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Module:Data/Civ3/Buildings

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local buildings = {}
 
buildings["Airport"] = { reqtech = "Flight", cost = "160", maintenance = 2, notes = "*Can airlift one unit per turn"}
buildings["Aqueduct"] = { reqtech = "Construction", cost = "100", maintenance = 1, notes = "*Allows city growth beyond 6"}
buildings["Bank"] = { reqtech = "Banking", cost = "160", maintenance = 1, reqbuilding = "Market", notes = "*Tax revenue increased 50%"}
buildings["Barracks"] = { cost = "40", maintenance = 1, notes = "*City produces Veteran units"}
buildings["Cathedral"] = { reqtech = "Monotheism", cost = "160", maintenance = 2, reqbuilding = "Temple", notes = "*Produces 3 content faces\n* 3 {{culture3}}"}
buildings["Coal Plant"] = { reqtech = "Industrialization", cost = "160", maintenance = 3, reqbuilding = "Factory", reqresource = {"Coal"}, notes = "*Increases production by 50%"}
buildings["Coastal Fortress"] = { reqtech = "Metallurgy", cost = "40", reqresource = {"Coal", "Saltpeter"}, notes = "*Increases defense of city"}
buildings["Colosseum"] = { reqtech = "Construction", cost = "120", maintenance = 2, notes = "*Produces 2 content faces\n*2 {{culture3}}"}
buildings["Courthouse"] = { reqtech = "Code of Laws", cost = "80", maintenance = 1, notes = "*Decreases corruption"}
buildings["Factory"] = { reqtech = "Industrialization", cost = "240", maintenance = 3, reqresource = {"Iron"}, notes = "*Increases production by 50%"}
buildings["Granary"] = { reqtech = "Pottery", cost = "60", maintenance = 1, notes = "*Only 50% of stored food used for growth"}
buildings["Harbor"] = { reqtech = "Map Making", cost = "80", maintenance = 1, notes = "* City produces veteran naval units\n* Coastal, sea, and ocean squares produce one extra food"}
buildings["Hospital"] = { reqtech = "Sanitation", cost = "160", maintenance = 2, notes = "Allows city growth beyond 12"}
buildings["Hydro Plant"] = { reqtech = "Electronics", cost = "240", maintenance = 3, reqbuilding = "Factory", notes = "*Increases production by 50%"}
buildings["Library"] = { reqtech = "Literature", cost = "80", maintenance = 1, notes = "*Increases research by 50%\n* 3 {{culture3}}"}
buildings["Manufacturing Plant"] = { reqtech = "Robotics", cost = "320", maintenance = 3, reqbuilding = "Factory", notes = "*Increases production by 50%"}
buildings["Marketplace"] = { reqtech = "Currency", cost = "100", maintenance = 1, notes = "*Increases tax revenue by 50%"}
buildings["Mass Transit System"] = { reqtech = "Ecology", cost = "200", maintenance = 3, reqresource = {"Rubber"}, notes = "*Reduces pollution from population"}
buildings["Nuclear Plant"] = { reqtech = "Nuclear Power", cost = "240", maintenance = 3, reqbuilding = "Factory", notes = "*Increases production by 100%"}
buildings["Offshore Platform"] = { reqtech = "Miniaturization", cost = "240", maintenance = 3, notes = "*All water squares produce 1 shield"}
buildings["Palace"] = { reqtech = "Masonry", cost = "100", notes = "*Reduces corruption in capital\n* 1 {{culture3}}"}
buildings["Police Station"] = { reqtech = "Communism", cost = "160", maintenance = 2, notes = "*Reduces war weariness and corruption"}
buildings["Recycling Center"] = { reqtech = "Recycling", cost = "200", maintenance = 2, notes = "*Reduces pollution from buildings"}
buildings["Research Lab"] = { reqtech = "Computers", cost = "200", maintenance = 2, reqbuilding = "University", notes = "*Increases research by 50%\n* 2 {{culture3}}"}
buildings["SAM Missile Battery"] = { reqtech = "Rocketry", cost = "80", maintenance = 2, reqresource = {"Aluminum"}, notes = "*Defends city from air units"}
buildings["Solar Plant"] = { reqtech = "Ecology", cost = "320", maintenance = 3, reqbuilding = "Factory", notes = "*Increases production by 50%"}
buildings["SS Cockpit"] = { reqtech = "Space Flight", cost = "320", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Docking Bay"] = { reqtech = "Space Flight", cost = "160", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Engine"] = { reqtech = "Space Flight", cost = "640", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Exterior Casing"] = { reqtech = "Synthetic Fibers", cost = "640", reqresource = {"Aluminum", "Rubber"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Fuel Cells"] = { reqtech = "Space Flight", cost = "160", reqresource = {"Uranium"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Life Support System"] = { reqtech = "Superconductor", cost = "320", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Planetary Party Lounge"] = { reqtech = "The Laser", cost = "160", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Stasis Chamber"] = { reqtech = "Synthetic Fibers", cost = "320", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Storage-Supply"] = { reqtech = "Synthetic Fibers", cost = "160", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["SS Thrusters"] = { reqtech = "Satellites", cost = "320", reqresource = {"Aluminum"}, notes = "*[[Spaceship (Civ3)|Spaceship]] component"}
buildings["Temple"] = { reqtech = "Ceremonial Burial", cost = "60", maintenance = 1, notes = "*Produces one content face\n* 2 {{culture3}}"}
buildings["University"] = { reqtech = "Education", cost = "200", maintenance = 2, reqbuilding = "Library", notes = "*Increases research by 50%\n* 4 {{culture3}}"}
buildings["Walls"] = { reqtech = "Masonry", cost = "20", notes = "*50% defensive bonus to units in city"}
 
return buildings

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