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Documentation for this module may be created at Module:Data/Civ5/BNW/Defines/doc

--[Field]                              [Type]
--Value                                 Int64

local data ={

CAN_WORK_WATER_FROM_GAME_START={
Value=1;};

NAVAL_PLOT_BLOCKADE_RANGE={
Value=2;};

EVENT_MESSAGE_TIME={
Value=10;};

START_YEAR={
Value=-4000;};

WEEKS_PER_MONTHS={
Value=4;};

HIDDEN_START_TURN_OFFSET={};

RECON_VISIBILITY_RANGE={
Value=6;};

PLOT_VISIBILITY_RANGE={
Value=1;};

UNIT_VISIBILITY_RANGE={
Value=1;};

AIR_UNIT_REBASE_RANGE_MULTIPLIER={
Value=200;};

MOUNTAIN_SEE_FROM_CHANGE={
Value=2;};

MOUNTAIN_SEE_THROUGH_CHANGE={
Value=2;};

HILLS_SEE_FROM_CHANGE={
Value=1;};

HILLS_SEE_THROUGH_CHANGE={
Value=1;};

SEAWATER_SEE_FROM_CHANGE={
Value=1;};

SEAWATER_SEE_THROUGH_CHANGE={
Value=1;};

MAX_YIELD_STACK={
Value=5;};

MOVE_DENOMINATOR={
Value=60;};

STARTING_DISTANCE_PERCENT={
Value=12;};

MIN_CIV_STARTING_DISTANCE={
Value=10;};

MIN_CITY_RANGE={
Value=3;};

OWNERSHIP_SCORE_DURATION_THRESHOLD={
Value=20;};

NUM_POLICY_BRANCHES_ALLOWED={
Value=2;};

VICTORY_POINTS_NEEDED_TO_WIN={
Value=20;};

NUM_VICTORY_POINT_AWARDS={
Value=5;};

NUM_OR_TECH_PREREQS={
Value=3;};

NUM_AND_TECH_PREREQS={
Value=6;};

NUM_UNIT_AND_TECH_PREREQS={
Value=3;};

NUM_BUILDING_AND_TECH_PREREQS={
Value=3;};

NUM_BUILDING_RESOURCE_PREREQS={
Value=5;};

BASE_RESEARCH_RATE={
Value=1;};

MAX_WORLD_WONDERS_PER_CITY={
Value=-1;};

MAX_TEAM_WONDERS_PER_CITY={
Value=-1;};

MAX_NATIONAL_WONDERS_PER_CITY={
Value=-1;};

MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC={
Value=-1;};

MAX_BUILDINGS_PER_CITY={
Value=-1;};

INITIAL_CITY_POPULATION={
Value=1;};

BASE_CITY_AIR_STACKING={
Value=6;};

CITY_CAPTURE_POPULATION_PERCENT={
Value=50;};

BASE_CITY_GROWTH_THRESHOLD={
Value=15;};

CITY_GROWTH_MULTIPLIER={
Value=8;};

CITY_GROWTH_EXPONENT={
Value=2;};

FOOD_CONSUMPTION_PER_POPULATION={
Value=2;};

HAPPINESS_PER_CITY_WITH_STATE_RELIGION={};

HAPPINESS_PER_NATURAL_WONDER={
Value=1;};

HAPPINESS_PER_EXTRA_LUXURY={};

UNHAPPINESS_PER_POPULATION={
Value=1;};

UNHAPPINESS_PER_OCCUPIED_POPULATION={
Value=1;};

UNHAPPINESS_PER_CITY={
Value=3;};

UNHAPPINESS_PER_CAPTURED_CITY={
Value=5;};

UNHAPPY_GROWTH_PENALTY={
Value=-75;};

VERY_UNHAPPY_GROWTH_PENALTY={
Value=-100;};

VERY_UNHAPPY_CANT_TRAIN_SETTLERS={
Value=1;};

VERY_UNHAPPY_THRESHOLD={
Value=-10;};

VERY_UNHAPPY_COMBAT_PENALTY_PER_UNHAPPY={
Value=-2;};

VERY_UNHAPPY_MAX_COMBAT_PENALTY={
Value=-40;};

STRATEGIC_RESOURCE_EXHAUSTED_PENALTY={
Value=-50;};

VERY_UNHAPPY_PRODUCTION_PENALTY_PER_UNHAPPY={
Value=-2;};

VERY_UNHAPPY_MAX_PRODUCTION_PENALTY={
Value=-40;};

VERY_UNHAPPY_GOLD_PENALTY_PER_UNHAPPY={
Value=-2;};

VERY_UNHAPPY_MAX_GOLD_PENALTY={
Value=-40;};

SUPER_UNHAPPY_THRESHOLD={
Value=-20;};

UPRISING_COUNTER_MIN={
Value=4;};

UPRISING_COUNTER_POSSIBLE={
Value=3;};

UPRISING_NUM_BASE={
Value=100;};

UPRISING_NUM_CITY_COUNT={
Value=20;};

REVOLT_COUNTER_MIN={
Value=5;};

WLTKD_GROWTH_MULTIPLIER={
Value=25;};

INDUSTRIAL_ROUTE_PRODUCTION_MOD={
Value=25;};

RESOURCE_DEMAND_COUNTDOWN_BASE={
Value=15;};

RESOURCE_DEMAND_COUNTDOWN_CAPITAL_ADD={
Value=25;};

RESOURCE_DEMAND_COUNTDOWN_RAND={
Value=10;};

NEW_HURRY_MODIFIER={
Value=50;};

GREAT_GENERAL_RANGE={
Value=2;};

GREAT_GENERAL_STRENGTH_MOD={
Value=15;};

BONUS_PER_ADJACENT_FRIEND={
Value=10;};

POLICY_ATTACK_BONUS_MOD={
Value=25;};

CONSCRIPT_MIN_CITY_POPULATION={
Value=5;};

CONSCRIPT_POPULATION_PER_COST={
Value=60;};

MIN_TIMER_UNIT_DOUBLE_MOVES={
Value=32;};

COMBAT_DAMAGE={
Value=20;};

NONCOMBAT_UNIT_RANGED_DAMAGE={
Value=40;};

NAVAL_COMBAT_DEFENDER_STRENGTH_MULTIPLIER={
Value=100;};

LAKE_PLOT_RAND={
Value=160;};

PLOTS_PER_RIVER_EDGE={
Value=12;};

RIVER_SOURCE_MIN_RIVER_RANGE={
Value=4;};

RIVER_SOURCE_MIN_SEAWATER_RANGE={
Value=2;};

LAKE_MAX_AREA_SIZE={
Value=9;};

INITIAL_GOLD_PER_UNIT_TIMES_100={
Value=50;};

INITIAL_FREE_OUTSIDE_UNITS={
Value=3;};

INITIAL_OUTSIDE_UNIT_GOLD_PERCENT={};

UNIT_MAINTENANCE_GAME_MULTIPLIER={
Value=8;};

UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR={
Value=7;};

FREE_UNIT_HAPPINESS={};

TRADE_ROUTE_BASE_GOLD={
Value=-100;};

TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER={
Value=15;};

TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER={
Value=110;};

DEFICIT_UNIT_DISBANDING_THRESHOLD={
Value=-5;};

BUILDING_SALE_DIVISOR={
Value=4;};

DISBAND_UNIT_REFUND_PERCENT={
Value=25;};

GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS={
Value=500;};

GOLDEN_AGE_THRESHOLD_CITY_MULTIPLIER={};

GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS={
Value=250;};

GOLDEN_AGE_VISIBLE_THRESHOLD_DIVISOR={
Value=5;};

BASE_GOLDEN_AGE_UNITS={
Value=1;};

GOLDEN_AGE_UNITS_MULTIPLIER={
Value=1;};

GOLDEN_AGE_LENGTH={
Value=10;};

GOLDEN_AGE_GREAT_PEOPLE_MODIFIER={
Value=100;};

MIN_UNIT_GOLDEN_AGE_TURNS={
Value=3;};

GOLDEN_AGE_CULTURE_MODIFIER={
Value=20;};

HILLS_EXTRA_MOVEMENT={
Value=1;};

RIVER_EXTRA_MOVEMENT={
Value=10;};

FEATURE_GROWTH_MODIFIER={
Value=25;};

ROUTE_FEATURE_GROWTH_MODIFIER={
Value=-50;};

EXTRA_YIELD={
Value=1;};

FORTIFY_MODIFIER_PER_TURN={
Value=20;};

MAX_FORTIFY_TURNS={
Value=2;};

NUKE_FALLOUT_PROB={
Value=50;};

NUKE_UNIT_DAMAGE_BASE={
Value=30;};

NUKE_UNIT_DAMAGE_RAND_1={
Value=40;};

NUKE_UNIT_DAMAGE_RAND_2={
Value=40;};

NUKE_NON_COMBAT_DEATH_THRESHOLD={
Value=6;};

NUKE_LEVEL1_POPULATION_DEATH_BASE={
Value=30;};

NUKE_LEVEL1_POPULATION_DEATH_RAND_1={
Value=20;};

NUKE_LEVEL1_POPULATION_DEATH_RAND_2={
Value=20;};

NUKE_LEVEL2_POPULATION_DEATH_BASE={
Value=60;};

NUKE_LEVEL2_POPULATION_DEATH_RAND_1={
Value=10;};

NUKE_LEVEL2_POPULATION_DEATH_RAND_2={
Value=10;};

NUKE_LEVEL2_ELIM_POPULATION_THRESHOLD={
Value=5;};

NUKE_CITY_HIT_POINT_DAMAGE={
Value=50;};

NUKE_BLAST_RADIUS={
Value=2;};

TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER={
Value=50;};

TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER={
Value=30;};

TECH_COST_KNOWN_PREREQ_MODIFIER={
Value=20;};

PEACE_TREATY_LENGTH={
Value=10;};

COOP_WAR_LOCKED_LENGTH={
Value=15;};

BASE_FEATURE_PRODUCTION_PERCENT={
Value=67;};

FEATURE_PRODUCTION_PERCENT_MULTIPLIER={};

DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT={
Value=67;};

DEFAULT_WAR_VALUE_FOR_UNIT={
Value=100;};

UNIT_PRODUCTION_PERCENT={
Value=100;};

MAX_UNIT_SUPPLY_PRODMOD={
Value=70;};

BUILDING_PRODUCTION_PERCENT={
Value=100;};

PROJECT_PRODUCTION_PERCENT={
Value=100;};

MAXED_UNIT_GOLD_PERCENT={
Value=100;};

MAXED_BUILDING_GOLD_PERCENT={
Value=100;};

MAXED_PROJECT_GOLD_PERCENT={
Value=300;};

MAX_CITY_DEFENSE_DAMAGE={
Value=100;};

CIRCUMNAVIGATE_FREE_MOVES={};

BASE_CAPTURE_GOLD={
Value=20;};

CAPTURE_GOLD_PER_POPULATION={
Value=10;};

CAPTURE_GOLD_RAND1={
Value=20;};

CAPTURE_GOLD_RAND2={
Value=20;};

CAPTURE_GOLD_MAX_TURNS={
Value=50;};

BARBARIAN_CITY_ATTACK_MODIFIER={};

BUILDING_PRODUCTION_DECAY_TIME={
Value=50;};

BUILDING_PRODUCTION_DECAY_PERCENT={
Value=99;};

UNIT_PRODUCTION_DECAY_TIME={
Value=10;};

UNIT_PRODUCTION_DECAY_PERCENT={
Value=98;};

BASE_UNIT_UPGRADE_COST={
Value=10;};

UNIT_UPGRADE_COST_PER_PRODUCTION={
Value=2;};

UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA={};

UNIT_UPGRADE_COST_EXPONENT={
Value=1;};

UNIT_UPGRADE_COST_VISIBLE_DIVISOR={
Value=5;};

UNIT_UPGRADE_COST_DISCOUNT_MAX={
Value=-75;};

WAR_SUCCESS_UNIT_CAPTURING={
Value=1;};

WAR_SUCCESS_CITY_CAPTURING={
Value=10;};

DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL={
Value=4;};

TEAM_VOTE_MIN_CANDIDATES={
Value=2;};

RESEARCH_AGREEMENT_TIMER={
Value=20;};

RESEARCH_AGREEMENT_BOOST_DIVISOR={
Value=3;};

SCORE_POPULATION_FACTOR={
Value=5000;};

SCORE_LAND_FACTOR={
Value=2000;};

SCORE_WONDER_FACTOR={
Value=1000;};

SCORE_TECH_FACTOR={
Value=2000;};

SCORE_FREE_PERCENT={};

SCORE_VICTORY_PERCENT={};

SCORE_HANDICAP_PERCENT_OFFSET={
Value=-60;};

SCORE_HANDICAP_PERCENT_PER={
Value=20;};

MINIMAP_RENDER_SIZE={
Value=512;};

MAX_INTERCEPTION_PROBABILITY={
Value=100;};

MAX_EVASION_PROBABILITY={
Value=90;};

PLAYER_ALWAYS_RAZES_CITIES={};

MIN_WATER_SIZE_FOR_OCEAN={
Value=10;};

CITY_SCREEN_CLICK_WILL_EXIT={};

WATER_POTENTIAL_CITY_WORK_FOR_AREA={};

LAND_UNITS_CAN_ATTACK_WATER_CITIES={};

CITY_MAX_NUM_BUILDINGS={
Value=1;};

CITY_MIN_SIZE_FOR_SETTLERS={
Value=2;};

RANGED_ATTACKS_USE_MOVES={};

ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES={};

ADVANCED_START_MAX_UNITS_PER_CITY={
Value=2;};

ADVANCED_START_CITY_COST={
Value=84;};

ADVANCED_START_CITY_COST_INCREASE={};

ADVANCED_START_POPULATION_COST={
Value=150;};

ADVANCED_START_POPULATION_COST_INCREASE={};

ADVANCED_START_VISIBILITY_COST={
Value=2;};

ADVANCED_START_VISIBILITY_COST_INCREASE={
Value=3;};

ADVANCED_START_CITY_PLACEMENT_MAX_RANGE={
Value=6;};

NEW_CITY_BUILDING_VALUE_MODIFIER={
Value=-60;};

PATH_DAMAGE_WEIGHT={};

PUPPET_SCIENCE_MODIFIER={
Value=-25;};

PUPPET_CULTURE_MODIFIER={
Value=-25;};

PUPPET_GOLD_MODIFIER={};

PUPPET_FAITH_MODIFIER={};

BASE_POLICY_COST={
Value=25;};

POLICY_COST_INCREASE_TO_BE_EXPONENTED={
Value=3;};

POLICY_COST_EXPONENT={
Value=2;};

POLICY_COST_VISIBLE_DIVISOR={
Value=5;};

SWITCH_POLICY_BRANCHES_ANARCHY_TURNS={
Value=2;};

SWITCH_POLICY_BRANCHES_TENETS_LOST={
Value=2;};

POLICY_COST_DISCOUNT_MAX={
Value=-75;};

GOLD_PURCHASE_GOLD_PER_PRODUCTION={
Value=30;};

HURRY_GOLD_PRODUCTION_EXPONENT={
Value=1;};

GOLD_PURCHASE_VISIBLE_DIVISOR={
Value=10;};

PROJECT_PURCHASING_DISABLED={
Value=1;};

HURRY_GOLD_TECH_EXPONENT={
Value=1;};

HURRY_GOLD_CULTURE_EXPONENT={
Value=1;};

INFLUENCE_MOUNTAIN_COST={
Value=3;};

INFLUENCE_HILL_COST={
Value=1;};

INFLUENCE_RIVER_COST={
Value=1;};

USE_FIRST_RING_INFLUENCE_TERRAIN_COST={};

NUM_RESOURCE_QUANTITY_TYPES={
Value=4;};

SPECIALISTS_DIVERT_POPULATION_ENABLED={};

SCIENCE_PER_POPULATION={
Value=1;};

RESEARCH_AGREEMENT_MOD={};

BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD={
Value=33;};

BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING={
Value=2;};

BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL={
Value=4;};

BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP={
Value=7;};

BARBARIAN_CAMP_COASTAL_SPAWN_ROLL={
Value=6;};

BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE={
Value=10;};

BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN={
Value=30;};

MAX_BARBARIANS_FROM_CAMP_NEARBY={
Value=2;};

MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE={
Value=4;};

GOLD_FROM_BARBARIAN_CONVERSION={
Value=25;};

BARBARIAN_CITY_GOLD_RANSOM={
Value=200;};

BARBARIAN_UNIT_GOLD_RANSOM={
Value=100;};

EMBARKED_UNIT_MOVEMENT={
Value=2;};

EMBARKED_VISIBILITY_RANGE={};

DEFAULT_MAX_NUM_BUILDERS={
Value=-1;};

BARBARIAN_TECH_PERCENT={
Value=75;};

CITY_RESOURCE_WLTKD_TURNS={
Value=20;};

MAX_SPECIALISTS_FROM_BUILDING={
Value=4;};

GREAT_PERSON_THRESHOLD_BASE={
Value=100;};

GREAT_PERSON_THRESHOLD_INCREASE={
Value=100;};

CULTURE_BOMB_COOLDOWN={
Value=10;};

CULTURE_BOMB_MINOR_FRIENDSHIP_CHANGE={
Value=-50;};

LANDMARK_MINOR_FRIENDSHIP_CHANGE={
Value=50;};

POST_COMBAT_TEXT_DELAY={
Value=1;};

UNIT_AUTO_EXPLORE_DISABLED={};

UNIT_AUTO_EXPLORE_FULL_DISABLED={};

UNIT_WORKER_AUTOMATION_DISABLED={};

UNIT_DELETE_DISABLED={};

MIN_START_AREA_TILES={
Value=4;};

MIN_DISTANCE_OTHER_AREA_PERCENT={
Value=75;};

MINOR_CIV_FOOD_REQUIREMENT={
Value=2;};

MAJOR_CIV_FOOD_REQUIREMENT={
Value=2;};

MIN_START_FOUND_VALUE_AS_PERCENT_OF_BEST={
Value=50;};

START_AREA_FOOD_MULTIPLIER={
Value=6;};

START_AREA_HAPPINESS_MULTIPLIER={
Value=12;};

START_AREA_PRODUCTION_MULTIPLIER={
Value=8;};

START_AREA_GOLD_MULTIPLIER={
Value=2;};

START_AREA_SCIENCE_MULTIPLIER={
Value=1;};

START_AREA_FAITH_MULTIPLIER={
Value=1;};

START_AREA_RESOURCE_MULTIPLIER={
Value=1;};

START_AREA_STRATEGIC_MULTIPLIER={
Value=1;};

START_AREA_BUILD_ON_COAST_PERCENT={
Value=20;};

SETTLER_FOOD_MULTIPLIER={
Value=15;};

SETTLER_HAPPINESS_MULTIPLIER={
Value=8;};

SETTLER_PRODUCTION_MULTIPLIER={
Value=3;};

SETTLER_GOLD_MULTIPLIER={
Value=3;};

SETTLER_SCIENCE_MULTIPLIER={
Value=1;};

SETTLER_FAITH_MULTIPLIER={
Value=1;};

SETTLER_RESOURCE_MULTIPLIER={
Value=3;};

SETTLER_STRATEGIC_MULTIPLIER={
Value=1;};

SETTLER_BUILD_ON_COAST_PERCENT={
Value=40;};

CITY_RING_1_MULTIPLIER={
Value=6;};

CITY_RING_2_MULTIPLIER={
Value=3;};

CITY_RING_3_MULTIPLIER={
Value=2;};

CITY_RING_4_MULTIPLIER={
Value=1;};

CITY_RING_5_MULTIPLIER={
Value=1;};

SETTLER_EVALUATION_DISTANCE={
Value=24;};

SETTLER_DISTANCE_DROPOFF_MODIFIER={
Value=67;};

BUILD_ON_RESOURCE_PERCENT={
Value=-50;};

BUILD_ON_RIVER_PERCENT={
Value=50;};

CHOKEPOINT_STRATEGIC_VALUE={
Value=3;};

HILL_STRATEGIC_VALUE={
Value=2;};

ALREADY_OWNED_STRATEGIC_VALUE={
Value=-1000;};

MINOR_CIV_CONTACT_GOLD_FIRST={
Value=30;};

MINOR_CIV_CONTACT_GOLD_OTHER={
Value=15;};

MINOR_CIV_GROWTH_PERCENT={
Value=150;};

MINOR_CIV_PRODUCTION_PERCENT={
Value=150;};

MINOR_CIV_GOLD_PERCENT={
Value=200;};

MINOR_CIV_TECH_PERCENT={
Value=40;};

MINOR_POLICY_RESOURCE_MULTIPLIER={
Value=200;};

MINOR_POLICY_RESOURCE_HAPPINESS_MULTIPLIER={
Value=150;};

MINOR_GOLD_GIFT_LARGE={
Value=1000;};

MINOR_GOLD_GIFT_MEDIUM={
Value=500;};

MINOR_GOLD_GIFT_SMALL={
Value=250;};

MINOR_CIV_TILE_IMPROVEMENT_GIFT_COST={
Value=200;};

MINOR_CIV_BUYOUT_COST={
Value=500;};

MINOR_CIV_BUYOUT_TURNS={
Value=5;};

MINOR_FRIENDSHIP_FROM_TRADE_MISSION={
Value=30;};

MINOR_FRIENDSHIP_ANCHOR_DEFAULT={};

MINOR_FRIENDSHIP_ANCHOR_MOD_PROTECTED={
Value=5;};

MINOR_FRIENDSHIP_ANCHOR_MOD_WARY_OF={
Value=-20;};

MINOR_UNIT_GIFT_TRAVEL_TURNS={
Value=3;};

PLOT_UNIT_LIMIT={
Value=1;};

ZONE_OF_CONTROL_ENABLED={
Value=1;};

FIRE_SUPPORT_DISABLED={
Value=1;};

MAX_HIT_POINTS={
Value=100;};

MAX_CITY_HIT_POINTS={
Value=200;};

CITY_HIT_POINTS_HEALED_PER_TURN={
Value=20;};

FLAT_LAND_EXTRA_DEFENSE={};

HILLS_EXTRA_DEFENSE={
Value=25;};

RIVER_ATTACK_MODIFIER={
Value=-20;};

AMPHIB_ATTACK_MODIFIER={
Value=-50;};

ENEMY_HEAL_RATE={
Value=10;};

NEUTRAL_HEAL_RATE={
Value=10;};

FRIENDLY_HEAL_RATE={
Value=20;};

INSTA_HEAL_RATE={
Value=50;};

CITY_HEAL_RATE={
Value=25;};

ATTACK_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};

RANGE_ATTACK_RANGED_DEFENDER_MOD={
Value=100;};

ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};

RANGE_ATTACK_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};

RANGE_ATTACK_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};

AIR_STRIKE_SAME_STRENGTH_MIN_DEFENSE_DAMAGE={
Value=2400;};

AIR_STRIKE_SAME_STRENGTH_POSSIBLE_EXTRA_DEFENSE_DAMAGE={
Value=1200;};

INTERCEPTION_SAME_STRENGTH_MIN_DAMAGE={
Value=2400;};

INTERCEPTION_SAME_STRENGTH_POSSIBLE_EXTRA_DAMAGE={
Value=1200;};

AIR_SWEEP_INTERCEPTION_DAMAGE_MOD={};

WOUNDED_DAMAGE_MULTIPLIER={
Value=33;};

TRAIT_WOUNDED_DAMAGE_MOD={
Value=-33;};

CITY_STRENGTH_DEFAULT={
Value=800;};

CITY_STRENGTH_POPULATION_CHANGE={
Value=40;};

CITY_STRENGTH_UNIT_DIVISOR={
Value=500;};

CITY_STRENGTH_TECH_BASE={
Value=6;};

CITY_STRENGTH_TECH_EXPONENT={
Value=3;};

CITY_STRENGTH_TECH_MULTIPLIER={
Value=1;};

CITY_STRENGTH_HILL_CHANGE={
Value=500;};

CITY_ATTACKING_DAMAGE_MOD={
Value=100;};

ATTACKING_CITY_MELEE_DAMAGE_MOD={
Value=100;};

CITY_ATTACK_RANGE={
Value=2;};

CAN_CITY_USE_INDIRECT_FIRE={
Value=1;};

CITY_RANGED_ATTACK_STRENGTH_MULTIPLIER={
Value=75;};

MIN_CITY_STRIKE_DAMAGE={
Value=10;};

CITY_CAPTURE_DAMAGE_PERCENT={
Value=50;};

EXPERIENCE_PER_LEVEL={
Value=10;};

EXPERIENCE_ATTACKING_UNIT_MELEE={
Value=5;};

EXPERIENCE_DEFENDING_UNIT_MELEE={
Value=4;};

EXPERIENCE_ATTACKING_UNIT_AIR={
Value=4;};

EXPERIENCE_DEFENDING_UNIT_AIR={
Value=2;};

EXPERIENCE_ATTACKING_UNIT_RANGED={
Value=2;};

EXPERIENCE_DEFENDING_UNIT_RANGED={
Value=2;};

EXPERIENCE_ATTACKING_AIR_SWEEP={
Value=5;};

EXPERIENCE_DEFENDING_AIR_SWEEP_AIR={
Value=5;};

EXPERIENCE_DEFENDING_AIR_SWEEP_GROUND={
Value=2;};

EXPERIENCE_ATTACKING_CITY_MELEE={
Value=5;};

EXPERIENCE_ATTACKING_CITY_RANGED={
Value=3;};

EXPERIENCE_ATTACKING_CITY_AIR={
Value=4;};

BARBARIAN_MAX_XP_VALUE={
Value=30;};

COMBAT_EXPERIENCE_IN_BORDERS_PERCENT={
Value=100;};

GREAT_GENERALS_THRESHOLD_INCREASE={
Value=50;};

GREAT_GENERALS_THRESHOLD_INCREASE_TEAM={
Value=50;};

GREAT_GENERALS_THRESHOLD={
Value=200;};

UNIT_DEATH_XP_GREAT_GENERAL_LOSS={
Value=50;};

MIN_EXPERIENCE_PER_COMBAT={
Value=1;};

MAX_EXPERIENCE_PER_COMBAT={
Value=10;};

CRAMPED_RANGE_FROM_CITY={
Value=5;};

CRAMPED_USABLE_PLOT_PERCENT={
Value=25;};

PROXIMITY_NEIGHBORS_CLOSEST_CITY_REQUIREMENT={
Value=7;};

PROXIMITY_CLOSE_CLOSEST_CITY_POSSIBILITY={
Value=11;};

PROXIMITY_CLOSE_DISTANCE_MAP_MULTIPLIER={
Value=25;};

PROXIMITY_CLOSE_DISTANCE_MAX={
Value=20;};

PROXIMITY_CLOSE_DISTANCE_MIN={
Value=10;};

PROXIMITY_FAR_DISTANCE_MAP_MULTIPLIER={
Value=45;};

PROXIMITY_FAR_DISTANCE_MAX={
Value=50;};

PROXIMITY_FAR_DISTANCE_MIN={
Value=20;};

PLOT_BASE_COST={
Value=50;};

PLOT_ADDITIONAL_COST_PER_PLOT={
Value=5;};

PLOT_COST_APPEARANCE_DIVISOR={
Value=5;};

CULTURE_COST_FIRST_PLOT={
Value=15;};

CULTURE_COST_LATER_PLOT_MULTIPLIER={
Value=10;};

CULTURE_COST_LATER_PLOT_EXPONENT={
Value=1;};

CULTURE_COST_VISIBLE_DIVISOR={
Value=5;};

CULTURE_PLOT_COST_MOD_MINIMUM={
Value=-85;};

MINOR_CIV_PLOT_CULTURE_COST_MULTIPLIER={
Value=150;};

MAXIMUM_BUY_PLOT_DISTANCE={
Value=3;};

MAXIMUM_ACQUIRE_PLOT_DISTANCE={
Value=5;};

PLOT_INFLUENCE_BASE_MULTIPLIER={
Value=100;};

PLOT_INFLUENCE_DISTANCE_MULTIPLIER={
Value=100;};

PLOT_INFLUENCE_DISTANCE_DIVISOR={
Value=3;};

PLOT_INFLUENCE_RING_COST={
Value=100;};

PLOT_INFLUENCE_WATER_COST={
Value=25;};

PLOT_INFLUENCE_IMPROVEMENT_COST={
Value=-5;};

PLOT_INFLUENCE_ROUTE_COST={};

PLOT_INFLUENCE_RESOURCE_COST={
Value=-105;};

PLOT_INFLUENCE_NW_COST={
Value=-105;};

PLOT_BUY_RESOURCE_COST={
Value=-100;};

PLOT_BUY_YIELD_COST={
Value=10;};

PLOT_INFLUENCE_YIELD_POINT_COST={
Value=-1;};

PLOT_INFLUENCE_NO_ADJACENT_OWNED_COST={
Value=1000;};

UNITED_NATIONS_COUNTDOWN_TURNS={
Value=10;};

OWN_UNITED_NATIONS_VOTE_BONUS={
Value=1;};

DIPLO_VICTORY_ALGORITHM_THRESHOLD={
Value=28;};

DIPLO_VICTORY_BEYOND_ALGORITHM_MULTIPLIER={
Value=35;};

DIPLO_VICTORY_TEAM_MULTIPLIER={
Value=1;};

DIPLO_VICTORY_DEFAULT_VOTE_PERCENT={
Value=67;};

DIPLO_VICTORY_CIV_DELEGATES_COEFFICIENT={
Value=1;};

DIPLO_VICTORY_CIV_DELEGATES_CONSTANT={
Value=7;};

DIPLO_VICTORY_CS_DELEGATES_COEFFICIENT={
Value=16;};

DIPLO_VICTORY_CS_DELEGATES_CONSTANT={
Value=-14;};

SCORE_CITY_MULTIPLIER={
Value=8;};

SCORE_POPULATION_MULTIPLIER={
Value=4;};

SCORE_LAND_MULTIPLIER={
Value=1;};

SCORE_WONDER_MULTIPLIER={
Value=25;};

SCORE_TECH_MULTIPLIER={
Value=4;};

SCORE_FUTURE_TECH_MULTIPLIER={
Value=10;};

SCORE_POLICY_MULTIPLIER={
Value=4;};

SCORE_GREAT_WORK_MULTIPLIER={
Value=4;};

SCORE_BELIEF_MULTIPLIER={
Value=20;};

SCORE_RELIGION_CITIES_MULTIPLIER={
Value=1;};

RELIGION_MIN_FAITH_FIRST_PANTHEON={
Value=10;};

RELIGION_MIN_FAITH_FIRST_PROPHET={
Value=200;};

RELIGION_MIN_FAITH_FIRST_GREAT_PERSON={
Value=1000;};

RELIGION_GAME_FAITH_DELTA_NEXT_PANTHEON={
Value=5;};

RELIGION_FAITH_DELTA_NEXT_PROPHET={
Value=100;};

RELIGION_FAITH_DELTA_NEXT_GREAT_PERSON={
Value=500;};

RELIGION_BASE_CHANCE_PROPHET_SPAWN={
Value=5;};

RELIGION_ATHEISM_PRESSURE_PER_POP={
Value=1000;};

RELIGION_INITIAL_FOUNDING_CITY_PRESSURE={
Value=5000;};

RELIGION_PER_TURN_FOUNDING_CITY_PRESSURE={
Value=5;};

RELIGION_MISSIONARY_PRESSURE_MULTIPLIER={
Value=10;};

RELIGION_ADJACENT_CITY_DISTANCE={
Value=10;};

RELIGION_DIPLO_HIT_INITIAL_CONVERT_FRIENDLY_CITY={
Value=1;};

RELIGION_DIPLO_HIT_RELIGIOUS_FLIP_FRIENDLY_CITY={
Value=3;};

RELIGION_DIPLO_HIT_CONVERT_HOLY_CITY={
Value=25;};

RELIGION_DIPLO_HIT_THRESHOLD={
Value=5;};

ESPIONAGE_GATHERING_INTEL_COST_PERCENT={
Value=125;};

ESPIONAGE_GATHERING_INTEL_RATE_BY_SPY_RANK_PERCENT={
Value=25;};

ESPIONAGE_GATHERING_INTEL_RATE_BASE_PERCENT={
Value=100;};

ESPIONAGE_TURNS_BETWEEN_CITY_STATE_ELECTIONS={
Value=15;};

ESPIONAGE_INFLUENCE_GAINED_FOR_RIGGED_ELECTION={
Value=20;};

ESPIONAGE_INFLUENCE_LOST_FOR_RIGGED_ELECTION={
Value=5;};

ESPIONAGE_SURVEILLANCE_SIGHT_RANGE={
Value=1;};

ESPIONAGE_COUP_OTHER_PLAYERS_INFLUENCE_DROP={
Value=20;};

ESPIONAGE_COUP_NOBODY_BONUS={};

ESPIONAGE_COUP_MULTIPLY_CONSTANT={
Value=3;};

ESPIONAGE_COUP_SPY_LEVEL_DELTA_ZERO={};

ESPIONAGE_COUP_SPY_LEVEL_DELTA_ONE={
Value=2;};

ESPIONAGE_COUP_SPY_LEVEL_DELTA_TWO={
Value=2;};

ESPIONAGE_COUP_SPY_LEVEL_DELTA_THREE={
Value=3;};

ESPIONAGE_COUP_SPY_LEVEL_DELTA_FOUR={
Value=3;};

INTERNATIONAL_TRADE_BASE={
Value=100;};

INTERNATIONAL_TRADE_EXCLUSIVE_CONNECTION={};

INTERNATIONAL_TRADE_CITY_GPT_DIVISOR={
Value=20;};

LEAGUE_SESSION_INTERVAL_BASE_TURNS={
Value=12;};

LEAGUE_SESSION_SOON_WARNING_TURNS={
Value=5;};

LEAGUE_MEMBER_PROPOSALS_BASE={
Value=1;};

LEAGUE_MEMBER_VOTES_BASE={
Value=1;};

LEAGUE_MEMBER_VOTES_FOR_HOST={
Value=1;};

LEAGUE_MEMBER_VOTES_PER_CITY_STATE_ALLY={
Value=1;};

LEAGUE_PROJECT_REWARD_TIER_1_THRESHOLD={};

LEAGUE_PROJECT_REWARD_TIER_2_THRESHOLD={
Value=1;};

VICTORY_POINTS_PER_ERA={
Value=1;};

PILLAGE_HEAL_AMOUNT={
Value=25;};

CITY_CONNECTIONS_CONNECT_TO_CAPITAL={
Value=1;};

MIN_GAME_TURNS_ELAPSED_TO_TEST_VICTORY={
Value=10;};

ZERO_SUM_COMPETITION_WONDERS_VICTORY_POINTS={
Value=5;};

ZERO_SUM_COMPETITION_POLICIES_VICTORY_POINTS={
Value=5;};

ZERO_SUM_COMPETITION_GREAT_PEOPLE_VICTORY_POINTS={
Value=5;};

MAX_CITY_DIST_HIGHWATER_MARK={
Value=3;};

CITY_ZOOM_LEVEL_1={
Value=500;};

CITY_ZOOM_LEVEL_2={
Value=700;};

CITY_ZOOM_LEVEL_3={
Value=800;};

CITY_ZOOM_OFFSET={
Value=20;};

HEAVY_RESOURCE_THRESHOLD={
Value=3;};

PROGRESS_POPUP_TURN_FREQUENCY={
Value=25;};

SETTLER_PRODUCTION_SPEED={};

BUY_PLOTS_DISABLED={};

WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT={};

MINOR_CIV_ROUTE_QUEST_WEIGHT={
Value=1000;};

WITHDRAW_MOD_ENEMY_MOVES={
Value=-20;};

WITHDRAW_MOD_BLOCKED_TILE={
Value=-20;};

ALLOW_EXTENDED_PLAY={
Value=1;};

COMBAT_CAPTURE_HEALTH={
Value=50;};

COMBAT_CAPTURE_MIN_CHANCE={
Value=10;};

COMBAT_CAPTURE_MAX_CHANCE={
Value=80;};

COMBAT_CAPTURE_RATIO_MULTIPLIER={
Value=40;};

UNRESEARCHED_TECH_BONUS_FROM_KILLS_SLOPE={
Value=10;};

UNRESEARCHED_TECH_BONUS_FROM_KILLS_INTERCEPT={
Value=-114;};

BASE_CULTURE_PER_GREAT_WORK={
Value=2;};

BASE_TOURISM_PER_GREAT_WORK={
Value=2;};

TOURISM_MODIFIER_SHARED_RELIGION={
Value=25;};

TOURISM_MODIFIER_TRADE_ROUTE={
Value=25;};

TOURISM_MODIFIER_OPEN_BORDERS={
Value=25;};

TOURISM_MODIFIER_DIFFERENT_IDEOLOGIES={
Value=-34;};

TOURISM_MODIFIER_DIPLOMAT={
Value=25;};

MINIUMUM_TOURISM_BLAST_STRENGTH={
Value=100;};

CULTURE_LEVEL_EXOTIC={
Value=10;};

CULTURE_LEVEL_FAMILIAR={
Value=30;};

CULTURE_LEVEL_POPULAR={
Value=60;};

CULTURE_LEVEL_INFLUENTIAL={
Value=100;};

CULTURE_LEVEL_DOMINANT={
Value=200;};

MIN_DIG_SITES_PER_MAJOR_CIV={
Value=5;};

MAX_DIG_SITES_PER_MAJOR_CIV={
Value=8;};

PERCENT_SITES_HIDDEN={
Value=30;};

PERCENT_HIDDEN_SITES_WRITING={
Value=30;};

SAPPED_CITY_ATTACK_MODIFIER={
Value=50;};

SAPPER_BONUS_RANGE={
Value=2;};

EXOTIC_GOODS_GOLD_MIN={
Value=100;};

EXOTIC_GOODS_GOLD_MAX={
Value=400;};

EXOTIC_GOODS_XP_MIN={
Value=10;};

EXOTIC_GOODS_XP_MAX={
Value=30;};

TEMPORARY_CULTURE_BOOST_MOD={
Value=100;};

TEMPORARY_TOURISM_BOOST_MOD={
Value=100;};

AI_ATTEMPT_RUSH_OVER_X_TURNS_TO_BUILD={
Value=15;};

AI_PRODUCTION_WEIGHT_MOD_PER_TURN_LEFT={};

AI_PRODUCTION_WEIGHT_BASE_MOD={};

AI_RESEARCH_WEIGHT_MOD_PER_TURN_LEFT={};

AI_RESEARCH_WEIGHT_BASE_MOD={};

INITIAL_AI_CITY_PRODUCTION={};

AI_CAN_DISBAND_UNITS={
Value=1;};

AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT={};

POLICY_WEIGHT_PROPAGATION_PERCENT={
Value=25;};

POLICY_WEIGHT_PROPAGATION_LEVELS={
Value=2;};

POLICY_WEIGHT_PERCENT_DROP_NEW_BRANCH={
Value=78;};

TECH_WEIGHT_PROPAGATION_PERCENT={
Value=50;};

TECH_WEIGHT_PROPAGATION_LEVELS={
Value=3;};

TECH_PRIORITY_UNIQUE_ITEM={
Value=5;};

TECH_PRIORITY_MAYA_CALENDAR_BONUS={
Value=50;};

AI_VALUE_OF_YIELD_GOLD={
Value=7;};

AI_VALUE_OF_YIELD_PRODUCTION={
Value=15;};

AI_VALUE_OF_YIELD_SCIENCE={
Value=8;};

DEFAULT_FLAVOR_VALUE={
Value=5;};

PERSONALITY_FLAVOR_MAX_VALUE={
Value=20;};

PERSONALITY_FLAVOR_MIN_VALUE={};

FLAVOR_MIN_VALUE={
Value=-1000;};

FLAVOR_MAX_VALUE={
Value=1000;};

FLAVOR_RANDOMIZATION_RANGE={
Value=2;};

FLAVOR_STANDARD_LOG10_TILES_PER_PLAYER={
Value=2;};

FLAVOR_EXPANDGROW_COEFFICIENT={
Value=8;};

AI_GRAND_STRATEGY_NUM_TURNS_STRATEGY_MUST_BE_ACTIVE={
Value=10;};

AI_GS_RAND_ROLL={
Value=50;};

AI_GRAND_STRATEGY_CURRENT_STRATEGY_WEIGHT={
Value=50;};

AI_GRAND_STRATEGY_GUESS_NO_CLUE_WEIGHT={
Value=40;};

AI_GRAND_STRATEGY_GUESS_POSITIVE_THRESHOLD={
Value=120;};

AI_GRAND_STRATEGY_GUESS_LIKELY_THRESHOLD={
Value=70;};

AI_GRAND_STRATEGY_OTHER_PLAYERS_GS_MULTIPLIER={
Value=50;};

AI_GS_CONQUEST_NOBODY_MET_FIRST_TURN={
Value=20;};

AI_GRAND_STRATEGY_CONQUEST_NOBODY_MET_WEIGHT={
Value=-50;};

AI_GRAND_STRATEGY_CONQUEST_AT_WAR_WEIGHT={
Value=10;};

AI_GS_CONQUEST_MILITARY_STRENGTH_FIRST_TURN={
Value=60;};

AI_GRAND_STRATEGY_CONQUEST_POWER_RATIO_MULTIPLIER={
Value=100;};

AI_GRAND_STRATEGY_CONQUEST_CRAMPED_WEIGHT={
Value=20;};

AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_ATTACKED={
Value=5;};

AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MINOR_CONQUERED={
Value=10;};

AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_ATTACKED={
Value=10;};

AI_GRAND_STRATEGY_CONQUEST_WEIGHT_PER_MAJOR_CONQUERED={
Value=15;};

AI_GS_CULTURE_RATIO_MULTIPLIER={
Value=75;};

AI_GS_TOURISM_RATIO_MULTIPLIER={
Value=75;};

AI_GS_CULTURE_AHEAD_WEIGHT={
Value=50;};

AI_GS_CULTURE_TOURISM_AHEAD_WEIGHT={
Value=100;};

AI_GS_CULTURE_INFLUENTIAL_CIV_MOD={
Value=50;};

AI_GRAND_STRATEGY_UN_EACH_MINOR_ATTACKED_WEIGHT={
Value=-30;};

AI_GS_UN_SECURED_VOTE_MOD={
Value=300;};

AI_GS_SS_HAS_APOLLO_PROGRAM={
Value=150;};

AI_GS_SS_TECH_PROGRESS_MOD={
Value=300;};

AI_STRATEGY_EARLY_EXPLORATION_STARTING_WEIGHT={
Value=100;};

AI_STRATEGY_EARLY_EXPLORATION_EXPLORERS_WEIGHT_DIVISOR={
Value=1;};

AI_STRATEGY_EARLY_EXPLORATION_WEIGHT_PER_FLAVOR={
Value=10;};

AI_STRATEGY_EARLY_EXPANSION_NUM_UNOWNED_TILES_REQUIRED={
Value=25;};

AI_STRATEGY_EARLY_EXPANSION_NUM_CITIES_LIMIT={
Value=8;};

AI_STRATEGY_NEED_IMPROVEMENT_CITY_RATIO={};

AI_STRATEGY_ISLAND_START_COAST_REVEAL_PERCENT={
Value=80;};

AI_STRATEGY_AREA_IS_FULL_PERCENT={
Value=50;};

AI_STRATEGY_MINIMUM_SETTLE_FERTILITY={
Value=20000;};

AI_BUY_PLOT_TEST_PROBES={
Value=5;};

AI_PLOT_VALUE_STRATEGIC_RESOURCE={
Value=50;};

AI_PLOT_VALUE_LUXURY_RESOURCE={
Value=40;};

AI_PLOT_VALUE_SPECIALIZATION_MULTIPLIER={
Value=20;};

AI_PLOT_VALUE_YIELD_MULTIPLIER={
Value=10;};

AI_PLOT_VALUE_DEFICIENT_YIELD_MULTIPLIER={
Value=5;};

AI_PLOT_VALUE_FIERCE_DISPUTE={
Value=6;};

AI_PLOT_VALUE_STRONG_DISPUTE={
Value=4;};

AI_PLOT_VALUE_WEAK_DISPUTE={
Value=2;};

AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE={
Value=275;};

AI_GOLD_BALANCE_TO_HALVE_PLOT_BUY_MINIMUM={
Value=1000;};

AI_GOLD_PRIORITY_UPGRADE_BASE={
Value=150;};

AI_GOLD_PRIORITY_UPGRADE_PER_FLAVOR_POINT={
Value=25;};

AI_GOLD_PRIORITY_DIPLOMACY_BASE={
Value=150;};

AI_GOLD_PRIORITY_DIPLOMACY_PER_FLAVOR_POINT={
Value=25;};

AI_GOLD_PRIORITY_UNIT={
Value=500;};

AI_GOLD_PRIORITY_DEFENSIVE_BUILDING={
Value=400;};

AI_GOLD_PRIORITY_BUYOUT_CITY_STATE={
Value=350;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_FOOD={
Value=2;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_PRODUCTION={
Value=2;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_GOLD={
Value=1;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_SCIENCE={
Value=1;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_CULTURE={
Value=1;};

BUILDER_TASKING_PLOT_EVAL_MULTIPLIER_LUXURY_RESOURCE={
Value=750;};

BUILDER_TASKING_IMPROVE_RESOURCE_TENDENCY={
Value=15;};

BUILDER_TASKING_BUILD_ROUTE_TENDENCY={
Value=100;};

BUILDER_TASKING_DIRECTIVES_TO_EVALUATE={
Value=1;};

BUILDER_TASKING_BASELINE_BUILD_IMPROVEMENTS={
Value=1;};

BUILDER_TASKING_BASELINE_BUILD_RESOURCE_IMPROVEMENTS={
Value=10;};

BUILDER_TASKING_BASELINE_BUILD_ROUTES={
Value=100;};

BUILDER_TASKING_BASELINE_REPAIR={
Value=250;};

BUILDER_TASKING_BASELINE_SCRUB_FALLOUT={
Value=20000;};

BUILDER_TASKING_BASELINE_ADDS_CULTURE={
Value=100;};

AI_MILITARY_THREAT_WEIGHT_MINOR={
Value=1;};

AI_MILITARY_THREAT_WEIGHT_MAJOR={
Value=3;};

AI_MILITARY_THREAT_WEIGHT_SEVERE={
Value=6;};

AI_MILITARY_THREAT_WEIGHT_CRITICAL={
Value=10;};

AI_STRATEGY_DEFEND_MY_LANDS_UNITS_PER_CITY={
Value=1;};

AI_STRATEGY_NAVAL_UNITS_PER_CITY={
Value=1;};

AI_STRATEGY_DEFEND_MY_LANDS_BASE_UNITS={
Value=3;};

AI_STRATEGY_MILITARY_RESERVE_PERCENTAGE={
Value=35;};

AI_MILITARY_CITY_THREAT_WEIGHT_CAPITAL={
Value=125;};

AI_MILITARY_BARBARIANS_FOR_MINOR_THREAT={
Value=2;};

AI_MILITARY_IGNORE_BAD_ODDS={};

AI_MILITARY_RECAPTURING_OWN_CITY={
Value=150;};

AI_MILITARY_CAPTURING_ORIGINAL_CAPITAL={
Value=250;};

AI_CITY_SPECIALIZATION_EARLIEST_TURN={
Value=25;};

AI_CITY_SPECIALIZATION_REEVALUATION_INTERVAL={
Value=50;};

AI_CITY_SPECIALIZATION_GENERAL_ECONOMIC_WEIGHT={
Value=200;};

AI_CITY_SPECIALIZATION_FOOD_WEIGHT_FLAVOR_EXPANSION={
Value=5;};

AI_CITY_SPECIALIZATION_FOOD_WEIGHT_PERCENT_CONTINENT_UNOWNED={
Value=5;};

AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_CITIES={
Value=-50;};

AI_CITY_SPECIALIZATION_FOOD_WEIGHT_NUM_SETTLERS={
Value=-40;};

AI_CITY_SPECIALIZATION_FOOD_WEIGHT_EARLY_EXPANSION={
Value=500;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_OPERATIONAL_UNITS_REQUESTED={
Value=25;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CIVS_AT_WAR_WITH={
Value=100;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_WAR_MOBILIZATION={
Value=300;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE={
Value=300;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_EMPIRE_DEFENSE_CRITICAL={
Value=1000;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_CAPITAL_THREAT={
Value=50;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS={
Value=50;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEED_NAVAL_UNITS_CRITICAL={
Value=250;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_WONDER={
Value=200;};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_NEXT_WONDER={};

AI_CITY_SPECIALIZATION_PRODUCTION_WEIGHT_FLAVOR_SPACESHIP={
Value=10;};

AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_OFFENSE={
Value=10;};

AI_CITY_SPECIALIZATION_PRODUCTION_TRAINING_PER_PERSONALITY={
Value=10;};

AI_CITY_SPECIALIZATION_GOLD_WEIGHT_FLAVOR_GOLD={
Value=20;};

AI_CITY_SPECIALIZATION_GOLD_WEIGHT_LAND_DISPUTE={
Value=10;};

AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SCIENCE={
Value=20;};

AI_CITY_SPECIALIZATION_SCIENCE_WEIGHT_FLAVOR_SPACESHIP={
Value=10;};

AI_CITY_SPECIALIZATION_YIELD_WEIGHT_FIRST_RING={
Value=8;};

AI_CITY_SPECIALIZATION_YIELD_WEIGHT_SECOND_RING={
Value=5;};

AI_CITY_SPECIALIZATION_YIELD_WEIGHT_THIRD_RING={
Value=2;};

AI_CITY_SPECIALIZATION_YIELD_NUM_TILES_CONSIDERED={
Value=18;};

AI_CITYSTRATEGY_SMALL_CITY_POP_THRESHOLD={
Value=2;};

AI_CITYSTRATEGY_MEDIUM_CITY_POP_THRESHOLD={
Value=5;};

AI_CITYSTRATEGY_LARGE_CITY_POP_THRESHOLD={
Value=12;};

AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_CITY_THRESHOLD={
Value=2;};

AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_WORKER_MOD={
Value=200;};

AI_CITYSTRATEGY_NEED_TILE_IMPROVERS_DESPERATE_TURN={
Value=30;};

AI_CITYSTRATEGY_WANT_TILE_IMPROVERS_MINIMUM_SIZE={
Value=2;};

AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD={
Value=2;};

AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION={
Value=1;};

AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD={};

AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE={};

AI_CITYSTRATEGY_OPERATION_UNIT_BASE_WEIGHT={
Value=1500;};

AI_CITYSTRATEGY_OPERATION_UNIT_FLAVOR_MULTIPLIER={
Value=250;};

AI_CITYSTRATEGY_ARMY_UNIT_BASE_WEIGHT={
Value=750;};

AI_CITIZEN_VALUE_FOOD={
Value=14;};

AI_CITIZEN_VALUE_PRODUCTION={
Value=12;};

AI_CITIZEN_VALUE_GOLD={
Value=8;};

AI_CITIZEN_VALUE_SCIENCE={
Value=7;};

AI_CITIZEN_VALUE_CULTURE={
Value=15;};

AI_CITIZEN_VALUE_FAITH={
Value=5;};

AI_CITIZEN_FOOD_MOD_SIZE_CUTOFF={
Value=6;};

AI_CITIZEN_FOOD_MOD_SIZE_EXPONENT={
Value=5;};

AI_CITIZEN_MOD_FOOD_DEFICIT={
Value=300;};

AI_CITIZEN_MOD_PRODUCTION_DEFICIT={
Value=250;};

AI_OPERATIONAL_BARBARIAN_CAMP_DEPLOY_RANGE={
Value=2;};

AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE={
Value=5;};

AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE={
Value=5;};

AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE={
Value=1;};

AI_OPERATIONAL_PERCENT_DANGER_FOR_FORWARD_MUSTER={
Value=20;};

AI_OPERATIONAL_PERCENT_HEALTH_FOR_OPERATION={
Value=80;};

AI_OPERATIONAL_MAX_RECRUIT_TURNS_DEFAULT={
Value=5;};

AI_OPERATIONAL_MAX_RECRUIT_TURNS_ENEMY_TERRITORY={
Value=10;};

AI_TACTICAL_MAP_UNIT_STRENGTH_MULTIPLIER={
Value=10;};

AI_TACTICAL_MAP_DOMINANCE_PERCENTAGE={
Value=25;};

AI_TACTICAL_MAP_TEMP_ZONE_RADIUS={
Value=5;};

AI_TACTICAL_MAP_TEMP_ZONE_TURNS={
Value=4;};

AI_TACTICAL_MAP_BOMBARDMENT_ZONE_TURNS={
Value=1;};

AI_TACTICAL_RECRUIT_RANGE={
Value=8;};

AI_TACTICAL_REPOSITION_RANGE={
Value=10;};

AI_TACTICAL_OVERKILL_PERCENT={
Value=25;};

AI_TACTICAL_BARBARIAN_RELEASE_VARIATION={
Value=15;};

AI_TACTICAL_FLAVOR_DAMPENING_FOR_MOVE_PRIORITIZATION={};

AI_TACTICAL_MOVE_PRIORITY_RANDOMNESS={
Value=6;};

AI_TACTICAL_BARBARIAN_PRIORITY_CAPTURE_CITY={
Value=9;};

AI_TACTICAL_BARBARIAN_PRIORITY_DAMAGE_CITY={
Value=5;};

AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_HIGH_UNIT={
Value=16;};

AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_MEDIUM_UNIT={
Value=15;};

AI_TACTICAL_BARBARIAN_PRIORITY_DESTROY_LOW_UNIT={
Value=14;};

AI_TACTICAL_BARBARIAN_PRIORITY_TO_SAFETY={
Value=10;};

AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_HIGH_UNIT={
Value=10;};

AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_MEDIUM_UNIT={
Value=7;};

AI_TACTICAL_BARBARIAN_PRIORITY_ATTRIT_LOW_UNIT={
Value=6;};

AI_TACTICAL_BARBARIAN_PRIORITY_DESPERATE_ATTACK={};

AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE={
Value=12;};

AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_CITADEL={
Value=14;};

AI_TACTICAL_BARBARIAN_PRIORITY_PILLAGE_NEXT_TURN={
Value=4;};

AI_TACTICAL_BARBARIAN_PRIORITY_BLOCKADE_RESOURCE={
Value=10;};

AI_TACTICAL_BARBARIAN_PRIORITY_CIVILIAN_ATTACK={
Value=13;};

AI_TACTICAL_BARBARIAN_PRIORITY_PASSIVE_MOVE={
Value=-1;};

AI_TACTICAL_BARBARIAN_PRIORITY_AGGRESSIVE_MOVE={
Value=3;};

AI_TACTICAL_BARBARIAN_PRIORITY_CAMP_DEFENSE={
Value=13;};

AI_TACTICAL_BARBARIAN_PRIORITY_ESCORT_CIVILIAN={
Value=30;};

AI_TACTICAL_BARBARIAN_PRIORITY_PLUNDER_TRADE_UNIT={
Value=20;};

AI_HOMELAND_MOVE_PRIORITY_RANDOMNESS={
Value=10;};

AI_HOMELAND_MAX_UPGRADE_MOVE_TURNS={
Value=5;};

AI_HOMELAND_MAX_DEFENSIVE_MOVE_TURNS={
Value=4;};

AI_HOMELAND_ESTIMATE_TURNS_DISTANCE={
Value=8;};

AI_HOMELAND_MOVE_PRIORITY_SETTLE={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_HEAL={
Value=30;};

AI_HOMELAND_MOVE_PRIORITY_TO_SAFETY={
Value=30;};

AI_HOMELAND_MOVE_PRIORITY_WORKER={
Value=30;};

AI_HOMELAND_MOVE_PRIORITY_WORKER_SEA={
Value=30;};

AI_HOMELAND_MOVE_PRIORITY_EXPLORE={
Value=35;};

AI_HOMELAND_MOVE_PRIORITY_EXPLORE_SEA={
Value=35;};

AI_HOMELAND_MOVE_PRIORITY_SENTRY={
Value=20;};

AI_HOMELAND_MOVE_PRIORITY_MOBILE_RESERVE={
Value=15;};

AI_HOMELAND_MOVE_PRIORITY_GARRISON={
Value=10;};

AI_HOMELAND_MOVE_PRIORITY_PATROL={};

AI_HOMELAND_MOVE_PRIORITY_UPGRADE={
Value=25;};

AI_HOMELAND_MOVE_PRIORITY_ANCIENT_RUINS={
Value=40;};

AI_HOMELAND_MOVE_PRIORITY_GARRISON_CITY_STATE={
Value=40;};

AI_HOMELAND_MOVE_PRIORITY_WRITER={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_ARTIST={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_MUSICIAN={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_SCIENTIST_FREE_TECH={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_ENGINEER_HURRY={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_GENERAL_GARRISON={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_ADMIRAL_GARRISON={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_PROPHET_RELIGION={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_MISSIONARY={
Value=40;};

AI_HOMELAND_MOVE_PRIORITY_INQUISITOR={
Value=40;};

AI_HOMELAND_MOVE_PRIORITY_AIRCRAFT_TO_THE_FRONT={
Value=50;};

AI_HOMELAND_MOVE_PRIORITY_SPACESHIP_PART={
Value=20;};

AI_HOMELAND_MOVE_PRIORITY_ADD_SPACESHIP_PART={
Value=200;};

AI_HOMELAND_MOVE_PRIORITY_TREASURE={
Value=100;};

AI_HOMELAND_MOVE_PRIORITY_TRADE_UNIT={
Value=100;};

AI_HOMELAND_MOVE_PRIORITY_ARCHAEOLOGIST={
Value=100;};

AI_HOMELAND_MOVE_PRIORITY_AIRLIFT={
Value=24;};

AI_HOMELAND_GREAT_PERSON_TURNS_TO_WAIT={
Value=10;};

AI_DIPLO_PLOT_RANGE_FROM_CITY_HOME_FRONT={
Value=5;};

AI_DIPLO_LAND_DISPUTE_WEIGHT_WEAK={
Value=1;};

AI_DIPLO_LAND_DISPUTE_WEIGHT_STRONG={
Value=3;};

AI_DIPLO_LAND_DISPUTE_WEIGHT_FIERCE={
Value=5;};

AI_DANGER_MAJOR_APPROACH_WAR={
Value=1;};

AI_DANGER_MAJOR_APPROACH_HOSTILE={};

AI_DANGER_MAJOR_APPROACH_DECEPTIVE={};

AI_DANGER_MAJOR_APPROACH_GUARDED={};

AI_DANGER_MAJOR_APPROACH_AFRAID={
Value=1;};

AI_DANGER_MAJOR_APPROACH_FRIENDLY={};

AI_DANGER_MAJOR_APPROACH_NEUTRAL={};

AI_DANGER_MINOR_APPROACH_NEUTRAL={};

AI_DANGER_MINOR_APPROACH_FRIENDLY={};

AI_DANGER_MINOR_APPROACH_BULLY={
Value=1;};

AI_DANGER_MINOR_APPROACH_CONQUEST={
Value=1;};

MINOR_BULLY_GOLD={
Value=50;};

MINOR_FRIENDSHIP_RATE_MOD_MAXIMUM={
Value=150;};

MINOR_FRIENDSHIP_RATE_MOD_SHARED_RELIGION={
Value=50;};

MINOR_FRIENDSHIP_DROP_PER_TURN={
Value=-100;};

MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE={
Value=-150;};

MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR={
Value=-200;};

MINOR_FRIENDSHIP_DROP_DISHONOR_PLEDGE_TO_PROTECT={
Value=-2000;};

MINOR_FRIENDSHIP_DROP_BULLY_GOLD_SUCCESS={
Value=-1500;};

MINOR_FRIENDSHIP_DROP_BULLY_GOLD_FAILURE={};

MINOR_FRIENDSHIP_DROP_BULLY_WORKER_SUCCESS={
Value=-5000;};

MINOR_FRIENDSHIP_DROP_BULLY_WORKER_FAILURE={};

MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN={
Value=100;};

MINOR_FRIENDSHIP_AT_WAR={
Value=-60;};

MINOR_CIV_AGGRESSOR_THRESHOLD={
Value=2;};

MINOR_CIV_WARMONGER_THRESHOLD={
Value=4;};

PERMANENT_WAR_AGGRESSOR_CHANCE={
Value=50;};

PERMANENT_WAR_OTHER_WARMONGER_CHANCE_DISTANT={
Value=25;};

PERMANENT_WAR_OTHER_WARMONGER_CHANCE_FAR={
Value=50;};

PERMANENT_WAR_OTHER_WARMONGER_CHANCE_CLOSE={
Value=75;};

PERMANENT_WAR_OTHER_WARMONGER_CHANCE_NEIGHBORS={
Value=100;};

PERMANENT_WAR_OTHER_CHANCE_DISTANT={};

PERMANENT_WAR_OTHER_CHANCE_FAR={};

PERMANENT_WAR_OTHER_CHANCE_CLOSE={
Value=20;};

PERMANENT_WAR_OTHER_CHANCE_NEIGHBORS={
Value=50;};

PERMANENT_WAR_OTHER_AT_WAR={
Value=50;};

FRIENDSHIP_NEUTRAL_ON_DEATH={};

FRIENDSHIP_THRESHOLD_NEUTRAL={};

FRIENDSHIP_FRIENDS_ON_DEATH={
Value=15;};

FRIENDSHIP_THRESHOLD_FRIENDS={
Value=30;};

FRIENDSHIP_ALLIES_ON_DEATH={
Value=45;};

FRIENDSHIP_THRESHOLD_ALLIES={
Value=60;};

FRIENDSHIP_THRESHOLD_MAX={
Value=120;};

FRIENDSHIP_THRESHOLD_CAN_BULLY={
Value=-30;};

FRIENDSHIP_THRESHOLD_CAN_PLEDGE_TO_PROTECT={};

MINOR_FRIENDSHIP_CLOSE_AMOUNT={
Value=8;};

MINOR_CIV_SCIENCE_BONUS_MULTIPLIER={
Value=25;};

FRIENDS_CULTURE_BONUS_AMOUNT_ANCIENT={
Value=3;};

FRIENDS_CULTURE_BONUS_AMOUNT_MEDIEVAL={
Value=6;};

FRIENDS_CULTURE_BONUS_AMOUNT_INDUSTRIAL={
Value=13;};

ALLIES_CULTURE_BONUS_AMOUNT_ANCIENT={
Value=3;};

ALLIES_CULTURE_BONUS_AMOUNT_MEDIEVAL={
Value=6;};

ALLIES_CULTURE_BONUS_AMOUNT_INDUSTRIAL={
Value=13;};

FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE={
Value=200;};

FRIENDS_CAPITAL_FOOD_BONUS_AMOUNT_POST_RENAISSANCE={
Value=200;};

FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_PRE_RENAISSANCE={};

FRIENDS_OTHER_CITIES_FOOD_BONUS_AMOUNT_POST_RENAISSANCE={};

ALLIES_CAPITAL_FOOD_BONUS_AMOUNT={};

ALLIES_OTHER_CITIES_FOOD_BONUS_AMOUNT={
Value=100;};

FRIENDS_BASE_TURNS_UNIT_SPAWN={
Value=19;};

FRIENDS_RAND_TURNS_UNIT_SPAWN={
Value=3;};

ALLIES_EXTRA_TURNS_UNIT_SPAWN={
Value=-3;};

UNIT_SPAWN_BIAS_MULTIPLIER={
Value=50;};

UNIT_SPAWN_NUM_CHOICES={
Value=4;};

FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};

FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=3;};

FRIENDS_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=3;};

ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_ANCIENT={};

ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_MEDIEVAL={};

ALLIES_HAPPINESS_FLAT_BONUS_AMOUNT_INDUSTRIAL={};

FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT={};

FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL={};

FRIENDS_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL={};

ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_ANCIENT={};

ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_MEDIEVAL={};

ALLIES_HAPPINESS_PER_LUXURY_BONUS_AMOUNT_INDUSTRIAL={};

FRIENDS_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=8;};

FRIENDS_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE={
Value=4;};

FRIENDS_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=4;};

FRIENDS_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL={
Value=2;};

FRIENDS_FAITH_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};

ALLIES_FAITH_FLAT_BONUS_AMOUNT_INDUSTRIAL={
Value=8;};

ALLIES_FAITH_FLAT_BONUS_AMOUNT_RENAISSANCE={
Value=4;};

ALLIES_FAITH_FLAT_BONUS_AMOUNT_MEDIEVAL={
Value=4;};

ALLIES_FAITH_FLAT_BONUS_AMOUNT_CLASSICAL={
Value=2;};

ALLIES_FAITH_FLAT_BONUS_AMOUNT_ANCIENT={
Value=2;};

MINOR_TURNS_GREAT_PEOPLE_SPAWN_BASE={
Value=37;};

MINOR_TURNS_GREAT_PEOPLE_SPAWN_RAND={
Value=7;};

MINOR_TURNS_GREAT_PEOPLE_SPAWN_BIAS_MULTIPLY={
Value=50;};

MINOR_ADDITIONAL_ALLIES_GP_CHANGE={
Value=-1;};

MAX_MINOR_ADDITIONAL_ALLIES_GP_CHANGE={
Value=-10;};

MAX_DISTANCE_MINORS_BARB_QUEST={
Value=50;};

TXT_KEY_MINOR_GIFT_UNITS_REMINDER={
Value=2;};

WAR_QUEST_COMPLETE_FRIENDSHIP={
Value=100;};

WAR_QUEST_UNITS_TO_KILL_DIVISOR={
Value=4;};

WAR_QUEST_MIN_UNITS_TO_KILL={
Value=3;};

MINOR_QUEST_FRIENDSHIP_ROUTE={
Value=50;};

MINOR_QUEST_FRIENDSHIP_KILL_CAMP={
Value=50;};

MINOR_QUEST_FRIENDSHIP_CONNECT_RESOURCE={
Value=40;};

MINOR_QUEST_FRIENDSHIP_CONSTRUCT_WONDER={
Value=40;};

MINOR_QUEST_FRIENDSHIP_GREAT_PERSON={
Value=40;};

MINOR_QUEST_FRIENDSHIP_KILL_CITY_STATE={
Value=80;};

MINOR_QUEST_FRIENDSHIP_FIND_PLAYER={
Value=35;};

MINOR_QUEST_FRIENDSHIP_FIND_NATURAL_WONDER={
Value=40;};

MINOR_QUEST_FRIENDSHIP_GIVE_GOLD={
Value=20;};

MINOR_QUEST_FRIENDSHIP_PLEDGE_TO_PROTECT={
Value=20;};

MINOR_QUEST_FRIENDSHIP_CONTEST_CULTURE={
Value=40;};

MINOR_QUEST_FRIENDSHIP_CONTEST_FAITH={
Value=40;};

MINOR_QUEST_FRIENDSHIP_CONTEST_TECHS={
Value=40;};

MINOR_QUEST_FRIENDSHIP_INVEST={};

MINOR_QUEST_FRIENDSHIP_BULLY_CITY_STATE={
Value=40;};

MINOR_QUEST_FRIENDSHIP_DENOUNCE_MAJOR={
Value=40;};

MINOR_QUEST_FRIENDSHIP_SPREAD_RELIGION={
Value=40;};

MINOR_QUEST_FRIENDSHIP_TRADE_ROUTE={
Value=40;};

MINOR_QUEST_STANDARD_CONTEST_LENGTH={
Value=30;};

GOLD_GIFT_FRIENDSHIP_DIVISOR={
Value=10;};

MINOR_CIV_GOLD_GIFT_GAME_MULTIPLIER={
Value=2;};

MINOR_CIV_GOLD_GIFT_GAME_DIVISOR={
Value=3;};

MINOR_CIV_GOLD_GIFT_VISIBLE_DIVISOR={
Value=5;};

MINOR_CIV_GOLD_GIFT_MINIMUM_FRIENDSHIP_REWARD={
Value=5;};

MINOR_CIV_BEST_RELATIONS_HAPPINESS_BONUS={
Value=2;};

MINOR_CIV_RESOURCE_SEARCH_RADIUS={
Value=5;};

FRIENDSHIP_PER_UNIT_INTRUDING={
Value=-6;};

FRIENDSHIP_PER_BARB_KILLED={
Value=12;};

FRIENDSHIP_PER_UNIT_GIFTED={
Value=5;};

MAX_INFLUENCE_FROM_MINOR_GIFTS={
Value=3;};

GOLD_GIFT_FRIENDSHIP_EXPONENT={
Value=1;};

MINOR_LIBERATION_FRIENDSHIP={
Value=105;};

RETURN_CIVILIAN_FRIENDSHIP={
Value=45;};

MINOR_CIV_MAX_GLOBAL_QUESTS_FOR_PLAYER={
Value=1;};

MINOR_CIV_MAX_PERSONAL_QUESTS_FOR_PLAYER={
Value=2;};

MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN={
Value=30;};

MINOR_CIV_GLOBAL_QUEST_FIRST_POSSIBLE_TURN_RAND={
Value=20;};

MINOR_CIV_GLOBAL_QUEST_MIN_TURNS_BETWEEN={
Value=40;};

MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN={
Value=25;};

MINOR_CIV_GLOBAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER={
Value=200;};

MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN={
Value=30;};

MINOR_CIV_PERSONAL_QUEST_FIRST_POSSIBLE_TURN_RAND={
Value=20;};

MINOR_CIV_PERSONAL_QUEST_MIN_TURNS_BETWEEN={
Value=20;};

MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN={
Value=25;};

MINOR_CIV_PERSONAL_QUEST_RAND_TURNS_BETWEEN_HOSTILE_MULTIPLIER={
Value=200;};

MINOR_CIV_QUEST_KILL_CAMP_RANGE={
Value=12;};

MINOR_CIV_QUEST_WONDER_COMPLETION_THRESHOLD={
Value=25;};

MINOR_CIV_THREATENED_BY_BARBS_NOTIF_THRESHOLD={
Value=2;};

MINOR_CIV_MERCANTILE_RESOURCES_QUANTITY={
Value=1;};

MINOR_CIV_MERCANTILE_RESOURCES_KEEP_ON_CAPTURE_DISABLED={
Value=1;};

QUEST_DISABLED_ROUTE={};

QUEST_DISABLED_KILL_CAMP={};

QUEST_DISABLED_CONNECT_RESOURCE={};

QUEST_DISABLED_CONSTRUCT_WONDER={};

QUEST_DISABLED_GREAT_PERSON={};

QUEST_DISABLED_KILL_CITY_STATE={
Value=1;};

QUEST_DISABLED_FIND_PLAYER={};

QUEST_DISABLED_NATURAL_WONDER={};

QUEST_DISABLED_GIVE_GOLD={};

QUEST_DISABLED_PLEDGE_TO_PROTECT={};

QUEST_DISABLED_CONTEST_CULTURE={};

QUEST_DISABLED_CONTEST_FAITH={};

QUEST_DISABLED_CONTEST_TECHS={};

QUEST_DISABLED_INVEST={};

QUEST_DISABLED_BULLY_CITY_STATE={};

QUEST_DISABLED_DENOUNCE_MAJOR={};

QUEST_DISABLED_SPREAD_RELIGION={};

QUEST_DISABLED_TRADE_ROUTE={};

MINOR_CIV_QUEST_WEIGHT_DEFAULT={
Value=10;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_FRIENDLY_ROUTE={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_ROUTE={
Value=20;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_ROUTE={
Value=120;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_ROUTE={
Value=150;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CAMP={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_CONNECT_RESOURCE={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_CONNECT_RESOURCE={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_CONSTRUCT_WONDER={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_GREAT_PERSON={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_KILL_CITY_STATE={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_KILL_CITY_STATE={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_NEUTRAL_KILL_CITY_STATE={
Value=40;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MARITIME_FIND_PLAYER={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_FIND_PLAYER={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_FIND_NATURAL_WONDER={
Value=50;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_HOSTILE_FIND_NATURAL_WONDER={
Value=30;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_GIVE_GOLD={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MERCANTILE_GIVE_GOLD={
Value=350;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_GIVE_GOLD={
Value=300;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_MILITARISTIC_PLEDGE_TO_PROTECT={
Value=200;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_CULTURED_PLEDGE_TO_PROTECT={
Value=350;};

MINOR_CIV_QUEST_WEIGHT_MULTIPLIER_OTHER_PLEDGE_TO_PROTECT={
Value=300;};

RELIGION_BELIEF_SCORE_CITY_MULTIPLIER={
Value=3;};

RELIGION_BELIEF_SCORE_WORKED_PLOT_MULTIPLIER={
Value=8;};

RELIGION_BELIEF_SCORE_OWNED_PLOT_MULTIPLIER={
Value=5;};

RELIGION_BELIEF_SCORE_UNOWNED_PLOT_MULTIPLIER={
Value=3;};

RELIGION_MISSIONARY_RANGE_IN_TURNS={
Value=10;};

RELIGION_MAX_MISSIONARIES={
Value=4;};

NORMAL_ANNEX={};

AGGRESSIVE_ANNEX={
Value=1;};

IDEOLOGY_PERCENT_CLEAR_VICTORY_PREF={
Value=25;};

IDEOLOGY_SCORE_GRAND_STRATS={
Value=300;};

IDEOLOGY_SCORE_HAPPINESS={
Value=3;};

IDEOLOGY_SCORE_PER_FREE_TENET={
Value=36;};

IDEOLOGY_SCORE_HOSTILE={
Value=8;};

IDEOLOGY_SCORE_GUARDED={
Value=4;};

IDEOLOGY_SCORE_AFRAID={
Value=6;};

IDEOLOGY_SCORE_FRIENDLY={
Value=12;};

MC_GIFT_WEIGHT_THRESHOLD={
Value=100;};

MC_ALWAYS_GIFT_DIPLO_THRESHOLD={
Value=4;};

MC_SOMETIMES_GIFT_RAND_MULTIPLIER={
Value=5;};

MC_SMALL_GIFT_WEIGHT_PASS_OTHER_PLAYER={
Value=30;};

MC_GIFT_WEIGHT_PASS_OTHER_PLAYER={
Value=15;};

MC_GIFT_WEIGHT_MARITIME_GROWTH={
Value=10;};

MC_GIFT_WEIGHT_DIPLO_VICTORY={
Value=100;};

MC_GIFT_WEIGHT_CULTURE_VICTORY={
Value=200;};

MC_GIFT_WEIGHT_CONQUEST_VICTORY={
Value=100;};

MC_GIFT_WEIGHT_MILITARISTIC={
Value=-50;};

MC_GIFT_WEIGHT_RESOURCE_WE_NEED={
Value=80;};

MC_GIFT_WEIGHT_NEUTRAL_VICTORY_ROLL={
Value=101;};

MC_GIFT_WEIGHT_PROTECTIVE={
Value=10;};

MC_GIFT_WEIGHT_HOSTILE={
Value=-20;};

MC_GIFT_WEIGHT_NEIGHBORS={
Value=5;};

MC_GIFT_WEIGHT_CLOSE={
Value=4;};

MC_GIFT_WEIGHT_FAR={
Value=3;};

MC_GIFT_WEIGHT_ALMOST_NOT_ALLIES={
Value=250;};

MC_GIFT_WEIGHT_ALMOST_NOT_FRIENDS={
Value=150;};

OPINION_WEIGHT_LAND_FIERCE={
Value=30;};

OPINION_WEIGHT_LAND_STRONG={
Value=20;};

OPINION_WEIGHT_LAND_WEAK={
Value=10;};

OPINION_WEIGHT_LAND_NONE={
Value=-6;};

OPINION_WEIGHT_VICTORY_FIERCE={
Value=30;};

OPINION_WEIGHT_VICTORY_STRONG={
Value=20;};

OPINION_WEIGHT_VICTORY_WEAK={
Value=10;};

OPINION_WEIGHT_VICTORY_NONE={
Value=-6;};

OPINION_WEIGHT_WONDER_FIERCE={
Value=20;};

OPINION_WEIGHT_WONDER_STRONG={
Value=15;};

OPINION_WEIGHT_WONDER_WEAK={
Value=10;};

OPINION_WEIGHT_WONDER_NONE={};

OPINION_WEIGHT_MINOR_CIV_FIERCE={
Value=30;};

OPINION_WEIGHT_MINOR_CIV_STRONG={
Value=20;};

OPINION_WEIGHT_MINOR_CIV_WEAK={
Value=10;};

OPINION_WEIGHT_MINOR_CIV_NONE={};

OPINION_WEIGHT_WARMONGER_CRITICAL={
Value=100;};

OPINION_WEIGHT_WARMONGER_SEVERE={
Value=70;};

OPINION_WEIGHT_WARMONGER_MAJOR={
Value=40;};

OPINION_WEIGHT_WARMONGER_MINOR={
Value=15;};

OPINION_WEIGHT_WARMONGER_NONE={};

OPINION_WEIGHT_ASKED_NO_SETTLE={
Value=20;};

OPINION_WEIGHT_ASKED_STOP_SPYING={
Value=10;};

OPINION_WEIGHT_MADE_DEMAND_OF_US={
Value=20;};

OPINION_WEIGHT_RETURNED_CIVILIAN={
Value=-20;};

OPINION_WEIGHT_BUILT_LANDMARK={
Value=-20;};

OPINION_WEIGHT_RESURRECTED={
Value=-200;};

OPINION_WEIGHT_LIBERATED_ONE_CITY={
Value=-30;};

OPINION_WEIGHT_LIBERATED_TWO_CITIES={
Value=-50;};

OPINION_WEIGHT_LIBERATED_THREE_CITIES={
Value=-60;};

OPINION_WEIGHT_EMBASSY={
Value=-1;};

OPINION_WEIGHT_CULTURE_BOMBED={
Value=30;};

OPINION_WEIGHT_PER_NEGATIVE_CONVERSION={
Value=2;};

OPINION_WEIGHT_ADOPTING_HIS_RELIGION={
Value=-5;};

OPINION_WEIGHT_ADOPTING_MY_RELIGION={
Value=-3;};

OPINION_WEIGHT_SAME_LATE_POLICIES={
Value=-5;};

OPINION_WEIGHT_DIFFERENT_LATE_POLICIES={
Value=5;};

OPINION_WEIGHT_BROKEN_MILITARY_PROMISE={
Value=40;};

OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD={
Value=15;};

OPINION_WEIGHT_IGNORED_MILITARY_PROMISE={
Value=15;};

OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE={
Value=20;};

OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE={
Value=15;};

OPINION_WEIGHT_BROKEN_BORDER_PROMISE={
Value=20;};

OPINION_WEIGHT_IGNORED_BORDER_PROMISE={
Value=15;};

OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE={
Value=40;};

OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD={};

OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE={
Value=15;};

OPINION_WEIGHT_BROKEN_SPY_PROMISE={
Value=20;};

OPINION_WEIGHT_IGNORED_SPY_PROMISE={
Value=10;};

OPINION_WEIGHT_FORGAVE_FOR_SPYING={
Value=-10;};

OPINION_WEIGHT_BROKEN_NO_CONVERT_PROMISE={
Value=8;};

OPINION_WEIGHT_IGNORED_NO_CONVERT_PROMISE={
Value=4;};

OPINION_WEIGHT_BROKEN_NO_DIG_PROMISE={
Value=30;};

OPINION_WEIGHT_IGNORED_NO_DIG_PROMISE={
Value=20;};

OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE={
Value=20;};

OPINION_WEIGHT_KILLED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=50;};

OPINION_WEIGHT_KILLED_PROTECTED_MINOR={
Value=40;};

OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS={
Value=10;};

OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=30;};

OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY_NUM_TURNS={
Value=20;};

OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY={
Value=20;};

OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO={
Value=15;};

OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS={
Value=15;};

OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=30;};

OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY_NUM_TURNS={
Value=20;};

OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_RECENTLY={
Value=15;};

OPINION_WEIGHT_BULLIED_PROTECTED_MINOR_WHILE_AGO={
Value=10;};

OPINION_WEIGHT_BULLIED_MANY_PROTECTED_MINORS={
Value=10;};

OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR_NUM_TURNS_UNTIL_FORGIVEN={
Value=10;};

OPINION_WEIGHT_SIDED_WITH_THEIR_MINOR={
Value=5;};

OPINION_WEIGHT_DOF={
Value=-35;};

OPINION_WEIGHT_DOF_WITH_FRIEND={
Value=-15;};

OPINION_WEIGHT_DOF_WITH_ENEMY={
Value=15;};

OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH={
Value=20;};

OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE={
Value=-10;};

OPINION_WEIGHT_DENOUNCED_FRIEND_EACH={
Value=15;};

OPINION_WEIGHT_DENOUNCED_ME_FRIENDS={
Value=35;};

OPINION_WEIGHT_WAR_FRIEND_EACH={
Value=40;};

OPINION_WEIGHT_WAR_ME_FRIENDS={
Value=60;};

OPINION_WEIGHT_REFUSED_REQUEST_EACH={
Value=15;};

OPINION_WEIGHT_DENOUNCED_ME={
Value=35;};

OPINION_WEIGHT_DENOUNCED_THEM={
Value=35;};

OPINION_WEIGHT_DENOUNCED_FRIEND={
Value=15;};

OPINION_WEIGHT_DENOUNCED_ENEMY={
Value=-15;};

OPINION_WEIGHT_RECKLESS_EXPANDER={
Value=35;};

OPINION_WEIGHT_TRADE_MAX={
Value=-30;};

OPINION_WEIGHT_COMMON_FOE_MAX={
Value=-50;};

OPINION_WEIGHT_ASSIST_MAX={
Value=30;};

OPINION_WEIGHT_LIBERATED_CAPITAL={
Value=-80;};

OPINION_WEIGHT_LIBERATED_CITY={
Value=-40;};

OPINION_WEIGHT_GAVE_ASSISTANCE={
Value=20;};

OPINION_WEIGHT_PAID_TRIBUTE={
Value=30;};

OPINION_WEIGHT_NUKED_MAX={
Value=50;};

OPINION_WEIGHT_ROBBED_BY={
Value=20;};

OPINION_WEIGHT_INTRIGUE_SHARED_BY={
Value=-10;};

OPINION_WEIGHT_CAPTURED_CAPITAL={
Value=80;};

OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL={
Value=-15;};

OPINION_WEIGHT_WE_LIKED_THEIR_PROPOSAL_NUM_TURNS={
Value=45;};

OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL={
Value=15;};

OPINION_WEIGHT_WE_DISLIKED_THEIR_PROPOSAL_NUM_TURNS={
Value=45;};

OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL={
Value=-20;};

OPINION_WEIGHT_THEY_SUPPORTED_OUR_PROPOSAL_NUM_TURNS={
Value=45;};

OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL={
Value=20;};

OPINION_WEIGHT_THEY_FOILED_OUR_PROPOSAL_NUM_TURNS={
Value=45;};

OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING={
Value=-20;};

OPINION_WEIGHT_THEY_SUPPORTED_OUR_HOSTING_NUM_TURNS={
Value=45;};

OPINION_THRESHOLD_UNFORGIVABLE={
Value=80;};

OPINION_THRESHOLD_ENEMY={
Value=40;};

OPINION_THRESHOLD_COMPETITOR={
Value=15;};

OPINION_THRESHOLD_FAVORABLE={
Value=-15;};

OPINION_THRESHOLD_FRIEND={
Value=-40;};

OPINION_THRESHOLD_ALLY={
Value=-80;};

EXPANSION_BICKER_TIMEOUT={
Value=10;};

EXPANSION_PROMISE_TURNS_EFFECTIVE={
Value=50;};

EXPANSION_PROMISE_BROKEN_PER_TURN_DECAY={
Value=40;};

BROKEN_EXPANSION_PROMISE_PER_OPINION_WEIGHT={
Value=1;};

OPINION_WEIGHT_EXPANSION_PROMISE_BROKE_MAX={
Value=20;};

EXPANSION_PROMISE_IGNORED_PER_TURN_DECAY={
Value=30;};

IGNORED_EXPANSION_PROMISE_PER_OPINION_WEIGHT={
Value=1;};

OPINION_WEIGHT_EXPANSION_PROMISE_IGNORED_MAX={
Value=15;};

BORDER_PROMISE_TURNS_EFFECTIVE={
Value=50;};

BORDER_PROMISE_BROKEN_PER_TURN_DECAY={
Value=40;};

BROKEN_BORDER_PROMISE_PER_OPINION_WEIGHT={
Value=1;};

OPINION_WEIGHT_BORDER_PROMISE_BROKE_MAX={
Value=20;};

BORDER_PROMISE_IGNORED_PER_TURN_DECAY={
Value=30;};

IGNORED_BORDER_PROMISE_PER_OPINION_WEIGHT={
Value=1;};

OPINION_WEIGHT_BORDER_PROMISE_IGNORED_MAX={
Value=15;};

DECLARED_WAR_ON_FRIEND_PER_TURN_DECAY={
Value=80;};

DECLARED_WAR_ON_FRIEND_PER_OPINION_WEIGHT={
Value=1;};

APPROACH_NEUTRAL_DEFAULT={
Value=8;};

APPROACH_BIAS_FOR_CURRENT={
Value=5;};

APPROACH_WAR_CURRENTLY_DECEPTIVE={
Value=2;};

APPROACH_HOSTILE_CURRENTLY_HOSTILE={
Value=5;};

APPROACH_WAR_CURRENTLY_WAR={
Value=3;};

APPROACH_RANDOM_PERCENT={
Value=15;};

APPROACH_WAR_CONQUEST_GRAND_STRATEGY={
Value=5;};

APPROACH_OPINION_UNFORGIVABLE_WAR={
Value=10;};

APPROACH_OPINION_UNFORGIVABLE_HOSTILE={
Value=4;};

APPROACH_OPINION_UNFORGIVABLE_DECEPTIVE={};

APPROACH_OPINION_UNFORGIVABLE_GUARDED={
Value=4;};

APPROACH_OPINION_ENEMY_WAR={
Value=8;};

APPROACH_OPINION_ENEMY_HOSTILE={
Value=4;};

APPROACH_OPINION_ENEMY_DECEPTIVE={
Value=1;};

APPROACH_OPINION_ENEMY_GUARDED={
Value=4;};

APPROACH_OPINION_COMPETITOR_WAR={
Value=4;};

APPROACH_OPINION_COMPETITOR_HOSTILE={
Value=4;};

APPROACH_OPINION_COMPETITOR_DECEPTIVE={
Value=2;};

APPROACH_OPINION_COMPETITOR_GUARDED={
Value=2;};

APPROACH_OPINION_NEUTRAL_DECEPTIVE={};

APPROACH_OPINION_NEUTRAL_FRIENDLY={
Value=2;};

APPROACH_OPINION_FAVORABLE_HOSTILE={
Value=-5;};

APPROACH_OPINION_FAVORABLE_DECEPTIVE={
Value=2;};

APPROACH_OPINION_FAVORABLE_FRIENDLY={
Value=4;};

APPROACH_OPINION_FRIEND_HOSTILE={
Value=-5;};

APPROACH_OPINION_FRIEND_FRIENDLY={
Value=10;};

APPROACH_OPINION_ALLY_FRIENDLY={
Value=10;};

APPROACH_DECEPTIVE_WORKING_WITH_PLAYER={
Value=3;};

APPROACH_FRIENDLY_WORKING_WITH_PLAYER={
Value=15;};

APPROACH_HOSTILE_WORKING_WITH_PLAYER={
Value=-100;};

APPROACH_GUARDED_WORKING_WITH_PLAYER={
Value=-100;};

APPROACH_DECEPTIVE_WORKING_AGAINST_PLAYER={
Value=10;};

APPROACH_HOSTILE_WORKING_AGAINST_PLAYER={
Value=10;};

APPROACH_WAR_WORKING_AGAINST_PLAYER={
Value=10;};

APPROACH_WAR_DENOUNCED={
Value=10;};

APPROACH_HOSTILE_DENOUNCED={
Value=10;};

APPROACH_GUARDED_DENOUNCED={
Value=5;};

APPROACH_FRIENDLY_DENOUNCED={
Value=-100;};

APPROACH_DECEPTIVE_DENOUNCED={
Value=-100;};

APPROACH_ATTACKED_PROTECTED_MINOR_WAR={
Value=6;};

APPROACH_ATTACKED_PROTECTED_MINOR_HOSTILE={
Value=2;};

APPROACH_ATTACKED_PROTECTED_MINOR_GUARDED={
Value=1;};

APPROACH_ATTACKED_PROTECTED_MINOR_PAST_WAR={
Value=4;};

APPROACH_ATTACKED_PROTECTED_MINOR_PAST_HOSTILE={
Value=1;};

APPROACH_ATTACKED_PROTECTED_MINOR_PAST_GUARDED={
Value=1;};

APPROACH_DECEPTIVE_MILITARY_THREAT_CRITICAL={};

APPROACH_GUARDED_MILITARY_THREAT_CRITICAL={
Value=4;};

APPROACH_AFRAID_MILITARY_THREAT_CRITICAL={
Value=4;};

APPROACH_DECEPTIVE_DEMAND={
Value=-6;};

APPROACH_FRIENDLY_DEMAND={
Value=-6;};

APPROACH_WAR_BROKEN_MILITARY_PROMISE={
Value=4;};

APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE={
Value=-10;};

APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE={
Value=-10;};

APPROACH_WAR_BROKEN_MILITARY_PROMISE_WORLD={
Value=5;};

APPROACH_DECEPTIVE_BROKEN_MILITARY_PROMISE_WORLD={
Value=-4;};

APPROACH_FRIENDLY_BROKEN_MILITARY_PROMISE_WORLD={
Value=-4;};

APPROACH_DECEPTIVE_IGNORED_MILITARY_PROMISE={
Value=-4;};

APPROACH_FRIENDLY_IGNORED_MILITARY_PROMISE={
Value=-4;};

APPROACH_WAR_BROKEN_EXPANSION_PROMISE={
Value=4;};

APPROACH_DECEPTIVE_BROKEN_EXPANSION_PROMISE={
Value=-6;};

APPROACH_FRIENDLY_BROKEN_EXPANSION_PROMISE={
Value=-6;};

APPROACH_WAR_IGNORED_EXPANSION_PROMISE={
Value=3;};

APPROACH_DECEPTIVE_IGNORED_EXPANSION_PROMISE={
Value=-4;};

APPROACH_FRIENDLY_IGNORED_EXPANSION_PROMISE={
Value=-4;};

APPROACH_WAR_BROKEN_BORDER_PROMISE={
Value=4;};

APPROACH_DECEPTIVE_BROKEN_BORDER_PROMISE={
Value=-6;};

APPROACH_FRIENDLY_BROKEN_BORDER_PROMISE={
Value=-6;};

APPROACH_WAR_IGNORED_BORDER_PROMISE={
Value=3;};

APPROACH_DECEPTIVE_IGNORED_BORDER_PROMISE={
Value=-4;};

APPROACH_FRIENDLY_IGNORED_BORDER_PROMISE={
Value=-4;};

APPROACH_WAR_BROKEN_CITY_STATE_PROMISE={
Value=4;};

APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE={
Value=-10;};

APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE={
Value=-10;};

APPROACH_WAR_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=3;};

APPROACH_DECEPTIVE_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=-3;};

APPROACH_FRIENDLY_BROKEN_CITY_STATE_PROMISE_WORLD={
Value=-3;};

APPROACH_WAR_IGNORED_CITY_STATE_PROMISE={
Value=4;};

APPROACH_DECEPTIVE_IGNORED_CITY_STATE_PROMISE={
Value=-4;};

APPROACH_FRIENDLY_IGNORED_CITY_STATE_PROMISE={
Value=-4;};

APPROACH_FRIENDLY_MILITARY_THREAT_CRITICAL={};

APPROACH_DECEPTIVE_MILITARY_THREAT_SEVERE={};

APPROACH_GUARDED_MILITARY_THREAT_SEVERE={
Value=3;};

APPROACH_AFRAID_MILITARY_THREAT_SEVERE={
Value=2;};

APPROACH_FRIENDLY_MILITARY_THREAT_SEVERE={};

APPROACH_DECEPTIVE_MILITARY_THREAT_MAJOR={};

APPROACH_GUARDED_MILITARY_THREAT_MAJOR={
Value=2;};

APPROACH_AFRAID_MILITARY_THREAT_MAJOR={
Value=1;};

APPROACH_FRIENDLY_MILITARY_THREAT_MAJOR={};

APPROACH_DECEPTIVE_MILITARY_THREAT_MINOR={};

APPROACH_GUARDED_MILITARY_THREAT_MINOR={};

APPROACH_AFRAID_MILITARY_THREAT_MINOR={
Value=1;};

APPROACH_FRIENDLY_MILITARY_THREAT_MINOR={};

APPROACH_HOSTILE_MILITARY_THREAT_NONE={
Value=2;};

APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_NEUTRAL={
Value=-9;};

APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_WINNING={
Value=-3;};

APPROACH_WAR_AT_WAR_WITH_PLAYER_WARS_LOSING={
Value=-12;};

APPROACH_HOSTILE_AT_WAR_WITH_PLAYER={
Value=-2;};

APPROACH_DECEPTIVE_AT_WAR_WITH_PLAYER={
Value=2;};

APPROACH_GUARDED_AT_WAR_WITH_PLAYER={};

APPROACH_FRIENDLY_AT_WAR_WITH_PLAYER={
Value=2;};

APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-12;};

APPROACH_HOSTILE_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-2;};

APPROACH_DECEPTIVE_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_GUARDED_PLANNING_WAR_WITH_ANOTHER_PLAYER={};

APPROACH_FRIENDLY_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_WAR_HOSTILE_WITH_ANOTHER_PLAYER={
Value=-2;};

APPROACH_HOSTILE_HOSTILE_WITH_ANOTHER_PLAYER={
Value=-2;};

APPROACH_DECEPTIVE_HOSTILE_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_FRIENDLY_HOSTILE_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_WAR_AFRAID_WITH_ANOTHER_PLAYER={
Value=-4;};

APPROACH_HOSTILE_AFRAID_WITH_ANOTHER_PLAYER={
Value=-4;};

APPROACH_DECEPTIVE_AFRAID_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_FRIENDLY_AFRAID_WITH_ANOTHER_PLAYER={
Value=2;};

APPROACH_WAR_PROJECTION_DESTRUCTION_PERCENT={
Value=33;};

APPROACH_WAR_PROJECTION_DEFEAT_PERCENT={
Value=50;};

APPROACH_WAR_PROJECTION_STALEMATE_PERCENT={
Value=80;};

APPROACH_WAR_PROJECTION_UNKNOWN_PERCENT={
Value=100;};

APPROACH_WAR_PROJECTION_GOOD_PERCENT={
Value=150;};

APPROACH_WAR_PROJECTION_VERY_GOOD_PERCENT={
Value=180;};

APPROACH_GUARDED_PROJECTION_DESTRUCTION_PERCENT={
Value=125;};

APPROACH_GUARDED_PROJECTION_DEFEAT_PERCENT={
Value=115;};

APPROACH_GUARDED_PROJECTION_STALEMATE_PERCENT={
Value=105;};

APPROACH_GUARDED_PROJECTION_UNKNOWN_PERCENT={
Value=100;};

APPROACH_GUARDED_PROJECTION_GOOD_PERCENT={
Value=80;};

APPROACH_GUARDED_PROJECTION_VERY_GOOD_PERCENT={
Value=60;};

TURNS_SINCE_PEACE_WEIGHT_DAMPENER={
Value=25;};

APPROACH_WAR_HAS_MADE_PEACE_BEFORE_PERCENT={
Value=65;};

APPROACH_WAR_RECKLESS_EXPANDER={
Value=160;};

APPROACH_WAR_PROXIMITY_NEIGHBORS={
Value=115;};

APPROACH_WAR_PROXIMITY_CLOSE={
Value=100;};

APPROACH_WAR_PROXIMITY_FAR={
Value=60;};

APPROACH_WAR_PROXIMITY_DISTANT={
Value=50;};

MINOR_APPROACH_IGNORE_DEFAULT={
Value=1;};

MINOR_APPROACH_BIAS_FOR_CURRENT={
Value=4;};

MINOR_APPROACH_IGNORE_CURRENTLY_WAR={
Value=3;};

MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY={
Value=8;};

MINOR_APPROACH_PROTECTIVE_CONQUEST_GRAND_STRATEGY={
Value=-15;};

MINOR_APPROACH_FRIENDLY_CONQUEST_GRAND_STRATEGY={
Value=-5;};

MINOR_APPROACH_WAR_CONQUEST_GRAND_STRATEGY_NEIGHBORS={
Value=10;};

MINOR_APPROACH_WAR_DIPLO_GRAND_STRATEGY={
Value=-20;};

MINOR_APPROACH_IGNORE_DIPLO_GRAND_STRATEGY={
Value=-15;};

MINOR_APPROACH_PROTECTIVE_DIPLO_GRAND_STRATEGY_NEIGHBORS={
Value=5;};

MINOR_APPROACH_WAR_CULTURE_GRAND_STRATEGY={
Value=-20;};

MINOR_APPROACH_IGNORE_CULTURE_GRAND_STRATEGY={
Value=-15;};

MINOR_APPROACH_PROTECTIVE_CULTURE_GRAND_STRATEGY_CST={
Value=5;};

MINOR_APPROACH_WAR_CURRENTLY_PROTECTIVE={
Value=-10;};

MINOR_APPROACH_PROTECTIVE_CURRENTLY_PROTECTIVE={
Value=10;};

MINOR_APPROACH_PROTECTIVE_CURRENTLY_WAR={
Value=-15;};

MINOR_APPROACH_FRIENDLY_CURRENTLY_WAR={
Value=-6;};

MINOR_APPROACH_FRIENDLY_RESOURCES={
Value=1;};

MINOR_APPROACH_PROTECTIVE_RESOURCES={
Value=1;};

MINOR_APPROACH_WAR_FRIENDS={
Value=-100;};

MINOR_APPROACH_FRIENDLY_FRIENDS={
Value=4;};

MINOR_APPROACH_PROTECTIVE_FRIENDS={
Value=2;};

MINOR_APPROACH_IGNORE_PROXIMITY_NEIGHBORS={
Value=-2;};

MINOR_APPROACH_FRIENDLY_PROXIMITY_NEIGHBORS={
Value=-1;};

MINOR_APPROACH_PROTECTIVE_PROXIMITY_NEIGHBORS={
Value=1;};

MINOR_APPROACH_CONQUEST_PROXIMITY_NEIGHBORS={
Value=1;};

MINOR_APPROACH_IGNORE_PROXIMITY_CLOSE={
Value=-1;};

MINOR_APPROACH_PROTECTIVE_PROXIMITY_CLOSE={
Value=1;};

MINOR_APPROACH_CONQUEST_PROXIMITY_CLOSE={
Value=-2;};

MINOR_APPROACH_FRIENDLY_PROXIMITY_FAR={
Value=2;};

MINOR_APPROACH_CONQUEST_PROXIMITY_FAR={
Value=-4;};

MINOR_APPROACH_FRIENDLY_PROXIMITY_DISTANT={
Value=2;};

MINOR_APPROACH_CONQUEST_PROXIMITY_DISTANT={
Value=-10;};

MINOR_APPROACH_FRIENDLY_PERSONALITY_FRIENDLY={};

MINOR_APPROACH_PROTECTIVE_PERSONALITY_PROTECTIVE={};

MINOR_APPROACH_FRIENDLY_PERSONALITY_NEUTRAL={};

MINOR_APPROACH_PROTECTIVE_PERSONALITY_NEUTRAL={};

MINOR_APPROACH_FRIENDLY_PERSONALITY_HOSTILE={
Value=-1;};

MINOR_APPROACH_PROTECTIVE_PERSONALITY_HOSTILE={
Value=-2;};

MINOR_APPROACH_CONQUEST_PERSONALITY_HOSTILE={
Value=2;};

MINOR_APPROACH_FRIENDLY_PERSONALITY_IRRATIONAL={};

MINOR_APPROACH_PROTECTIVE_PERSONALITY_IRRATIONAL={};

MINOR_APPROACH_WAR_PLANNING_WAR_WITH_ANOTHER_PLAYER={
Value=-15;};

MINOR_APPROACH_PROTECTIVE_WITH_ANOTHER_PLAYER={
Value=-2;};

MINOR_APPROACH_WAR_TARGET_IMPOSSIBLE={
Value=10;};

MINOR_APPROACH_WAR_TARGET_BAD={
Value=20;};

MINOR_APPROACH_WAR_TARGET_AVERAGE={
Value=40;};

MINOR_APPROACH_WAR_TARGET_FAVORABLE={
Value=110;};

MINOR_APPROACH_WAR_TARGET_SOFT={
Value=130;};

COOPERATION_DESIRE_THRESHOLD_EAGER={
Value=200;};

COOPERATION_DESIRE_THRESHOLD_STRONG={
Value=150;};

COOPERATION_DESIRE_THRESHOLD_DECENT={
Value=100;};

COOPERATION_DESIRE_THRESHOLD_WEAK={
Value=50;};

COOPERATION_DESIRE_WAR_STATE_CALM={};

COOPERATION_DESIRE_WAR_STATE_NEARLY_WON={
Value=-100;};

COOPERATION_DESIRE_WAR_STATE_OFFENSIVE={
Value=-50;};

COOPERATION_DESIRE_WAR_STATE_STALEMATE={};

COOPERATION_DESIRE_WAR_STATE_DEFENSIVE={
Value=25;};

COOPERATION_DESIRE_WAR_STATE_NEARLY_DEFEATED={
Value=60;};

COOPERATION_DESIRE_MILITARY_STRENGTH_IMMENSE={
Value=50;};

COOPERATION_DESIRE_MILITARY_STRENGTH_POWERFUL={
Value=40;};

COOPERATION_DESIRE_MILITARY_STRENGTH_STRONG={
Value=25;};

COOPERATION_DESIRE_MILITARY_STRENGTH_AVERAGE={
Value=10;};

COOPERATION_DESIRE_MILITARY_STRENGTH_POOR={};

COOPERATION_DESIRE_MILITARY_STRENGTH_WEAK={};

COOPERATION_DESIRE_MILITARY_STRENGTH_PATHETIC={};

COOPERATION_DESIRE_OPINION_ALLY={
Value=150;};

COOPERATION_DESIRE_OPINION_FRIEND={
Value=100;};

COOPERATION_DESIRE_OPINION_NEUTRAL={
Value=50;};

COOPERATION_DESIRE_OPINION_COMPETITOR={
Value=25;};

COOPERATION_DESIRE_OPINION_ENEMY={};

COOPERATION_DESIRE_GAME_THREAT_CRITICAL={};

COOPERATION_DESIRE_GAME_THREAT_SEVERE={
Value=10;};

COOPERATION_DESIRE_GAME_THREAT_MAJOR={
Value=25;};

COOPERATION_DESIRE_GAME_THREAT_MINOR={
Value=35;};

COOPERATION_DESIRE_GAME_THREAT_NONE={
Value=50;};

COOPERATION_DESIRE_THEM_US_SAME_COMPETITOR={
Value=50;};

COOPERATION_DESIRE_THEM_US_COMPETITOR_ENEMY={
Value=75;};

COOPERATION_DESIRE_THEM_US_ENEMY_COMPETITOR={
Value=75;};

COOPERATION_DESIRE_THEM_US_SAME_ENEMY={
Value=100;};

EVALUATE_WAR_PLAYER_THRESHOLD={
Value=400;};

EVALUATE_WAR_WILLING_TO_DECLARE_THRESHOLD={
Value=50;};

EVALUATE_WAR_CONQUEST_GRAND_STRATEGY={
Value=50;};

EVALUATE_WAR_NOT_PREPARED={
Value=-100;};

EVALUATE_WAR_ALREADY_FIGHTING={
Value=-150;};

EVALUATE_WAR_GAME_THREAT_CRITICAL={
Value=150;};

EVALUATE_WAR_GAME_THREAT_SEVERE={
Value=100;};

EVALUATE_WAR_GAME_THREAT_MAJOR={
Value=50;};

EVALUATE_WAR_GAME_THREAT_MINOR={
Value=20;};

EVALUATE_WAR_GAME_THREAT_NONE={};

EVALUATE_WAR_SOFT_TARGET={
Value=100;};

EVALUATE_WAR_FAVORABLE_TARGET={
Value=50;};

EVALUATE_WAR_AVERAGE_TARGET={
Value=-25;};

EVALUATE_WAR_BAD_TARGET={
Value=-100;};

EVALUATE_WAR_IMPOSSIBLE_TARGET={
Value=-200;};

REQUEST_PEACE_TURN_THRESHOLD={
Value=4;};

PEACE_WILLINGNESS_OFFER_PROJECTION_DESTRUCTION={
Value=100;};

PEACE_WILLINGNESS_OFFER_PROJECTION_DEFEAT={
Value=60;};

PEACE_WILLINGNESS_OFFER_PROJECTION_STALEMATE={
Value=20;};

PEACE_WILLINGNESS_OFFER_PROJECTION_UNKNOWN={};

PEACE_WILLINGNESS_OFFER_PROJECTION_GOOD={
Value=-20;};

PEACE_WILLINGNESS_OFFER_PROJECTION_VERY_GOOD={
Value=-50;};

PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_NONE={};

PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MINOR={
Value=10;};

PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_MAJOR={
Value=20;};

PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_SERIOUS={
Value=50;};

PEACE_WILLINGNESS_OFFER_WAR_DAMAGE_CRIPPLED={
Value=80;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_UN_SURRENDER={
Value=180;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_CAPITULATION={
Value=150;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_CESSION={
Value=120;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_SURRENDER={
Value=95;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_SUBMISSION={
Value=70;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_BACKDOWN={
Value=55;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_SETTLEMENT={
Value=40;};

PEACE_WILLINGNESS_OFFER_THRESHOLD_ARMISTICE={
Value=20;};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_DESTRUCTION={
Value=-50;};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_DEFEAT={
Value=-20;};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_STALEMATE={
Value=-10;};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_UNKNOWN={};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_GOOD={
Value=50;};

PEACE_WILLINGNESS_ACCEPT_PROJECTION_VERY_GOOD={
Value=100;};

PEACE_WILLINGNESS_ACCEPT_TARGET_IMPOSSIBLE={
Value=-50;};

PEACE_WILLINGNESS_ACCEPT_TARGET_BAD={
Value=-20;};

PEACE_WILLINGNESS_ACCEPT_TARGET_AVERAGE={};

PEACE_WILLINGNESS_ACCEPT_TARGET_FAVORABLE={
Value=20;};

PEACE_WILLINGNESS_ACCEPT_TARGET_SOFT={
Value=50;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_UN_SURRENDER={
Value=150;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CAPITULATION={
Value=115;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_CESSION={
Value=80;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SURRENDER={
Value=65;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SUBMISSION={
Value=50;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_BACKDOWN={
Value=35;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_SETTLEMENT={
Value=20;};

PEACE_WILLINGNESS_ACCEPT_THRESHOLD_ARMISTICE={
Value=10;};

ARMISTICE_GPT_DIVISOR={
Value=3;};

ARMISTICE_MIN_GOLD={
Value=100;};

WAR_GOAL_THRESHOLD_CONQUEST={
Value=250;};

WAR_GOAL_THRESHOLD_DAMAGE={
Value=130;};

WAR_GOAL_THRESHOLD_PEACE={
Value=70;};

WAR_GOAL_STATE_CALM={};

WAR_GOAL_STATE_NEARLY_WON={
Value=300;};

WAR_GOAL_STATE_OFFENSIVE={
Value=100;};

WAR_GOAL_STATE_STALEMATE={
Value=-30;};

WAR_GOAL_STATE_DEFENSIVE={
Value=-100;};

WAR_GOAL_STATE_NEARLY_DEFEATED={
Value=-300;};

WAR_GOAL_ANOTHER_PLAYER_STATE_CALM={
Value=-50;};

WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_WON={};

WAR_GOAL_ANOTHER_PLAYER_STATE_OFFENSIVE={
Value=-20;};

WAR_GOAL_ANOTHER_PLAYER_STATE_STALEMATE={
Value=-60;};

WAR_GOAL_ANOTHER_PLAYER_STATE_DEFENSIVE={
Value=-100;};

WAR_GOAL_ANOTHER_PLAYER_STATE_NEARLY_DEFEATED={
Value=-150;};

WAR_GOAL_DAMAGE_CRIPPLED={
Value=-100;};

WAR_GOAL_DAMAGE_SERIOUS={
Value=-50;};

WAR_GOAL_DAMAGE_MAJOR={
Value=-25;};

WAR_GOAL_DAMAGE_MINOR={
Value=-10;};

WAR_GOAL_DAMAGE_NONE={};

WAR_GOAL_GAME_THREAT_CRITICAL={
Value=200;};

WAR_GOAL_GAME_THREAT_SEVERE={
Value=100;};

WAR_GOAL_GAME_THREAT_MAJOR={
Value=50;};

WAR_GOAL_GAME_THREAT_MINOR={
Value=20;};

WAR_GOAL_GAME_THREAT_NONE={};

WAR_GOAL_TARGET_SOFT={
Value=100;};

WAR_GOAL_TARGET_FAVORABLE={
Value=50;};

WAR_GOAL_TARGET_AVERAGE={};

WAR_GOAL_TARGET_BAD={
Value=-50;};

WAR_GOAL_TARGET_IMPOSSIBLE={
Value=-100;};

WAR_PROJECTION_THRESHOLD_VERY_GOOD={
Value=100;};

WAR_PROJECTION_THRESHOLD_GOOD={
Value=25;};

WAR_PROJECTION_THRESHOLD_DESTRUCTION={
Value=-100;};

WAR_PROJECTION_THRESHOLD_DEFEAT={
Value=-25;};

WAR_PROJECTION_THRESHOLD_STALEMATE={};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_PATHETIC={
Value=100;};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_WEAK={
Value=60;};

WAR_PROJECTION_RECKLESS_EXPANDER={
Value=25;};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POOR={
Value=25;};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_AVERAGE={};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_STRONG={
Value=-25;};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_POWERFUL={
Value=-60;};

WAR_PROJECTION_THEIR_MILITARY_STRENGTH_IMMENSE={
Value=-100;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC={
Value=50;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_WEAK={
Value=30;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POOR={
Value=12;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_AVERAGE={};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_STRONG={
Value=-12;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_POWERFUL={
Value=-30;};

WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE={
Value=-50;};

WAR_PROJECTION_WAR_DAMAGE_US_NONE={};

WAR_PROJECTION_WAR_DAMAGE_US_MINOR={
Value=-15;};

WAR_PROJECTION_WAR_DAMAGE_US_MAJOR={
Value=-30;};

WAR_PROJECTION_WAR_DAMAGE_US_SERIOUS={
Value=-45;};

WAR_PROJECTION_WAR_DAMAGE_US_CRIPPLED={
Value=-60;};

WAR_PROJECTION_WAR_DAMAGE_THEM_NONE={};

WAR_PROJECTION_WAR_DAMAGE_THEM_MINOR={
Value=10;};

WAR_PROJECTION_WAR_DAMAGE_THEM_MAJOR={
Value=20;};

WAR_PROJECTION_WAR_DAMAGE_THEM_SERIOUS={
Value=30;};

WAR_PROJECTION_WAR_DAMAGE_THEM_CRIPPLED={
Value=40;};

WAR_PROJECTION_WAR_DURATION_SCORE_CAP={
Value=25;};

WAR_STATE_CALM_THRESHOLD_FOREIGN_FORCES={
Value=25;};

WAR_STATE_THRESHOLD_NEARLY_WON={
Value=75;};

WAR_STATE_THRESHOLD_OFFENSIVE={
Value=57;};

WAR_STATE_THRESHOLD_STALEMATE={
Value=42;};

WAR_STATE_THRESHOLD_DEFENSIVE={
Value=25;};

WAR_DAMAGE_LEVEL_THRESHOLD_CRIPPLED={
Value=67;};

WAR_DAMAGE_LEVEL_THRESHOLD_SERIOUS={
Value=45;};

WAR_DAMAGE_LEVEL_THRESHOLD_MAJOR={
Value=25;};

WAR_DAMAGE_LEVEL_THRESHOLD_MINOR={
Value=5;};

WAR_DAMAGE_LEVEL_CITY_WEIGHT={
Value=150;};

WAR_DAMAGE_LEVEL_INVOLVED_CITY_POP_MULTIPLIER={
Value=150;};

WAR_DAMAGE_LEVEL_UNINVOLVED_CITY_POP_MULTIPLIER={
Value=120;};

MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_INCREDIBLE={
Value=80;};

MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_HIGH={
Value=50;};

MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_MEDIUM={
Value=30;};

MILITARY_AGGRESSIVE_POSTURE_THRESHOLD_LOW={
Value=10;};

EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_HIGH={
Value=3;};

EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_MEDIUM={
Value=5;};

EXPANSION_CAPITAL_DISTANCE_AGGRESSIVE_POSTURE_LOW={
Value=9;};

PLOT_BUYING_POSTURE_INCREDIBLE_THRESHOLD={
Value=10;};

PLOT_BUYING_POSTURE_HIGH_THRESHOLD={
Value=7;};

PLOT_BUYING_POSTURE_MEDIUM_THRESHOLD={
Value=4;};

PLOT_BUYING_POSTURE_LOW_THRESHOLD={
Value=2;};

MILITARY_STRENGTH_BASE={
Value=30;};

MILITARY_STRENGTH_RATIO_MULTIPLIER={
Value=100;};

MILITARY_STRENGTH_CITY_MOD={
Value=33;};

MILITARY_STRENGTH_IMMENSE_THRESHOLD={
Value=250;};

MILITARY_STRENGTH_POWERFUL_THRESHOLD={
Value=165;};

MILITARY_STRENGTH_STRONG_THRESHOLD={
Value=115;};

MILITARY_STRENGTH_AVERAGE_THRESHOLD={
Value=85;};

MILITARY_STRENGTH_POOR_THRESHOLD={
Value=60;};

MILITARY_STRENGTH_WEAK_THRESHOLD={
Value=40;};

ECONOMIC_STRENGTH_RATIO_MULTIPLIER={
Value=100;};

ECONOMIC_STRENGTH_IMMENSE_THRESHOLD={
Value=250;};

ECONOMIC_STRENGTH_POWERFUL_THRESHOLD={
Value=153;};

ECONOMIC_STRENGTH_STRONG_THRESHOLD={
Value=120;};

ECONOMIC_STRENGTH_AVERAGE_THRESHOLD={
Value=83;};

ECONOMIC_STRENGTH_POOR_THRESHOLD={
Value=65;};

ECONOMIC_STRENGTH_WEAK_THRESHOLD={
Value=40;};

TARGET_IMPOSSIBLE_THRESHOLD={
Value=200;};

TARGET_BAD_THRESHOLD={
Value=125;};

TARGET_AVERAGE_THRESHOLD={
Value=80;};

TARGET_FAVORABLE_THRESHOLD={
Value=50;};

TARGET_INCREASE_WAR_TURNS={
Value=50;};

TARGET_MILITARY_STRENGTH_IMMENSE={
Value=250;};

TARGET_MILITARY_STRENGTH_POWERFUL={
Value=165;};

TARGET_MILITARY_STRENGTH_STRONG={
Value=115;};

TARGET_MILITARY_STRENGTH_AVERAGE={
Value=85;};

TARGET_MILITARY_STRENGTH_POOR={
Value=60;};

TARGET_MILITARY_STRENGTH_WEAK={
Value=40;};

TARGET_MILITARY_STRENGTH_PATHETIC={};

TARGET_ALREADY_WAR_EACH_PLAYER={
Value=30;};

TARGET_NEIGHBORS={
Value=-10;};

TARGET_CLOSE={};

TARGET_FAR={
Value=30;};

TARGET_DISTANT={
Value=80;};

TARGET_MINOR_BACKUP_PATHETIC={};

TARGET_MINOR_BACKUP_WEAK={};

TARGET_MINOR_BACKUP_POOR={
Value=5;};

TARGET_MINOR_BACKUP_AVERAGE={
Value=15;};

TARGET_MINOR_BACKUP_STRONG={
Value=25;};

TARGET_MINOR_BACKUP_POWERFUL={
Value=35;};

TARGET_MINOR_BACKUP_IMMENSE={
Value=50;};

TARGET_MINOR_BACKUP_DISTANT={
Value=100;};

TARGET_MINOR_BACKUP_FAR={
Value=115;};

TARGET_MINOR_BACKUP_CLOSE={
Value=150;};

TARGET_MINOR_BACKUP_NEIGHBORS={
Value=200;};

GAME_THREAT_CRITICAL_THRESHOLD={
Value=150;};

GAME_THREAT_SEVERE_THRESHOLD={
Value=100;};

GAME_THREAT_MAJOR_THRESHOLD={
Value=50;};

GAME_THREAT_MINOR_THRESHOLD={
Value=10;};

GAME_THREAT_AT_WAR_STALEMATE={
Value=10;};

GAME_THREAT_AT_WAR_DEFENSIVE={
Value=40;};

GAME_THREAT_AT_WAR_NEARLY_DEFEATED={
Value=100;};

GAME_THREAT_AT_WAR_MILITARY_STRENGTH_IMMENSE={
Value=80;};

GAME_THREAT_AT_WAR_MILITARY_STRENGTH_POWERFUL={
Value=50;};

GAME_THREAT_AT_WAR_MILITARY_STRENGTH_STRONG={
Value=30;};

GAME_THREAT_AT_WAR_MILITARY_STRENGTH_AVERAGE={
Value=10;};

GAME_THREAT_GUESS_AT_WAR={
Value=50;};

GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_IMMENSE={
Value=100;};

GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_POWERFUL={
Value=60;};

GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_STRONG={
Value=40;};

GAME_THREAT_GUESS_AT_WAR_MILITARY_STRENGTH_AVERAGE={
Value=20;};

MILITARY_THREAT_CRITICAL_THRESHOLD={
Value=200;};

MILITARY_THREAT_SEVERE_THRESHOLD={
Value=150;};

MILITARY_THREAT_MAJOR_THRESHOLD={
Value=100;};

MILITARY_THREAT_MINOR_THRESHOLD={
Value=50;};

MILITARY_THREAT_STRENGTH_IMMENSE={
Value=300;};

MILITARY_THREAT_STRENGTH_POWERFUL={
Value=200;};

MILITARY_THREAT_STRENGTH_STRONG={
Value=135;};

MILITARY_THREAT_STRENGTH_AVERAGE={
Value=100;};

MILITARY_THREAT_STRENGTH_POOR={
Value=65;};

MILITARY_THREAT_STRENGTH_WEAK={
Value=20;};

MILITARY_THREAT_STRENGTH_PATHETIC={
Value=5;};

MILITARY_THREAT_WAR_STATE_CALM={};

MILITARY_THREAT_WAR_STATE_NEARLY_WON={
Value=-100;};

MILITARY_THREAT_WAR_STATE_OFFENSIVE={
Value=-40;};

MILITARY_THREAT_WAR_STATE_STALEMATE={
Value=30;};

MILITARY_THREAT_WAR_STATE_DEFENSIVE={
Value=80;};

MILITARY_THREAT_WAR_STATE_NEARLY_DEFEATED={
Value=150;};

MILITARY_THREAT_NEIGHBORS={
Value=100;};

MILITARY_THREAT_CLOSE={
Value=40;};

MILITARY_THREAT_FAR={
Value=-40;};

MILITARY_THREAT_DISTANT={
Value=-100;};

MILITARY_THREAT_PER_MINOR_ATTACKED={
Value=20;};

MILITARY_THREAT_PER_MINOR_CONQUERED={
Value=10;};

MILITARY_THREAT_PER_MAJOR_ATTACKED={
Value=40;};

MILITARY_THREAT_PER_MAJOR_CONQUERED={
Value=20;};

MILITARY_THREAT_ALREADY_WAR_EACH_PLAYER_MULTIPLIER={
Value=-30;};

WARMONGER_THREAT_CRITICAL_THRESHOLD={
Value=200;};

WARMONGER_THREAT_SEVERE_THRESHOLD={
Value=100;};

WARMONGER_THREAT_MAJOR_THRESHOLD={
Value=50;};

WARMONGER_THREAT_MINOR_THRESHOLD={
Value=20;};

WARMONGER_THREAT_MINOR_ATTACKED_WEIGHT={
Value=250;};

WARMONGER_THREAT_MINOR_CONQUERED_WEIGHT={
Value=1000;};

WARMONGER_THREAT_MAJOR_ATTACKED_WEIGHT={
Value=250;};

WARMONGER_THREAT_MAJOR_CONQUERED_WEIGHT={
Value=1000;};

WARMONGER_THREAT_PER_TURN_DECAY={
Value=-5;};

WARMONGER_THREAT_PERSONALITY_MOD={
Value=10;};

WARMONGER_THREAT_CRITICAL_PERCENT_THRESHOLD={
Value=40;};

WARMONGER_THREAT_SEVERE_PERCENT_THRESHOLD={
Value=25;};

LAND_DISPUTE_FIERCE_THRESHOLD={
Value=400;};

LAND_DISPUTE_STRONG_THRESHOLD={
Value=230;};

LAND_DISPUTE_WEAK_THRESHOLD={
Value=100;};

VICTORY_DISPUTE_FIERCE_THRESHOLD={
Value=80;};

VICTORY_DISPUTE_STRONG_THRESHOLD={
Value=50;};

VICTORY_DISPUTE_WEAK_THRESHOLD={
Value=30;};

WONDER_DISPUTE_FIERCE_THRESHOLD={
Value=10;};

WONDER_DISPUTE_STRONG_THRESHOLD={
Value=7;};

WONDER_DISPUTE_WEAK_THRESHOLD={
Value=5;};

MINOR_CIV_DISPUTE_FIERCE_THRESHOLD={
Value=700;};

MINOR_CIV_DISPUTE_STRONG_THRESHOLD={
Value=400;};

MINOR_CIV_DISPUTE_WEAK_THRESHOLD={
Value=200;};

MINOR_CIV_DISPUTE_ALLIES_WEIGHT={
Value=10;};

MINOR_CIV_DISPUTE_FRIENDS_WEIGHT={
Value=5;};

LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_NONE={};

LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_LOW={
Value=10;};

LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_MEDIUM={
Value=32;};

LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_HIGH={
Value=50;};

LAND_DISPUTE_EXP_AGGRESSIVE_POSTURE_INCREDIBLE={
Value=60;};

LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_NONE={};

LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_LOW={
Value=5;};

LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_MEDIUM={
Value=12;};

LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_HIGH={
Value=20;};

LAND_DISPUTE_PLOT_BUY_AGGRESSIVE_POSTURE_INCREDIBLE={
Value=30;};

LAND_DISPUTE_DISTANT={};

LAND_DISPUTE_FAR={
Value=10;};

LAND_DISPUTE_CLOSE={
Value=18;};

LAND_DISPUTE_NEIGHBORS={
Value=30;};

LAND_DISPUTE_CRAMPED_MULTIPLIER={};

LAND_DISPUTE_NO_EXPANSION_STRATEGY={};

VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_POSITIVE={
Value=14;};

VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_LIKELY={
Value=10;};

VICTORY_DISPUTE_GRAND_STRATEGY_MATCH_UNSURE={
Value=6;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_10={
Value=200;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_9={
Value=180;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_8={
Value=160;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_7={
Value=130;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_6={
Value=110;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_5={
Value=90;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_4={
Value=80;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_3={
Value=55;};

LAND_DISPUTE_CITY_RATIO_EXPANSION_GUESS_2={
Value=30;};

VICTORY_DISPUTE_OTHER_PLAYER_FIERCE_THRESHOLD={
Value=70;};

VICTORY_DISPUTE_OTHER_PLAYER_STRONG_THRESHOLD={
Value=50;};

VICTORY_DISPUTE_OTHER_PLAYER_WEAK_THRESHOLD={
Value=30;};

VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_POSITIVE={
Value=7;};

VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_LIKELY={
Value=5;};

VICTORY_DISPUTE_OTHER_PLAYER_GRAND_STRATEGY_MATCH_UNSURE={
Value=3;};

IC_MEMORY_TURN_EXPIRATION={
Value=50;};

COOP_WAR_SOON_COUNTER={
Value=10;};

COOP_WAR_LOCKED_TURNS={
Value=20;};

COOP_WAR_LOCKED_TURNS_WAR_WEIGHT={
Value=1000;};

DEMAND_TURN_LIMIT_MIN={
Value=20;};

DEMAND_TURN_LIMIT_RAND={
Value=10;};

DONT_SETTLE_RAND={
Value=100;};

DONT_SETTLE_FLAVOR_BASE={
Value=8;};

DONT_SETTLE_FLAVOR_MULTIPLIER={
Value=5;};

DONT_SETTLE_FRIENDLY={
Value=30;};

DONT_SETTLE_STRENGTH_PATHETIC={
Value=-30;};

DONT_SETTLE_STRENGTH_WEAK={
Value=-20;};

DONT_SETTLE_STRENGTH_POOR={
Value=-10;};

DONT_SETTLE_STRENGTH_AVERAGE={};

DONT_SETTLE_STRENGTH_STRONG={
Value=25;};

DONT_SETTLE_STRENGTH_POWERFUL={
Value=40;};

DONT_SETTLE_STRENGTH_IMMENSE={
Value=60;};

DONT_SETTLE_MOD_MILITARY_POSTURE_NONE={
Value=100;};

DONT_SETTLE_MOD_MILITARY_POSTURE_LOW={
Value=100;};

DONT_SETTLE_MOD_MILITARY_POSTURE_MEDIUM={
Value=150;};

DONT_SETTLE_MOD_MILITARY_POSTURE_HIGH={
Value=200;};

DONT_SETTLE_MOD_MILITARY_POSTURE_INCREDIBLE={
Value=300;};

DOF_TURN_BUFFER={
Value=20;};

DOF_THRESHOLD={
Value=12;};

DENUNCIATION_EXPIRATION_TIME={
Value=50;};

DOF_EXPIRATION_TIME={
Value=50;};

STOP_SPYING_MEMORY_TURN_EXPIRATION={
Value=50;};

EACH_GOLD_VALUE_PERCENT={
Value=100;};

EACH_GOLD_PER_TURN_VALUE_PERCENT={
Value=85;};

DEAL_VALUE_PER_TURN_DECAY={
Value=3;};

DEAL_VALUE_PER_OPINION_WEIGHT={
Value=10;};

COMMON_FOE_VALUE_PER_TURN_DECAY={
Value=25;};

COMMON_FOE_VALUE_PER_OPINION_WEIGHT={
Value=50;};

WANT_RESEARCH_AGREEMENT_RAND={
Value=8;};

DEMAND_RAND={
Value=100;};

LAND_TERRAIN={};

DEEP_WATER_TERRAIN={
Value=6;};

SHALLOW_WATER_TERRAIN={
Value=5;};

RUINS_IMPROVEMENT={};

NUKE_FEATURE={
Value=6;};

ARTIFACT_RESOURCE={
Value=35;};

HIDDEN_ARTIFACT_RESOURCE={
Value=39;};

CAPITAL_BUILDINGCLASS={
Value=46;};

DEFAULT_SPECIALIST={};

SPACE_RACE_TRIGGER_PROJECT={
Value=1;};

SPACESHIP_CAPSULE={
Value=2;};

SPACESHIP_BOOSTER={
Value=5;};

SPACESHIP_STASIS={
Value=3;};

SPACESHIP_ENGINE={
Value=4;};

MANHATTAN_PROJECT={};

INITIAL_CITY_ROUTE_TYPE={};

STANDARD_HANDICAP={
Value=1;};

MULTIPLAYER_HANDICAP={
Value=3;};

STANDARD_HANDICAP_QUICK={
Value=1;};

STANDARD_GAMESPEED={
Value=2;};

STANDARD_TURNTIMER={
Value=3;};

STANDARD_CLIMATE={};

STANDARD_WORLD_SIZE={
Value=3;};

STANDARD_SEALEVEL={
Value=1;};

STANDARD_ERA={};

LAST_EMBARK_ART_ERA={
Value=4;};

LAST_UNIT_ART_ERA={
Value=4;};

LAST_BRIDGE_ART_ERA={
Value=5;};

STANDARD_CALENDAR={};

BARBARIAN_HANDICAP={
Value=1;};

BARBARIAN_CIVILIZATION={
Value=19;};

BARBARIAN_LEADER={
Value=3;};

MINOR_CIV_HANDICAP={
Value=3;};

MINOR_CIVILIZATION={
Value=18;};

PROMOTION_EMBARKATION={
Value=93;};

PROMOTION_DEFENSIVE_EMBARKATION={
Value=94;};

PROMOTION_ALLWATER_EMBARKATION={
Value=95;};

PROMOTION_OCEAN_IMPASSABLE={
Value=138;};

PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY={
Value=137;};

PROMOTION_ONLY_DEFENSIVE={
Value=147;};

PROMOTION_UNWELCOME_EVANGELIST={
Value=197;};

BARBARIAN_CAMP_IMPROVEMENT={
Value=1;};

WALLS_BUILDINGCLASS={
Value=29;};

PROMOTION_GOODY_HUT_PICKER={
Value=211;};

POLICY_BRANCH_FREEDOM={
Value=9;};

POLICY_BRANCH_AUTOCRACY={
Value=11;};

POLICY_BRANCH_ORDER={
Value=10;};

AI_HANDICAP={
Value=8;};

MAX_CIV_PLAYERS={
Value=63;};

MAX_CIV_TEAMS={
Value=63;};

MAX_MAJOR_CIVS={
Value=22;};

MAX_MINOR_CIVS={
Value=41;};

MAX_PLAYERS={
Value=64;};

MAX_TEAMS={
Value=64;};

BARBARIAN_PLAYER={
Value=63;};

BARBARIAN_TEAM={
Value=63;};

NUM_CITY_PLOTS={
Value=37;};

CITY_HOME_PLOT={};

CITY_PLOTS_RADIUS={
Value=3;};

CITY_PLOTS_DIAMETER={
Value=7;};

}
return data
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