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Module:Data/Civ3/Resources

< Module:Data | Civ3

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local data = {}
data["Aluminum"] = {
	reqtech = "Rocketry",
        found = {"Hills", "Tundra"},
	enables = {"Apollo Program", "SAM Missile Battery", "Spaceship", "AEGIS Cruiser", "Cruise Missile", "F-15", "ICBM", "Jet Fighter", "Modern Armor", "Radar Artillery", "Stealth Bomber", "Stealth Fighter", "Tactical Nuke"},
        tilebonus = " +2 {{shield3}}"}
data["Coal"] = {
	reqtech = "Steam Power",
        found = {"Hills", "Mountains", "Jungle"},
	enables = {"Iron Works", "Coal Plant", "Ironclad", "Railroad"},
        tilebonus = " +2 {{shield3}} +1 {{gold3}}"}
data["Horses"] = {
	reqtech = "The Wheel",
        found = {"Hills", "Grassland", "Plains"},
	enables = {"Cavalry", "Chariot", "Cossack", "Horseman", "Knight", "Mounted Warrior", "Rider", "War Chariot"},
        tilebonus = " +1 {{gold3}}"}
data["Iron"] = {
	reqtech = "Iron Working",
        found = {"Hills", "Mountains"},
	enables = {"Iron Works", "Coastal Fortress", "Factory", "Cannon", "Frigate", "Immortals", "Ironclad", "Knight", "Legionary", "Man-O-War", "Pikeman", "Privateer", "Rider", "Samurai", "Swordsman", "Railroad"},
        tilebonus = " +1 {{shield3}}"}
data["Oil"] = {
	reqtech = "Refining",
        found = {"Tundra", "Desert"},
	enables = {"Battleship", "Bomber", "Carrier", "Destroyer", "F-15", "Fighter", "Helicopter", "Jet Fighter", "Mech Infantry", "Modern Armor", "Panzer", "Paratrooper", "Stealth Bomber", "Stealth Fighter", "Submarine", "Tank", "Transport"},
        tilebonus = " +1 {{shield3}} +2 {{gold3}}"}
data["Rubber"] = {
	reqtech = "Replaceable Parts",
        found = {"Jungle", "Forest"},
	enables = {"Mass Transit System", "Spaceship", "Helicopter", "Infantry", "Marine", "Mech Infantry", "Modern Armor", "Panzer", "Paratrooper", "Tank"},
        tilebonus = " +2 {{gold3}}"}
data["Saltpeter"] = {
	reqtech = "Gunpowder",
        found = {"Hills", "Mountains", "Desert"},
	enables = {"Coastal Fortress", "Cannon", "Cossack", "Frigate", "Man-O-War", "Musketeer", "Musketman", "Privateer"},
        tilebonus = " +1 {{gold3}}"}
data["Uranium"] = {
	reqtech = "Fission",
        found = {"Mountains", "Forest"},
	enables = {"Manhattan Project", "Nuclear Plant", "Spaceship", "AEGIS Cruiser", "ICBM", "Nuclear Submarine", "Tactical Nuke"},
        tilebonus = " +2 {{shield3}} +3 {{gold3}}"}
 
return data

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