Fandom

Civilization

Module:Data/Civ5/BNW/Resolutions

< Module:Data | Civ5/BNW

6,965pages on
this wiki
Add New Page
Talk0

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--VoterDecision                        String
--ProposerDecision                     String
--TechPrereqAnyMember                  String
--AutomaticProposal                   Boolean
--UniqueType                          Boolean
--NoProposalByPlayer                  Boolean
--QuorumPercent                         Int64
--LeadersVoteBonusOnFail                Int64
--DiplomaticVictory                   Boolean
--ChangeLeagueHost                    Boolean
--OneTimeGold                           Int64
--OneTimeGoldPercent                    Int64
--RaiseCityStateInfluenceToNeutral    Boolean
--LeagueProjectEnabled                 String
--GoldPerTurn                           Int64
--ResourceQuantity                      Int64
--EmbargoCityStates                   Boolean
--EmbargoPlayer                       Boolean
--NoResourceHappiness                 Boolean
--UnitMaintenanceGoldPercent            Int64
--MemberDiscoveredTechMod               Int64
--CulturePerWonder                      Int64
--CulturePerNaturalWonder               Int64
--NoTrainingNuclearWeapons            Boolean
--VotesForFollowingReligion             Int64
--HolyCityTourism                       Int64
--ReligionSpreadStrengthMod             Int64
--VotesForFollowingIdeology             Int64
--OtherIdeologyRebellionMod             Int64
--ArtsyGreatPersonRateMod               Int64
--ScienceyGreatPersonRateMod            Int64
--GreatPersonTileImprovementCulture     Int64
--LandmarkCulture                       Int64
 
local data ={
 
RESOLUTION_DIPLOMATIC_VICTORY={
Description=[=[World Leader]=];
Help=[=[Designate a World Leader.  If a [[Civilization (Civ5)|Civilization]] receives support from enough [[Delegates (Civ5)|Delegates]] in the Congress, that leader will attain [[Diplomatic Victory (Civ5)|Diplomatic Victory]].  The number of Delegates needed depends on the number of Civilizations and [[City-States (Civ5)|City-States]] in the game, and can be seen on the [[World Congress (Civ5)|World Congress]] screen.
 
If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain 2 additional Delegates to use in future sessions.
 
May not be proposed by a Civilization.  Automatically proposed at regular intervals once the World Congress becomes the [[United Nations (Civ5)|United Nations]].]=];
VoterDecision="RESOLUTION_DECISION_MAJOR_CIV_MEMBER";
ProposerDecision="RESOLUTION_DECISION_NONE";
NoProposalByPlayer=true;
LeadersVoteBonusOnFail=2;
DiplomaticVictory=true;};
 
RESOLUTION_CHANGE_LEAGUE_HOST={
Description=[=[Choose Host]=];
Help=[=[Designate a [[Civilization (Civ5)|Civilization]] to host the Congress.  Being the host grants additional [[Delegates (Civ5)|Delegates]] and the ability to propose [[resolutions (Civ5)|resolutions]].
 
May not be proposed by a Civilization.  Automatically proposed as Civilizations advance to later [[eras (Civ5)|eras]].]=];
VoterDecision="RESOLUTION_DECISION_MAJOR_CIV_MEMBER";
ProposerDecision="RESOLUTION_DECISION_NONE";
NoProposalByPlayer=true;
ChangeLeagueHost=true;};
 
RESOLUTION_ALL_CITY_STATES_EMBARGO={
Description=[=[Embargo City-States]=];
Help=[=[No {{internationalTrade5}} [[Trade Routes (Civ5)|Trade Routes]] can be established with [[City-States (Civ5)|City-States]].  Any such Trade Routes are ended and must be reassigned.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
EmbargoCityStates=true;};
 
RESOLUTION_PLAYER_EMBARGO={
Description=[=[Embargo]=];
Help=[=[No {{internationalTrade5}} [[Trade Routes (Civ5)|Trade Routes]] can be established between the chosen [[Civilization (Civ5)|Civilization]] and any other Civilization.  Any such Trade Routes are ended and must be reassigned.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_OTHER_MAJOR_CIV_MEMBER";
EmbargoPlayer=true;};
 
RESOLUTION_BAN_LUXURY_HAPPINESS={
Description=[=[Ban Luxury]=];
Help=[=[A [[Luxury resource (Civ5)|Luxury resource]] is designated as immoral, endangered, or otherwise inappropriate for use by the general population.  As long as the ban is in place, [[Civilizations (Civ5)|Civilizations]] receive no {{happiness5}} [[Happiness (Civ5)|Happiness]] benefit from this Luxury [[resource (Civ5)|resource]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_ANY_LUXURY_RESOURCE";
NoResourceHappiness=true;};
 
RESOLUTION_STANDING_ARMY_TAX={
Description=[=[Standing Army Tax]=];
Help=[=[[[Unit (Civ5)|Unit]] [[maintenance (Civ5)|maintenance]] costs are raised by 25% {{gold5}} [[Gold (Civ5)|Gold]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
UnitMaintenanceGoldPercent=25;};
 
RESOLUTION_MEMBER_DISCOVERED_TECH_DISCOUNT={
Description=[=[Scholars In Residence]=];
Help=[=[[[Civilizations (Civ5)|Civilizations]] [[research (Civ5)|research]] a [[technology (Civ5)|technology]] 20% more [[quickly (Civ5)|quickly]] if it has been discovered by at least one other Civilization.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
MemberDiscoveredTechMod=20;};
 
RESOLUTION_WORLD_FAIR={
Description=[=[World's Fair]=];
Help=[=[Begins the [[World's Fair (Civ5)|World's Fair]] project.  Once underway, [[Civilizations (Civ5)|Civilizations]] can contribute {{production5}} [[Production (Civ5)|Production]] towards its completion by selecting it in the [[city (Civ5)|city]] production list.  When complete, Civilizations receive bonuses based on how much they contributed.
 
{{trophyGold5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_3_HELP}
{{trophySilver5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_2_HELP}
{{trophyBronze5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_FAIR_1_HELP}]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
LeagueProjectEnabled="LEAGUE_PROJECT_WORLD_FAIR";};
 
RESOLUTION_WORLD_GAMES={
Description=[=[International Games]=];
Help=[=[Begins the [[International Games (Civ5)|International Games]] project.  Once underway, [[Civilizations (Civ5)|Civilizations]] can contribute {{production5}} [[Production (Civ5)|Production]] towards its completion by selecting it in the [[city (Civ5)|city]] production list.  When complete, Civilizations receive bonuses based on how much they contributed.
 
{{trophyGold5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_3_HELP}
{{trophySilver5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_2_HELP}
{{trophyBronze5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_WORLD_GAMES_1_HELP}
 
Available once any Civilization discovers [[Radio (Civ5)|Radio]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
TechPrereqAnyMember="TECH_RADIO";
LeagueProjectEnabled="LEAGUE_PROJECT_WORLD_GAMES";};
 
RESOLUTION_INTERNATIONAL_SPACE_STATION={
Description=[=[International Space Station]=];
Help=[=[Begins the [[International Space Station (Civ5)|International Space Station]] project.  Once underway, [[Civilizations (Civ5)|Civilizations]] can contribute {{production5}} [[Production (Civ5)|Production]] towards its completion by selecting it in the [[city (Civ5)|city]] production list.  When complete, Civilizations receive bonuses based on how much they contributed.
 
{{trophyGold5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_3_HELP}
{{trophySilver5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_2_HELP}
{{trophyBronze5}}: {TXT_KEY_LEAGUE_PROJECT_REWARD_ISS_1_HELP}
 
Available once any Civilization discovers [[Satellites (Civ5)|Satellites]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
TechPrereqAnyMember="TECH_SATELLITES";
LeagueProjectEnabled="LEAGUE_PROJECT_INTERNATIONAL_SPACE_STATION";};
 
RESOLUTION_CULTURAL_HERITAGE_SITES={
Description=[=[Cultural Heritage Sites]=];
Help=[=[Each [[World Wonder (Civ5)|World Wonder]] provides +3 {{culture5}} [[Culture (Civ5)|Culture]] to its [[city (Civ5)|city]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
CulturePerWonder=3;};
 
RESOLUTION_NATURAL_HERITAGE_SITES={
Description=[=[Natural Heritage Sites]=];
Help=[=[Each [[Natural Wonder (Civ5)|Natural Wonder]] provides +5 {{culture5}} [[Culture (Civ5)|Culture]] when worked.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
CulturePerNaturalWonder=5;};
 
RESOLUTION_NUCLEAR_NON_PROLIFERATION={
Description=[=[Nuclear Non-Proliferation]=];
Help=[=[All [[Civilizations (Civ5)|Civilizations]] are prevented from constructing new nuclear weapons ([[Atomic Bomb (Civ5)|Atomic Bomb]] and [[Nuclear Missile (Civ5)|Nuclear Missile]]).  Weapons already constructed, however, are not disarmed.
 
Available once any Civilization discovers [[Advanced Ballistics (Civ5)|Advanced Ballistics]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
TechPrereqAnyMember="TECH_ADVANCED_BALLISTICS";
NoTrainingNuclearWeapons=true;};
 
RESOLUTION_WORLD_RELIGION={
Description=[=[World Religion]=];
Help=[=[Designate a [[religion (Civ5)|religion]] as the official [[World Religion (Civ5)|World Religion]].  [[Civilizations (Civ5)|Civilizations]] who have a majority of the [[cities (Civ5)|cities]] in their empire following the religion get an additional 2 [[Delegates (Civ5)|Delegates]].  The religion spreads 25% faster, and its [[Holy City (Civ5)|Holy City]] receives +50% {{tourism5}} [[Tourism (Civ5)|Tourism]].  There can only be one World Religion at a time.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_RELIGION";
UniqueType=true;
VotesForFollowingReligion=2;
HolyCityTourism=50;
ReligionSpreadStrengthMod=25;};
 
RESOLUTION_WORLD_IDEOLOGY={
Description=[=[World Ideology]=];
Help=[=[Designate an Ideology as the official World Ideology.  [[Civilizations (Civ5)|Civilizations]] following that Ideology get an additional 2 [[Delegates (Civ5)|Delegates]].  Public opinion in favor of that Ideology is increased for all Civilizations.  There can only be one World Ideology at a time.
 
Available once any Civilization discovers [[Radio (Civ5)|Radio]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_IDEOLOGY";
TechPrereqAnyMember="TECH_RADIO";
UniqueType=true;
VotesForFollowingIdeology=2;
OtherIdeologyRebellionMod=2;};
 
RESOLUTION_ARTS_FUNDING={
Description=[=[Arts Funding]=];
Help=[=[Increases generation of [[Great Writers (Civ5)|Great Writers]], [[Artists (Civ5)|Artists]], and [[Musicians (Civ5)|Musicians]] by 33%.  Decreases generation of [[Great Scientists (Civ5)|Great Scientists]], [[Engineers (Civ5)|Engineers]], and [[Merchants (Civ5)|Merchants]] by 33%.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
ArtsyGreatPersonRateMod=33;
ScienceyGreatPersonRateMod=-33;};
 
RESOLUTION_SCIENCES_FUNDING={
Description=[=[Sciences Funding]=];
Help=[=[Increases generation of [[Great Scientists (Civ5)|Great Scientists]], [[Engineers (Civ5)|Engineers]], and [[Merchants (Civ5)|Merchants]] by 33%.  Decreases generation of [[Great Writers (Civ5)|Great Writers]], [[Artists (Civ5)|Artists]], and [[Musicians (Civ5)|Musicians]] by 33%.]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
ArtsyGreatPersonRateMod=-33;
ScienceyGreatPersonRateMod=33;};
 
RESOLUTION_HISTORICAL_LANDMARKS={
Description=[=[Historical Landmarks]=];
Help=[=[[[Great Person (Civ5)|Great Person]] tile [[improvements (Civ5)|improvements]] provide +2 {{culture5}} [[Culture (Civ5)|Culture]] when worked, and [[Landmarks (Civ5)|Landmarks]] built by [[Archaeologists (Civ5)|Archaeologists]] provide +4 {{culture5}} Culture when worked.
 
Available once any [[Civilization (Civ5)|Civilization]] discovers [[Archaeology (Civ5)|Archaeology]].]=];
VoterDecision="RESOLUTION_DECISION_YES_OR_NO";
ProposerDecision="RESOLUTION_DECISION_NONE";
TechPrereqAnyMember="TECH_ARCHAEOLOGY";
GreatPersonTileImprovementCulture=2;
LandmarkCulture=4;};
 
}
return data

Also on Fandom

Random Wiki