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Module:Data/Civ5/BNW/InterfaceModes

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DisabledHelp                         String
--CursorType                           String
--Mission                              String
--HotKey                               String
--HotKeyAlt                            String
--HotKeyPriority                        Int64
--HotKeyPriorityAlt                     Int64
--OrderPriority                         Int64
--AltDown                             Boolean
--AltDownAlt                          Boolean
--ShiftDown                           Boolean
--ShiftDownAlt                        Boolean
--CtrlDown                            Boolean
--CtrlDownAlt                         Boolean
--Visible                             Boolean
--GotoPlot                            Boolean
--HighlightPlot                       Boolean
--SelectType                          Boolean
--SelectAll                           Boolean
--IconIndex                             Int64
--IconAtlas                            String
 
local data ={
 
INTERFACEMODE_DEBUG={
Description=[=[Debug Mode]=];
CursorType="CURSOR_DEFAULT";
IconIndex=-1;};
 
INTERFACEMODE_SELECTION={
Description=[=[Selection Mode]=];
CursorType="CURSOR_DEFAULT";
IconIndex=-1;};
 
INTERFACEMODE_PING={
Description=[=[Ping Teammates]=];
CursorType="CURSOR_PING";
HighlightPlot=true;
IconIndex=-1;};
 
INTERFACEMODE_MOVE_TO={
Description=[=[Move Mode]=];
Help=[=[Order the selected unit to move to a tile.]=];
CursorType="CURSOR_GO_TO";
Mission="MISSION_MOVE_TO";
HotKey="KB_M";
OrderPriority=197;
Visible=true;
GotoPlot=true;
IconIndex=9;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_MOVE_TO_TYPE={
Description=[=[Move Mode (Same Unit Type)]=];
Help=[=[Orders all units of the currently selected unit's type to move.]=];
CursorType="CURSOR_GO_TO";
Mission="MISSION_MOVE_TO";
HotKey="KB_M";
CtrlDown=true;
Visible=true;
GotoPlot=true;
IconIndex=-1;};
 
INTERFACEMODE_MOVE_TO_ALL={
Description=[=[Move Mode (All Units)]=];
Help=[=[Order all units on the currently selected unit's tile to move.]=];
CursorType="CURSOR_GO_TO";
Mission="MISSION_MOVE_TO";
HotKey="KB_M";
AltDown=true;
Visible=true;
GotoPlot=true;
SelectAll=true;
IconIndex=-1;};
 
INTERFACEMODE_ROUTE_TO={
Description=[=[Route To Mode]=];
Help=[=[Order the unit to build roads or railroads to the selected tile.]=];
CursorType="CURSOR_ROUTE_TO";
Mission="MISSION_ROUTE_TO";
HotKey="KB_R";
OrderPriority=196;
ShiftDown=true;
CtrlDown=true;
Visible=true;
GotoPlot=true;
IconIndex=58;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_AIRLIFT={
Description=[=[Airlift Mode]=];
Help=[=[This order will allow the unit to redeploy to a land tile in or adjacent to a friendly city with an Airport. The target tile cannot be occupied or adjacent to an enemy unit.]=];
CursorType="CURSOR_AIRLIFT";
Mission="MISSION_AIRLIFT";
HotKey="KB_A";
OrderPriority=198;
ShiftDown=true;
Visible=true;
HighlightPlot=true;
IconIndex=16;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_NUKE={
Description=[=[Nuke Mode]=];
Help=[=[Order a nuclear attack on the selected tile.]=];
CursorType="CURSOR_NUKE";
Mission="MISSION_NUKE";
HotKey="KB_N";
HotKeyPriority=1;
OrderPriority=199;
Visible=true;
HighlightPlot=true;
IconIndex=17;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_PARADROP={
Description=[=[Paradrop]=];
Help=[=[When inside friendly territory, this unit may Paradrop to another tile. After doing so, it will still have movement to perform other actions.]=];
CursorType="CURSOR_PARADROP";
Mission="MISSION_PARADROP";
HotKey="KB_P";
OrderPriority=198;
Visible=true;
HighlightPlot=true;
IconIndex=48;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_ATTACK={
Description=[=[Attack]=];
Help=[=[Order the unit to attack the selected tile.]=];
DisabledHelp=[=[No valid adjacent enemy target.]=];
CursorType="CURSOR_AIRBOMB";
Mission="MISSION_MOVE_TO";
HotKey="KB_A";
OrderPriority=198;
CtrlDown=true;
Visible=true;
HighlightPlot=true;
IconIndex=19;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_RANGE_ATTACK={
Description=[=[Ranged Attack]=];
Help=[=[Order the unit to remotely attack the selected tile.]=];
CursorType="CURSOR_AIRBOMB";
Mission="MISSION_RANGE_ATTACK";
HotKey="KB_B";
OrderPriority=198;
Visible=true;
HighlightPlot=true;
IconIndex=13;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_AIRSTRIKE={
Description=[=[Air Strike Mode]=];
Help=[=[Order the air unit to attack enemy units in the selected tile.]=];
CursorType="CURSOR_AIRSTRIKE";
Mission="MISSION_MOVE_TO";
HotKey="KB_S";
OrderPriority=198;
Visible=true;
HighlightPlot=true;
IconIndex=13;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_AIR_SWEEP={
Description=[=[Air Sweep]=];
Help=[=[Order the unit to sweep an area for air and ground-based interceptors, clearing the way for future air strikes.]=];
CursorType="CURSOR_AIRSTRIKE";
Mission="MISSION_AIR_SWEEP";
HotKey="KB_S";
OrderPriority=197;
AltDown=true;
Visible=true;
HighlightPlot=true;
IconIndex=46;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_REBASE={
Description=[=[Rebase Mode]=];
Help=[=[Order the air unit to rebase to another city.]=];
CursorType="CURSOR_REBASE";
Mission="MISSION_REBASE";
HotKey="KB_R";
OrderPriority=197;
AltDown=true;
Visible=true;
HighlightPlot=true;
IconIndex=20;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_PLACE_UNIT={
Description=[=[Debug Mode]=];
CursorType="CURSOR_DEFAULT";
IconIndex=-1;};
 
INTERFACEMODE_EMBARK={
Description=[=[Embark Mode]=];
Help=[=[Order the unit to move from the land to the water.]=];
CursorType="CURSOR_DEFAULT";
Mission="MISSION_EMBARK";
HotKey="KB_K";
OrderPriority=125;
Visible=true;
IconIndex=14;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_DISEMBARK={
Description=[=[Disembark Mode]=];
Help=[=[Order the unit to move from the water to the land.]=];
CursorType="CURSOR_DEFAULT";
Mission="MISSION_DISEMBARK";
HotKey="KB_K";
OrderPriority=125;
Visible=true;
IconIndex=15;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_GIFT_UNIT={
Description=[=[Gift Unit Mode]=];
Help=[=[Order the unit to be part of the city-state.]=];
CursorType="CURSOR_GIFT";
Mission="NONE";
IconIndex=-1;};
 
INTERFACEMODE_CITY_PLOT_SELECTION={
Description=[=[City Plot Selection Mode]=];
Help=[=[Order selection of which plots are worked in a city.]=];
CursorType="CURSOR_REBASE";
Mission="NONE";
IconIndex=-1;};
 
INTERFACEMODE_PURCHASE_PLOT={
Description="TXT_KEY_INTERFACEMODE_PURCHASE_PLOT";
Help="TXT_KEY_INTERFACEMODE_PURCHASE_PLOT";
CursorType="CURSOR_GOLD";
Mission="NONE";
IconIndex=-1;};
 
INTERFACEMODE_CITY_RANGE_ATTACK={
Description=[=[Ranged Attack]=];
Help=[=[Order the unit to remotely attack the selected tile.]=];
CursorType="CURSOR_AIRBOMB";
Mission="MISSION_RANGE_ATTACK";
HotKey="KB_B";
OrderPriority=198;
Visible=true;
HighlightPlot=true;
IconIndex=13;
IconAtlas="UNIT_ACTION_ATLAS";};
 
INTERFACEMODE_GIFT_TILE_IMPROVEMENT={
Description=[=[Gift Tile Improvement Mode]=];
Help=[=[Build a Tile Improvement on this tile for this City-State, giving it access to the resource.]=];
CursorType="CURSOR_GIFT";
Mission="NONE";
IconIndex=-1;};
 
}
return data

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