Documentation for this module may be created at Module:Data/Civ5/BNW/AICityStrategy Values/doc
local data ={
--Fields for the Flavors table
--[Field] [Type]
--FlavorType String
--Flavor Int64
Flavors = {
AICITYSTRATEGY_TINY_CITY = {
{FlavorType="FLAVOR_GROWTH";
Flavor=10;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-2;};
{FlavorType="FLAVOR_NAVAL";
Flavor=-4;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-4;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-100;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-3;};
{FlavorType="FLAVOR_WONDER";
Flavor=-6;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=-5;};
{FlavorType="FLAVOR_NUKE";
Flavor=-300;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-300;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-300;};
{FlavorType="FLAVOR_ESPIONAGE";
Flavor=-100;};
{FlavorType="FLAVOR_AIR_CARRIER";
Flavor=-100;};
};
AICITYSTRATEGY_SMALL_CITY = {
{FlavorType="FLAVOR_NUKE";
Flavor=-300;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-300;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-300;};
{FlavorType="FLAVOR_ESPIONAGE";
Flavor=-100;};
{FlavorType="FLAVOR_AIR_CARRIER";
Flavor=-100;};
};
AICITYSTRATEGY_MEDIUM_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=15;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=10;};
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
{FlavorType="FLAVOR_GROWTH";
Flavor=25;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=25;};
{FlavorType="FLAVOR_NUKE";
Flavor=-100;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-200;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-50;};
{FlavorType="FLAVOR_ESPIONAGE";
Flavor=-20;};
{FlavorType="FLAVOR_AIR_CARRIER";
Flavor=-40;};
};
AICITYSTRATEGY_LARGE_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=50;};
{FlavorType="FLAVOR_GOLD";
Flavor=25;};
{FlavorType="FLAVOR_WONDER";
Flavor=25;};
{FlavorType="FLAVOR_GROWTH";
Flavor=15;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=15;};
{FlavorType="FLAVOR_CULTURE";
Flavor=25;};
};
AICITYSTRATEGY_LANDLOCKED = {
{FlavorType="FLAVOR_NAVAL";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=-100;};
};
AICITYSTRATEGY_NEED_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=150;};
};
AICITYSTRATEGY_WANT_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=50;};
};
AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-100;};
};
AICITYSTRATEGY_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=10;};
{FlavorType="FLAVOR_WATER_CONNECTION";
Flavor=5;};
};
AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-5;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=100;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-5;};
};
AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=-100;};
};
AICITYSTRATEGY_HAVE_TRAINING_FACILITY = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=6;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=6;};
{FlavorType="FLAVOR_RANGED";
Flavor=2;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-3;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-3;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-3;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-3;};
{FlavorType="FLAVOR_RECON";
Flavor=-6;};
};
AICITYSTRATEGY_CAPITAL_NEED_SETTLER = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=350;};
{FlavorType="FLAVOR_WONDER";
Flavor=-25;};
};
AICITYSTRATEGY_CAPITAL_UNDER_THREAT = {
{FlavorType="FLAVOR_DEFENSE";
Flavor=25;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=15;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=-25;};
{FlavorType="FLAVOR_CULTURE";
Flavor=-25;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-25;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-25;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-100;};
};
AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=35;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=10;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=10;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
{FlavorType="FLAVOR_CULTURE";
Flavor=10;};
};
AICITYSTRATEGY_ORIGINAL_CAPITAL = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=35;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=20;};
};
AICITYSTRATEGY_FIRST_CULTURE_BUILDING = {
{FlavorType="FLAVOR_CULTURE";
Flavor=150;};
};
AICITYSTRATEGY_FIRST_CULTURE_BUILDING_EMERGENCY = {
{FlavorType="FLAVOR_CULTURE";
Flavor=100;};
};
AICITYSTRATEGY_FIRST_SCIENCE_BUILDING = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=100;};
};
AICITYSTRATEGY_FIRST_GOLD_BUILDING = {
{FlavorType="FLAVOR_GOLD";
Flavor=100;};
};
AICITYSTRATEGY_FIRST_FAITH_BUILDING = {
{FlavorType="FLAVOR_RELIGION";
Flavor=50;};
};
AICITYSTRATEGY_FIRST_PRODUCTION_BUILDING = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=200;};
};
AICITYSTRATEGY_NEED_INTERNATIONAL_LAND_TRADE_ROUTE = {
{FlavorType="FLAVOR_I_LAND_TRADE_ROUTE";
Flavor=50;};
};
AICITYSTRATEGY_NO_NEED_INTERNATIONAL_LAND_TRADE_ROUTE = {
{FlavorType="FLAVOR_I_LAND_TRADE_ROUTE";
Flavor=-100;};
};
AICITYSTRATEGY_NEED_INTERNATIONAL_SEA_TRADE_ROUTE = {
{FlavorType="FLAVOR_I_SEA_TRADE_ROUTE";
Flavor=50;};
};
AICITYSTRATEGY_NO_NEED_INTERNATIONAL_SEA_TRADE_ROUTE = {
{FlavorType="FLAVOR_I_SEA_TRADE_ROUTE";
Flavor=-100;};
};
AICITYSTRATEGY_INTERNATIONAL_TRADE_DESTINATION = {
{FlavorType="FLAVOR_I_TRADE_ORIGIN";
Flavor=100;};
};
AICITYSTRATEGY_INTERNATIONAL_TRADE_ORIGIN = {
{FlavorType="FLAVOR_I_TRADE_DESTINATION";
Flavor=100;};
};
AICITYSTRATEGY_NEED_IMPROVEMENT_PRODUCTION = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=50;};
};
AICITYSTRATEGY_UNDER_BLOCKADE = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_RANGED";
Flavor=5;};
{FlavorType="FLAVOR_NAVAL";
Flavor=20;};
};
AICITYSTRATEGY_IS_PUPPET = {
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=-100;};
{FlavorType="FLAVOR_GOLD";
Flavor=50;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-200;};
};
AICITYSTRATEGY_RIVER_CITY = {
{FlavorType="FLAVOR_GOLD";
Flavor=5;};
{FlavorType="FLAVOR_GROWTH";
Flavor=5;};
};
AICITYSTRATEGY_MOUNTAIN_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
};
AICITYSTRATEGY_FOREST_CITY = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
};
AICITYSTRATEGY_HILL_CITY = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
};
AICITYSTRATEGY_JUNGLE_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
};
AICITYSTRATEGY_COAST_CITY = {
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
};
AICITYSTRATEGY_MANY_TECHS_STOLEN = {
{FlavorType="FLAVOR_ESPIONAGE";
Flavor=40;};
};
AICITYSTRATEGY_KEY_SCIENCE_CITY = {
{FlavorType="FLAVOR_ESPIONAGE";
Flavor=20;};
};
AICITYSTRATEGY_GOOD_GP_CITY = {
{FlavorType="FLAVOR_GREAT_PEOPLE";
Flavor=50;};
};
AICITYSTRATEGY_NEED_CULTURE_BUILDING = {
{FlavorType="FLAVOR_CULTURE";
Flavor=50;};
};
AICITYSTRATEGY_NEED_TOURISM_BUILDING = {
{FlavorType="FLAVOR_CULTURE";
Flavor=50;};
};
AICITYSTRATEGY_GOOD_AIRLIFT_CITY = {
{FlavorType="FLAVOR_AIRLIFT";
Flavor=80;};
};
};
--Fields for the PersonalityFlavorThresholdMods table
--[Field] [Type]
--FlavorType String
--Flavor Int64
PersonalityFlavorThresholdMods = {
AICITYSTRATEGY_WANT_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=2;};
};
AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=10;};
};
AICITYSTRATEGY_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-1;};
};
AICITYSTRATEGY_CAPITAL_NEED_SETTLER = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=-10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=2;};
};
};
}
return data