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Module:Data/Civ5/BNW/PolicyBranchTypes

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Civilopedia                          String
--Strategy                             String
--Help                                 String
--Title                                String
--EraPrereq                            String
--FreePolicy                           String
--FreeFinishingPolicy                  String
--FirstAdopterFreePolicies              Int32
--SecondAdopterFreePolicies             Int32
--PurchaseByLevel                     Boolean
--LockedWithoutReligion               Boolean
--AIMutuallyExclusive                 Boolean
--AIDelayNoReligion                   Boolean
--AIDelayNoCulture                    Boolean
--AIDelayNoCityStates                 Boolean
--AIDelayNoScience                    Boolean
 
local data ={
 
POLICY_BRANCH_TRADITION={
Description=[=[Tradition]=];
Help=[=[[[Tradition (Civ5)|Tradition]] is best for small empires.
 
Adopting Tradition greatly increases the rate of border expansion in [[cities (Civ5)|cities]] and also grants 3 {{culture5}} [[Culture (Civ5)|Culture]] in the {{capital5}} [[Capital (Civ5)|Capital]]. Unlocks [[building (Civ5)|building]] the [[Hanging Gardens (Civ5)|Hanging Gardens]].
 
Adopting all Policies in the Tradition tree will grant +15% {{food5}} Growth and a free [[Aqueduct (Civ5)|Aqueduct]] in your first 4 cities. It also allows the purchase of [[Great Engineers (Civ5)|Great Engineers]] with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]].]=];
Title=[=[{@1: gender feminine?Lady; other?Lord;} {1_PlayerName:textkey} of {2_CivName:textkey}]=];
FreePolicy="POLICY_TRADITION";
FreeFinishingPolicy="POLICY_TRADITION_FINISHER";};
 
POLICY_BRANCH_LIBERTY={
Description=[=[Liberty]=];
Help=[=[[[Liberty (Civ5)|Liberty]] is best for [[civilizations (Civ5)|civilizations]] which desire rapid expansion.
 
Adopting Liberty will provide 1 {{culture5}} [[Culture (Civ5)|Culture]] in every [[city (Civ5)|city]]. Unlocks [[building (Civ5)|building]] the [[Pyramids (Civ5)|Pyramids]].
 
Adopting all policies in the Liberty tree will grant a free [[Great Person (Civ5)|Great Person]] of your choice near the {{capital5}} [[Capital (Civ5)|Capital]].]=];
Title=[=[Consul {1_PlayerName:textkey} of {2_CivName:textkey}]=];
FreePolicy="POLICY_LIBERTY";
FreeFinishingPolicy="POLICY_LIBERTY_FINISHER";};
 
POLICY_BRANCH_HONOR={
Description=[=[Honor]=];
Help=[=[[[Honor (Civ5)|Honor]] improves the effectiveness of one's army in a variety of ways.
 
Adopting Honor gives a +33% [[combat (Civ5)|combat]] bonus VS [[Barbarians (Civ5)|Barbarians]], and notifications will be provided when new Barbarian [[Encampments (Civ5)|Encampments]] spawn in revealed [[territory (Civ5)|territory]]. Gain {{culture5}} [[Culture (Civ5)|Culture]] for the empire from each barbarian killed. Unlocks [[building (Civ5)|building]] the [[Statue of Zeus (Civ5)|Statue of Zeus]].
 
Adopting all policies in the Honor tree will grant {{gold5}} [[Gold (Civ5)|Gold]] for each enemy [[unit (Civ5)|unit]] killed. It also allows the purchase of [[Great Generals (Civ5)|Great Generals]] with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]].]=];
Title=[=[{1_PlayerName:textkey} the Great of {2_CivName:textkey}]=];
FreePolicy="POLICY_HONOR";
FreeFinishingPolicy="POLICY_HONOR_FINISHER";};
 
POLICY_BRANCH_PIETY={
Description=[=[Piety]=];
Help=[=[[[Piety (Civ5)|Piety]] increases the {{Faith5}} [[Faith (Civ5)|Faith]] of empires.
 
Adopting Piety allows you to build [[Shrines (Civ5)|Shrines]] and [[Temples (Civ5)|Temples]] in half the usual time. Unlocks [[building (Civ5)|building]] the [[Great Mosque of Djenne (Civ5)|Great Mosque of Djenne]].
 
Adopting all Policies in the Piety tree causes a [[Great Prophet (Civ5)|Great Prophet]] to appear and [[Holy Sites (Civ5)|Holy Sites]] provide +3 {{culture5}} [[Culture (Civ5)|Culture]].]=];
Title=[=[{1_PlayerName:textkey} the Pious of {2_CivName:textkey}]=];
FreePolicy="POLICY_PIETY";
FreeFinishingPolicy="POLICY_PIETY_FINISHER";
LockedWithoutReligion=true;
AIDelayNoReligion=true;};
 
POLICY_BRANCH_PATRONAGE={
Description=[=[Patronage]=];
Help=[=[[[Patronage (Civ5)|Patronage]] enhances the benefits of [[City-State (Civ5)|City-State]] friendship.
 
Adopting Patronage will cause {{influence5}} [[Influence (Civ5)|Influence]] with [[City (Civ5)|City]]-States to degrade 25% slower than normal. Unlocks [[building (Civ5)|building]] the [[Forbidden Palace (Civ5)|Forbidden Palace]].
 
Adopting all policies in the Patronage tree will cause allied City-States to occasionally gift you {{greatPeople5}} Great People.]=];
Title=[=[{1_PlayerName:textkey} the Enlightened of {2_CivName:textkey}]=];
EraPrereq="ERA_CLASSICAL";
FreePolicy="POLICY_PATRONAGE";
FreeFinishingPolicy="POLICY_PATRONAGE_FINISHER";
AIDelayNoCityStates=true;};
 
POLICY_BRANCH_AESTHETICS={
Description=[=[Aesthetics]=];
Help=[=[[[Aesthetics (Civ5)|Aesthetics]] improves the [[civilization (Civ5)|civilization]]'s ability to generate {{culture5}} [[Culture (Civ5)|Culture]].
 
Adopting Aesthetics allows you to earn [[Great Writers (Civ5)|Great Writers]], [[Artists (Civ5)|Artists]], and [[Musicians (Civ5)|Musicians]] 25% faster. Unlocks [[building (Civ5)|building]] the [[Uffizi (Civ5)|Uffizi]].
 
Adopting all policies doubles the [[theming bonus (Civ5)|theming bonus]] you receive from [[Museums (Civ5)|Museums]] and [[Wonders (Civ5)|Wonders]]. It also allows the purchase of Great [[Writers (Civ5)|Writers]], Artists, or Musicians with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]].]=];
Title=[=[{@1: gender feminine?Mistress; other?Master;} {1_PlayerName:textkey} of {2_CivName:textkey}]=];
EraPrereq="ERA_CLASSICAL";
FreePolicy="POLICY_AESTHETICS";
FreeFinishingPolicy="POLICY_AESTHETICS_FINISHER";};
 
POLICY_BRANCH_COMMERCE={
Description=[=[Commerce]=];
Help=[=[[[Commerce (Civ5)|Commerce]] provides bonuses to empires focused on {{gold5}} [[Gold (Civ5)|Gold]].
 
Adopting Commerce will boost {{gold5}} Gold output in {{capital5}} [[Capital (Civ5)|Capital]] [[City (Civ5)|City]] by 25%. Unlocks [[building (Civ5)|building]] [[Big Ben (Civ5)|Big Ben]].
 
Adopting all Policies in the Commerce tree will grant +1 {{gold5}} Gold from every [[Trading Post (Civ5)|Trading Post]]. It also allows the purchase of [[Great Merchants (Civ5)|Great Merchants]] with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]]]=];
Title=[=[Doge {1_PlayerName:textkey} of {2_CivName:textkey}]=];
EraPrereq="ERA_MEDIEVAL";
FreePolicy="POLICY_COMMERCE";
FreeFinishingPolicy="POLICY_COMMERCE_FINISHER";};
 
POLICY_BRANCH_EXPLORATION={
Description=[=[Exploration]=];
Help=[=[[[Exploration (Civ5)|Exploration]] enhances your abilties to spread your empire over the seas.
 
Adopting Exploration gives +1 {{moves5}} [[Movement (Civ5)|Movement]] for [[Naval units (Civ5)|Naval units]] and +1 [[Sight (Civ5)|Sight]] for Naval [[combat (Civ5)|combat]] [[units (Civ5)|units]]. Unlocks [[building (Civ5)|building]] the [[Louvre (Civ5)|Louvre]].
 
Adopting all policies allows you to see [[Hidden Antiquity Sites (Civ5)|Hidden Antiquity Sites]]. It also allows the purchase of [[Great Admirals (Civ5)|Great Admirals]] with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]].]=];
Title=[=[Captain {1_PlayerName:textkey} of {2_CivName:textkey}]=];
EraPrereq="ERA_MEDIEVAL";
FreePolicy="POLICY_EXPLORATION";
FreeFinishingPolicy="POLICY_EXPLORATION_FINISHER";};
 
POLICY_BRANCH_RATIONALISM={
Description=[=[Rationalism]=];
Help=[=[[[Rationalism (Civ5)|Rationalism]] improves the ability to use and generate {{Science5}} [[Science (Civ5)|Science]].
 
Adopting Rationalism will grant +10% {{Science5}} Science while the empire is {{happiness5}} Happy. Unlocks [[building (Civ5)|building]] the [[Porcelain Tower (Civ5)|Porcelain Tower]].
 
Adopting all Policies in the Rationalism tree will grant a free [[Technology (Civ5)|Technology]]. It also allows the purchase of [[Great Scientists (Civ5)|Great Scientists]] with {{Faith5}} [[Faith (Civ5)|Faith]] starting in the [[Industrial Era (Civ5)|Industrial Era]].]=];
Title=[=[{1_PlayerName:textkey} the Wise of {2_CivName:textkey}]=];
EraPrereq="ERA_RENAISSANCE";
FreePolicy="POLICY_RATIONALISM";
FreeFinishingPolicy="POLICY_RATIONALISM_FINISHER";
AIDelayNoScience=true;};
 
POLICY_BRANCH_FREEDOM={
Description=[=[Freedom]=];
Help=[=[[[Freedom (Civ5)|Freedom]] is best for small, focused empires. In particular, it provides bonuses for {{greatPeople5}} Great People and [[Specialists (Civ5)|Specialists]].
 
Upon adopting Freedom, the rate at which {{greatPeople5}} Great People are born is increased by 25%.
 
Adopting all Policies in the Freedom tree will increase the base yield from Great Tile [[Improvements (Civ5)|Improvements]] by 100% and length of {{goldenAge5}} [[Golden Ages (Civ5)|Golden Ages]] increased by 50%.
 
May purchase [[Great Artists (Civ5)|Great Artists]] with {{Faith5}} [[Faith (Civ5)|Faith]].
 
This branch cannot be active at the same time as [[Autocracy (Civ5)|Autocracy]] or [[Order (Civ5)|Order]].]=];
Title=[=[President {1_PlayerName:textkey} of {2_CivName:textkey}]=];
EraPrereq="ERA_INDUSTRIAL";
FirstAdopterFreePolicies=2;
SecondAdopterFreePolicies=1;
PurchaseByLevel=true;
AIDelayNoScience=true;};
 
POLICY_BRANCH_ORDER={
Description=[=[Order]=];
Help=[=[[[Order (Civ5)|Order]] is best for large, sprawling empires, increasing the [[strength (Civ5)|strength]] of the empire based on the number of [[Cities (Civ5)|Cities]] it contains.
 
Adopting Order will increase {{happiness5}} [[Happiness (Civ5)|Happiness]] by +1 per [[City (Civ5)|City]].
 
Adopting all Policies in the Order tree will grant +2 {{food5}} [[Food (Civ5)|Food]], {{production5}} [[Production (Civ5)|Production]], {{Science5}} [[Science (Civ5)|Science]], {{gold5}} [[Gold (Civ5)|Gold]], and {{culture5}} [[Culture (Civ5)|Culture]] per city.
 
May purchase [[Great Engineers (Civ5)|Great Engineers]] with {{Faith5}} [[Faith (Civ5)|Faith]].
 
This branch cannot be active at the same time as [[Freedom (Civ5)|Freedom]] or [[Autocracy (Civ5)|Autocracy]].]=];
Title=[=[Chairman {1_PlayerName:textkey} of {2_CivName:textkey}]=];
EraPrereq="ERA_INDUSTRIAL";
FirstAdopterFreePolicies=2;
SecondAdopterFreePolicies=1;
PurchaseByLevel=true;
AIDelayNoScience=true;};
 
POLICY_BRANCH_AUTOCRACY={
Description=[=[Autocracy]=];
Help=[=[[[Autocracy (Civ5)|Autocracy]] is for militaristic [[civilizations (Civ5)|civilizations]], dreaming of world conquest.
 
Adopting Autocracy reduces [[Unit (Civ5)|Unit]] {{gold5}} [[Gold (Civ5)|Gold]] [[Maintenance (Civ5)|Maintenance]] costs by 33%, allowing an empire to field a larger military. Receive 10 {{culture5}} [[Culture (Civ5)|Culture]] as plunder for each point of {{culture5}} Culture produced in the captured [[city (Civ5)|city]].
 
Adopting all Policies in the Autocracy tree will grant a 25% attack bonus to all Military Units for 50 turns.
 
May purchase [[Great Generals (Civ5)|Great Generals]] and [[Great Admirals (Civ5)|Great Admirals]] with {{Faith5}} [[Faith (Civ5)|Faith]].
 
This branch cannot be active at the same time as [[Freedom (Civ5)|Freedom]] or [[Order (Civ5)|Order]].]=];
Title=[=[{1_PlayerName:textkey} the Terrible of {2_CivName:textkey}]=];
EraPrereq="ERA_INDUSTRIAL";
FirstAdopterFreePolicies=2;
SecondAdopterFreePolicies=1;
PurchaseByLevel=true;
AIDelayNoScience=true;};
 
}
return data

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