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Module:Data/Civ5/BNW/Defines

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--[Field]                              [Type]
--Value                                 Int64
 
local data ={
 
CAN_WORK_WATER_FROM_GAME_START={
Value=1;};
 
NAVAL_PLOT_BLOCKADE_RANGE={
Value=2;};
 
EVENT_MESSAGE_TIME={
Value=10;};
 
START_YEAR={
Value=-4000;};
 
WEEKS_PER_MONTHS={
Value=4;};
 
HIDDEN_START_TURN_OFFSET={};
 
RECON_VISIBILITY_RANGE={
Value=6;};
 
PLOT_VISIBILITY_RANGE={
Value=1;};
 
UNIT_VISIBILITY_RANGE={
Value=1;};
 
AIR_UNIT_REBASE_RANGE_MULTIPLIER={
Value=200;};
 
MOUNTAIN_SEE_FROM_CHANGE={
Value=2;};
 
MOUNTAIN_SEE_THROUGH_CHANGE={
Value=2;};
 
HILLS_SEE_FROM_CHANGE={
Value=1;};
 
HILLS_SEE_THROUGH_CHANGE={
Value=1;};
 
SEAWATER_SEE_FROM_CHANGE={
Value=1;};
 
SEAWATER_SEE_THROUGH_CHANGE={
Value=1;};
 
MAX_YIELD_STACK={
Value=5;};
 
MOVE_DENOMINATOR={
Value=60;};
 
STARTING_DISTANCE_PERCENT={
Value=12;};
 
MIN_CIV_STARTING_DISTANCE={
Value=10;};
 
MIN_CITY_RANGE={
Value=3;};
 
OWNERSHIP_SCORE_DURATION_THRESHOLD={
Value=20;};
 
NUM_POLICY_BRANCHES_ALLOWED={
Value=2;};
 
VICTORY_POINTS_NEEDED_TO_WIN={
Value=20;};
 
NUM_VICTORY_POINT_AWARDS={
Value=5;};
 
NUM_OR_TECH_PREREQS={
Value=3;};
 
NUM_AND_TECH_PREREQS={
Value=6;};
 
NUM_UNIT_AND_TECH_PREREQS={
Value=3;};
 
NUM_BUILDING_AND_TECH_PREREQS={
Value=3;};
 
NUM_BUILDING_RESOURCE_PREREQS={
Value=5;};
 
BASE_RESEARCH_RATE={
Value=1;};
 
MAX_WORLD_WONDERS_PER_CITY={
Value=-1;};
 
MAX_TEAM_WONDERS_PER_CITY={
Value=-1;};
 
MAX_NATIONAL_WONDERS_PER_CITY={
Value=-1;};
 
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC={
Value=-1;};
 
MAX_BUILDINGS_PER_CITY={
Value=-1;};
 
INITIAL_CITY_POPULATION={
Value=1;};
 
BASE_CITY_AIR_STACKING={
Value=6;};
 
CITY_CAPTURE_POPULATION_PERCENT={
Value=50;};
 
BASE_CITY_GROWTH_THRESHOLD={
Value=15;};
 
CITY_GROWTH_MULTIPLIER={
Value=8;};
 
CITY_GROWTH_EXPONENT={
Value=2;};
 
FOOD_CONSUMPTION_PER_POPULATION={
Value=2;};
 
HAPPINESS_PER_CITY_WITH_STATE_RELIGION={};
 
HAPPINESS_PER_NATURAL_WONDER={
Value=1;};
 
HAPPINESS_PER_EXTRA_LUXURY={};
 
UNHAPPINESS_PER_POPULATION={
Value=1;};
 
UNHAPPINESS_PER_OCCUPIED_POPULATION={
Value=1;};
 
UNHAPPINESS_PER_CITY={
Value=3;};
 
UNHAPPINESS_PER_CAPTURED_CITY={
Value=5;};
 
UNHAPPY_GROWTH_PENALTY={
Value=-75;};
 
VERY_UNHAPPY_GROWTH_PENALTY={
Value=-100;};
 
VERY_UNHAPPY_CANT_TRAIN_SETTLERS={
Value=1;};
 
VERY_UNHAPPY_THRESHOLD={
Value=-10;};
 
VERY_UNHAPPY_COMBAT_PENALTY_PER_UNHAPPY={
Value=-2;};
 
VERY_UNHAPPY_MAX_COMBAT_PENALTY={
Value=-40;};
 
STRATEGIC_RESOURCE_EXHAUSTED_PENALTY={
Value=-50;};
 
VERY_UNHAPPY_PRODUCTION_PENALTY_PER_UNHAPPY={
Value=-2;};
 
VERY_UNHAPPY_MAX_PRODUCTION_PENALTY={
Value=-40;};
 
VERY_UNHAPPY_GOLD_PENALTY_PER_UNHAPPY={
Value=-2;};
 
VERY_UNHAPPY_MAX_GOLD_PENALTY={
Value=-40;};
 
SUPER_UNHAPPY_THRESHOLD={
Value=-20;};
 
UPRISING_COUNTER_MIN={
Value=4;};
 
UPRISING_COUNTER_POSSIBLE={
Value=3;};
 
UPRISING_NUM_BASE={
Value=100;};
 
UPRISING_NUM_CITY_COUNT={
Value=20;};
 
REVOLT_COUNTER_MIN={
Value=5;};
 
WLTKD_GROWTH_MULTIPLIER={
Value=25;};
 
INDUSTRIAL_ROUTE_PRODUCTION_MOD={
Value=25;};
 
RESOURCE_DEMAND_COUNTDOWN_BASE={
Value=15;};
 
RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD={
Value=25;};
 
RESOURCE_DEMAND_COUNTDOWN_RAND={
Value=10;};
 
NEW_HURRY_MODIFIER={
Value=50;};
 
GREAT_GENERAL_RANGE={
Value=2;};
 
GREAT_GENERAL_STRENGTH_MOD={
Value=15;};
 
BONUS_PER_ADJACENT_FRIEND={
Value=10;};
 
POLICY_ATTACK_BONUS_MOD={
Value=25;};
 
CONSCRIPT_MIN_CITY_POPULATION={
Value=5;};
 
CONSCRIPT_POPULATION_PER_COST={
Value=60;};
 
MIN_TIMER_UNIT_DOUBLE_MOVES={
Value=32;};
 
COMBAT_DAMAGE={
Value=20;};
 
NONCOMBAT_UNIT_RANGED_DAMAGE={
Value=40;};
 
NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER={
Value=100;};
 
LAKE_PLOT_RAND={
Value=160;};
 
PLOTS_PER_RIVER_EDGE={
Value=12;};
 
RIVER_SOURCE_MIN_RIVER_RANGE={
Value=4;};
 
RIVER_SOURCE_MIN_SEAWATER_RANGE={
Value=2;};
 
LAKE_MAX_AREA_SIZE={
Value=9;};
 
INITIAL_GOLD_PER_UNIT_TIMES_100={
Value=50;};
 
INITIAL_FREE_OUTSIDE_UNITS={
Value=3;};
 
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT={};
 
UNIT_MAINTENANCE_GAME_MULTIPLIER={
Value=8;};
 
UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR={
Value=7;};
 
FREE_UNIT_HAPPINESS={};
 
TRADE_ROUTE_BASE_GOLD={
Value=-100;};
 
TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER={
Value=15;};
 
TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER={
Value=110;};
 
DEFICIT_UNIT_DISBANDING_THRESHOLD={
Value=-5;};
 
BUILDING_SALE_DIVISOR={
Value=4;};
 
DISBAND_UNIT_REFUND_PERCENT={
Value=25;};
 
GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS={
Value=500;};
 
GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER={};
 
GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS={
Value=250;};
 
GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR={
Value=5;};
 
BASE_GOLDEN_AGE_UNITS={
Value=1;};
 
GOLDEN_AGE_UNITS_MULTIPLIER={
Value=1;};
 
GOLDEN_AGE_LENGTH={
Value=10;};
 
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER={
Value=100;};
 
MIN_UNIT_GOLDEN_AGE_TURNS={
Value=3;};
 
GOLDEN_AGE_CULTURE_MODIFIER={
Value=20;};
 
HILLS_EXTRA_MOVEMENT={
Value=1;};
 
RIVER_EXTRA_MOVEMENT={
Value=10;};
 
FEATURE_GROWTH_MODIFIER={
Value=25;};
 
ROUTE_FEATURE_GROWTH_MODIFIER={
Value=-50;};
 
EXTRA_YIELD={
Value=1;};
 
FORTIFY_MODIFIER_PER_TURN={
Value=20;};
 
MAX_FORTIFY_TURNS={
Value=2;};
 
NUKE_FALLOUT_PROB={
Value=50;};
 
NUKE_UNIT_DAMAGE_BASE={
Value=30;};
 
NUKE_UNIT_DAMAGE_RAND_1={
Value=40;};
 
NUKE_UNIT_DAMAGE_RAND_2={
Value=40;};
 
NUKE_NON_COMBAT_DEATH_THRESHOLD={
Value=6;};
 
NUKE_LEVEL1_POPULATION_DEATH_BASE={
Value=30;};
 
NUKE_LEVEL1_POPULATION_DEATH_RAND_1={
Value=20;};
 
NUKE_LEVEL1_POPULATION_DEATH_RAND_2={
Value=20;};
 
NUKE_LEVEL2_POPULATION_DEATH_BASE={
Value=60;};
 
NUKE_LEVEL2_POPULATION_DEATH_RAND_1={
Value=10;};
 
NUKE_LEVEL2_POPULATION_DEATH_RAND_2={
Value=10;};
 
NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD={
Value=5;};
 
NUKE_CITY_HIT_POINT_DAMAGE={
Value=50;};
 
NUKE_BLAST_RADIUS={
Value=2;};
 
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER={
Value=50;};
 
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER={
Value=30;};
 
TECH_COST_KNOWN_PREREQ_MODIFIER={
Value=20;};
 
PEACE_TREATY_LENGTH={
Value=10;};
 
COOP_WAR_LOCKED_LENGTH={
Value=15;};
 
BASE_FEATURE_PRODUCTION_PERCENT={
Value=67;};
 
FEATURE_PRODUCTION_PERCENT_MULTIPLIER={};
 
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT={
Value=67;};
 
DEFAULT_WAR_VALUE_FOR_UNIT={
Value=100;};
 
UNIT_PRODUCTION_PERCENT={
Value=100;};
 
MAX_UNIT_SUPPLY_PRODMOD={
Value=70;};
 
BUILDING_PRODUCTION_PERCENT={
Value=100;};
 
PROJECT_PRODUCTION_PERCENT={
Value=100;};
 
MAXED_UNIT_GOLD_PERCENT={
Value=100;};
 
MAXED_BUILDING_GOLD_PERCENT={
Value=100;};
 
MAXED_PROJECT_GOLD_PERCENT={
Value=300;};
 
MAX_CITY_DEFENSE_DAMAGE={
Value=100;};
 
CIRCUMNAVIGATE_FREE_MOVES={};
 
BASE_CAPTURE_GOLD={
Value=20;};
 
CAPTURE_GOLD_PER_POPULATION={
Value=10;};
 
CAPTURE_GOLD_RAND1={
Value=20;};
 
CAPTURE_GOLD_RAND2={
Value=20;};
 
CAPTURE_GOLD_MAX_TURNS={
Value=50;};
 
BARBARIAN_CITY_ATTACK_MODIFIER={};
 
BUILDING_PRODUCTION_DECAY_TIME={
Value=50;};
 
BUILDING_PRODUCTION_DECAY_PERCENT={
Value=99;};
 
UNIT_PRODUCTION_DECAY_TIME={
Value=10;};
 
UNIT_PRODUCTION_DECAY_PERCENT={
Value=98;};
 
BASE_UNIT_UPGRADE_COST={
Value=10;};
 
UNIT_UPGRADE_COST_PER_PRODUCTION={
Value=2;};
 
UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA={};
 
UNIT_UPGRADE_COST_EXPONENT={
Value=1;};
 
UNIT_UPGRADE_COST_VISIBLE_DIVISOR={
Value=5;};
 
UNIT_UPGRADE_COST_DISCOUNT_MAX={
Value=-75;};
 
WAR_SUCCESS_UNIT_CAPTURING={
Value=1;};
 
WAR_SUCCESS_CITY_CAPTURING={
Value=10;};
 
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL={
Value=4;};
 
TEAM_VOTE_MIN_CANDIDATES={
Value=2;};
 
RESEARCH_AGREEMENT_TIMER={
Value=20;};
 
RESEARCH_AGREEMENT_BOOST_DIVISOR={
Value=3;};
 
SCORE_POPULATION_FACTOR={
Value=5000;};
 
SCORE_LAND_FACTOR={
Value=2000;};
 
SCORE_WONDER_FACTOR={
Value=1000;};
 
SCORE_TECH_FACTOR={
Value=2000;};
 
SCORE_FREE_PERCENT={};
 
SCORE_VICTORY_PERCENT={};
 
SCORE_HANDICAP_PERCENT_OFFSET={
Value=-60;};
 
SCORE_HANDICAP_PERCENT_PER={
Value=20;};
 
MINIMAP_RENDER_SIZE={
Value=512;};
 
MAX_INTERCEPTION_PROBABILITY={
Value=100;};
 
MAX_EVASION_PROBABILITY={
Value=90;};
 
PLAYER_ALWAYS_RAZES_CITIES={};
 
MIN_WATER_SIZE_FOR_OCEAN={
Value=10;};
 
CITY_SCREEN_CLICK_WILL_EXIT={};
 
WATER_POTENTIAL_CITY_WORK_FOR_AREA={};
 
LAND_UNITS_CAN_ATTACK_WATER_CITIES={};
 
CITY_MAX_NUM_BUILDINGS={
Value=1;};
 
CITY_MIN_SIZE_FOR_SETTLERS={
Value=2;};
 
RANGED_ATTACKS_USE_MOVES={};
 
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES={};
 
ADVANCED_START_MAX_UNITS_PER_CITY={
Value=2;};
 
ADVANCED_START_CITY_COST={
Value=84;};
 
ADVANCED_START_CITY_COST_INCREASE={};
 
ADVANCED_START_POPULATION_COST={
Value=150;};
 
ADVANCED_START_POPULATION_COST_INCREASE={};
 
ADVANCED_START_VISIBILITY_COST={
Value=2;};
 
ADVANCED_START_VISIBILITY_COST_INCREASE={
Value=3;};
 
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE={
Value=6;};
 
NEW_CITY_BUILDING_VALUE_MODIFIER={
Value=-60;};
 
PATH_DAMAGE_WEIGHT={};
 
PUPPET_SCIENCE_MODIFIER={
Value=-25;};
 
PUPPET_CULTURE_MODIFIER={
Value=-25;};
 
PUPPET_GOLD_MODIFIER={};
 
PUPPET_FAITH_MODIFIER={};
 
BASE_POLICY_COST={
Value=25;};
 
POLICY_COST_INCREASE_TO_BE_EXPONENTED={
Value=3;};
 
POLICY_COST_EXPONENT={
Value=2;};
 
POLICY_COST_VISIBLE_DIVISOR={
Value=5;};
 
SWITCH_POLICY_BRANCHES_ANARCHY_TURNS={
Value=2;};
 
SWITCH_POLICY_BRANCHES_TENETS_LOST={
Value=2;};
 
POLICY_COST_DISCOUNT_MAX={
Value=-75;};
 
GOLD_PURCHASE_GOLD_PER_PRODUCTION={
Value=30;};
 
HURRY_GOLD_PRODUCTION_EXPONENT={
Value=1;};
 
GOLD_PURCHASE_VISIBLE_DIVISOR={
Value=10;};
 
PROJECT_PURCHASING_DISABLED={
Value=1;};
 
HURRY_GOLD_TECH_EXPONENT={
Value=1;};
 
HURRY_GOLD_CULTURE_EXPONENT={
Value=1;};
 
INFLUENCE_MOUNTAIN_COST={
Value=3;};
 
INFLUENCE_HILL_COST={
Value=1;};
 
INFLUENCE_RIVER_COST={
Value=1;};
 
USE_FIRST_RING_INFLUENCE_TERRAIN_COST={};
 
NUM_RESOURCE_QUANTITY_TYPES={
Value=4;};
 
SPECIALISTS_DIVERT_POPULATION_ENABLED={};
 
SCIENCE_PER_POPULATION={
Value=1;};
 
RESEARCH_AGREEMENT_MOD={};
 
BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD={
Value=33;};
 
BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING={
Value=2;};
 
BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL={
Value=4;};
 
BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP={
Value=7;};
 
BARBARIAN_CAMP_COASTAL_SPAWN_ROLL={
Value=6;};
 
BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE={
Value=10;};
 
BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN={
Value=30;};
 
MAX_BARBARIANS_FROM_CAMP_NEARBY={
Value=2;};
 
MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE={
Value=4;};
 
GOLD_FROM_BARBARIAN_CONVERSION={
Value=25;};
 
BARBARIAN_CITY_GOLD_RANSOM={
Value=200;};
 
BARBARIAN_UNIT_GOLD_RANSOM={
Value=100;};
 
EMBARKED_UNIT_MOVEMENT={
Value=2;};
 
EMBARKED_VISIBILITY_RANGE={};
 
DEFAULT_MAX_NUM_BUILDERS={
Value=-1;};
 
BARBARIAN_TECH_PERCENT={
Value=75;};
 
CITY_RESOURCE_WLTKD_TURNS={
Value=20;};
 
MAX_SPECIALISTS_FROM_BUILDING={
Value=4;};
 
GREAT_PERSON_THRESHOLD_BASE={
Value=100;};
 
GREAT_PERSON_THRESHOLD_INCREASE={
Value=100;};
 
CULTURE_BOMB_COOLDOWN={
Value=10;};
 
CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE={
Value=-50;};
 
LANDMARK_MINOR_FRIENDSHIP_CHANGE={
Value=50;};
 
POST_COMBAT_TEXT_DELAY={
Value=1;};
 
UNIT_AUTO_EXPLORE_DISABLED={};
 
UNIT_AUTO_EXPLORE_FULL_DISABLED={};
 
UNIT_WORKER_AUTOMATION_DISABLED={};
 
UNIT_DELETE_DISABLED={};
 
MIN_START_AREA_TILES={
Value=4;};
 
MIN_DISTANCE_OTHER_AREA_PERCENT={
Value=75;};
 
MINOR_CIV_FOOD_REQUIREMENT={
Value=2;};
 
MAJOR_CIV_FOOD_REQUIREMENT={
Value=2;};
 
MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST={
Value=50;};
 
START_AREA_FOOD_MULTIPLIER={
Value=6;};
 
START_AREA_HAPPINESS_MULTIPLIER={
Value=12;};
 
START_AREA_PRODUCTION_MULTIPLIER={
Value=8;};
 
START_AREA_GOLD_MULTIPLIER={
Value=2;};
 
START_AREA_SCIENCE_MULTIPLIER={
Value=1;};
 
START_AREA_FAITH_MULTIPLIER={
Value=1;};
 
START_AREA_RESOURCE_MULTIPLIER={
Value=1;};
 
START_AREA_STRATEGIC_MULTIPLIER={
Value=1;};
 
START_AREA_BUILD_ON_COAST_PERCENT={
Value=20;};
 
SETTLER_FOOD_MULTIPLIER={
Value=15;};
 
SETTLER_HAPPINESS_MULTIPLIER={
Value=8;};
 
SETTLER_PRODUCTION_MULTIPLIER={
Value=3;};
 
SETTLER_GOLD_MULTIPLIER={
Value=3;};
 
SETTLER_SCIENCE_MULTIPLIER={
Value=1;};
 
SETTLER_FAITH_MULTIPLIER={
Value=1;};
 
SETTLER_RESOURCE_MULTIPLIER={
Value=3;};
 
SETTLER_STRATEGIC_MULTIPLIER={
Value=1;};
 
SETTLER_BUILD_ON_COAST_PERCENT={
Value=40;};
 
CITY_RING_1_MULTIPLIER={
Value=6;};
 
CITY_RING_2_MULTIPLIER={
Value=3;};
 
CITY_RING_3_MULTIPLIER={
Value=2;};
 
CITY_RING_4_MULTIPLIER={
Value=1;};
 
CITY_RING_5_MULTIPLIER={
Value=1;};
 
SETTLER_EVALUATION_DISTANCE={
Value=24;};
 
SETTLER_DISTANCE_DROPOFF_MODIFIER={
Value=67;};
 
BUILD_ON_RESOURCE_PERCENT={
Value=-50;};
 
BUILD_ON_RIVER_PERCENT={
Value=50;};
 
CHOKEPOINT_STRATEGIC_VALUE={
Value=3;};
 
HILL_STRATEGIC_VALUE={
Value=2;};
 
ALREADY_OWNED_STRATEGIC_VALUE={
Value=-1000;};
 
MINOR_CIV_CONTACT_GOLD_FIRST={
Value=30;};
 
MINOR_CIV_CONTACT_GOLD_OTHER={
Value=15;};
 
MINOR_CIV_GROWTH_PERCENT={
Value=150;};
 
MINOR_CIV_PRODUCTION_PERCENT={
Value=150;};
 
MINOR_CIV_GOLD_PERCENT={
Value=200;};
 
MINOR_CIV_TECH_PERCENT={
Value=40;};
 
MINOR_POLICY_RESOURCE_MULTIPLIER={
Value=200;};
 
MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER={
Value=150;};
 
MINOR_GOLD_GIFT_LARGE={
Value=1000;};
 
MINOR_GOLD_GIFT_MEDIUM={
Value=500;};
 
MINOR_GOLD_GIFT_SMALL={
Value=250;};
 
MINOR_CIV_TILE_IMPROVEMENT_GIFT_COST={
Value=200;};
 
MINOR_CIV_BUYOUT_COST={
Value=500;};
 
MINOR_CIV_BUYOUT_TURNS={
Value=5;};
 
MINOR_FRIENDSHIP_FROM_TRADE_MISSION={
Value=30;};
 
MINOR_FRIENDSHIP_ANCHOR_DEFAULT={};
 
MINOR_FRIENDSHIP_ANCHOR_MOD_PROTECTED={
Value=5;};
 
MINOR_FRIENDSHIP_ANCHOR_MOD_WARY_OF={
Value=-20;};
 
MINOR_UNIT_GIFT_TRAVEL_TURNS={
Value=3;};
 
PLOT_UNIT_LIMIT={
Value=1;};
 
ZONE_OF_CONTROL_ENABLED={
Value=1;};
 
FIRE_SUPPORT_DISABLED={
Value=1;};
 
MAX_HIT_POINTS={
Value=100;};
 
MAX_CITY_HIT_POINTS={
Value=200;};
 
CITY_HIT_POINTS_HEALED_PER_TURN={
Value=20;};
 
FLAT_LAND_EXTRA_DEFENSE={};
 
HILLS_EXTRA_DEFENSE={
Value=25;};
 
RIVER_ATTACK_MODIFIER={
Value=-20;};
 
AMPHIB_ATTACK_MODIFIER={
Value=-50;};
 
ENEMY_HEAL_RATE={
Value=10;};
 
NEUTRAL_HEAL_RATE={
Value=10;};
 
FRIENDLY_HEAL_RATE={
Value=20;};
 
INSTA_HEAL_RATE={
Value=50;};
 
CITY_HEAL_RATE={
Value=25;};
 
ATTACK_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};
 
RANGE_ATTACK_RANGED_DEFENDER_MOD={
Value=100;};
 
ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};
 
RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};
 
RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};
 
AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE={
Value=2400;};
 
AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE={
Value=1200;};
 
INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};
 
INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};
 
AIR_SWEEP_INTERCEPTION_DAMAGE_MOD={};
 
WOUNDED_DAMAGE_MULTIPLIER={
Value=33;};
 
TRAIT_WOUNDED_DAMAGE_MOD={
Value=-33;};
 
CITY_STRENGTH_DEFAULT={
Value=800;};
 
CITY_STRENGTH_POPULATION_CHANGE={
Value=40;};
 
CITY_STRENGTH_UNIT_DIVISOR={
Value=500;};
 
CITY_STRENGTH_TECH_BASE={
Value=6;};
 
CITY_STRENGTH_TECH_EXPONENT={
Value=3;};
 
CITY_STRENGTH_TECH_MULTIPLIER={
Value=1;};
 
CITY_STRENGTH_HILL_CHANGE={
Value=500;};
 
CITY_ATTACKING_DAMAGE_MOD={
Value=100;};
 
ATTACKING_CITY_MELEE_DAMAGE_MOD={
Value=100;};
 
CITY_ATTACK_RANGE={
Value=2;};
 
CAN_CITY_USE_INDIRECT_FIRE={
Value=1;};
 
CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER={
Value=75;};
 
MIN_CITY_STRIKE_DAMAGE={
Value=10;};
 
CITY_CAPTURE_DAMAGE_PERCENT={
Value=50;};
 
EXPERIENCE_PER_LEVEL={
Value=10;};
 
EXPERIENCE_ATTACKING_UNIT_MELEE={
Value=5;};
 
EXPERIENCE_DEFENDING_UNIT_MELEE={
Value=4;};
 
EXPERIENCE_ATTACKING_UNIT_AIR={
Value=4;};
 
EXPERIENCE_DEFENDING_UNIT_AIR={
Value=2;};
 
EXPERIENCE_ATTACKING_UNIT_RANGED={
Value=2;};
 
EXPERIENCE_DEFENDING_UNIT_RANGED={
Value=2;};
 
EXPERIENCE_ATTACKING_AIR_SWEEP={
Value=5;};
 
EXPERIENCE_DEFENDING_AIR_SWEEP_AIR={
Value=5;};
 
EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND={
Value=2;};
 
EXPERIENCE_ATTACKING_CITY_MELEE={
Value=5;};
 
EXPERIENCE_ATTACKING_CITY_RANGED={
Value=3;};
 
EXPERIENCE_ATTACKING_CITY_AIR={
Value=4;};
 
BARBARIAN_MAX_XP_VALUE={
Value=30;};
 
COMBAT_EXPERIENCE_IN_BORDERS_PERCENT={
Value=100;};
 
GREAT_GENERALS_THRESHOLD_INCREASE={
Value=50;};
 
GREAT_GENERALS_THRESHOLD_INCREASE_TEAM={
Value=50;};
 
GREAT_GENERALS_THRESHOLD={
Value=200;};
 
UNIT_DEATH_XP_GREAT_GENERAL_LOSS={
Value=50;};
 
MIN_EXPERIENCE_PER_COMBAT={
Value=1;};
 
MAX_EXPERIENCE_PER_COMBAT={
Value=10;};
 
CRAMPED_RANGE_FROM_CITY={
Value=5;};
 
CRAMPED_USABLE_PLOT_PERCENT={
Value=25;};
 
PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT={
Value=7;};
 
PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY={
Value=11;};
 
PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER={
Value=25;};
 
PROXIMITY_CLOSE_DISTANCE_MAX={
Value=20;};
 
PROXIMITY_CLOSE_DISTANCE_MIN={
Value=10;};
 
PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER={
Value=45;};
 
PROXIMITY_FAR_DISTANCE_MAX={
Value=50;};
 
PROXIMITY_FAR_DISTANCE_MIN={
Value=20;};
 
PLOT_BASE_COST={
Value=50;};
 
PLOT_ADDITIONAL_COST_PER_PLOT={
Value=5;};
 
PLOT_COST_APPEARANCE_DIVISOR={
Value=5;};
 
CULTURE_COST_FIRST_PLOT={
Value=15;};
 
CULTURE_COST_LATER_PLOT_MULTIPLIER={
Value=10;};
 
CULTURE_COST_LATER_PLOT_EXPONENT={
Value=1;};
 
CULTURE_COST_VISIBLE_DIVISOR={
Value=5;};
 
CULTURE_PLOT_COST_MOD_MINIMUM={
Value=-85;};
 
MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER={
Value=150;};
 
MAXIMUM_BUY_PLOT_DISTANCE={
Value=3;};
 
MAXIMUM_ACQUIRE_PLOT_DISTANCE={
Value=5;};
 
PLOT_INFLUENCE_BASE_MULTIPLIER={
Value=100;};
 
PLOT_INFLUENCE_DISTANCE_MULTIPLIER={
Value=100;};
 
PLOT_INFLUENCE_DISTANCE_DIVISOR={
Value=3;};
 
PLOT_INFLUENCE_RING_COST={
Value=100;};
 
PLOT_INFLUENCE_WATER_COST={
Value=25;};
 
PLOT_INFLUENCE_IMPROVEMENT_COST={
Value=-5;};
 
PLOT_INFLUENCE_ROUTE_COST={};
 
PLOT_INFLUENCE_RESOURCE_COST={
Value=-105;};
 
PLOT_INFLUENCE_NW_COST={
Value=-105;};
 
PLOT_BUY_RESOURCE_COST={
Value=-100;};
 
PLOT_BUY_YIELD_COST={
Value=10;};
 
PLOT_INFLUENCE_YIELD_POINT_COST={
Value=-1;};
 
PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST={
Value=1000;};
 
UNITED_NATIONS_COUNTDOWN_TURNS={
Value=10;};
 
OWN_UNITED_NATIONS_VOTE_BONUS={
Value=1;};
 
DIPLO_VICTORY_ALGORITHM_THRESHOLD={
Value=28;};
 
DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER={
Value=35;};
 
DIPLO_VICTORY_TEAM_MULTIPLIER={
Value=1;};
 
DIPLO_VICTORY_DEFAULT_VOTE_PERCENT={
Value=67;};
 
DIPLO_VICTORY_CIV_DELEGATES_COEFFICIENT={
Value=1;};
 
DIPLO_VICTORY_CIV_DELEGATES_CONSTANT={
Value=7;};
 
DIPLO_VICTORY_CS_DELEGATES_COEFFICIENT={
Value=16;};
 
DIPLO_VICTORY_CS_DELEGATES_CONSTANT={
Value=-14;};
 
SCORE_CITY_MULTIPLIER={
Value=8;};
 
SCORE_POPULATION_MULTIPLIER={
Value=4;};
 
SCORE_LAND_MULTIPLIER={
Value=1;};
 
SCORE_WONDER_MULTIPLIER={
Value=25;};
 
SCORE_TECH_MULTIPLIER={
Value=4;};
 
SCORE_FUTURE_TECH_MULTIPLIER={
Value=10;};
 
SCORE_POLICY_MULTIPLIER={
Value=4;};
 
SCORE_GREAT_WORK_MULTIPLIER={
Value=4;};
 
SCORE_BELIEF_MULTIPLIER={
Value=20;};
 
SCORE_RELIGION_CITIES_MULTIPLIER={
Value=1;};
 
RELIGION_MIN_FAITH_FIRST_PANTHEON={
Value=10;};
 
RELIGION_MIN_FAITH_FIRST_PROPHET={
Value=200;};
 
RELIGION_MIN_FAITH_FIRST_GREAT_PERSON={
Value=1000;};
 
RELIGION_GAME_FAITH_DELTA_NEXT_PANTHEON={
Value=5;};
 
RELIGION_FAITH_DELTA_NEXT_PROPHET={
Value=100;};
 
RELIGION_FAITH_DELTA_NEXT_GREAT_PERSON={
Value=500;};
 
RELIGION_BASE_CHANCE_PROPHET_SPAWN={
Value=5;};
 
RELIGION_ATHEISM_PRESSURE_PER_POP={
Value=1000;};
 
RELIGION_INITIAL_FOUNDING_CITY_PRESSURE={
Value=5000;};
 
RELIGION_PER_TURN_FOUNDING_CITY_PRESSURE={
Value=5;};
 
RELIGION_MISSIONARY_PRESSURE_MULTIPLIER={
Value=10;};
 
RELIGION_ADJACENT_CITY_DISTANCE={
Value=10;};
 
RELIGION_DIPLO_HIT_INITIAL_CONVERT_FRIENDLY_CITY={
Value=1;};
 
RELIGION_DIPLO_HIT_RELIGIOUS_FLIP_FRIENDLY_CITY={
Value=3;};
 
RELIGION_DIPLO_HIT_CONVERT_HOLY_CITY={
Value=25;};
 
RELIGION_DIPLO_HIT_THRESHOLD={
Value=5;};
 
ESPIONAGE_GATHERING_INTEL_COST_PERCENT={
Value=125;};
 
ESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT={
Value=25;};
 
ESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT={
Value=100;};
 
ESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS={
Value=15;};
 
ESPIONAGE_INFLUENCE_GAINED_FOR_RIGGED_ELECTION={
Value=20;};
 
ESPIONAGE_INFLUENCE_LOST_FOR_RIGGED_ELECTION={
Value=5;};
 
ESPIONAGE_SURVEILLANCE_SIGHT_RANGE={
Value=1;};
 
ESPIONAGE_COUP_OTHER_PLAYERS_INFLUENCE_DROP={
Value=20;};
 
ESPIONAGE_COUP_NOBODY_BONUS={};
 
ESPIONAGE_COUP_MULTIPLY_CONSTANT={
Value=3;};
 
ESPIONAGE_COUP_SPY_LEVEL_DELTA_ZERO={};
 
ESPIONAGE_COUP_SPY_LEVEL_DELTA_ONE={
Value=2;};
 
ESPIONAGE_COUP_SPY_LEVEL_DELTA_TWO={
Value=2;};
 
ESPIONAGE_COUP_SPY_LEVEL_DELTA_THREE={
Value=3;};
 
ESPIONAGE_COUP_SPY_LEVEL_DELTA_FOUR={
Value=3;};
 
INTERNATIONAL_TRADE_BASE={
Value=100;};
 
INTERNATIONAL_TRADE_EXCLUSIVE_CONNECTION={};
 
INTERNATIONAL_TRADE_CITY_GPT_DIVISOR={
Value=20;};
 
LEAGUE_SESSION_INTERVAL_BASE_TURNS={
Value=12;};
 
LEAGUE_SESSION_SOON_WARNING_TURNS={
Value=5;};
 
LEAGUE_MEMBER_PROPOSALS_BASE={
Value=1;};
 
LEAGUE_MEMBER_VOTES_BASE={
Value=1;};
 
LEAGUE_MEMBER_VOTES_FOR_HOST={
Value=1;};
 
LEAGUE_MEMBER_VOTES_PER_CITY_STATE_ALLY={
Value=1;};
 
LEAGUE_PROJECT_REWARD_TIER_1_THRESHOLD={};
 
LEAGUE_PROJECT_REWARD_TIER_2_THRESHOLD={
Value=1;};
 
VICTORY_POINTS_PER_ERA={
Value=1;};
 
PILLAGE_HEAL_AMOUNT={
Value=25;};
 
CITY_CONNECTIONS_CONNECT_TO_CAPITAL={
Value=1;};
 
MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY={
Value=10;};
 
ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS={
Value=5;};
 
ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS={
Value=5;};
 
ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS={
Value=5;};
 
MAX_CITY_DIST_HIGHWATER_MARK={
Value=3;};
 
CITY_ZOOM_LEVEL_1={
Value=500;};
 
CITY_ZOOM_LEVEL_2={
Value=700;};
 
CITY_ZOOM_LEVEL_3={
Value=800;};
 
CITY_ZOOM_OFFSET={
Value=20;};
 
HEAVY_RESOURCE_THRESHOLD={
Value=3;};
 
PROGRESS_POPUP_TURN_FREQUENCY={
Value=25;};
 
SETTLER_PRODUCTION_SPEED={};
 
BUY_PLOTS_DISABLED={};
 
WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT={};
 
MINOR_CIV_ROUTE_QUEST_WEIGHT={
Value=1000;};
 
WITHDRAW_MOD_ENEMY_MOVES={
Value=-20;};
 
WITHDRAW_MOD_BLOCKED_TILE={
Value=-20;};
 
ALLOW_EXTENDED_PLAY={
Value=1;};
 
COMBAT_CAPTURE_HEALTH={
Value=50;};
 
COMBAT_CAPTURE_MIN_CHANCE={
Value=10;};
 
COMBAT_CAPTURE_MAX_CHANCE={
Value=80;};
 
COMBAT_CAPTURE_RATIO_MULTIPLIER={
Value=40;};
 
UNRESEARCHED_TECH_BONUS_FROM_KILLS_SLOPE={
Value=10;};
 
UNRESEARCHED_TECH_BONUS_FROM_KILLS_INTERCEPT={
Value=-114;};
 
BASE_CULTURE_PER_GREAT_WORK={
Value=2;};
 
BASE_TOURISM_PER_GREAT_WORK={
Value=2;};
 
TOURISM_MODIFIER_SHARED_RELIGION={
Value=25;};
 
TOURISM_MODIFIER_TRADE_ROUTE={
Value=25;};
 
TOURISM_MODIFIER_OPEN_BORDERS={
Value=25;};
 
TOURISM_MODIFIER_DIFFERENT_IDEOLOGIES={
Value=-34;};
 
TOURISM_MODIFIER_DIPLOMAT={
Value=25;};
 
MINIUMUM_TOURISM_BLAST_STRENGTH={
Value=100;};
 
CULTURE_LEVEL_EXOTIC={
Value=10;};
 
CULTURE_LEVEL_FAMILIAR={
Value=30;};
 
CULTURE_LEVEL_POPULAR={
Value=60;};
 
CULTURE_LEVEL_INFLUENTIAL={
Value=100;};
 
CULTURE_LEVEL_DOMINANT={
Value=200;};
 
MIN_DIG_SITES_PER_MAJOR_CIV={
Value=5;};
 
MAX_DIG_SITES_PER_MAJOR_CIV={
Value=8;};
 
PERCENT_SITES_HIDDEN={
Value=30;};
 
PERCENT_HIDDEN_SITES_WRITING={
Value=30;};
 
SAPPED_CITY_ATTACK_MODIFIER={
Value=50;};
 
SAPPER_BONUS_RANGE={
Value=2;};
 
EXOTIC_GOODS_GOLD_MIN={
Value=100;};
 
EXOTIC_GOODS_GOLD_MAX={
Value=400;};
 
EXOTIC_GOODS_XP_MIN={
Value=10;};
 
EXOTIC_GOODS_XP_MAX={
Value=30;};
 
TEMPORARY_CULTURE_BOOST_MOD={
Value=100;};
 
TEMPORARY_TOURISM_BOOST_MOD={
Value=100;};
 
AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD={
Value=15;};
 
AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT={};
 
AI_PRODUCTION_WEIGHT_BASE_MOD={};
 
AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT={};
 
AI_RESEARCH_WEIGHT_BASE_MOD={};
 
INITIAL_AI_CITY_PRODUCTION={};
 
AI_CAN_DISBAND_UNITS={
Value=1;};
 
AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT={};
 
POLICY_WEIGHT_PROPAGATION_PERCENT={
Value=25;};
 
POLICY_WEIGHT_PROPAGATION_LEVELS={
Value=2;};
 
POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH={
Value=78;};
 
TECH_WEIGHT_PROPAGATION_PERCENT={
Value=50;};
 
TECH_WEIGHT_PROPAGATION_LEVELS={
Value=3;};
 
TECH_PRIORITY_UNIQUE_ITEM={
Value=5;};
 
TECH_PRIORITY_MAYA_CALENDAR_BONUS={
Value=50;};
 
AI_VALUE_OF_YIELD_GOLD={
Value=7;};
 
AI_VALUE_OF_YIELD_PRODUCTION={
Value=15;};
 
AI_VALUE_OF_YIELD_SCIENCE={
Value=8;};
 
DEFAULT_FLAVOR_VALUE={
Value=5;};
 
PERSONALITY_FLAVOR_MAX_VALUE={
Value=20;};
 
PERSONALITY_FLAVOR_MIN_VALUE={};
 
FLAVOR_MIN_VALUE={
Value=-1000;};
 
FLAVOR_MAX_VALUE={
Value=1000;};
 
FLAVOR_RANDOMIZATION_RANGE={
Value=2;};
 
FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER={
Value=2;};
 
FLAVOR_EXPANDGROW_COEFFICIENT={
Value=8;};
 
AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE={
Value=10;};
 
AI_GS_RAND_ROLL={
Value=50;};
 
AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT={
Value=50;};
 
AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT={
Value=40;};
 
AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD={
Value=120;};
 
AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD={
Value=70;};
 
AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER={
Value=50;};
 
AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN={
Value=20;};
 
AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT={
Value=-50;};
 
AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT={
Value=10;};
 
AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN={
Value=60;};
 
AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER={
Value=100;};
 
AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT={
Value=20;};
 
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED={
Value=5;};
 
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED={
Value=10;};
 
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED={
Value=10;};
 
AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED={
Value=15;};
 
AI_GS_CULTURE_RATIO_MULTIPLIER={
Value=75;};
 
AI_GS_TOURISM_RATIO_MULTIPLIER={
Value=75;};
 
AI_GS_CULTURE_AHEAD_WEIGHT={
Value=50;};
 
AI_GS_CULTURE_TOURISM_AHEAD_WEIGHT={
Value=100;};
 
AI_GS_CULTURE_INFLUENTIAL_CIV_MOD={
Value=50;};
 
AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT={
Value=-30;};
 
AI_GS_UN_SECURED_VOTE_MOD={
Value=300;};
 
AI_GS_SS_HAS_APOLLO_PROGRAM={
Value=150;};
 
AI_GS_SS_TECH_PROGRESS_MOD={
Value=300;};
 
AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT={
Value=100;};
 
AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR={
Value=1;};
 
AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR={
Value=10;};
 
AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED={
Value=25;};
 
AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT={
Value=8;};
 
AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO={};
 
AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT={
Value=80;};
 
AI_STRATEGY_AREA_IS_FULL_PERCENT={
Value=50;};
 
AI_STRATEGY_MINIMUM_SETTLE_FERTILITY={
Value=20000;};
 
AI_BUY_PLOT_TEST_PROBES={
Value=5;};
 
AI_PLOT_VALUE_STRATEGIC_RESOURCE={
Value=50;};
 
AI_PLOT_VALUE_LUXURY_RESOURCE={
Value=40;};
 
AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER={
Value=20;};
 
AI_PLOT_VALUE_YIELD_MULTIPLIER={
Value=10;};
 
AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER={
Value=5;};
 
AI_PLOT_VALUE_FIERCE_DISPUTE={
Value=6;};
 
AI_PLOT_VALUE_STRONG_DISPUTE={
Value=4;};
 
AI_PLOT_VALUE_WEAK_DISPUTE={
Value=2;};
 
AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE={
Value=275;};
 
AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM={
Value=1000;};
 
AI_GOLD_PRIORITY_UPGRADE_BASE={
Value=150;};
 
AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT={
Value=25;};
 
AI_GOLD_PRIORITY_DIPLOMACY_BASE={
Value=150;};
 
AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT={
Value=25;};
 
AI_GOLD_PRIORITY_UNIT={
Value=500;};
 
AI_GOLD_PRIORITY_DEFENSIVE_BUILDING={
Value=400;};
 
AI_GOLD_PRIORITY_BUYOUT_CITY_STATE={
Value=350;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD={
Value=2;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION={
Value=2;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD={
Value=1;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE={
Value=1;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE={
Value=1;};
 
BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE={
Value=750;};
 
BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY={
Value=15;};
 
BUILDER_TASKING_BUILD_ROUTE_TENDENCY={
Value=100;};
 
BUILDER_TASKING_DIRECTIVES_TO_EVALUATE={
Value=1;};
 
BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS={
Value=1;};
 
BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS={
Value=10;};
 
BUILDER_TASKING_BASELINE_BUILD_ROUTES={
Value=100;};
 
BUILDER_TASKING_BASELINE_REPAIR={
Value=250;};
 
BUILDER_TASKING_BASELINE_SCRUB_FALLOUT={
Value=20000;};
 
BUILDER_TASKING_BASELINE_ADDS_CULTURE={
Value=100;};
 
AI_MILITARY_THREAT_WEIGHT_MINOR={
Value=1;};
 
AI_MILITARY_THREAT_WEIGHT_MAJOR={
Value=3;};
 
AI_MILITARY_THREAT_WEIGHT_SEVERE={
Value=6;};
 
AI_MILITARY_THREAT_WEIGHT_CRITICAL={
Value=10;};
 
AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY={
Value=1;};
 
AI_STRATEGY_NAVAL_UNITS_PER_CITY={
Value=1;};
 
AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS={
Value=3;};
 
AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE={
Value=35;};
 
AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL={
Value=125;};
 
AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT={
Value=2;};
 
AI_MILITARY_IGNORE_BAD_ODDS={};
 
AI_MILITARY_RECAPTURING_OWN_CITY={
Value=150;};
 
AI_MILITARY_CAPTURING_ORIGINAL_CAPITAL={
Value=250;};
 
AI_CITY_SPECIALIZATION_EARLIEST_TURN={
Value=25;};
 
AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL={
Value=50;};
 
AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT={
Value=200;};
 
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION={
Value=5;};
 
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED={
Value=5;};
 
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES={
Value=-50;};
 
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS={
Value=-40;};
 
AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION={
Value=500;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED={
Value=25;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH={
Value=100;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION={
Value=300;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE={
Value=300;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL={
Value=1000;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT={
Value=50;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS={
Value=50;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL={
Value=250;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER={
Value=200;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER={};
 
AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP={
Value=10;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE={
Value=10;};
 
AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY={
Value=10;};
 
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD={
Value=20;};
 
AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE={
Value=10;};
 
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE={
Value=20;};
 
AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP={
Value=10;};
 
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING={
Value=8;};
 
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING={
Value=5;};
 
AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING={
Value=2;};
 
AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED={
Value=18;};
 
AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD={
Value=2;};
 
AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD={
Value=5;};
 
AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD={
Value=12;};
 
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD={
Value=2;};
 
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD={
Value=200;};
 
AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN={
Value=30;};
 
AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE={
Value=2;};
 
AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD={
Value=2;};
 
AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION={
Value=1;};
 
AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD={};
 
AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE={};
 
AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT={
Value=1500;};
 
AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER={
Value=250;};
 
AI_CITYSTRATEGY_ARMY_UNIT_BASE_WEIGHT={
Value=750;};
 
AI_CITIZEN_VALUE_FOOD={
Value=14;};
 
AI_CITIZEN_VALUE_PRODUCTION={
Value=12;};
 
AI_CITIZEN_VALUE_GOLD={
Value=8;};
 
AI_CITIZEN_VALUE_SCIENCE={
Value=7;};
 
AI_CITIZEN_VALUE_CULTURE={
Value=15;};
 
AI_CITIZEN_VALUE_FAITH={
Value=5;};
 
AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF={
Value=6;};
 
AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT={
Value=5;};
 
AI_CITIZEN_MOD_FOOD_DEFICIT={
Value=300;};
 
AI_CITIZEN_MOD_PRODUCTION_DEFICIT={
Value=250;};
 
AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE={
Value=2;};
 
AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE={
Value=5;};
 
AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE={
Value=5;};
 
AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE={
Value=1;};
 
AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER={
Value=20;};
 
AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION={
Value=80;};
 
AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT={
Value=5;};
 
AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY={
Value=10;};
 
AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER={
Value=10;};
 
AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE={
Value=25;};
 
AI_TACTICAL_MAP_TEMP_ZONE_RADIUS={
Value=5;};
 
AI_TACTICAL_MAP_TEMP_ZONE_TURNS={
Value=4;};
 
AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS={
Value=1;};
 
AI_TACTICAL_RECRUIT_RANGE={
Value=8;};
 
AI_TACTICAL_REPOSITION_RANGE={
Value=10;};
 
AI_TACTICAL_OVERKILL_PERCENT={
Value=25;};
 
AI_TACTICAL_BARBARIAN_RELEASE_VARIATION={
Value=15;};
 
AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION={};
 
AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS={
Value=6;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY={
Value=9;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY={
Value=5;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT={
Value=16;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT={
Value=15;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT={
Value=14;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY={
Value=10;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT={
Value=10;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT={
Value=7;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT={
Value=6;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK={};
 
AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE={
Value=12;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_CITADEL={
Value=14;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_NEXT_TURN={
Value=4;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE={
Value=10;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK={
Value=13;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE={
Value=-1;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE={
Value=3;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE={
Value=13;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN={
Value=30;};
 
AI_TACTICAL_BARBARIAN_PRIORITY_PLUNDER_TRADE_UNIT={
Value=20;};
 
AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS={
Value=10;};
 
AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS={
Value=5;};
 
AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS={
Value=4;};
 
AI_HOMELAND_ESTIMATE_TURNS_DISTANCE={
Value=8;};
 
AI_HOMELAND_MOVE_PRIORITY_SETTLE={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_HEAL={
Value=30;};
 
AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY={
Value=30;};
 
AI_HOMELAND_MOVE_PRIORITY_WORKER={
Value=30;};
 
AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA={
Value=30;};
 
AI_HOMELAND_MOVE_PRIORITY_EXPLORE={
Value=35;};
 
AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA={
Value=35;};
 
AI_HOMELAND_MOVE_PRIORITY_SENTRY={
Value=20;};
 
AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE={
Value=15;};
 
AI_HOMELAND_MOVE_PRIORITY_GARRISON={
Value=10;};
 
AI_HOMELAND_MOVE_PRIORITY_PATROL={};
 
AI_HOMELAND_MOVE_PRIORITY_UPGRADE={
Value=25;};
 
AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS={
Value=40;};
 
AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE={
Value=40;};
 
AI_HOMELAND_MOVE_PRIORITY_WRITER={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_ARTIST={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_MUSICIAN={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_ADMIRAL_GARRISON={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_PROPHET_RELIGION={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_MISSIONARY={
Value=40;};
 
AI_HOMELAND_MOVE_PRIORITY_INQUISITOR={
Value=40;};
 
AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT={
Value=50;};
 
AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART={
Value=20;};
 
AI_HOMELAND_MOVE_PRIORITY_ADD_SPACESHIP_PART={
Value=200;};
 
AI_HOMELAND_MOVE_PRIORITY_TREASURE={
Value=100;};
 
AI_HOMELAND_MOVE_PRIORITY_TRADE_UNIT={
Value=100;};
 
AI_HOMELAND_MOVE_PRIORITY_ARCHAEOLOGIST={
Value=100;};
 
AI_HOMELAND_MOVE_PRIORITY_AIRLIFT={
Value=24;};
 
AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT={
Value=10;};
 
AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT={
Value=5;};
 
AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK={
Value=1;};
 
AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG={
Value=3;};
 
AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE={
Value=5;};
 
AI_DANGER_MAJOR_APPROACH_WAR={
Value=1;};
 
AI_DANGER_MAJOR_APPROACH_HOSTILE={};
 
AI_DANGER_MAJOR_APPROACH_DECEPTIVE={};
 
AI_DANGER_MAJOR_APPROACH_GUARDED={};
 
AI_DANGER_MAJOR_APPROACH_AFRAID={
Value=1;};
 
AI_DANGER_MAJOR_APPROACH_FRIENDLY={};
 
AI_DANGER_MAJOR_APPROACH_NEUTRAL={};
 
AI_DANGER_MINOR_APPROACH_NEUTRAL={};
 
AI_DANGER_MINOR_APPROACH_FRIENDLY={};
 
AI_DANGER_MINOR_APPROACH_BULLY={
Value=1;};
 
AI_DANGER_MINOR_APPROACH_CONQUEST={
Value=1;};
 
MINOR_BULLY_GOLD={
Value=50;};
 
MINOR_FRIENDSHIP_RATE_MOD_MAXIMUM={
Value=150;};
 
MINOR_FRIENDSHIP_RATE_MOD_SHARED_RELIGION={
Value=50;};
 
MINOR_FRIENDSHIP_DROP_PER_TURN={
Value=-100;};
 
MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE={
Value=-150;};
 
MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR={
Value=-200;};
 
MINOR_FRIENDSHIP_DROP_DISHONOR_PLEDGE_TO_PROTECT={
Value=-2000;};
 
MINOR_FRIENDSHIP_DROP_BULLY_GOLD_SUCCESS={
Value=-1500;};
 
MINOR_FRIENDSHIP_DROP_BULLY_GOLD_FAILURE={};
 
MINOR_FRIENDSHIP_DROP_BULLY_WORKER_SUCCESS={
Value=-5000;};
 
MINOR_FRIENDSHIP_DROP_BULLY_WORKER_FAILURE={};
 
MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN={
Value=100;};
 
MINOR_FRIENDSHIP_AT_WAR={
Value=-60;};
 
MINOR_CIV_AGGRESSOR_THRESHOLD={
Value=2;};
 
MINOR_CIV_WARMONGER_THRESHOLD={
Value=4;};
 
PERMANENT_WAR_AGGRESSOR_CHANCE={
Value=50;};
 
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT={
Value=25;};
 
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR={
Value=50;};
 
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE={
Value=75;};
 
PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS={
Value=100;};
 
PERMANENT_WAR_OTHER_CHANCE_DISTANT={};
 
PERMANENT_WAR_OTHER_CHANCE_FAR={};
 
PERMANENT_WAR_OTHER_CHANCE_CLOSE={
Value=20;};
 
PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS={
Value=50;};
 
PERMANENT_WAR_OTHER_AT_WAR={
Value=50;};
 
FRIENDSHIP_NEUTRAL_ON_DEATH={};
 
FRIENDSHIP_THRESHOLD_NEUTRAL={};
 
FRIENDSHIP_FRIENDS_ON_DEATH={
Value=15;};
 
FRIENDSHIP_THRESHOLD_FRIENDS={
Value=30;};
 
FRIENDSHIP_ALLIES_ON_DEATH={
Value=45;};
 
FRIENDSHIP_THRESHOLD_ALLIES={
Value=60;};
 
FRIENDSHIP_THRESHOLD_MAX={
Value=120;};
 
FRIENDSHIP_THRESHOLD_CAN_BULLY={
Value=-30;};
 
FRIENDSHIP_THRESHOLD_CAN_PLEDGE_TO_PROTECT={};
 
MINOR_FRIENDSHIP_CLOSE_AMOUNT={
Value=8;};
 
MINOR_CIV_SCIENCE_BONUS_MULTIPLIER={
Value=25;};
 
FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT={
Value=3;};
 
FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL={
Value=6;};
 
FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL={
Value=13;};
 
ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT={
Value=3;};
 
ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL={
Value=6;};
 
ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL={
Value=13;};
 
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE={
Value=200;};
 
FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE={
Value=200;};
 
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE={};
 
FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE={};
 
ALLIES_CAPITAL_FOOD_BONUS_AMOUNT={};
 
ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT={
Value=100;};
 
FRIENDS_BASE_TURNS_UNIT_SPAWN={
Value=19;};
 
FRIENDS_RAND_TURNS_UNIT_SPAWN={
Value=3;};
 
ALLIES_EXTRA_TURNS_UNIT_SPAWN={
Value=-3;};
 
UNIT_SPAWN_BIAS_MULTIPLIER={
Value=50;};
 
UNIT_SPAWN_NUM_CHOICES={
Value=4;};
 
FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};
 
FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=3;};
 
FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=3;};
 
ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT={};
 
ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL={};
 
ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL={};
 
FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT={};
 
FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL={};
 
FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL={};
 
ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT={};
 
ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL={};
 
ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL={};
 
FRIENDS_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=8;};
 
FRIENDS_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE={
Value=4;};
 
FRIENDS_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=4;};
 
FRIENDS_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL={
Value=2;};
 
FRIENDS_FAITH_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};
 
ALLIES_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=8;};
 
ALLIES_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE={
Value=4;};
 
ALLIES_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=4;};
 
ALLIES_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL={
Value=2;};
 
ALLIES_FAITH_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};
 
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE={
Value=37;};
 
MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND={
Value=7;};
 
MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY={
Value=50;};
 
MINOR_ADDITIONAL_ALLIES_GP_CHANGE={
Value=-1;};
 
MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE={
Value=-10;};
 
MAX_DISTANCE_MINORS_BARB_QUEST={
Value=50;};
 
TXT_KEY_MINOR_GIFT_UNITS_REMINDER={
Value=2;};
 
WAR_QUEST_COMPLETE_FRIENDSHIP={
Value=100;};
 
WAR_QUEST_UNITS_TO_KILL_DIVISOR={
Value=4;};
 
WAR_QUEST_MIN_UNITS_TO_KILL={
Value=3;};
 
MINOR_QUEST_FRIENDSHIP_ROUTE={
Value=50;};
 
MINOR_QUEST_FRIENDSHIP_KILL_CAMP={
Value=50;};
 
MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_GREAT_PERSON={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE={
Value=80;};
 
MINOR_QUEST_FRIENDSHIP_FIND_PLAYER={
Value=35;};
 
MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_GIVE_GOLD={
Value=20;};
 
MINOR_QUEST_FRIENDSHIP_PLEDGE_TO_PROTECT={
Value=20;};
 
MINOR_QUEST_FRIENDSHIP_CONTEST_CULTURE={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_CONTEST_FAITH={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_CONTEST_TECHS={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_INVEST={};
 
MINOR_QUEST_FRIENDSHIP_BULLY_CITY_STATE={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_DENOUNCE_MAJOR={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_SPREAD_RELIGION={
Value=40;};
 
MINOR_QUEST_FRIENDSHIP_TRADE_ROUTE={
Value=40;};
 
MINOR_QUEST_STANDARD_CONTEST_LENGTH={
Value=30;};
 
GOLD_GIFT_FRIENDSHIP_DIVISOR={
Value=10;};
 
MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER={
Value=2;};
 
MINOR_CIV_GOLD_GIFT_GAME_DIVISOR={
Value=3;};
 
MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR={
Value=5;};
 
MINOR_CIV_GOLD_GIFT_MINIMUM_FRIENDSHIP_REWARD={
Value=5;};
 
MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS={
Value=2;};
 
MINOR_CIV_RESOURCE_SEARCH_RADIUS={
Value=5;};
 
FRIENDSHIP_PER_UNIT_INTRUDING={
Value=-6;};
 
FRIENDSHIP_PER_BARB_KILLED={
Value=12;};
 
FRIENDSHIP_PER_UNIT_GIFTED={
Value=5;};
 
MAX_INFLUENCE_FROM_MINOR_GIFTS={
Value=3;};
 
GOLD_GIFT_FRIENDSHIP_EXPONENT={
Value=1;};
 
MINOR_LIBERATION_FRIENDSHIP={
Value=105;};
 
RETURN_CIVILIAN_FRIENDSHIP={
Value=45;};
 
MINOR_CIV_MAX_GLOBAL_QUESTS_FOR_PLAYER={
Value=1;};
 
MINOR_CIV_MAX_PERSONAL_QUESTS_FOR_PLAYER={
Value=2;};
 
MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN={
Value=30;};
 
MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN_RAND={
Value=20;};
 
MINOR_CIV_GLOBAL_QUEST_MIN_TURNS_BETWEEN={
Value=40;};
 
MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN={
Value=25;};
 
MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER={
Value=200;};
 
MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN={
Value=30;};
 
MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN_RAND={
Value=20;};
 
MINOR_CIV_PERSONAL_QUEST_MIN_TURNS_BETWEEN={
Value=20;};
 
MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN={
Value=25;};
 
MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER={
Value=200;};
 
MINOR_CIV_QUEST_KILL_CAMP_RANGE={
Value=12;};
 
MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD={
Value=25;};
 
MINOR_CIV_THREATENED_BY_BARBS_NOTIF_THRESHOLD={
Value=2;};
 
MINOR_CIV_MERCANTILE_RESOURCES_QUANTITY={
Value=1;};
 
MINOR_CIV_MERCANTILE_RESOURCES_KEEP_ON_CAPTURE_DISABLED={
Value=1;};
 
QUEST_DISABLED_ROUTE={};
 
QUEST_DISABLED_KILL_CAMP={};
 
QUEST_DISABLED_CONNECT_RESOURCE={};
 
QUEST_DISABLED_CONSTRUCT_WONDER={};
 
QUEST_DISABLED_GREAT_PERSON={};
 
QUEST_DISABLED_KILL_CITY_STATE={
Value=1;};
 
QUEST_DISABLED_FIND_PLAYER={};
 
QUEST_DISABLED_NATURAL_WONDER={};
 
QUEST_DISABLED_GIVE_GOLD={};
 
QUEST_DISABLED_PLEDGE_TO_PROTECT={};
 
QUEST_DISABLED_CONTEST_CULTURE={};
 
QUEST_DISABLED_CONTEST_FAITH={};
 
QUEST_DISABLED_CONTEST_TECHS={};
 
QUEST_DISABLED_INVEST={};
 
QUEST_DISABLED_BULLY_CITY_STATE={};
 
QUEST_DISABLED_DENOUNCE_MAJOR={};
 
QUEST_DISABLED_SPREAD_RELIGION={};
 
QUEST_DISABLED_TRADE_ROUTE={};
 
MINOR_CIV_QUEST_WEIGHT_DEFAULT={
Value=10;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE={
Value=20;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE={
Value=120;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_ROUTE={
Value=150;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_CONNECT_RESOURCE={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE={
Value=40;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_FIND_PLAYER={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER={
Value=50;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER={
Value=30;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_GIVE_GOLD={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_GIVE_GOLD={
Value=350;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_GIVE_GOLD={
Value=300;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_PLEDGE_TO_PROTECT={
Value=200;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_PLEDGE_TO_PROTECT={
Value=350;};
 
MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_PLEDGE_TO_PROTECT={
Value=300;};
 
RELIGION_BELIEF_SCORE_CITY_MULTIPLIER={
Value=3;};
 
RELIGION_BELIEF_SCORE_WORKED_PLOT_MULTIPLIER={
Value=8;};
 
RELIGION_BELIEF_SCORE_OWNED_PLOT_MULTIPLIER={
Value=5;};
 
RELIGION_BELIEF_SCORE_UNOWNED_PLOT_MULTIPLIER={
Value=3;};
 
RELIGION_MISSIONARY_RANGE_IN_TURNS={
Value=10;};
 
RELIGION_MAX_MISSIONARIES={
Value=4;};
 
NORMAL_ANNEX={};
 
AGGRESSIVE_ANNEX={
Value=1;};
 
IDEOLOGY_PERCENT_CLEAR_VICTORY_PREF={
Value=25;};
 
IDEOLOGY_SCORE_GRAND_STRATS={
Value=300;};
 
IDEOLOGY_SCORE_HAPPINESS={
Value=3;};
 
IDEOLOGY_SCORE_PER_FREE_TENET={
Value=36;};
 
IDEOLOGY_SCORE_HOSTILE={
Value=8;};
 
IDEOLOGY_SCORE_GUARDED={
Value=4;};
 
IDEOLOGY_SCORE_AFRAID={
Value=6;};
 
IDEOLOGY_SCORE_FRIENDLY={
Value=12;};
 
MC_GIFT_WEIGHT_THRESHOLD={
Value=100;};
 
MC_ALWAYS_GIFT_DIPLO_THRESHOLD={
Value=4;};
 
MC_SOMETIMES_GIFT_RAND_MULTIPLIER={
Value=5;};
 
MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER={
Value=30;};
 
MC_GIFT_WEIGHT_PASS_OTHER_PLAYER={
Value=15;};
 
MC_GIFT_WEIGHT_MARITIME_GROWTH={
Value=10;};
 
MC_GIFT_WEIGHT_DIPLO_VICTORY={
Value=100;};
 
MC_GIFT_WEIGHT_CULTURE_VICTORY={
Value=200;};
 
MC_GIFT_WEIGHT_CONQUEST_VICTORY={
Value=100;};
 
MC_GIFT_WEIGHT_MILITARISTIC={
Value=-50;};
 
MC_GIFT_WEIGHT_RESOURCE_WE_NEED={
Value=80;};
 
MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL={
Value=101;};
 
MC_GIFT_WEIGHT_PROTECTIVE={
Value=10;};
 
MC_GIFT_WEIGHT_HOSTILE={
Value=-20;};
 
MC_GIFT_WEIGHT_NEIGHBORS={
Value=5;};
 
MC_GIFT_WEIGHT_CLOSE={
Value=4;};
 
MC_GIFT_WEIGHT_FAR={
Value=3;};
 
MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES={
Value=250;};
 
MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS={
Value=150;};
 
OPINION_WEIGHT_LAND_FIERCE={
Value=30;};
 
OPINION_WEIGHT_LAND_STRONG={
Value=20;};
 
OPINION_WEIGHT_LAND_WEAK={
Value=10;};
 
OPINION_WEIGHT_LAND_NONE={
Value=-6;};
 
OPINION_WEIGHT_VICTORY_FIERCE={
Value=30;};
 
OPINION_WEIGHT_VICTORY_STRONG={
Value=20;};
 
OPINION_WEIGHT_VICTORY_WEAK={
Value=10;};
 
OPINION_WEIGHT_VICTORY_NONE={
Value=-6;};
 
OPINION_WEIGHT_WONDER_FIERCE={
Value=20;};
 
OPINION_WEIGHT_WONDER_STRONG={
Value=15;};
 
OPINION_WEIGHT_WONDER_WEAK={
Value=10;};
 
OPINION_WEIGHT_WONDER_NONE={};
 
OPINION_WEIGHT_MINOR_CIV_FIERCE={
Value=30;};
 
OPINION_WEIGHT_MINOR_CIV_STRONG={
Value=20;};
 
OPINION_WEIGHT_MINOR_CIV_WEAK={
Value=10;};
 
OPINION_WEIGHT_MINOR_CIV_NONE={};
 
OPINION_WEIGHT_WARMONGER_CRITICAL={
Value=100;};
 
OPINION_WEIGHT_WARMONGER_SEVERE={
Value=70;};
 
OPINION_WEIGHT_WARMONGER_MAJOR={
Value=40;};
 
OPINION_WEIGHT_WARMONGER_MINOR={
Value=15;};
 
OPINION_WEIGHT_WARMONGER_NONE={};
 
OPINION_WEIGHT_ASKED_NO_SETTLE={
Value=20;};
 
OPINION_WEIGHT_ASKED_STOP_SPYING={
Value=10;};
 
OPINION_WEIGHT_MADE_DEMAND_OF_US={
Value=20;};
 
OPINION_WEIGHT_RETURNED_CIVILIAN={
Value=-20;};
 
OPINION_WEIGHT_BUILT_LANDMARK={
Value=-20;};
 
OPINION_WEIGHT_RESURRECTED={
Value=-200;};
 
OPINION_WEIGHT_LIBERATED_ONE_CITY={
Value=-30;};
 
OPINION_WEIGHT_LIBERATED_TWO_CITIES={
Value=-50;};
 
OPINION_WEIGHT_LIBERATED_THREE_CITIES={
Value=-60;};
 
OPINION_WEIGHT_EMBASSY={
Value=-1;};
 
OPINION_WEIGHT_CULTURE_BOMBED={
Value=30;};
 
OPINION_WEIGHT_PER_NEGATIVE_CONVERSION={
Value=2;};
 
OPINION_WEIGHT_ADOPTING_HIS_RELIGION={
Value=-5;};
 
OPINION_WEIGHT_ADOPTING_MY_RELIGION={
Value=-3;};
 
OPINION_WEIGHT_SAME_LATE_POLICIES={
Value=-5;};
 
OPINION_WEIGHT_DIFFERENT_LATE_POLICIES={
Value=5;};
 
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE={
Value=40;};
 
OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD={
Value=15;};
 
OPINION_WEIGHT_IGNORED_MILITARY_PROMISE={
Value=15;};
 
OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE={
Value=20;};
 
OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE={
Value=15;};
 
OPINION_WEIGHT_BROKEN_BORDER_PROMISE={
Value=20;};
 
OPINION_WEIGHT_IGNORED_BORDER_PROMISE={
Value=15;};
 
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE={
Value=40;};
 
OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD={};
 
OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE={
Value=15;};
 
OPINION_WEIGHT_BROKEN_SPY_PROMISE={
Value=20;};
 
OPINION_WEIGHT_IGNORED_SPY_PROMISE={
Value=10;};
 
OPINION_WEIGHT_FORGAVE_FOR_SPYING={
Value=-10;};
 
OPINION_WEIGHT_BROKEN_NO_CONVERT_PROMISE={
Value=8;};
 
OPINION_WEIGHT_IGNORED_NO_CONVERT_PROMISE={
Value=4;};
 
OPINION_WEIGHT_BROKEN_NO_DIG_PROMISE={
Value=30;};
 
OPINION_WEIGHT_IGNORED_NO_DIG_PROMISE={
Value=20;};
 
OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE={
Value=20;};
 
OPINION_WEIGHT_KILLED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=50;};
 
OPINION_WEIGHT_KILLED_PROTECTED_MINOR={
Value=40;};
 
OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS={
Value=10;};
 
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=30;};
 
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY_NUM_TURNS={
Value=20;};
 
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY={
Value=20;};
 
OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO={
Value=15;};
 
OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS={
Value=15;};
 
OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=30;};
 
OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY_NUM_TURNS={
Value=20;};
 
OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY={
Value=15;};
 
OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_WHILE_AGO={
Value=10;};
 
OPINION_WEIGHT_BULLIED_MANY_PROTECTED_MINORS={
Value=10;};
 
OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=10;};
 
OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR={
Value=5;};
 
OPINION_WEIGHT_DOF={
Value=-35;};
 
OPINION_WEIGHT_DOF_WITH_FRIEND={
Value=-15;};
 
OPINION_WEIGHT_DOF_WITH_ENEMY={
Value=15;};
 
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH={
Value=20;};
 
OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE={
Value=-10;};
 
OPINION_WEIGHT_DENOUNCED_FRIEND_EACH={
Value=15;};
 
OPINION_WEIGHT_DENOUNCED_ME_FRIENDS={
Value=35;};
 
OPINION_WEIGHT_WAR_FRIEND_EACH={
Value=40;};
 
OPINION_WEIGHT_WAR_ME_FRIENDS={
Value=60;};
 
OPINION_WEIGHT_REFUSED_REQUEST_EACH={
Value=15;};
 
OPINION_WEIGHT_DENOUNCED_ME={
Value=35;};
 
OPINION_WEIGHT_DENOUNCED_THEM={
Value=35;};
 
OPINION_WEIGHT_DENOUNCED_FRIEND={
Value=15;};
 
OPINION_WEIGHT_DENOUNCED_ENEMY={
Value=-15;};
 
OPINION_WEIGHT_RECKLESS_EXPANDER={
Value=35;};
 
OPINION_WEIGHT_TRADE_MAX={
Value=-30;};
 
OPINION_WEIGHT_COMMON_FOE_MAX={
Value=-50;};
 
OPINION_WEIGHT_ASSIST_MAX={
Value=30;};
 
OPINION_WEIGHT_LIBERATED_CAPITAL={
Value=-80;};
 
OPINION_WEIGHT_LIBERATED_CITY={
Value=-40;};
 
OPINION_WEIGHT_GAVE_ASSISTANCE={
Value=20;};
 
OPINION_WEIGHT_PAID_TRIBUTE={
Value=30;};
 
OPINION_WEIGHT_NUKED_MAX={
Value=50;};
 
OPINION_WEIGHT_ROBBED_BY={
Value=20;};
 
OPINION_WEIGHT_INTRIGUE_SHARED_BY={
Value=-10;};
 
OPINION_WEIGHT_CAPTURED_CAPITAL={
Value=80;};
 
OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL={
Value=-15;};
 
OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL_NUM_TURNS={
Value=45;};
 
OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL={
Value=15;};
 
OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS={
Value=45;};
 
OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL={
Value=-20;};
 
OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL_NUM_TURNS={
Value=45;};
 
OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL={
Value=20;};
 
OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL_NUM_TURNS={
Value=45;};
 
OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING={
Value=-20;};
 
OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING_NUM_TURNS={
Value=45;};
 
OPINION_THRESHOLD_UNFORGIVABLE={
Value=80;};
 
OPINION_THRESHOLD_ENEMY={
Value=40;};
 
OPINION_THRESHOLD_COMPETITOR={
Value=15;};
 
OPINION_THRESHOLD_FAVORABLE={
Value=-15;};
 
OPINION_THRESHOLD_FRIEND={
Value=-40;};
 
OPINION_THRESHOLD_ALLY={
Value=-80;};
 
EXPANSION_BICKER_TIMEOUT={
Value=10;};
 
EXPANSION_PROMISE_TURNS_EFFECTIVE={
Value=50;};
 
EXPANSION_PROMISE_BROKEN_PER_TURN_DECAY={
Value=40;};
 
BROKEN_EXPANSION_PROMISE_PER_OPINION_WEIGHT={
Value=1;};
 
OPINION_WEIGHT_EXPANSION_PROMISE_BROKE_MAX={
Value=20;};
 
EXPANSION_PROMISE_IGNORED_PER_TURN_DECAY={
Value=30;};
 
IGNORED_EXPANSION_PROMISE_PER_OPINION_WEIGHT={
Value=1;};
 
OPINION_WEIGHT_EXPANSION_PROMISE_IGNORED_MAX={
Value=15;};
 
BORDER_PROMISE_TURNS_EFFECTIVE={
Value=50;};
 
BORDER_PROMISE_BROKEN_PER_TURN_DECAY={
Value=40;};
 
BROKEN_BORDER_PROMISE_PER_OPINION_WEIGHT={
Value=1;};
 
OPINION_WEIGHT_BORDER_PROMISE_BROKE_MAX={
Value=20;};
 
BORDER_PROMISE_IGNORED_PER_TURN_DECAY={
Value=30;};
 
IGNORED_BORDER_PROMISE_PER_OPINION_WEIGHT={
Value=1;};
 
OPINION_WEIGHT_BORDER_PROMISE_IGNORED_MAX={
Value=15;};
 
DECLARED_WAR_ON_FRIEND_PER_TURN_DECAY={
Value=80;};
 
DECLARED_WAR_ON_FRIEND_PER_OPINION_WEIGHT={
Value=1;};
 
APPROACH_NEUTRAL_DEFAULT={
Value=8;};
 
APPROACH_BIAS_FOR_CURRENT={
Value=5;};
 
APPROACH_WAR_CURRENTLY_DECEPTIVE={
Value=2;};
 
APPROACH_HOSTILE_CURRENTLY_HOSTILE={
Value=5;};
 
APPROACH_WAR_CURRENTLY_WAR={
Value=3;};
 
APPROACH_RANDOM_PERCENT={
Value=15;};
 
APPROACH_WAR_CONQUEST_GRAND_STRATEGY={
Value=5;};
 
APPROACH_OPINION_UNFORGIVABLE_WAR={
Value=10;};
 
APPROACH_OPINION_UNFORGIVABLE_HOSTILE={
Value=4;};
 
APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE={};
 
APPROACH_OPINION_UNFORGIVABLE_GUARDED={
Value=4;};
 
APPROACH_OPINION_ENEMY_WAR={
Value=8;};
 
APPROACH_OPINION_ENEMY_HOSTILE={
Value=4;};
 
APPROACH_OPINION_ENEMY_DECEPTIVE={
Value=1;};
 
APPROACH_OPINION_ENEMY_GUARDED={
Value=4;};
 
APPROACH_OPINION_COMPETITOR_WAR={
Value=4;};
 
APPROACH_OPINION_COMPETITOR_HOSTILE={
Value=4;};
 
APPROACH_OPINION_COMPETITOR_DECEPTIVE={
Value=2;};
 
APPROACH_OPINION_COMPETITOR_GUARDED={
Value=2;};
 
APPROACH_OPINION_NEUTRAL_DECEPTIVE={};
 
APPROACH_OPINION_NEUTRAL_FRIENDLY={
Value=2;};
 
APPROACH_OPINION_FAVORABLE_HOSTILE={
Value=-5;};
 
APPROACH_OPINION_FAVORABLE_DECEPTIVE={
Value=2;};
 
APPROACH_OPINION_FAVORABLE_FRIENDLY={
Value=4;};
 
APPROACH_OPINION_FRIEND_HOSTILE={
Value=-5;};
 
APPROACH_OPINION_FRIEND_FRIENDLY={
Value=10;};
 
APPROACH_OPINION_ALLY_FRIENDLY={
Value=10;};
 
APPROACH_DECEPTIVE_WORKING_WITH_PLAYER={
Value=3;};
 
APPROACH_FRIENDLY_WORKING_WITH_PLAYER={
Value=15;};
 
APPROACH_HOSTILE_WORKING_WITH_PLAYER={
Value=-100;};
 
APPROACH_GUARDED_WORKING_WITH_PLAYER={
Value=-100;};
 
APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER={
Value=10;};
 
APPROACH_HOSTILE_WORKING_AGAINST_PLAYER={
Value=10;};
 
APPROACH_WAR_WORKING_AGAINST_PLAYER={
Value=10;};
 
APPROACH_WAR_DENOUNCED={
Value=10;};
 
APPROACH_HOSTILE_DENOUNCED={
Value=10;};
 
APPROACH_GUARDED_DENOUNCED={
Value=5;};
 
APPROACH_FRIENDLY_DENOUNCED={
Value=-100;};
 
APPROACH_DECEPTIVE_DENOUNCED={
Value=-100;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_WAR={
Value=6;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE={
Value=2;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED={
Value=1;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR={
Value=4;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE={
Value=1;};
 
APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED={
Value=1;};
 
APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL={};
 
APPROACH_GUARDED_MILITARY_THREAT_CRITICAL={
Value=4;};
 
APPROACH_AFRAID_MILITARY_THREAT_CRITICAL={
Value=4;};
 
APPROACH_DECEPTIVE_DEMAND={
Value=-6;};
 
APPROACH_FRIENDLY_DEMAND={
Value=-6;};
 
APPROACH_WAR_BROKEN_MILITARY_PROMISE={
Value=4;};
 
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE={
Value=-10;};
 
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE={
Value=-10;};
 
APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD={
Value=5;};
 
APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD={
Value=-4;};
 
APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD={
Value=-4;};
 
APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE={
Value=-4;};
 
APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE={
Value=-4;};
 
APPROACH_WAR_BROKEN_EXPANSION_PROMISE={
Value=4;};
 
APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE={
Value=-6;};
 
APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE={
Value=-6;};
 
APPROACH_WAR_IGNORED_EXPANSION_PROMISE={
Value=3;};
 
APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE={
Value=-4;};
 
APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE={
Value=-4;};
 
APPROACH_WAR_BROKEN_BORDER_PROMISE={
Value=4;};
 
APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE={
Value=-6;};
 
APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE={
Value=-6;};
 
APPROACH_WAR_IGNORED_BORDER_PROMISE={
Value=3;};
 
APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE={
Value=-4;};
 
APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE={
Value=-4;};
 
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE={
Value=4;};
 
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE={
Value=-10;};
 
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE={
Value=-10;};
 
APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=3;};
 
APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=-3;};
 
APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=-3;};
 
APPROACH_WAR_IGNORED_CITY_STATE_PROMISE={
Value=4;};
 
APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE={
Value=-4;};
 
APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE={
Value=-4;};
 
APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL={};
 
APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE={};
 
APPROACH_GUARDED_MILITARY_THREAT_SEVERE={
Value=3;};
 
APPROACH_AFRAID_MILITARY_THREAT_SEVERE={
Value=2;};
 
APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE={};
 
APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR={};
 
APPROACH_GUARDED_MILITARY_THREAT_MAJOR={
Value=2;};
 
APPROACH_AFRAID_MILITARY_THREAT_MAJOR={
Value=1;};
 
APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR={};
 
APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR={};
 
APPROACH_GUARDED_MILITARY_THREAT_MINOR={};
 
APPROACH_AFRAID_MILITARY_THREAT_MINOR={
Value=1;};
 
APPROACH_FRIENDLY_MILITARY_THREAT_MINOR={};
 
APPROACH_HOSTILE_MILITARY_THREAT_NONE={
Value=2;};
 
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL={
Value=-9;};
 
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING={
Value=-3;};
 
APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING={
Value=-12;};
 
APPROACH_HOSTILE_AT_WAR_WITH_PLAYER={
Value=-2;};
 
APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER={
Value=2;};
 
APPROACH_GUARDED_AT_WAR_WITH_PLAYER={};
 
APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER={
Value=2;};
 
APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-12;};
 
APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-2;};
 
APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER={};
 
APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER={
Value=-2;};
 
APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER={
Value=-2;};
 
APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER={
Value=-4;};
 
APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER={
Value=-4;};
 
APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER={
Value=2;};
 
APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT={
Value=33;};
 
APPROACH_WAR_PROJECTION_DEFEAT_PERCENT={
Value=50;};
 
APPROACH_WAR_PROJECTION_STALEMATE_PERCENT={
Value=80;};
 
APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT={
Value=100;};
 
APPROACH_WAR_PROJECTION_GOOD_PERCENT={
Value=150;};
 
APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT={
Value=180;};
 
APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT={
Value=125;};
 
APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT={
Value=115;};
 
APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT={
Value=105;};
 
APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT={
Value=100;};
 
APPROACH_GUARDED_PROJECTION_GOOD_PERCENT={
Value=80;};
 
APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT={
Value=60;};
 
TURNS_SINCE_PEACE_WEIGHT_DAMPENER={
Value=25;};
 
APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT={
Value=65;};
 
APPROACH_WAR_RECKLESS_EXPANDER={
Value=160;};
 
APPROACH_WAR_PROXIMITY_NEIGHBORS={
Value=115;};
 
APPROACH_WAR_PROXIMITY_CLOSE={
Value=100;};
 
APPROACH_WAR_PROXIMITY_FAR={
Value=60;};
 
APPROACH_WAR_PROXIMITY_DISTANT={
Value=50;};
 
MINOR_APPROACH_IGNORE_DEFAULT={
Value=1;};
 
MINOR_APPROACH_BIAS_FOR_CURRENT={
Value=4;};
 
MINOR_APPROACH_IGNORE_CURRENTLY_WAR={
Value=3;};
 
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY={
Value=8;};
 
MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY={
Value=-15;};
 
MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY={
Value=-5;};
 
MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS={
Value=10;};
 
MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY={
Value=-20;};
 
MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY={
Value=-15;};
 
MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS={
Value=5;};
 
MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY={
Value=-20;};
 
MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY={
Value=-15;};
 
MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST={
Value=5;};
 
MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE={
Value=-10;};
 
MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE={
Value=10;};
 
MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR={
Value=-15;};
 
MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR={
Value=-6;};
 
MINOR_APPROACH_FRIENDLY_RESOURCES={
Value=1;};
 
MINOR_APPROACH_PROTECTIVE_RESOURCES={
Value=1;};
 
MINOR_APPROACH_WAR_FRIENDS={
Value=-100;};
 
MINOR_APPROACH_FRIENDLY_FRIENDS={
Value=4;};
 
MINOR_APPROACH_PROTECTIVE_FRIENDS={
Value=2;};
 
MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS={
Value=-2;};
 
MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS={
Value=-1;};
 
MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS={
Value=1;};
 
MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS={
Value=1;};
 
MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE={
Value=-1;};
 
MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE={
Value=1;};
 
MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE={
Value=-2;};
 
MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR={
Value=2;};
 
MINOR_APPROACH_CONQUEST_PROXIMITY_FAR={
Value=-4;};
 
MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT={
Value=2;};
 
MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT={
Value=-10;};
 
MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY={};
 
MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE={};
 
MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL={};
 
MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL={};
 
MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE={
Value=-1;};
 
MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE={
Value=-2;};
 
MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE={
Value=2;};
 
MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL={};
 
MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL={};
 
MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-15;};
 
MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER={
Value=-2;};
 
MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE={
Value=10;};
 
MINOR_APPROACH_WAR_TARGET_BAD={
Value=20;};
 
MINOR_APPROACH_WAR_TARGET_AVERAGE={
Value=40;};
 
MINOR_APPROACH_WAR_TARGET_FAVORABLE={
Value=110;};
 
MINOR_APPROACH_WAR_TARGET_SOFT={
Value=130;};
 
COOPERATION_DESIRE_THRESHOLD_EAGER={
Value=200;};
 
COOPERATION_DESIRE_THRESHOLD_STRONG={
Value=150;};
 
COOPERATION_DESIRE_THRESHOLD_DECENT={
Value=100;};
 
COOPERATION_DESIRE_THRESHOLD_WEAK={
Value=50;};
 
COOPERATION_DESIRE_WAR_STATE_CALM={};
 
COOPERATION_DESIRE_WAR_STATE_NEARLY_WON={
Value=-100;};
 
COOPERATION_DESIRE_WAR_STATE_OFFENSIVE={
Value=-50;};
 
COOPERATION_DESIRE_WAR_STATE_STALEMATE={};
 
COOPERATION_DESIRE_WAR_STATE_DEFENSIVE={
Value=25;};
 
COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED={
Value=60;};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE={
Value=50;};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL={
Value=40;};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG={
Value=25;};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE={
Value=10;};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_POOR={};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK={};
 
COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC={};
 
COOPERATION_DESIRE_OPINION_ALLY={
Value=150;};
 
COOPERATION_DESIRE_OPINION_FRIEND={
Value=100;};
 
COOPERATION_DESIRE_OPINION_NEUTRAL={
Value=50;};
 
COOPERATION_DESIRE_OPINION_COMPETITOR={
Value=25;};
 
COOPERATION_DESIRE_OPINION_ENEMY={};
 
COOPERATION_DESIRE_GAME_THREAT_CRITICAL={};
 
COOPERATION_DESIRE_GAME_THREAT_SEVERE={
Value=10;};
 
COOPERATION_DESIRE_GAME_THREAT_MAJOR={
Value=25;};
 
COOPERATION_DESIRE_GAME_THREAT_MINOR={
Value=35;};
 
COOPERATION_DESIRE_GAME_THREAT_NONE={
Value=50;};
 
COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR={
Value=50;};
 
COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY={
Value=75;};
 
COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR={
Value=75;};
 
COOPERATION_DESIRE_THEM_US_SAME_ENEMY={
Value=100;};
 
EVALUATE_WAR_PLAYER_THRESHOLD={
Value=400;};
 
EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD={
Value=50;};
 
EVALUATE_WAR_CONQUEST_GRAND_STRATEGY={
Value=50;};
 
EVALUATE_WAR_NOT_PREPARED={
Value=-100;};
 
EVALUATE_WAR_ALREADY_FIGHTING={
Value=-150;};
 
EVALUATE_WAR_GAME_THREAT_CRITICAL={
Value=150;};
 
EVALUATE_WAR_GAME_THREAT_SEVERE={
Value=100;};
 
EVALUATE_WAR_GAME_THREAT_MAJOR={
Value=50;};
 
EVALUATE_WAR_GAME_THREAT_MINOR={
Value=20;};
 
EVALUATE_WAR_GAME_THREAT_NONE={};
 
EVALUATE_WAR_SOFT_TARGET={
Value=100;};
 
EVALUATE_WAR_FAVORABLE_TARGET={
Value=50;};
 
EVALUATE_WAR_AVERAGE_TARGET={
Value=-25;};
 
EVALUATE_WAR_BAD_TARGET={
Value=-100;};
 
EVALUATE_WAR_IMPOSSIBLE_TARGET={
Value=-200;};
 
REQUEST_PEACE_TURN_THRESHOLD={
Value=4;};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION={
Value=100;};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT={
Value=60;};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE={
Value=20;};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN={};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD={
Value=-20;};
 
PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD={
Value=-50;};
 
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE={};
 
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR={
Value=10;};
 
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR={
Value=20;};
 
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS={
Value=50;};
 
PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED={
Value=80;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER={
Value=180;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION={
Value=150;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_CESSION={
Value=120;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER={
Value=95;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_SUBMISSION={
Value=70;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_BACKDOWN={
Value=55;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_SETTLEMENT={
Value=40;};
 
PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE={
Value=20;};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION={
Value=-50;};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT={
Value=-20;};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE={
Value=-10;};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN={};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD={
Value=50;};
 
PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD={
Value=100;};
 
PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE={
Value=-50;};
 
PEACE_WILLINGNESS_ACCEPT_TARGET_BAD={
Value=-20;};
 
PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE={};
 
PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE={
Value=20;};
 
PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT={
Value=50;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER={
Value=150;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION={
Value=115;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CESSION={
Value=80;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER={
Value=65;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SUBMISSION={
Value=50;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_BACKDOWN={
Value=35;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SETTLEMENT={
Value=20;};
 
PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE={
Value=10;};
 
ARMISTICE_GPT_DIVISOR={
Value=3;};
 
ARMISTICE_MIN_GOLD={
Value=100;};
 
WAR_GOAL_THRESHOLD_CONQUEST={
Value=250;};
 
WAR_GOAL_THRESHOLD_DAMAGE={
Value=130;};
 
WAR_GOAL_THRESHOLD_PEACE={
Value=70;};
 
WAR_GOAL_STATE_CALM={};
 
WAR_GOAL_STATE_NEARLY_WON={
Value=300;};
 
WAR_GOAL_STATE_OFFENSIVE={
Value=100;};
 
WAR_GOAL_STATE_STALEMATE={
Value=-30;};
 
WAR_GOAL_STATE_DEFENSIVE={
Value=-100;};
 
WAR_GOAL_STATE_NEARLY_DEFEATED={
Value=-300;};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_CALM={
Value=-50;};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON={};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE={
Value=-20;};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE={
Value=-60;};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE={
Value=-100;};
 
WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED={
Value=-150;};
 
WAR_GOAL_DAMAGE_CRIPPLED={
Value=-100;};
 
WAR_GOAL_DAMAGE_SERIOUS={
Value=-50;};
 
WAR_GOAL_DAMAGE_MAJOR={
Value=-25;};
 
WAR_GOAL_DAMAGE_MINOR={
Value=-10;};
 
WAR_GOAL_DAMAGE_NONE={};
 
WAR_GOAL_GAME_THREAT_CRITICAL={
Value=200;};
 
WAR_GOAL_GAME_THREAT_SEVERE={
Value=100;};
 
WAR_GOAL_GAME_THREAT_MAJOR={
Value=50;};
 
WAR_GOAL_GAME_THREAT_MINOR={
Value=20;};
 
WAR_GOAL_GAME_THREAT_NONE={};
 
WAR_GOAL_TARGET_SOFT={
Value=100;};
 
WAR_GOAL_TARGET_FAVORABLE={
Value=50;};
 
WAR_GOAL_TARGET_AVERAGE={};
 
WAR_GOAL_TARGET_BAD={
Value=-50;};
 
WAR_GOAL_TARGET_IMPOSSIBLE={
Value=-100;};
 
WAR_PROJECTION_THRESHOLD_VERY_GOOD={
Value=100;};
 
WAR_PROJECTION_THRESHOLD_GOOD={
Value=25;};
 
WAR_PROJECTION_THRESHOLD_DESTRUCTION={
Value=-100;};
 
WAR_PROJECTION_THRESHOLD_DEFEAT={
Value=-25;};
 
WAR_PROJECTION_THRESHOLD_STALEMATE={};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC={
Value=100;};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK={
Value=60;};
 
WAR_PROJECTION_RECKLESS_EXPANDER={
Value=25;};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR={
Value=25;};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE={};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG={
Value=-25;};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL={
Value=-60;};
 
WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE={
Value=-100;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC={
Value=50;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK={
Value=30;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR={
Value=12;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE={};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG={
Value=-12;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL={
Value=-30;};
 
WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE={
Value=-50;};
 
WAR_PROJECTION_WAR_DAMAGE_US_NONE={};
 
WAR_PROJECTION_WAR_DAMAGE_US_MINOR={
Value=-15;};
 
WAR_PROJECTION_WAR_DAMAGE_US_MAJOR={
Value=-30;};
 
WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS={
Value=-45;};
 
WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED={
Value=-60;};
 
WAR_PROJECTION_WAR_DAMAGE_THEM_NONE={};
 
WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR={
Value=10;};
 
WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR={
Value=20;};
 
WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS={
Value=30;};
 
WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED={
Value=40;};
 
WAR_PROJECTION_WAR_DURATION_SCORE_CAP={
Value=25;};
 
WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES={
Value=25;};
 
WAR_STATE_THRESHOLD_NEARLY_WON={
Value=75;};
 
WAR_STATE_THRESHOLD_OFFENSIVE={
Value=57;};
 
WAR_STATE_THRESHOLD_STALEMATE={
Value=42;};
 
WAR_STATE_THRESHOLD_DEFENSIVE={
Value=25;};
 
WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED={
Value=67;};
 
WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS={
Value=45;};
 
WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR={
Value=25;};
 
WAR_DAMAGE_LEVEL_THRESHOLD_MINOR={
Value=5;};
 
WAR_DAMAGE_LEVEL_CITY_WEIGHT={
Value=150;};
 
WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER={
Value=150;};
 
WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER={
Value=120;};
 
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE={
Value=80;};
 
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH={
Value=50;};
 
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM={
Value=30;};
 
MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW={
Value=10;};
 
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH={
Value=3;};
 
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM={
Value=5;};
 
EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW={
Value=9;};
 
PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD={
Value=10;};
 
PLOT_BUYING_POSTURE_HIGH_THRESHOLD={
Value=7;};
 
PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD={
Value=4;};
 
PLOT_BUYING_POSTURE_LOW_THRESHOLD={
Value=2;};
 
MILITARY_STRENGTH_BASE={
Value=30;};
 
MILITARY_STRENGTH_RATIO_MULTIPLIER={
Value=100;};
 
MILITARY_STRENGTH_CITY_MOD={
Value=33;};
 
MILITARY_STRENGTH_IMMENSE_THRESHOLD={
Value=250;};
 
MILITARY_STRENGTH_POWERFUL_THRESHOLD={
Value=165;};
 
MILITARY_STRENGTH_STRONG_THRESHOLD={
Value=115;};
 
MILITARY_STRENGTH_AVERAGE_THRESHOLD={
Value=85;};
 
MILITARY_STRENGTH_POOR_THRESHOLD={
Value=60;};
 
MILITARY_STRENGTH_WEAK_THRESHOLD={
Value=40;};
 
ECONOMIC_STRENGTH_RATIO_MULTIPLIER={
Value=100;};
 
ECONOMIC_STRENGTH_IMMENSE_THRESHOLD={
Value=250;};
 
ECONOMIC_STRENGTH_POWERFUL_THRESHOLD={
Value=153;};
 
ECONOMIC_STRENGTH_STRONG_THRESHOLD={
Value=120;};
 
ECONOMIC_STRENGTH_AVERAGE_THRESHOLD={
Value=83;};
 
ECONOMIC_STRENGTH_POOR_THRESHOLD={
Value=65;};
 
ECONOMIC_STRENGTH_WEAK_THRESHOLD={
Value=40;};
 
TARGET_IMPOSSIBLE_THRESHOLD={
Value=200;};
 
TARGET_BAD_THRESHOLD={
Value=125;};
 
TARGET_AVERAGE_THRESHOLD={
Value=80;};
 
TARGET_FAVORABLE_THRESHOLD={
Value=50;};
 
TARGET_INCREASE_WAR_TURNS={
Value=50;};
 
TARGET_MILITARY_STRENGTH_IMMENSE={
Value=250;};
 
TARGET_MILITARY_STRENGTH_POWERFUL={
Value=165;};
 
TARGET_MILITARY_STRENGTH_STRONG={
Value=115;};
 
TARGET_MILITARY_STRENGTH_AVERAGE={
Value=85;};
 
TARGET_MILITARY_STRENGTH_POOR={
Value=60;};
 
TARGET_MILITARY_STRENGTH_WEAK={
Value=40;};
 
TARGET_MILITARY_STRENGTH_PATHETIC={};
 
TARGET_ALREADY_WAR_EACH_PLAYER={
Value=30;};
 
TARGET_NEIGHBORS={
Value=-10;};
 
TARGET_CLOSE={};
 
TARGET_FAR={
Value=30;};
 
TARGET_DISTANT={
Value=80;};
 
TARGET_MINOR_BACKUP_PATHETIC={};
 
TARGET_MINOR_BACKUP_WEAK={};
 
TARGET_MINOR_BACKUP_POOR={
Value=5;};
 
TARGET_MINOR_BACKUP_AVERAGE={
Value=15;};
 
TARGET_MINOR_BACKUP_STRONG={
Value=25;};
 
TARGET_MINOR_BACKUP_POWERFUL={
Value=35;};
 
TARGET_MINOR_BACKUP_IMMENSE={
Value=50;};
 
TARGET_MINOR_BACKUP_DISTANT={
Value=100;};
 
TARGET_MINOR_BACKUP_FAR={
Value=115;};
 
TARGET_MINOR_BACKUP_CLOSE={
Value=150;};
 
TARGET_MINOR_BACKUP_NEIGHBORS={
Value=200;};
 
GAME_THREAT_CRITICAL_THRESHOLD={
Value=150;};
 
GAME_THREAT_SEVERE_THRESHOLD={
Value=100;};
 
GAME_THREAT_MAJOR_THRESHOLD={
Value=50;};
 
GAME_THREAT_MINOR_THRESHOLD={
Value=10;};
 
GAME_THREAT_AT_WAR_STALEMATE={
Value=10;};
 
GAME_THREAT_AT_WAR_DEFENSIVE={
Value=40;};
 
GAME_THREAT_AT_WAR_NEARLY_DEFEATED={
Value=100;};
 
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE={
Value=80;};
 
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL={
Value=50;};
 
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG={
Value=30;};
 
GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE={
Value=10;};
 
GAME_THREAT_GUESS_AT_WAR={
Value=50;};
 
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE={
Value=100;};
 
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL={
Value=60;};
 
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG={
Value=40;};
 
GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE={
Value=20;};
 
MILITARY_THREAT_CRITICAL_THRESHOLD={
Value=200;};
 
MILITARY_THREAT_SEVERE_THRESHOLD={
Value=150;};
 
MILITARY_THREAT_MAJOR_THRESHOLD={
Value=100;};
 
MILITARY_THREAT_MINOR_THRESHOLD={
Value=50;};
 
MILITARY_THREAT_STRENGTH_IMMENSE={
Value=300;};
 
MILITARY_THREAT_STRENGTH_POWERFUL={
Value=200;};
 
MILITARY_THREAT_STRENGTH_STRONG={
Value=135;};
 
MILITARY_THREAT_STRENGTH_AVERAGE={
Value=100;};
 
MILITARY_THREAT_STRENGTH_POOR={
Value=65;};
 
MILITARY_THREAT_STRENGTH_WEAK={
Value=20;};
 
MILITARY_THREAT_STRENGTH_PATHETIC={
Value=5;};
 
MILITARY_THREAT_WAR_STATE_CALM={};
 
MILITARY_THREAT_WAR_STATE_NEARLY_WON={
Value=-100;};
 
MILITARY_THREAT_WAR_STATE_OFFENSIVE={
Value=-40;};
 
MILITARY_THREAT_WAR_STATE_STALEMATE={
Value=30;};
 
MILITARY_THREAT_WAR_STATE_DEFENSIVE={
Value=80;};
 
MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED={
Value=150;};
 
MILITARY_THREAT_NEIGHBORS={
Value=100;};
 
MILITARY_THREAT_CLOSE={
Value=40;};
 
MILITARY_THREAT_FAR={
Value=-40;};
 
MILITARY_THREAT_DISTANT={
Value=-100;};
 
MILITARY_THREAT_PER_MINOR_ATTACKED={
Value=20;};
 
MILITARY_THREAT_PER_MINOR_CONQUERED={
Value=10;};
 
MILITARY_THREAT_PER_MAJOR_ATTACKED={
Value=40;};
 
MILITARY_THREAT_PER_MAJOR_CONQUERED={
Value=20;};
 
MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER={
Value=-30;};
 
WARMONGER_THREAT_CRITICAL_THRESHOLD={
Value=200;};
 
WARMONGER_THREAT_SEVERE_THRESHOLD={
Value=100;};
 
WARMONGER_THREAT_MAJOR_THRESHOLD={
Value=50;};
 
WARMONGER_THREAT_MINOR_THRESHOLD={
Value=20;};
 
WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT={
Value=250;};
 
WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT={
Value=1000;};
 
WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT={
Value=250;};
 
WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT={
Value=1000;};
 
WARMONGER_THREAT_PER_TURN_DECAY={
Value=-5;};
 
WARMONGER_THREAT_PERSONALITY_MOD={
Value=10;};
 
WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD={
Value=40;};
 
WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD={
Value=25;};
 
LAND_DISPUTE_FIERCE_THRESHOLD={
Value=400;};
 
LAND_DISPUTE_STRONG_THRESHOLD={
Value=230;};
 
LAND_DISPUTE_WEAK_THRESHOLD={
Value=100;};
 
VICTORY_DISPUTE_FIERCE_THRESHOLD={
Value=80;};
 
VICTORY_DISPUTE_STRONG_THRESHOLD={
Value=50;};
 
VICTORY_DISPUTE_WEAK_THRESHOLD={
Value=30;};
 
WONDER_DISPUTE_FIERCE_THRESHOLD={
Value=10;};
 
WONDER_DISPUTE_STRONG_THRESHOLD={
Value=7;};
 
WONDER_DISPUTE_WEAK_THRESHOLD={
Value=5;};
 
MINOR_CIV_DISPUTE_FIERCE_THRESHOLD={
Value=700;};
 
MINOR_CIV_DISPUTE_STRONG_THRESHOLD={
Value=400;};
 
MINOR_CIV_DISPUTE_WEAK_THRESHOLD={
Value=200;};
 
MINOR_CIV_DISPUTE_ALLIES_WEIGHT={
Value=10;};
 
MINOR_CIV_DISPUTE_FRIENDS_WEIGHT={
Value=5;};
 
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE={};
 
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW={
Value=10;};
 
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM={
Value=32;};
 
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH={
Value=50;};
 
LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE={
Value=60;};
 
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE={};
 
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW={
Value=5;};
 
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM={
Value=12;};
 
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH={
Value=20;};
 
LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE={
Value=30;};
 
LAND_DISPUTE_DISTANT={};
 
LAND_DISPUTE_FAR={
Value=10;};
 
LAND_DISPUTE_CLOSE={
Value=18;};
 
LAND_DISPUTE_NEIGHBORS={
Value=30;};
 
LAND_DISPUTE_CRAMPED_MULTIPLIER={};
 
LAND_DISPUTE_NO_EXPANSION_STRATEGY={};
 
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE={
Value=14;};
 
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY={
Value=10;};
 
VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE={
Value=6;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10={
Value=200;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9={
Value=180;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8={
Value=160;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7={
Value=130;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6={
Value=110;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5={
Value=90;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4={
Value=80;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3={
Value=55;};
 
LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2={
Value=30;};
 
VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD={
Value=70;};
 
VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD={
Value=50;};
 
VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD={
Value=30;};
 
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE={
Value=7;};
 
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY={
Value=5;};
 
VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE={
Value=3;};
 
IC_MEMORY_TURN_EXPIRATION={
Value=50;};
 
COOP_WAR_SOON_COUNTER={
Value=10;};
 
COOP_WAR_LOCKED_TURNS={
Value=20;};
 
COOP_WAR_LOCKED_TURNS_WAR_WEIGHT={
Value=1000;};
 
DEMAND_TURN_LIMIT_MIN={
Value=20;};
 
DEMAND_TURN_LIMIT_RAND={
Value=10;};
 
DONT_SETTLE_RAND={
Value=100;};
 
DONT_SETTLE_FLAVOR_BASE={
Value=8;};
 
DONT_SETTLE_FLAVOR_MULTIPLIER={
Value=5;};
 
DONT_SETTLE_FRIENDLY={
Value=30;};
 
DONT_SETTLE_STRENGTH_PATHETIC={
Value=-30;};
 
DONT_SETTLE_STRENGTH_WEAK={
Value=-20;};
 
DONT_SETTLE_STRENGTH_POOR={
Value=-10;};
 
DONT_SETTLE_STRENGTH_AVERAGE={};
 
DONT_SETTLE_STRENGTH_STRONG={
Value=25;};
 
DONT_SETTLE_STRENGTH_POWERFUL={
Value=40;};
 
DONT_SETTLE_STRENGTH_IMMENSE={
Value=60;};
 
DONT_SETTLE_MOD_MILITARY_POSTURE_NONE={
Value=100;};
 
DONT_SETTLE_MOD_MILITARY_POSTURE_LOW={
Value=100;};
 
DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM={
Value=150;};
 
DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH={
Value=200;};
 
DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE={
Value=300;};
 
DOF_TURN_BUFFER={
Value=20;};
 
DOF_THRESHOLD={
Value=12;};
 
DENUNCIATION_EXPIRATION_TIME={
Value=50;};
 
DOF_EXPIRATION_TIME={
Value=50;};
 
STOP_SPYING_MEMORY_TURN_EXPIRATION={
Value=50;};
 
EACH_GOLD_VALUE_PERCENT={
Value=100;};
 
EACH_GOLD_PER_TURN_VALUE_PERCENT={
Value=85;};
 
DEAL_VALUE_PER_TURN_DECAY={
Value=3;};
 
DEAL_VALUE_PER_OPINION_WEIGHT={
Value=10;};
 
COMMON_FOE_VALUE_PER_TURN_DECAY={
Value=25;};
 
COMMON_FOE_VALUE_PER_OPINION_WEIGHT={
Value=50;};
 
WANT_RESEARCH_AGREEMENT_RAND={
Value=8;};
 
DEMAND_RAND={
Value=100;};
 
LAND_TERRAIN={};
 
DEEP_WATER_TERRAIN={
Value=6;};
 
SHALLOW_WATER_TERRAIN={
Value=5;};
 
RUINS_IMPROVEMENT={};
 
NUKE_FEATURE={
Value=6;};
 
ARTIFACT_RESOURCE={
Value=35;};
 
HIDDEN_ARTIFACT_RESOURCE={
Value=39;};
 
CAPITAL_BUILDINGCLASS={
Value=46;};
 
DEFAULT_SPECIALIST={};
 
SPACE_RACE_TRIGGER_PROJECT={
Value=1;};
 
SPACESHIP_CAPSULE={
Value=2;};
 
SPACESHIP_BOOSTER={
Value=5;};
 
SPACESHIP_STASIS={
Value=3;};
 
SPACESHIP_ENGINE={
Value=4;};
 
MANHATTAN_PROJECT={};
 
INITIAL_CITY_ROUTE_TYPE={};
 
STANDARD_HANDICAP={
Value=1;};
 
MULTIPLAYER_HANDICAP={
Value=3;};
 
STANDARD_HANDICAP_QUICK={
Value=1;};
 
STANDARD_GAMESPEED={
Value=2;};
 
STANDARD_TURNTIMER={
Value=3;};
 
STANDARD_CLIMATE={};
 
STANDARD_WORLD_SIZE={
Value=3;};
 
STANDARD_SEALEVEL={
Value=1;};
 
STANDARD_ERA={};
 
LAST_EMBARK_ART_ERA={
Value=4;};
 
LAST_UNIT_ART_ERA={
Value=4;};
 
LAST_BRIDGE_ART_ERA={
Value=5;};
 
STANDARD_CALENDAR={};
 
BARBARIAN_HANDICAP={
Value=1;};
 
BARBARIAN_CIVILIZATION={
Value=19;};
 
BARBARIAN_LEADER={
Value=3;};
 
MINOR_CIV_HANDICAP={
Value=3;};
 
MINOR_CIVILIZATION={
Value=18;};
 
PROMOTION_EMBARKATION={
Value=93;};
 
PROMOTION_DEFENSIVE_EMBARKATION={
Value=94;};
 
PROMOTION_ALLWATER_EMBARKATION={
Value=95;};
 
PROMOTION_OCEAN_IMPASSABLE={
Value=138;};
 
PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY={
Value=137;};
 
PROMOTION_ONLY_DEFENSIVE={
Value=147;};
 
PROMOTION_UNWELCOME_EVANGELIST={
Value=197;};
 
BARBARIAN_CAMP_IMPROVEMENT={
Value=1;};
 
WALLS_BUILDINGCLASS={
Value=29;};
 
PROMOTION_GOODY_HUT_PICKER={
Value=211;};
 
POLICY_BRANCH_FREEDOM={
Value=9;};
 
POLICY_BRANCH_AUTOCRACY={
Value=11;};
 
POLICY_BRANCH_ORDER={
Value=10;};
 
AI_HANDICAP={
Value=8;};
 
MAX_CIV_PLAYERS={
Value=63;};
 
MAX_CIV_TEAMS={
Value=63;};
 
MAX_MAJOR_CIVS={
Value=22;};
 
MAX_MINOR_CIVS={
Value=41;};
 
MAX_PLAYERS={
Value=64;};
 
MAX_TEAMS={
Value=64;};
 
BARBARIAN_PLAYER={
Value=63;};
 
BARBARIAN_TEAM={
Value=63;};
 
NUM_CITY_PLOTS={
Value=37;};
 
CITY_HOME_PLOT={};
 
CITY_PLOTS_RADIUS={
Value=3;};
 
CITY_PLOTS_DIAMETER={
Value=7;};
 
}
return data

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