks!

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