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Module:Data/Civ4Col/Promotions

< Module:Data | Civ4Col

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local data = {}
data["Amphibious"] = {
        requires = {"Veteran II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "No combat penalty for attacking from sea.<br>No combat penalty for crossing river."}
data["Bomb I"] = {
	leadsto = {"Bomb II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>20% settlement attack"}
data["Bomb II"] = {
        requires = {"Bomb I"},
	leadsto = {"Bomb III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>25% settlement attack"}
data["Bomb III"] = {
        requires = {"Bomb II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>30% settlement attack"}
data["Canister Shot I"] = {
	leadsto = {"Canister Shot II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>20% vs. Gunpowder units"}
data["Canister Shot II"] = {
        requires = {"Canister Shot I"},
	leadsto = {"Canister Shot III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>25% vs. Gunpowder units"}
data["Canister Shot III"] = {
        requires = {"Canister Shot II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>30% vs. Gunpowder units"}
data["Charge"] = {
        requires = {"Veteran I"},
        available = [=[Mounted, Melee, Gunpoweder]=],
        abilities = "<nowiki>+</nowiki>25% vs. Siege weapons"}
data["Explorer I"] = {
	leadsto = {"Explorer II"},
        available = [=[Mounted]=],
        abilities = "<nowiki>-</nowiki>1 terrain movement cost"}
data["Explorer II"] = {
        requires = {"Explorer I"},
	leadsto = {"Explorer III"},
        available = [=[Mounted]=],
        abilities = "<nowiki>+</nowiki>1 visibility range"}
data["Explorer III"] = {
        requires = {"Explorer II","Led by Great General"},
        available = [=[Mounted]=],
        abilities = "Can use enemy roads<br>+1 movement range"}
data["Formation"] = {
        requires = {"Veteran II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% vs. Mounted units"}
data["Grenadier I"] = {
	leadsto = {"Grenadier II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% settlement attack"}
data["Grenadier II"] = {
        requires = {"Grenadier I"},
	leadsto = {"Grenadier III"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% settlement attack"}
data["Grenadier III"] = {
        requires = {"Grenadier II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>30% settlement attack<br>+10% vs. Gunpowder units"}
data["Leadership"] = {
        requires = {"Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "Gains +100% experience from combat"}
data["Led by Great General"] = {
        requires = {"Great General"},
	leadsto = {"Bomb III","Canister Shot III","Solid Shot III","Skirmisher III","Explorer III","Veteran VI","Surgeon III","Ranger III","Mountaineer III","Swamp Fox III","Minuteman III","Grenadier III","Leadership"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "This promotion is acquired when a Great General is combined with a unit."}
data["Looter"] = {
        available = [=[Mounted, Melee, Gunpowder, Siege]=],
        abilities = "Yields +50% gold from pillaging"}
data["Minuteman I"] = {
	leadsto = {"Minuteman II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% settlement defense"}
data["Minuteman II"] = {
        requires = {"Minuteman I"},
	leadsto = {"Minuteman III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>25% settlement defense"}
data["Minuteman III"] = {
        requires = {"Minuteman II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>30% settlement defense<br>+10% vs. Melee units"}
data["Mountaineer I"] = {
	leadsto = {"Mountaineer II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>15% hills attack<br>+15% hills defense"}
data["Mountaineer II"] = {
        requires = {"Mountaineer I"},
	leadsto = {"Mountaineer III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in hills<br>+25% hills attack<br>+25% hills defense"}
data["Mountaineer III"] = {
        requires = {"Mountaineer II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+35% hills attack<br>+35% hills defense"}
data["Navigation I"] = {
	leadsto = {"Navigation II"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 visibility range"}
data["Navigation II"] = {
        requires = {"Navigation I"},
	leadsto = {"Navigation III"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 movement range"}
data["Navigation III"] = {
        requires = {"Navigation II"},
        available = [=[Naval]=],
        abilities = "<nowiki>+</nowiki>1 movement range"}
data["Ranger I"] = {
	leadsto = {"Ranger II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% forest attack<br>+20% forest defense<br>+20% light forest attack<br>+20% light forest defense"}
data["Ranger II"] = {
        requires = {"Ranger I"},
	leadsto = {"Ranger III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in forest<br>Double movement in light forest<br>+25% forest attack<br>+25% forest defense<br>+25% light forest attack<br>+25% light forest defense"}
data["Ranger III"] = {
        requires = {"Ranger II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+30% forest attack<br>+30% forest defense<br>+30% light forest attack<br>+30% light forest defense"}
data["Skirmisher I"] = {
	leadsto = {"Skirmisher II"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>10% withdrawal chance"}
data["Skirmisher II"] = {
        requires = {"Skirmisher I"},
	leadsto = {"Skirmisher III"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>20% withdrawal chance"}
data["Skirmisher III"] = {
        requires = {"Skirmisher II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Naval]=],
        abilities = "<nowiki>+</nowiki>30% withdrawal chance"}
data["Solid Shot I"] = {
	leadsto = {"Solid Shot II"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>5% settlement bombard damage"}
data["Solid Shot II"] = {
        requires = {"Solid Shot I"},
	leadsto = {"Solid Shot III"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>10% settlement bombard damage"}
data["Solid Shot III"] = {
        requires = {"Solid Shot II","Led by Great General"},
        available = [=[Siege]=],
        abilities = "<nowiki>+</nowiki>15% settlement bombard damage"}
data["Surgeon I"] = {
        requires = {"Veteran I"},
	leadsto = {"Surgeon II"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Heals units in same tile extra 10% damage/turn"}
data["Surgeon II"] = {
        requires = {"Surgeon I"},
	leadsto = {"Surgeon III"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Heals units in adjacent tile extra 10% damage/turn"}
data["Surgeon III"] = {
        requires = {"Surgeon II","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder]=],
        abilities = "Can heal while moving<br>Heals units in same tile extra 10% damage/turn<br>Heals units in adjacent tile extra 10% damage/turn"}
data["Swamp Fox I"] = {
	leadsto = {"Swamp Fox II"},
        available = [=[Melee, Gunpowder]=],
        abilities = "<nowiki>+</nowiki>20% marsh attack<br>+20% marsh defense<br>+20% jungle attack<br>+20% jungle defense"}
data["Swamp Fox II"] = {
        requires = {"Swamp Fox I"},
	leadsto = {"Swamp Fox III"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Double movement in marsh<br>Double movement in jungle<br>+25% marsh attack<br>+25% marsh defense<br>+25% jungle attack<br>+25% jungle defense"}
data["Swamp Fox III"] = {
        requires = {"Swamp Fox II","Led by Great General"},
        available = [=[Melee, Gunpowder]=],
        abilities = "Can attack multiple times per turn<br>+30% marsh attack<br>+30% marsh defense<br>+30% jungle attack<br>+30% jungle defense"}
data["Veteran I"] = {
	leadsto = {"Veteran II","Surgeon I","Charge"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran II"] = {
        requires = {"Veteran I"},
	leadsto = {"Veteran III","Amphibious","Formation"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran III"] = {
        requires = {"Veteran II"},
	leadsto = {"Veteran IV"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength"}
data["Veteran IV"] = {
        requires = {"Veteran III"},
	leadsto = {"Veteran V","Amphibious","Formation"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength<br>Heals extra 10% damage/turn in neutral lands"}
data["Veteran V"] = {
        requires = {"Veteran IV"},
	leadsto = {"Veteran VI"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>10% strength<br>Heals extra 10% damage/turn in neutral lands"}
data["Veteran VI"] = {
        requires = {"Veteran V","Led by Great General"},
        available = [=[Mounted, Melee, Gunpowder, Siege, Naval]=],
        abilities = "<nowiki>+</nowiki>25% strength"}
return data

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