After a Military Caste system is introduced in a society, the strict separation of military and civilians promotes both peace of mind for the civilians and greater concentration for the soldiers. This often finds expression in unique art forms which increase local Culture.
- Each City with a garrison increases Local City Happiness by 1 and Culture by 2.
This Policy functions similarly to Oligarchy in the sense that its bonus appears only if a Unit is stationed in the city. The bonus itself is quite different, though, and more useful in peaceful times than during wars (when you want most of your army away from your cities).
One great way to use Military Caste is to station a unit in each new city you settle, so that it starts gaining territory right away (thanks to the +2 Culture bonus, which applies both locally and on empire level). And of course, the extra Happiness is always handy. Bottom line - always keep units garrisoned in all your cities when you're not using these units for other purposes.
A more general benefit of Military Caste, especially if you rush it (taking it as a third Policy immediately after Discipline) is to use it as an early game booster for social progress. This will work better the more cities you have (each one adding +2 Culture), although you must remember that each new city also increases the Culture cost of subsequent Policies. You will need to strike a fine balance.
In a society with a military caste, all members of the military are from a specific tribe, nationality, religion, or other socio-economic subgroup. Citizens who are not part of the caste are forbidden from joining the military and often from carrying any weapons at all, often because the military caste fears that the citizens might use the weapons against them. Much of feudal Japan was under a military caste system, as was ancient Sparta.