Fandom

Civilization

Module:Data/Civ4Col/Promotions

< Module:Data | Civ4Col

6,977pages on
this wiki
Add New Page
Talk0

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

local data = {}
data["Amphibious"] = {
        requires = {"Veteran II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "No combat penalty for attacking from sea.<br>No combat penalty for crossing river."}
data["Bomb I"] = {
	leadsto = {"Bomb II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>20% settlement attack"}
data["Bomb II"] = {
        requires = {"Bomb I"},
	leadsto = {"Bomb III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>25% settlement attack"}
data["Bomb III"] = {
        requires = {"Bomb II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>30% settlement attack"}
data["Canister Shot I"] = {
	leadsto = {"Canister Shot II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>20% vs. Gunpowder units"}
data["Canister Shot II"] = {
        requires = {"Canister Shot I"},
	leadsto = {"Canister Shot III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>25% vs. Gunpowder units"}
data["Canister Shot III"] = {
        requires = {"Canister Shot II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>30% vs. Gunpowder units"}
data["Charge"] = {
        requires = {"Veteran I"},
        available = [=[Mounted, Melee, Gunpoweder]=],
        abilities = "<nowiki>+</nowiki>25% vs. Siege weapons"}
data["Explorer I"] = {
	leadsto = {"Explorer II"},
        available = [=[Mounted]=],
        abilities = "<nowiki>-</nowiki>1 terrain movement cost"}
data["Explorer II"] = {
        requires = {"Explorer I"},
	leadsto = {"Explorer III"},
        available = [=[Mounted]=],
        abilities = "<nowiki>+</nowiki>1 visibility range"}
data["Explorer III"] = {
        requires = {"Explorer II","Led by Great General"},
        available = [=[Mounted]=],
        abilities = "Can use enemy roads<br>+1 movement range"}
data["Formation"] = {
        requires = {"Veteran II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% vs. Mounted units"}
data["Grenadier I"] = {
	leadsto = {"Grenadier II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% settlement attack"}
data["Grenadier II"] = {
        requires = {"Grenadier I"},
	leadsto = {"Grenadier III"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% settlement attack"}
data["Grenadier III"] = {
        requires = {"Grenadier II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>30% settlement attack<br>+10% vs. Gunpowder units"}
data["Leadership"] = {
        requires = {"Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "Gains +100% experience from combat"}
data["Led by Great General"] = {
        requires = {"Great General"},
	leadsto = {"Bomb III","Canister Shot III","Solid Shot III","Skirmisher III","Explorer III","Veteran VI","Surgeon III","Ranger III","Mountaineer III","Swamp Fox III","Minuteman III","Grenadier III","Leadership"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "This promotion is acquired when a Great General is combined with a unit."}
data["Looter"] = {
        available = [=[Mounted, Melee, Gunpowder, Siege]=],
        abilities = "Yields +50% gold from pillaging"}
data["Minuteman I"] = {
	leadsto = {"Minuteman II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% settlement defense"}
data["Minuteman II"] = {
        requires = {"Minuteman I"},
	leadsto = {"Minuteman III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% settlement defense"}
data["Minuteman III"] = {
        requires = {"Minuteman II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>30% settlement defense<br>+10% vs. Melee units"}
data["Mountaineer I"] = {
	leadsto = {"Mountaineer II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>15% hills attack<br>+15% hills defense"}
data["Mountaineer II"] = {
        requires = {"Mountaineer I"},
	leadsto = {"Mountaineer III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in hills<br>+25% hills attack<br>+25% hills defense"}
data["Mountaineer III"] = {
        requires = {"Mountaineer II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+35% hills attack<br>+35% hills defense"}
data["Navigation I"] = {
	leadsto = {"Navigation II"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 visibility range"}
data["Navigation II"] = {
        requires = {"Navigation I"},
	leadsto = {"Navigation III"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 movement range"}
data["Navigation III"] = {
        requires = {"Navigation II"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 movement range"}
data["Ranger I"] = {
	leadsto = {"Ranger II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% forest attack<br>+20% forest defense<br>+20% light forest attack<br>+20% light forest defense"}
data["Ranger II"] = {
        requires = {"Ranger I"},
	leadsto = {"Ranger III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in forest<br>Double movement in light forest<br>+25% forest attack<br>+25% forest defense<br>+25% light forest attack<br>+25% light forest defense"}
data["Ranger III"] = {
        requires = {"Ranger II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+30% forest attack<br>+30% forest defense<br>+30% light forest attack<br>+30% light forest defense"}
data["Skirmisher I"] = {
	leadsto = {"Skirmisher II"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>10% withdrawal chance"}
data["Skirmisher II"] = {
        requires = {"Skirmisher I"},
	leadsto = {"Skirmisher III"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>20% withdrawal chance"}
data["Skirmisher III"] = {
        requires = {"Skirmisher II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>30% withdrawal chance"}
data["Solid Shot I"] = {
	leadsto = {"Solid Shot II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>5% settlement bombard damage"}
data["Solid Shot II"] = {
        requires = {"Solid Shot I"},
	leadsto = {"Solid Shot III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>10% settlement bombard damage"}
data["Solid Shot III"] = {
        requires = {"Solid Shot II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>15% settlement bombard damage"}
data["Surgeon I"] = {
        requires = {"Veteran I"},
	leadsto = {"Surgeon II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Heals units in same tile extra 10% damage/turn"}
data["Surgeon II"] = {
        requires = {"Surgeon I"},
	leadsto = {"Surgeon III"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Heals units in adjacent tile extra 10% damage/turn"}
data["Surgeon III"] = {
        requires = {"Surgeon II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Can heal while moving<br>Heals units in same tile extra 10% damage/turn<br>Heals units in adjacent tile extra 10% damage/turn"}
data["Swamp Fox I"] = {
	leadsto = {"Swamp Fox II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% marsh attack<br>+20% marsh defense<br>+20% jungle attack<br>+20% jungle defense"}
data["Swamp Fox II"] = {
        requires = {"Swamp Fox I"},
	leadsto = {"Swamp Fox III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in marsh<br>Double movement in jungle<br>+25% marsh attack<br>+25% marsh defense<br>+25% jungle attack<br>+25% jungle defense"}
data["Swamp Fox III"] = {
        requires = {"Swamp Fox II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+30% marsh attack<br>+30% marsh defense<br>+30% jungle attack<br>+30% jungle defense"}
data["Veteran I"] = {
	leadsto = {"Veteran II","Surgeon I","Charge"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran II"] = {
        requires = {"Veteran I"},
	leadsto = {"Veteran III","Amphibious","Formation"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran III"] = {
        requires = {"Veteran II"},
	leadsto = {"Veteran IV"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran IV"] = {
        requires = {"Veteran III"},
	leadsto = {"Veteran V","Amphibious","Formation"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength<br>Heals extra 10% damage/turn in neutral lands"}
data["Veteran V"] = {
        requires = {"Veteran IV"},
	leadsto = {"Veteran VI"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength<br>Heals extra 10% damage/turn in neutral lands"}
data["Veteran VI"] = {
        requires = {"Veteran V","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>25% strength"}
return data

Also on Fandom

Random Wiki