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Documentation for this module may be created at Module:Data/Civ3/Techs/doc

local data = {}
data["Advanced Flight"] = {
	reqtech = {"Flight", "Electronics", "Motorized Transportation"},
	enables = {"Helicopter", "Paratrooper"},
	notes = "Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 180}
data["Alphabet"] = {
	leadsto = {"Mathematics", "Writing"},
	enables = {"Curragh"},
	notes = "*[[Commercial (Civ3)|Commercial]] civilizations start with this.",
	cost = 5}
data["Amphibious War"] = {
	reqtech = {"Mass Production"},
	enables = {"Marine"},
	notes = "Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 120}
data["Astronomy"] = {
	reqtech = {"Education"},
	leadsto = {"Navigation", "Physics"},
	enables = {"Explorer", "Copernicus' Observatory", "Caravel"},
	notes = "[[Harbor (Civ3)|Harbors]] can be connected by [[sea (Civ3)|sea]] squares. <br> [[Galley (Civ3)|Galleys]] can safely traverse sea squares.",
	cost = 56}
data["Atomic Theory"] = {
	reqtech = {"Scientific Method"},
	leadsto = {"Electronics"},
	cost = 200}
data["Banking"] = {
	reqtech = {"Education"},
	leadsto = {"Democracy (advance)", "Economics"},
	enables = {"Bank"},
	cost = 52}
data["Bronze Working"] = {
	leadsto = {"Iron Working"},
	enables = {"Spearman", "Hoplite", "Numidian Mercenary", "Impi", "The Colossus"},
	notes = "*[[Scientific (Civ3)|Scientific]] civilizations start with this.",
	cost = 3}
data["Ceremonial Burial"] = {
	leadsto = {"Mysticism"},
	enables = {"Temple"},
	notes = "* [[Religious (Civ3)|Religious]] civilizations start with this.",
	cost = 2}
data["Chemistry"] = {
	reqtech = {"Gunpowder"},
	leadsto = {"Metallurgy", "Physics"},
	cost = 60}
data["Chivalry"] = {
	reqtech = {"Monotheism", "Feudalism (advance)"},
	enables = {"Knight", "Rider", "Samurai", "War Elephant", "Knights Templar"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 32}
data["Code of Laws"] = {
	reqtech = {"Writing"},
	leadsto = {"The Republic"},
	enables = {"Courthouse"},
	cost = 10}
data["Combustion"] = {
	reqtech = {"Refining", "Steel"},
	leadsto = {"Flight", "Mass Production"},
	enables = {"Destroyer", "Transport", "Cruiser"},
	cost = 160}
data["Communism"] = {
	reqtech = {"Nationalism"},
	enables = {"Communism (government)", "Police Station"},
	notes = "Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 120}
data["Computers"] = {
	leadsto = {"The Laser", "Miniaturization"},
	enables = {"SETI program", "Research Lab", "Mech Infantry"},
	notes = "Must be in [[Modern Times (Civ3)|Modern Times]].",
	cost = 260}
data["Construction"] = {
	reqtech = {"Mathematics", "Iron Working"},
	enables = {"The Great Wall", "Aqueduct", "Colosseum"},
	notes = "[[Worker (Civ3)|Workers]] can build [[Fortress (Civ3)|fortresses]].",
	cost = 20}
data["Currency"] = {
	reqtech = {"Mathematics"},
	enables = {"Marketplace"},
	cost = 16}
data["Democracy"] = {
	reqtech = {"Printing Press", "Banking"},
	leadsto = {"Free Artistry"},
	enables = {"Democracy (government)"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 68}
data["Ecology"] = {
	leadsto = {"Recycling", "Synthetic Fibers"},
	enables = {"Mass Transit", "Solar Plant"},
	notes = "Must be in [[Modern Times (Civ3)|Modern Times]].",
	cost = 260}
data["Economics"] = {
	reqtech = {"Banking"},
	enables = {"Smith's Trading Company"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 56}
data["Education"] = {
	reqtech = {"Theology"},
	leadsto = {"Astronomy", "Banking", "Music Theory"},
	obsoletes = {"The Great Library", "The Temple of Artemis"},
	enables = {"University"},
	cost = 44}
data["Electricity"] = {
	reqtech = {"Steam Power"},
	leadsto = {"Replaceable Parts", "Scientific Method"},
	notes = "*[[Worker (Civ3)|Workers]] can irrigate without fresh water.",
	cost = 140}
data["Electronics"] = {
	reqtech = {"Atomic Theory"},
	leadsto = {"Advanced Flight"},
	enables = {"Hoover Dam", "Hydro Plant"},
	cost = 180}
data["Engineering"] = {
	reqtech = {"Construction", "Mathematics"},
	leadsto = {"Invention"},
	enables = {"Trebuchet"},
	notes = "Must be in [[Middle Ages (Civ3)|Middle Ages]]. <br> [[Worker (Civ3)|Workers]] can plant [[Forest (Civ3)|Forests]]. <br> Roads bridge rivers.",
	cost = 36}
data["Espionage"] = {
	reqtech = {"Nationalism", "Industrialization"},
	enables = {"Intelligence Agency"},
	notes = "Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 90}
data["Fascism"] = {
	game = "Conquests",
	reqtech = {"Nationalism"},
	enables = {"Fascism (government)"},
	notes = "Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 130}
data["Feudalism"] = {
	leadsto = {"Chivalry", "Invention"},
	enables = {"Medieval Infantry", "Pikeman", "Sun Tzu's Art of War","Feudalism (government)"},
	notes = "Must be in [[Middle Ages (Civ3)|Middle Ages]].",
	cost = 32}
data["Fission"] = {
	leadsto = {"Nuclear Power", "Superconductor"},
	enables = {"The Manhattan Project", "The United Nations", "Nuclear Submarine"},
	notes = "Reveals [[Uranium (Civ3)|Uranium]] on the map.  <br>Must be in [[Modern Times (Civ3)|Modern Times]].",
	cost = 280}
data["Flight"] = {
	reqtech = {"Combustion"},
	leadsto = {"Advanced Flight"},
	enables = {"Bomber", "Fighter", "Flak", "Airport", "Airfield"},
	obsoletes = {"The Colossus"},
	cost = 180}
data["Free Artistry"] = {
	reqtech = {"Democracy (advance)"},
	enables = {"Shakespeare's Theater"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 52}
data["Genetics"] = {
	reqtech = {"Miniaturization"},
	enables = {"Cure for Cancer", "Longevity"},
	cost = 320}
data["Gunpowder"] = {
	reqtech = {"Invention"},
	enables = {"Musketeer", "Musketman"},
	leadsto = {"Chemistry"},
	notes = "Reveals [[Saltpeter (Civ3)|Saltpeter]] on the map.",
	cost = 48}
data["Horseback Riding"] = {
	reqtech = {"The Wheel", "Warrior Code"},
	enables = {"Horsemen", "Mounted Warrior"},
	cost = 5}
data["Industrialization"] = {
	reqtech = {"Steam Power"},
	leadsto = {"The Corporation", "Espionage"},
	enables = {"Factory", "Coal Plant", "Universal Suffrage"},
	cost = 120}
data["Integrated Defense"] = {
	reqtech = {"Superconductor", "Satellites", "Smart Weapons"},
	enables = {"Strategic Missile Defense"},
	cost = 360}
data["Invention"] = {
	reqtech = {"Feudalism (advance)", "Engineering"},
	leadsto = {"Gunpowder"},
	enables = {"Leonardo's Workshop", "Longbowman"},
	cost = 44}
data["Ironclads"] = {
	game = "Conquests",
	enables = {"Ironclad"},
	reqtech = {"Steam Power"},
	notes = "Added in [[Civilization III: Conquests|Conquests]].<br>Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 100}
data["Iron Working"] = {
	reqtech = {"Bronze Working"},
	leadsto = {"Construction"},
	enables = {"Immortals", "Legionary", "Swordsman"},
	notes = "Reveals [[Iron (Civ3)|Iron]] on the map.",
	cost = 6}
data["Literature"] = {
	reqtech = {"Writing"},
	enables = {"The Great Library", "Library"},
	notes = "Not required to advance to [[Middle Ages (Civ3)|Middle Ages]].",
	cost = 10}
data["Magnetism"] = {
	reqtech = {"Physics"},
	enables = {"Frigate", "Galleon", "Man-O-War", "Privateer"},
	obsoletes = {"The Great Lighthouse"},
	notes = "[[Harbor (Civ3)|Harbors]] can be connected by [[ocean (Civ3)|ocean]] squares. <br> [[Galley (Civ3)|Galleys]] and [[Caravel (Civ3)|Caravels]] can safely traverse ocean squares.",
	cost = 68}
data["Map Making"] = {
	reqtech = {"Writing", "Pottery"},
	enables = {"Galley", "Harbor", "The Great Lighthouse"},
	notes = "World maps can be traded in diplomacy.",
	cost = 12}
data["Masonry"] = {
	enables = {"Palace", "Walls", "Outpost", "The Pyramids"},
	leadsto = {"Mathematics"},
	notes = "[[Industrious (Civ3)|Industrious]] civilizations start with this.",
	cost = 4}
data["Mass Production"] = {
	reqtech = {"Combustion", "Replaceable Parts"},
	leadsto = {"Motorized Transportation"},
	enables = {"Battleship", "Carrier", "Submarine"},
	cost = 140}
data["Mathematics"] = {
	reqtech = {"Alphabet", "Masonry"},
	leadsto = {"Construction", "Currency"},
	enables = {"Catapult"},
	cost = 8}
data["Medicine"] = {
	leadsto = {"Sanitation", "Scientific Method"},
	notes = "Must be in [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 100}
data["Metallurgy"] = {
	reqtech = {"Chemistry"},
	leadsto = {"Military Tradition"},
	enables = {"Coastal Fortress", "Cannon"},
	obsoletes = {"The Great Wall", "The Statue of Zeus"},
	cost = 64}
data["Military Tradition"] = {
	reqtech = {"Metallurgy"},
	enables = {"Military Academy", "Cavalry", "Cossack"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 64}
data["Miniaturization"] = {
	reqtech = {"Computers"},
	leadsto = {"Genetics", "Robotics"},
	enables = {"Offshore Platform"},
	cost = 320}
data["Monarchy"] = {
	reqtech = {"Warrior Code", "Polytheism"},
	enables = {"The Hanging Gardens", "Monarchy (government)"},
	notes = "Not required to advance to [[Middle Ages (Civ3)|Middle Ages]].",
	cost = 24}
data["Monotheism"] = {
	leadsto = {"Chivalry", "Theology"},
	enables = {"Cathedral"},
	notes = "Must be in [[Middle Ages (Civ3)|Middle Ages]].",
	cost = 36}
data["Motorized Transportation"] = {
	reqtech = {"Mass Production"},
	leadsto = {"Advanced Flight"},
	enables = {"Panzer", "Tank"},
	cost = 140}
data["Music Theory"] = {
	reqtech = {"Education"},
	enables = {"JS Bach's Cathedral"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 40}
data["Mysticism"] = {
	reqtech = {"Ceremonial Burial"},
	leadsto = {"Polytheism"},
	enables = {"The Oracle"},
	cost = 4}
data["Nationalism"] = {
	leadsto = {"Communism (advance)", "Espionage","Fascism (advance)"},
	enables = {"Rifleman"},
	notes = "Can [[Mobilization (Civ3)|Mobilize]] for war. <br> Can [[Draft (Civ3)|Draft]] citizens. <br> Can negotiate mutual protection pact and trade embargo agreements. <br> Must be in [[Industrial Ages (Civ3)|Industrial Ages]]. <br> Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 120}
data["Navigation"] = {
	reqtech = {"Astronomy"},
	enables = {"Magellan's Voyage"},
	notes = "[[Harbor (Civ3)|Harbors]] can be connected by [[ocean (Civ3)|ocean]] squares. <br> [[Galley (Civ3)|Galleys]] and [[Caravel (Civ3)|Caravels]] can safely traverse ocean squares. <br> Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 56}
data["Nuclear Power"] = {
	reqtech = {"Fission"},
	leadsto = {"The Laser"},
	enables = {"Nuclear Plant"},
	cost = 280}
data["Philosophy"] = {
	reqtech = {"Writing"},
	leadsto = {"The Republic"},
	notes = "First Civilization to discover this technology is immediately given a free tech.",
	cost = 6}
data["Physics"] = {
	reqtech = {"Astronomy", "Chemistry"},
	leadsto = {"Magnetism", "Theory of Gravity"},
	cost = 64}
data["Polytheism"] = {
	reqtech = {"Mysticism"},
	leadsto = {"Monarchy (advance)"},
	cost = 12}
data["Pottery"] = {
	leadsto = {"Map Making"},
	enables = {"Granary"},
	notes = "*[[Expansionist (Civ3)|Expansionist]] civilizations start with this.",
	cost = 2}
data["Printing Press"] = {
	reqtech = {"Theology"},
	leadsto = {"Democracy (advance)"},
	notes = "Not required to advance to [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 36}
data["Radio"] = {
	reqtech = {"Electronics"},
	leadsto = {"Advanced Flight"}}
data["Recycling"] = {
	reqtech = {"Ecology"},
	enables = {"Recycling Center"},
	cost = 240}
data["Refining"] = {
	reqtech = {"The Corporation"},
	leadsto = {"Combustion"},
	notes = "Reveals [[Oil (Civ3)|Oil]] on the map.",
	cost = 160}
data["Replaceable Parts"] = {
	reqtech = {"Electricity"},
	leadsto = {"Mass Production"},
	enables = {"Guerilla", "Infantry", "Artillery"},
	notes = "Reveals [[Rubber (Civ3)|Rubber]] on the map. <br> [[Worker (Civ3)|Workers]] work twice as fast.",
	cost = 140}
data["Robotics"] = {
	reqtech = {"The Laser", "Miniaturization"},
	enables = {"Manufacturing Plant", "AEGIS Cruiser", "Radar Artillery"},
	cost = 320}
data["Rocketry"] = {
	leadsto = {"Space Flight"},
	enables = {"SAM Missile Battery", "Mobile SAM", "Cruise Missile", "TOW Infantry", "F-15", "Jet Fighter"},
	notes = "Reveals [[Aluminum (Civ3)|Aluminum]] on the map. <br> Must be in [[Modern Times (Civ3)|Modern Times]].",
	cost = 240}
data["Sanitation"] = {
	reqtech = {"Medicine"},
	enables = {"Hospital"},
	notes = "Disease from [[Flood Plain (Civ3)|Flood Plains]] is eliminated. <br> Not required to advance to [[Modern Times (Civ3)|Modern Times]].",
	cost = 90}
data["Satellites"] = {
	reqtech = {"Space Flight"},
	leadsto = {"Integrated Defense", "Smart Weapons"},
	enables = {"SS Thrusters", "ICBM"},
	cost = 260}
data["Scientific Method"] = {
	reqtech = {"Medicine", "Electricity"},
	leadsto = {"Atomic Theory"},
	enables = {"Theory of Evolution"},
	cost = 100}
data["Smart Weapons"] = {
	reqtech = {"Satellites", "The Laser"},
	leadsto = {"Integrated Defense"},
	notes = "Stealth units and [[F-15 (Civ3)|F-15s]] may conduct precision strikes.",
	cost = 280}
data["Space Flight"] = {
	reqtech = {"Rocketry"},
	leadsto = {"Satellites", "Superconductor"},
	enables = {"Apollo Program", "SS Cockpit", "SS Docking Bay", "SS Engine", "Tactical Nuke"},
	cost = 300}
data["Stealth"] = {
	reqtech = {"Synthetic Fibers"},
	enables = {"Stealth Bomber", "Stealth Fighter"},
	cost = 300}
data["Steam Power"] = {
	leadsto = {"Electricity", "Industrialization", "Ironclads"},
	obsoletes = {"Knights Templar", "The Hanging Gardens"},
	notes = "Reveals [[Coal (Civ3)|Coal]] on the map. <br> [[Worker (Civ3)|Workers]] can build [[Railroad (Civ3)|Railroads]]. <br> Must be in [[Industrial Ages (Civ3)|Industrial Ages]].",
	cost = 120}
data["Steel"] = {
	reqtech = {"The Corporation"},
	leadsto = {"Combustion"},
	cost = 140}
data["Superconductor"] = {
	reqtech = {"Fission", "Space Flight"},
	leadsto = {"Integrated Defense"},
	enables = {"SS Fuel Cells", "SS Life Support System"},
	cost = 300}
data["Synthetic Fibers"] = {
	reqtech = {"Ecology"},
	leadsto = {"Stealth"},
	enables = {"SS Exterior Casing", "SS Stasis Chamber", "SS Storage/Supply", "Modern Armor"},
	cost = 280}
data["The Corporation"] = {
	reqtech = {"Industrialization"},
	leadsto = {"Refining", "Steel"},
	cost = 100}
data["The Laser"] = {
	reqtech = {"Nuclear Power", "Computers"},
	leadsto = {"Robotics", "Smart Weapons"},
	enables = {"SS Planetary Party Lounge"},
	cost = 280}
data["The Republic"] = {
	reqtech = {"Philosophy", "Code of Laws"},
	enables = {"Republic (government)"},
	notes = "Not required to advance to [[Middle Ages (Civ3)|Middle Ages]].",
	cost = 28}
data["The Wheel"] = {
	leadsto = {"Horseback Riding"},
	enables = {"Chariot", "War Chariot", "Three-Man Chariot"},
	notes = "Reveals [[Horses (Civ3)|Horses]] on the map. <br> Some [[Militaristic (Civ3)|Militaristic]] civilizations start with this.",
	cost = 4}
data["Theology"] = {
	reqtech = {"Monotheism"},
	leadsto = {"Education", "Printing Press"},
	enables = {"Sistine Chapel"},
	obsoletes = {"The Oracle"},
	cost = 40}
data["Theory of Gravity"] = {
	reqtech = {"Physics"},
	enables = {"Newton's University"},
	cost = 68}
data["Warrior Code"] = {
	leadsto = {"Horseback Riding", "Monarchy (advance)"},
	enables = {"Archer", "Bowman"},
	notes = "Some [[Militaristic (Civ3)|Militaristic]] civilizations start with this.",
	cost = 3}
data["Writing"] = {
	reqtech = {"Alphabet"},
	leadsto = {"Code of Laws", "Literature", "Map Making", "Philosophy"},
	notes = "Can build Embassies. <br> Can negotiate military alliance and right of passage agreements.",
	cost = 8}

--Scenario advances

---Mesopotamia scenario
data["Alchemy"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Medicine"},
	enables = {"Alchemist's Shop"},
	notes = "",
	cost = 8}
data["Animal Domestication"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Horseback Riding", "The Wheel"},
	enables = {"Cattle", "Horses"},
	notes = "",
	cost = 3}
data["Architecture"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Mathematics", "City Planning"},
	enables = {"Forbidden Palace", "Colosseum"},
	notes = "",
	cost = 12}
data["Ballistics"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Mathematics", "Military Training (Mesopotamia)"},
	enables = {"Catapult"},
	notes = "Not required to advance to the next era.",
	cost = 16}
data["Cartography"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Ship Building (Mesopotamia)"},
	enables = {"Harbor"},
	notes = "Enables map trading.",
	cost = 2}
data["Chariotry"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"The Wheel"},
	enables = {"Three-Man Chariot", "War Chariot"},
	notes = "Not required to advance to the next era.",
	cost = 2}
data["City Planning"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Architecture", "Sanitation"},
	enables = {"City Park", "The Hanging Gardens"},
	notes = "",
	cost = 9}
data["Cuneiform"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Writing"},
	notes = "",
	cost = 4}
data["Diplomacy (advance) (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Writing"},
	notes = "Enables Mutual Protection Pacts. Enables Right of Passage Treaties.",
	cost = 6}
data["Drama"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Philosophy", "Literature"},
	enables = {"Amphitheatre"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Epic Work Projects"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Code of Laws"},
	enables = {"Worker Housing", "The Pyramids"},
	notes = "Not required to advance to the next era.",
	cost = 7}
data["Horsemanship"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Military Training (Mesopotamia)"},
	enables = {"Cavalry"},
	notes = "Not required to advance to the next era.",
	cost = 15}
data["Irrigation (advance) (Civ3)"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Pottery"},
	enables = {"Marketplace", "Irrigation"},
	notes = "",
	cost = 4}
data["Military Training (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Monarchy (advance)", "Iron Working"},
	enables = {"Companion Infantry"},
	leadsto = {"Horsemanship", "Ballistics"},
	notes = "Not required to advance to the next era.",
	cost = 12}
data["Mining (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Stone Working"},
	enables = {"Mine"},
	leadsto = {"Bronze Working", "Masonry"},
	notes = "",
	cost = 3}
data["Oligarchy (advance) (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Code of Laws"},
	enables = {"Oligarchy (government) (Mesopotamia)"},
	notes = "",
	cost = 8}
data["Sailing (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Wood Working"},
	enables = {"Curragh"},
	leadsto = {"Astronomy"},
	notes = "",
	cost = 3}
data["Ship Building (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Cartography"},
	enables = {"Galley"},
	leadsto = {"Navigation"},
	notes = "Not required to advance to the next era.",
	cost = 11}
data["Stone Working"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"Mining (Mesopotamia)"},
	enables = {"Walls", "Stone"},
	notes = "",
	cost = 2}
data["Tribal Council (advance) (Civ3)/Mesopotamia"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	reqtech = {"Warrior Code"},
	leadsto = {"Code of Laws"},
	enables = {"Tribal Council (government) (Mesopotamia)"},
	notes = "Enables communication trading.",
	cost = 4}
data["Wood Working"] = {
	game = "Conquests",
	scenario = "Mesopotamia",
	leadsto = {"The Wheel", "Sailing (Mesopotamia)"},
	enables = {"Clear Forest", "Clear Wetlands"},
	notes = "",
	cost = 2}

---Rise of Rome scenario
data["Imperialism (advance) (Civ3)/The Rise of Rome"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"The Republic", "Philosophy"},
	enables = {"Imperialism (government) (The Rise of Rome)"},
	notes = "",
	cost = 53}
data["Military Training (Civ3)/The Rise of Rome"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"Tactics"},
	leadsto = {"The Republic"},
	enables = {"Heavy Cavalry (unit) (The Rise of Rome)"},
	notes = "",
	cost = 32}
data["Oligarchy (advance) (Civ3)/The Rise of Rome"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"Tribal Council (advance) (The Rise of Rome)", "Code of Laws"},
	leadsto = {"Monarchy (advance)"},
	enables = {"Oligarchy (government) (The Rise of Rome)"},
	notes = "",
	cost = 22}
data["Siege Craft"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"Mathematics", "Construction"},
	enables = {"Fire Catapult", "Barricade"},
	notes = "",
	cost = 31}
data["Tactics"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"Iron Working", "Horseback Riding"},
	leadsto = {"Military Training"},
	enables = {"Legionary II", "War Elephant"},
	notes = "",
	cost = 23}
data["Tribal Council (advance) (Civ3)/The Rise of Rome"] = {
	game = "Conquests",
	scenario = "The Rise of Rome",
	reqtech = {"Warrior Code"},
	leadsto = {"Oligarchy (advance) (The Rise of Rome)"},
	enables = {"Tribal Council (government) (The Rise of Rome)"},
	notes = "",
	cost = 11}
	
---Fall of Rome scenario
data["Barbarian Leadership"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Pillaging"},
	enables = {"The Scourge of God"},
	notes = "Not required to advance to the next era.",
	cost = 12}
data["Barbarism"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	leadsto = {"Marauding"},
	enables = {"Tribal Council (government) (Fall of Rome)", "Raider"},
	notes = "Not required to advance to the next era. Cannot be traded.",
	cost = 500}
data["Byzantine Ingenuity (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	enables = {"Hospital", "Dromon"},
	notes = "",
	cost = 20}
data["Christianity"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Monotheism"},
	enables = {"Hagia Hophia", "St. Peter's Basilica"},
	notes = "",
	cost = 20}
data["Fortification (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Construction"},
	enables = {"Roman Garrison", "Fortress"},
	notes = "{{Link3|Worker}}s can build {{Link3|Fortress}}es. Roads now bridge rivers.",
	cost = 20}
data["Imperialism (advance) (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Code of Laws"},
	enables = {"Imperialism (government) (Fall of Rome)"},
	notes = "Not required to advance to the next era.",
	cost = 20}
data["Marauding"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Barbarism"},
	leadsto = {"Pillaging"},
	enables = {"Marauder"},
	notes = "Not required to advance to the next era.",
	cost = 6}
data["Military Strategy (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Military Training (Fall of Rome)"},
	enables = {"Military Academy"},
	notes = "",
	cost = 20}
data["Military Training (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	leadsto = {"Military Strategy (Fall of Rome)", "Siegecraft (Fall of Rome)"},
	enables = {"Justinian's Leadership", "Heavy Cavalry (unit) (Fall of Rome)"},
	notes = "",
	cost = 20}
data["Pillaging"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Marauding"},
	leadsto = {"Barbarian Leadership", "Sacking"},
	enables = {"Pillager"},
	notes = "Not required to advance to the next era.",
	cost = 10}
data["Sacking"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Pillaging"},
	enables = {"Warlord"},
	notes = "Not required to advance to the next era.",
	cost = 15}
data["Sailing (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Pottery"},
	leadsto = {"Map Making"},
	enables = {"Curragh"},
	notes = "",
	cost = 6}
data["Siegecraft (Civ3)/Fall of Rome"] = {
	game = "Conquests",
	scenario = "Fall of Rome",
	reqtech = {"Military Training (Fall of Rome)"},
	enables = {"Trebuchet", "Barricade"},
	notes = "{{Link3|Worker}}s can build {{Link3|Barricade}}s.",
	cost = 20}

---The Middle Ages scenario
data["Arab Learning"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Jihad"},
	enables = {"Library"},
	notes = "Not required to advance to the next era. Cannot be traded.",
	cost = 50}
data["Assassination"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Jihad"},
	leadsto = {"Medicine"},
	enables = {"Assasin", "Sipahi"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Byzantine Ingenuity (Civ3)/The Middle Ages"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Lost Roman Secrets"},
	enables = {"Dromon"},
	notes = "Not required to advance to the next era. Cannot be traded.",
	cost = 50}
data["Castle Building"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Horseback Riding"},
	enables = {"Walls", "Fortress"},
	notes = "Roads now bridge rivers.",
	cost = 15}
data["Defender of Europe"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Heavy Cavalry (advance)"},
	enables = {"Byzantine Medicine"},
	notes = "Not required to advance to the next era. Can draft citizens.",
	cost = 40}
data["Divine Right"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Exchequer", "Parliament"},
	enables = {"Robin Hood", "Sheriff's Office"},
	notes = "",
	cost = 50}
data["Early Siegecraft"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Medieval Combat (The Middle Ages)"},
	enables = {"Catapult"},
	notes = "",
	cost = 20}
data["Exchequer"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Divine Right", "Mercantilism (The Middle Ages)"},
	enables = {"Bank"},
	notes = "",
	cost = 80}
data["Heavy Cavalry"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Lost Roman Secrets", "Horseback Riding"},
	leadsto = {"Defender of Europe", "Intelligence Operations"},
	enables = {"Cataphract"},
	notes = "Not required to advance to the next era.",
	cost = 50}
data["Improved Siegecraft"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Polearms"},
	enables = {"Krak des Chevaliers", "Trebuchet", "Barricade"},
	notes = "",
	cost = 70}
data["Intelligence Operations"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Heavy Cavalry (advance)"},
	enables = {"Intelligence Agency", "Spy"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Jihad"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Arab Learning"},
	leadsto = {"Assassination"},
	enables = {"Ansar Warrior"},
	notes = "Not required to advance to the next era.",
	cost = 25}
data["Lost Roman Secrets"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Byzantine Ingenuity (The Middle Ages)"},
	leadsto = {"Heavy Cavalry (advance)"},
	enables = {"Aqueduct", "Colosseum"},
	notes = "Not required to advance to the next era.",
	cost = 30}
data["Medieval Combat (Civ3)/The Middle Ages"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Early Siegecraft"},
	enables = {"Bayeux Tapetry", "Medieval Infantry"},
	notes = "",
	cost = 20}
data["Mercantilism (Civ3)/The Middle Ages"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"The Middle Class"},
	leadsto = {"Exchequer"},
	enables = {"Hanseatic League", "Port"},
	notes = "Doubles effect of {{Link3|Wealth}}.",
	cost = 60}
data["Milling (Civ3)/The Middle Ages"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"The Middle Class"},
	enables = {"Mill (The Middle Ages)"},
	notes = "",
	cost = 60}
data["Monasticism"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Western Church"},
	leadsto = {"Feudalism (advance)"},
	enables = {"Monastery"},
	notes = "Not required to advance to the next era.",
	cost = 25}
data["Norse Tradition"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Seafaring (advance)"},
	enables = {"Berserk"},
	notes = "Not required to advance to the next era.",
	cost = 50}
data["Parliament"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Education", "Divine Right"},
	enables = {"Magna Carta"},
	notes = "",
	cost = 60}
data["Polearms"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Improved Siegecraft", "Invention"},
	enables = {"Pikeman"},
	notes = "",
	cost = 40}
data["Professional Armies (Civ3)/The Middle Ages"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Invention"},
	enables = {"Swiss Mercenary"},
	notes = "",
	cost = 60}
data["Religious Persecution"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Theology"},
	enables = {"The Inquisition", "Inquisitor"},
	notes = "",
	cost = 60}
data["Seafaring (advance) (Civ3)"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Norse Tradition"},
	leadsto = {"Smithing"},
	enables = {"Longship"},
	notes = "Not required to advance to the next era. Harbors can be connected by sea squares.",
	cost = 15}
data["Seamanship"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	enables = {"Harbor", "Galley"},
	notes = "",
	cost = 50}
data["Smithing"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Seafaring (advance)"},
	leadsto = {"Viking Sagas"},
	enables = {"Blacksmith"},
	notes = "Not required to advance to the next era.",
	cost = 30}
data["The Middle Class"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Mercantilism (The Middle Ages)", "Milling (The Middle Ages)"},
	enables = {"Marketplace"},
	notes = "",
	cost = 50}
data["Viking Sagas"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	reqtech = {"Smithing"},
	enables = {"Norse Saga"},
	notes = "Not required to advance to the next era.",
	cost = 30}
data["Western Church"] = {
	game = "Conquests",
	scenario = "The Middle Ages",
	leadsto = {"Monasticism"},
	enables = {"Holy Roman Empire"},
	notes = "Not required to advance to the next era.",
	cost = 50}

---Mesoamerica scenario
data["Ball Games (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Writing", "Mathematics"},
	enables = {"Ball Court (Mesoamerica)", "Rubber"},
	notes = "Reveals [[Rubber (Civ3)|Rubber]] on the map.",
	cost = 8}
data["Blood Cult (advance) (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Theology"},
	enables = {"Blood Cult (government) (Mesoamerica)"},
	notes = "Enables Mobilization levels.",
	cost = 35}
data["Body Ornamentation (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Theology"},
	enables = {"Temple of Kukulcan (Mesoamerica)"},
	notes = "Not required to advance to the next era.",
	cost = 31}
data["Celestial Knowledge"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Invention"},
	enables = {"Caracol Observatory", "Fishing Dock"},
	notes = "Enables trade over sea tiles. Not required to advance to the next era.",
	cost = 32}
data["Craftsmanship (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	leadsto = {"Stone Carving"},
	enables = {"Spearman"},
	notes = "",
	cost = 3}
data["Enslavement (advance) (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Warrior Code"},
	leadsto = {"Military Strategy (Mesoamerica)"},
	enables = {"Chasqui Scout", "Jaguar Warrior", "Javelin Thrower"},
	notes = "Activates special units for all civilizations.",
	cost = 6}
data["Military Strategy (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Enslavement (advance) (Mesoamerica)"},
	enables = {"Natural Defenses"},
	notes = "Enables Military Alliances. Not required to advance to the next era.",
	cost = 10}
data["Military Tactics"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	leadsto = {"Espionage"},
	enables = {"Tezcatlipoca's War Rage", "Quetzal Bowman"},
	notes = "Enables Conscription. Not required to advance to the next era.",
	cost = 24}
data["Mummification"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Theology"},
	enables = {"Sipan's Tomb"},
	notes = "Not required to advance to the next era.",
	cost = 31}
data["Pacal's Laws"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Writing"},
	enables = {"Netzahualcoyotl's Court"},
	notes = "Not required to advance to the next era.",
	cost = 8}
data["Pack Animal"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Terrace Farming"},
	leadsto = {"Currency"},
	enables = {"Tambo"},
	notes = "",
	cost = 23}
data["Ritual Sacrifice (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Ceremonial Burial"},
	leadsto = {"Monarchy (advance)"},
	enables = {"Sacrificial Altar (Mesoamerica)"},
	notes = "Allows Ritual Sacrifice.",
	cost = 4}
data["Stone Carving"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Craftsmanship (Mesoamerica)"},
	leadsto = {"Construction"},
	enables = {"Outpost", "The Great Pyramid"},
	notes = "Can build {{Link3|Outpost}}s.",
	cost = 8}
data["Storytelling (Civ3)/Mesoamerica"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	reqtech = {"Writing"},
	enables = {"Temple of the Moon (Mesoamerica)", "Codex"},
	notes = "",
	cost = 8}
data["Terrace Farming"] = {
	game = "Conquests",
	scenario = "Mesoamerica",
	leadsto = {"Pack Animal"},
	enables = {"Palace of the Inca", "Irrigation"},
	notes = "",
	cost = 18}

---Age of Discovery scenario
data["Ball Games (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Enslavement (advance) (Age of Discovery)"},
	enables = {"Ball Court (Age of Discovery)", "Rubber"},
	notes = "Not required to advance to the next era.",
	cost = 8}
data["Blood Cult (advance) (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Ritual Sacrifice (Age of Discovery)", "Enslavement (advance) (Age of Discovery)"},
	leadsto = {"Body Ornamentation (Age of Discovery)"},
	enables = {"Blood Cult (government) (Age of Discovery)", "Temple of the Sun (Age of Discovery)", "Temple of the Moon (Age of Discovery)"},
	notes = "Not required to advance to the next era.",
	cost = 12}
data["Body Ornamentation (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Blood Cult (advance) (Age of Discovery)"},
	enables = {"Temple of Kukulcan (Age of Discovery)", "Quetzal Bowman (Age of Discovery)"},
	notes = "Not required to advance to the next era.",
	cost = 16}
data["Colonization"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Banking", "Printing Press"},
	leadsto = {"Mining (Age of Discovery)"},
	enables = {"Colonial Capital", "Spice Factory", "Sugar Plantation", "Tobacco Plantation", "Sugar", "Tobacco"},
	notes = "",
	cost = 50}
data["Counter Reformation"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	enables = {"Jesuit College", "Missionary"},
	notes = "",
	cost = 80}
data["Craftsmanship (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	leadsto = {"Construction"},
	enables = {"Spearman", "Iron"},
	notes = "",
	cost = 3}
data["Enslavement (advance) (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Warrior Code"},
	leadsto = {"Ball Games (Age of Discovery)", "Blood Cult (advance) (Age of Discovery)"},
	enables = {"Chasqui Scout", "Jaguar Warrior", "Javelin Thrower"},
	notes = "Activates special units for Aztecs, Inca, and Maya. Cannot be traded. Not required to advance to the next era.",
	cost = 500}
data["Exploration"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Astronomy"},
	enables = {"Trapper Camp", "Conquistador", "Explorer"},
	notes = "",
	cost = 45}
data["Fortification (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Naval Ordnance"},
	enables = {"Coastal Fortress", "Trace Italienne"},
	notes = "Not required to advance to the next era.",
	cost = 70}
data["Medieval Combat (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	leadsto = {"Chivalry", "Feudalism (advance)"},
	enables = {"Medieval Infantry"},
	notes = "",
	cost = 30}
data["Mercantilism (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	leadsto = {"Economics", "Milling (Age of Discovery)"},
	enables = {"Smith's Trading Company", "Commercial Dock"},
	notes = "",
	cost = 100}
data["Milling (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Mercantilism (Age of Discovery)"},
	enables = {"Mill (Age of Discovery)"},
	notes = "",
	cost = 120}
data["Mining (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Colonization", "Metallurgy"},
	enables = {"Gem Mine", "Gold Mine", "Silver Mine"},
	notes = "",
	cost = 50}
data["Naval Ordnance"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Magnetism"},
	leadsto = {"Fortification (Age of Discovery)", "Piracy"},
	enables = {"Frigate"},
	notes = "",
	cost = 60}
data["Piracy"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Naval Ordnance"},
	enables = {"Elizabethan Sea Dog", "Privateer"},
	notes = "",
	cost = 70}
data["Professional Armies (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Banking"},
	enables = {"Swiss Mercenary", "Swiss Pikeman"},
	notes = "Not required to advance to the next era.",
	cost = 60}
data["Protestantism"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Printing Press"},
	enables = {"Protestant Monarchy", "Luther's 95 Theses"},
	notes = "Not required to advance to the next era.",
	cost = 60}
data["Ritual Sacrifice (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Ceremonial Burial"},
	leadsto = {"Blood Cult (advance) (Age of Discovery)"},
	enables = {"Sacrificial Altar"},
	notes = "Allows Ritual Sacrifice. Cannot be traded. Not required to advance to the next era.",
	cost = 500}
data["Ship Building (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	enables = {"Galleon", "Man-O-War"},
	notes = "",
	cost = 100}
data["Siegecraft (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Engineering"},
	enables = {"Walls", "Trebuchet"},
	notes = "",
	cost = 35}
data["Storytelling (Civ3)/Age of Discovery"] = {
	game = "Conquests",
	scenario = "Age of Discovery",
	reqtech = {"Writing"},
	enables = {"Library"},
	notes = "",
	cost = 8}

---Sengoku - Sword of the Shogun scenario
data["Akinai"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	leadsto = {"Contact : Portuguese"},
	enables = {"Trade Network"},
	notes = "",
	cost = 70}
data["Ancestor Worship"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Mysticism"},
	leadsto = {"Shinto Precepts"},
	enables = {"The Oracle"},
	notes = "",
	cost = 3}
data["Bajutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Bushido"},
	enables = {"Battlefield Medicine", "Mounted Samurai", "Samurai Horse Archer", "Shogun-8"},
	notes = "",
	cost = 60}
data["Bojutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	enables = {"Yoriki Law", "Yamabushi"},
	notes = "",
	cost = 20}
data["Bujutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	leadsto = {"Heihojutsu", "Kenjutsu", "Kyujutsu"},
	enables = {"Fief Establishment"},
	notes = "",
	cost = 30}
data["Bushido"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Kyujutsu", "Iajutsu", "Naginatajutsu"},
	leadsto = {"Bajutsu"},
	enables = {"Military Academy", "Samurai Warrior", "Shogun-7"},
	notes = "",
	cost = 50}
data["Calligraphy"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	leadsto = {"Literature"},
	enables = {"Imperial Decree"},
	notes = "Allows to build {{Link3|Embassies}}. Allows to negotiate military alliance and right of passage agreements. Not required to advance to the next era.",
	cost = 30}
data["Contact : Portuguese"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Akinai"},
	leadsto = {"Gunpowder"},
	enables = {"Jesuit Cathedral"},
	notes = "",
	cost = 80}
data["Contact : Ronin"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Diplomatic Finesse"},
	leadsto = {"Ninjutsu"},
	enables = {"Ronin"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Diplomatic Finesse"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Philosophy"},
	leadsto = {"Contact : Ronin"},
	enables = {"War Council"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Heihojutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Bujutsu"},
	leadsto = {"Naginatajutsu"},
	enables = {"Siege Crossbow"},
	notes = "",
	cost = 30}
data["Hojutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Gunpowder"},
	enables = {"Fire Cannon", "Samurai Arquebusier", "Shogun-10"},
	notes = "",
	cost = 100}
data["Iajutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Kenjutsu"},
	leadsto = {"Bushido"},
	enables = {"Shogun-6"},
	notes = "",
	cost = 40}
data["Kenjutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Bujutsu"},
	leadsto = {"Iajutsu"},
	enables = {"Shogun-5"},
	notes = "",
	cost = 30}
data["Kyujutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Bujutsu"},
	leadsto = {"Bushido"},
	enables = {"Samurai Archer"},
	notes = "",
	cost = 30}
data["Metal Working"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	leadsto = {"Sword-Smithing"},
	enables = {"Barracks"},
	notes = "",
	cost = 1}
data["Naginatajutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Heihojutsu"},
	leadsto = {"Bushido"},
	enables = {"Samurai Spearman"},
	notes = "",
	cost = 40}
data["Ninjutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Contact : Ronin"},
	enables = {"Den of Spies", "Ninja"},
	notes = "Not required to advance to the next era.",
	cost = 40}
data["Shinto Precepts"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Ancestor Worship"},
	leadsto = {"Feudalism (advance)"},
	enables = {"Izumo Shrine"},
	notes = "",
	cost = 5}
data["Sojutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Invention"},
	enables = {"Shogun-4", "Spearman (Sengoku - Sword of the Shogun)"},
	notes = "Enables mobilization levels. Not required to advance to the next era.",
	cost = 12}
data["Suieijutsu"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	enables = {"Harbor", "Caravel"},
	notes = "",
	cost = 20}
data["Sword-Smithing"] = {
	game = "Conquests",
	scenario = "Sengoku - Sword of the Shogun",
	reqtech = {"Metal Working"},
	leadsto = {"Invention"},
	enables = {"Bushi", "Shogun-2", "Iron"},
	notes = "",
	cost = 3}

---Napoleonic Europe scenario
data["Advanced Tactics"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	reqtech = {"Nationalism"},
	leadsto = {"Artillery Tactics", "Military Logistics"},
	enables = {"Guard", "Imperial Guard", "Janissary", "Lifeguard"},
	notes = "",
	cost = 120}
data["Artillery Tactics"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	reqtech = {"Advanced Tactics"},
	enables = {"Grand Battery"},
	notes = "",
	cost = 150}
data["Code Civil"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	leadsto = {"General Education"},
	notes = "Workers work twice as fast.",
	cost = 120}
data["Diplomacy (advance) (Civ3)/Napoleonic Europe"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	leadsto = {"Espionage"},
	notes = "Allows to negotiate mutual protection pact and trade embargo agreements.",
	cost = 80}
data["General Education"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	reqtech = {"Code Civil"},
	enables = {"Public School"},
	notes = "",
	cost = 140}
data["Military Logistics"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	reqtech = {"Advanced Tactics"},
	enables = {"General Staff School"},
	notes = "",
	cost = 130}
data["Naval Tactics (Civ3)/Napoleonic Europe"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	leadsto = {"Seapower"},
	enables = {"Naval Academy (Napoleonic Europe)"},
	notes = "",
	cost = 100}
data["Seapower"] = {
	game = "Conquests",
	scenario = "Napoleonic Europe",
	reqtech = {"Naval Tactics (Napoleonic Europe)"},
	enables = {"Ship of the Line"},
	notes = "",
	cost = 140}

---WWII in the Pacific scenario
data["Airborne Warfare"] = {
	game = "Conquests",
	scenario = "WWII in the Pacific",
	reqtech = {"Flight"},
	enables = {"Paratrooper"},
	notes = "",
	cost = 110}
data["Armored Tactics"] = {
	game = "Conquests",
	scenario = "WWII in the Pacific",
	reqtech = {"Radio", "Motorized Transportation"},
	enables = {"Medium Tank"},
	notes = "",
	cost = 110}
data["Divine Wind"] = {
	game = "Conquests",
	scenario = "WWII in the Pacific",
	reqtech = {"Flight"},
	enables = {"Kamikaze"},
	notes = "Not required to advance to the next era. Cannot be traded.",
	cost = 100}
data["Jet Engines"] = {
	game = "Conquests",
	scenario = "WWII in the Pacific",
	enables = {"Jet Fighter"},
	notes = "",
	cost = 140}
data["Naval Tactics (Civ3)/WWII in the Pacific"] = {
	game = "Conquests",
	scenario = "WWII in the Pacific",
	reqtech = {"Motorized Transportation"},
	enables = {"Naval Academy (WWII in the Pacific)"},
	notes = "",
	cost = 90}

return data
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