Fandom

Civilization

Module:Data/Civ5/BNW/sqlite Values

< Module:Data | Civ5/BNW

6,978pages on
this wiki
Add New Page
Talk0

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

 
local data ={
 
--Fields for the sequence table
--[Field]                              [Type]
--seq                                   Int64
sequence = {
AICityStrategies = {
{seq=43;};
};
 
AIGrandStrategies = {
{seq=3;};
};
 
AIEconomicStrategies = {
{seq=39;};
};
 
AIMilitaryStrategies = {
{seq=24;};
};
 
CitySpecializations = {
{seq=8;};
};
 
TacticalMoves = {
{seq=52;};
};
 
Attitudes = {
{seq=4;};
};
 
Calendars = {
{seq=6;};
};
 
CitySizes = {
{seq=2;};
};
 
Concepts = {
{seq=504;};
};
 
Contacts = {
{seq=12;};
};
 
Domains = {
{seq=4;};
};
 
InvisibleInfos = {
{seq=0;};
};
 
MajorCivApproachTypes = {
{seq=6;};
};
 
MinorCivApproachTypes = {
{seq=4;};
};
 
MinorCivTraits = {
{seq=4;};
};
 
Months = {
{seq=11;};
};
 
Seasons = {
{seq=3;};
};
 
UnitAIInfos = {
{seq=41;};
};
 
UnitCombatInfos = {
{seq=13;};
};
 
BuildingClasses = {
{seq=138;};
};
 
Buildings = {
{seq=161;};
};
 
Civilizations = {
{seq=44;};
};
 
MinorCivilizations = {
{seq=58;};
};
 
Regions = {
{seq=8;};
};
 
Traits = {
{seq=47;};
};
 
ArtStyleTypes = {
{seq=6;};
};
 
Climates = {
{seq=4;};
};
 
Cursors = {
{seq=24;};
};
 
EmphasizeInfos = {
{seq=4;};
};
 
Eras = {
{seq=7;};
};
 
Flavors = {
{seq=37;};
};
 
GameOptions = {
{seq=28;};
};
 
GameSpeeds = {
{seq=3;};
};
 
HandicapInfos = {
{seq=8;};
};
 
HurryInfos = {
{seq=1;};
};
 
MultiplayerOptions = {
{seq=4;};
};
 
PlayerOptions = {
{seq=11;};
};
 
Policies = {
{seq=110;};
};
 
PolicyBranchTypes = {
{seq=11;};
};
 
Processes = {
{seq=4;};
};
 
Projects = {
{seq=5;};
};
 
ReplayDataSets = {
{seq=26;};
};
 
SeaLevels = {
{seq=2;};
};
 
Specialists = {
{seq=6;};
};
 
Trades = {
{seq=2;};
};
 
TurnTimers = {
{seq=5;};
};
 
GoodyHuts = {
{seq=19;};
};
 
Victories = {
{seq=4;};
};
 
HistoricRankings = {
{seq=21;};
};
 
Votes = {
{seq=0;};
};
 
VoteSources = {
{seq=1;};
};
 
Worlds = {
{seq=5;};
};
 
Colors = {
{seq=221;};
};
 
InterfaceModes = {
{seq=22;};
};
 
PlayerColors = {
{seq=106;};
};
 
Leaders = {
{seq=43;};
};
 
Routes = {
{seq=1;};
};
 
Notifications = {
{seq=144;};
};
 
Religions = {
{seq=13;};
};
 
Beliefs = {
{seq=68;};
};
 
Technologies = {
{seq=80;};
};
 
Features = {
{seq=24;};
};
 
FakeFeatures = {
{seq=1;};
};
 
Natural_Wonder_Placement = {
{seq=20;};
};
 
Improvements = {
{seq=28;};
};
 
Resources = {
{seq=39;};
};
 
ResourceClasses = {
{seq=3;};
};
 
Terrains = {
{seq=8;};
};
 
Yields = {
{seq=5;};
};
 
AnimationPaths = {
{seq=40;};
};
 
Automates = {
{seq=1;};
};
 
Builds = {
{seq=34;};
};
 
Commands = {
{seq=9;};
};
 
Controls = {
{seq=42;};
};
 
EntityEvents = {
{seq=33;};
};
 
Missions = {
{seq=57;};
};
 
MultiUnitPositions = {
{seq=3;};
};
 
MultiUnitFormations = {
{seq=19;};
};
 
SpecialUnits = {
{seq=3;};
};
 
CivilianAttackPriorities = {
{seq=2;};
};
 
Units = {
{seq=161;};
};
 
UnitClasses = {
{seq=96;};
};
 
UnitPromotions = {
{seq=226;};
};
 
LeagueSpecialSessions = {
{seq=3;};
};
 
LeagueNames = {
{seq=2;};
};
 
LeagueProjectRewards = {
{seq=8;};
};
 
LeagueProjects = {
{seq=2;};
};
 
ResolutionDecisions = {
{seq=9;};
};
 
Resolutions = {
{seq=17;};
};
 
GreatWorkSlots = {
{seq=3;};
};
 
GreatWorkClasses = {
{seq=4;};
};
 
GreatWorkArtifactClasses = {
{seq=6;};
};
 
GreatWorks = {
{seq=279;};
};
 
};
--Fields for the stat1 table
--[Field]                              [Type]
--idx                                  Object
--stat                                 String
stat1 = {
UnitPromotions_UnitClasses = {
{idx="";
stat="6";};
};
 
EntityEvent_AnimationPaths = {
{idx="";
stat="27";};
};
 
UnitGameplay2DScripts = {
{idx="sqlite_autoindex_UnitGameplay2DScripts_1";
stat="90 1";};
};
 
Terrain_Yields = {
{idx="";
stat="6";};
};
 
Commands = {
{idx="sqlite_autoindex_Commands_1";
stat="10 1";};
};
 
Terrains = {
{idx="sqlite_autoindex_Terrains_1";
stat="9 1";};
};
 
Improvement_TechNoFreshWaterYieldChanges = {
{idx="";
stat="1";};
};
 
Improvement_TechYieldChanges = {
{idx="";
stat="11";};
};
 
Improvement_HillsYields = {
{idx="";
stat="1";};
};
 
Technology_TradeRouteDomainExtraRange = {
{idx="";
stat="3";};
};
 
UnitPromotions_CivilianUnitType = {
{idx="";
stat="2";};
};
 
AnimationPaths = {
{idx="";
stat="41";};
};
 
Unit_Flavors = {
{idx="";
stat="217";};
};
 
Belief_YieldChangeWorldWonder = {
{idx="";
stat="1";};
};
 
Resource_YieldChanges = {
{idx="";
stat="29";};
};
 
Belief_BuildingClassTourism = {
{idx="";
stat="1";};
};
 
Beliefs = {
{idx="sqlite_autoindex_Beliefs_1";
stat="69 1";};
};
 
MultiUnitFormations = {
{idx="sqlite_autoindex_MultiUnitFormations_1";
stat="20 1";};
};
 
Leader_Flavors = {
{idx="";
stat="605";};
};
 
Project_Flavors = {
{idx="";
stat="6";};
};
 
PolicyBranchTypes = {
{idx="sqlite_autoindex_PolicyBranchTypes_1";
stat="12 1";};
};
 
Policy_FreeUnitClasses = {
{idx="";
stat="9";};
};
 
Improvement_YieldPerEra = {
{idx="";
stat="1";};
};
 
Belief_YieldChangePerForeignCity = {
{idx="";
stat="1";};
};
 
UnitPromotions = {
{idx="sqlite_autoindex_UnitPromotions_1";
stat="168 1";};
};
 
Resource_FeatureBooleans = {
{idx="";
stat="16";};
};
 
FakeFeatures = {
{idx="sqlite_autoindex_FakeFeatures_1";
stat="2 1";};
};
 
Policy_ImprovementCultureChanges = {
{idx="";
stat="2";};
};
 
PlayerColors = {
{idx="sqlite_autoindex_PlayerColors_1";
stat="81 1";};
};
 
Trades = {
{idx="sqlite_autoindex_Trades_1";
stat="3 1";};
};
 
Belief_MaxYieldModifierPerFollower = {
{idx="";
stat="1";};
};
 
HurryInfos = {
{idx="sqlite_autoindex_HurryInfos_1";
stat="2 1";};
};
 
Policy_BuildingClassHappiness = {
{idx="";
stat="61";};
};
 
HandicapInfo_AIFreeTechs = {
{idx="";
stat="13";};
};
 
LeagueProjects = {
{idx="sqlite_autoindex_LeagueProjects_1";
stat="3 1";};
};
 
Audio_SoundLoadTypes = {
{idx="sqlite_autoindex_Audio_SoundLoadTypes_1";
stat="4 1";};
};
 
Unit_ResourceQuantityRequirements = {
{idx="";
stat="35";};
};
 
Civilizations = {
{idx="sqlite_autoindex_Civilizations_1";
stat="20 1";};
};
 
UnitPromotions_Features = {
{idx="";
stat="8";};
};
 
Yields = {
{idx="sqlite_autoindex_Yields_1";
stat="6 1";};
};
 
Civilization_SpyNames = {
{idx="";
stat="180";};
};
 
AIGrandStrategy_FlavorMods = {
{idx="";
stat="25";};
};
 
Features = {
{idx="sqlite_autoindex_Features_1";
stat="18 1";};
};
 
Policy_CoastalCityYieldChanges = {
{idx="";
stat="1";};
};
 
Processes = {
{idx="sqlite_autoindex_Processes_1";
stat="5 1";};
};
 
Audio_ScriptTypes = {
{idx="sqlite_autoindex_Audio_ScriptTypes_1";
stat="4 1";};
};
 
Building_FeatureYieldChanges = {
{idx="";
stat="4";};
};
 
MultiUnitFormation_SlotEntries = {
{idx="";
stat="132";};
};
 
Natural_Wonder_Placement = {
{idx="sqlite_autoindex_Natural_Wonder_Placement_1";
stat="10 1";};
};
 
Policy_CapitalYieldPerPopChanges = {
{idx="";
stat="1";};
};
 
Map_Sizes = {
{idx="sqlite_autoindex_Map_Sizes_1";
stat="6 6 1";};
};
 
Resource_TerrainBooleans = {
{idx="";
stat="59";};
};
 
HandicapInfo_Goodies = {
{idx="";
stat="83";};
};
 
AICityStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
Belief_EraFaithUnitPurchase = {
{idx="";
stat="8";};
};
 
TacticalMoves = {
{idx="sqlite_autoindex_TacticalMoves_1";
stat="53 1";};
};
 
AIGrandStrategies = {
{idx="sqlite_autoindex_AIGrandStrategies_1";
stat="4 1";};
};
 
Policy_BuildingClassYieldChanges = {
{idx="";
stat="15";};
};
 
Maps = {
{idx="sqlite_autoindex_Maps_1";
stat="1 1";};
};
 
Policy_GreatWorkYieldChanges = {
{idx="";
stat="1";};
};
 
Months = {
{idx="sqlite_autoindex_Months_1";
stat="12 1";};
};
 
Policy_ImprovementYieldChanges = {
{idx="";
stat="9";};
};
 
Improvement_Yields = {
{idx="";
stat="7";};
};
 
Belief_YieldChangePerXForeignFollowers = {
{idx="";
stat="1";};
};
 
Belief_TerrainYieldChanges = {
{idx="";
stat="2";};
};
 
MinorCivTraits_Status = {
{idx="";
stat="6";};
};
 
Policy_BuildingClassTourismModifiers = {
{idx="";
stat="1";};
};
 
ArtDefine_UnitInfoMemberInfos = {
{idx="";
stat="302";};
};
 
Policy_Flavors = {
{idx="";
stat="183";};
};
 
AIGrandStrategy_Yields = {
{idx="";
stat="6";};
};
 
ApplicationInfo = {
{idx="";
stat="1";};
};
 
Policy_BuildingClassCultureChanges = {
{idx="";
stat="2";};
};
 
Improvement_ResourceType_Yields = {
{idx="";
stat="25";};
};
 
ArtDefine_LandmarkTypes = {
{idx="";
stat="142";};
};
 
Route_Yields = {
{idx="";
stat="2";};
};
 
Climates = {
{idx="sqlite_autoindex_Climates_1";
stat="5 1";};
};
 
AIMilitaryStrategy_City_Flavors = {
{idx="";
stat="87";};
};
 
Worlds = {
{idx="sqlite_autoindex_Worlds_1";
stat="6 1";};
};
 
IconTextureAtlases = {
{idx="IconTextureAtlases_Index";
stat="148 4 1";};
};
 
Cursors = {
{idx="sqlite_autoindex_Cursors_1";
stat="25 1";};
};
 
Building_SeaPlotYieldChanges = {
{idx="";
stat="1";};
};
 
Belief_CityYieldChanges = {
{idx="";
stat="1";};
};
 
TurnTimers = {
{idx="sqlite_autoindex_TurnTimers_1";
stat="6 1";};
};
 
Building_YieldChanges = {
{idx="";
stat="79";};
};
 
Belief_BuildingClassFaithPurchase = {
{idx="";
stat="7";};
};
 
Process_Flavors = {
{idx="";
stat="14";};
};
 
Civilization_BuildingClassOverrides = {
{idx="";
stat="126";};
};
 
Map_Folders = {
{idx="sqlite_autoindex_Map_Folders_1";
stat="1 1";};
};
 
PostDefines = {
{idx="sqlite_autoindex_PostDefines_1";
stat="48 1";};
};
 
Unit_UniqueNames = {
{idx="";
stat="133";};
};
 
Belief_ImprovementYieldChanges = {
{idx="";
stat="5";};
};
 
Belief_BuildingClassYieldChanges = {
{idx="";
stat="11";};
};
 
Policies = {
{idx="sqlite_autoindex_Policies_1";
stat="111 1";};
};
 
ArtDefine_UnitInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitInfos_1";
stat="204 1";};
};
 
IconFontMapping = {
{idx="sqlite_autoindex_IconFontMapping_1";
stat="81 1";};
};
 
AIEconomicStrategy_Player_Flavors = {
{idx="";
stat="91";};
};
 
SpecialUnits = {
{idx="";
stat="4";};
};
 
Building_LocalResourceAnds = {
{idx="";
stat="1";};
};
 
AICityStrategy_Flavors = {
{idx="";
stat="104";};
};
 
UnitPromotions_UnitCombats = {
{idx="";
stat="258";};
};
 
Belief_YieldChangeTradeRoute = {
{idx="";
stat="1";};
};
 
Route_TechMovementChanges = {
{idx="";
stat="1";};
};
 
AIMilitaryStrategies = {
{idx="sqlite_autoindex_AIMilitaryStrategies_1";
stat="25 1";};
};
 
SpecialUnit_CarrierUnitAI = {
{idx="";
stat="4";};
};
 
AICityStrategies = {
{idx="sqlite_autoindex_AICityStrategies_1";
stat="44 1";};
};
 
Building_ClassesNeededInCity = {
{idx="";
stat="36";};
};
 
MajorCivApproachTypes = {
{idx="sqlite_autoindex_MajorCivApproachTypes_1";
stat="7 1";};
};
 
Policy_CapitalYieldChanges = {
{idx="";
stat="3";};
};
 
ScannedFiles = {
{idx="sqlite_autoindex_ScannedFiles_1";
stat="156 1";};
};
 
AIEconomicStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
CitySpecializations = {
{idx="sqlite_autoindex_CitySpecializations_1";
stat="9 1";};
};
 
CitySpecialization_Flavors = {
{idx="";
stat="105";};
};
 
Technologies = {
{idx="sqlite_autoindex_Technologies_1";
stat="81 1";};
};
 
CitySpecialization_TargetYields = {
{idx="";
stat="36";};
};
 
Calendars = {
{idx="";
stat="7";};
};
 
Concepts = {
{idx="sqlite_autoindex_Concepts_1";
stat="423 1";};
};
 
UnitPromotions_Terrains = {
{idx="";
stat="3";};
};
 
Unit_FreePromotions = {
{idx="";
stat="180";};
};
 
Builds = {
{idx="sqlite_autoindex_Builds_1";
stat="25 1";};
};
 
UnitCombatInfos = {
{idx="sqlite_autoindex_UnitCombatInfos_1";
stat="14 1";};
};
 
Feature_TerrainBooleans = {
{idx="";
stat="11";};
};
 
Votes = {
{idx="sqlite_autoindex_Votes_1";
stat="1 1";};
};
 
Concepts_RelatedConcept = {
{idx="";
stat="1203";};
};
 
Improvements = {
{idx="sqlite_autoindex_Improvements_1";
stat="20 1";};
};
 
Policy_FreePromotions = {
{idx="";
stat="6";};
};
 
Building_ResourceYieldChanges = {
{idx="";
stat="17";};
};
 
Attitudes = {
{idx="sqlite_autoindex_Attitudes_1";
stat="5 1";};
};
 
Contacts = {
{idx="sqlite_autoindex_Contacts_1";
stat="13 1";};
};
 
LeagueProjectRewards = {
{idx="sqlite_autoindex_LeagueProjectRewards_1";
stat="9 1";};
};
 
UnitClasses = {
{idx="sqlite_autoindex_UnitClasses_1";
stat="60 1";};
};
 
Defines = {
{idx="sqlite_autoindex_Defines_1";
stat="1642 1";};
};
 
Trait_ResourceQuantityModifiers = {
{idx="";
stat="4";};
};
 
Resource_Flavors = {
{idx="";
stat="28";};
};
 
Colors = {
{idx="sqlite_autoindex_Colors_1";
stat="168 1";};
};
 
Building_DomainProductionModifiers = {
{idx="";
stat="2";};
};
 
GameOptions = {
{idx="sqlite_autoindex_GameOptions_1";
stat="25 1";};
};
 
Belief_ResourceYieldChanges = {
{idx="";
stat="16";};
};
 
HistoricRankings = {
{idx="";
stat="21";};
};
 
ArtDefine_UnitMemberCombatWeapons = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombatWeapons_1";
stat="284 2 2 1";};
};
 
ArtDefine_Landmarks = {
{idx="";
stat="497";};
};
 
MovementRates = {
{idx="";
stat="180";};
};
 
ResourceClasses = {
{idx="sqlite_autoindex_ResourceClasses_1";
stat="4 1";};
};
 
Vote_DiploVotes = {
{idx="";
stat="1";};
};
 
MultiplayerOptions = {
{idx="sqlite_autoindex_MultiplayerOptions_1";
stat="4 1";};
};
 
AIEconomicStrategies = {
{idx="sqlite_autoindex_AIEconomicStrategies_1";
stat="40 1";};
};
 
MinorCivTraits = {
{idx="sqlite_autoindex_MinorCivTraits_1";
stat="5 1";};
};
 
EntityEvents = {
{idx="";
stat="34";};
};
 
Controls = {
{idx="sqlite_autoindex_Controls_1";
stat="43 1";};
};
 
Policy_SpecialistExtraYields = {
{idx="";
stat="1";};
};
 
Trait_YieldChangesStrategicResources = {
{idx="";
stat="1";};
};
 
Building_RiverPlotYieldChanges = {
{idx="";
stat="1";};
};
 
Improvement_ValidFeatures = {
{idx="";
stat="5";};
};
 
Leader_MinorCivApproachBiases = {
{idx="";
stat="90";};
};
 
Policy_BuildingClassYieldModifiers = {
{idx="";
stat="3";};
};
 
MinorCivApproachTypes = {
{idx="sqlite_autoindex_MinorCivApproachTypes_1";
stat="5 1";};
};
 
Unit_ClassUpgrades = {
{idx="";
stat="62";};
};
 
MinorCivilization_CityNames = {
{idx="";
stat="58";};
};
 
Building_ResourceQuantityRequirements = {
{idx="";
stat="4";};
};
 
Technology_Flavors = {
{idx="";
stat="239";};
};
 
Belief_FeatureYieldChanges = {
{idx="";
stat="1";};
};
 
Era_CitySoundscapes = {
{idx="";
stat="24";};
};
 
Improvement_ResourceTypes = {
{idx="";
stat="54";};
};
 
Religions = {
{idx="sqlite_autoindex_Religions_1";
stat="14 1";};
};
 
Notifications = {
{idx="sqlite_autoindex_Notifications_1";
stat="145 1";};
};
 
Projects = {
{idx="sqlite_autoindex_Projects_1";
stat="6 1";};
};
 
ArtDefine_UnitMemberCombats = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombats_1";
stat="291 1";};
};
 
Seasons = {
{idx="sqlite_autoindex_Seasons_1";
stat="4 1";};
};
 
Policy_TourismOnUnitCreation = {
{idx="";
stat="3";};
};
 
Audio_SpeakerChannels = {
{idx="sqlite_autoindex_Audio_SpeakerChannels_1";
stat="13 1";};
};
 
Civilization_Start_Region_Priority = {
{idx="";
stat="5";};
};
 
Unit_Builds = {
{idx="";
stat="28";};
};
 
AIMilitaryStrategy_Player_Flavors = {
{idx="";
stat="66";};
};
 
SeaLevels = {
{idx="sqlite_autoindex_SeaLevels_1";
stat="3 1";};
};
 
Project_VictoryThresholds = {
{idx="";
stat="4";};
};
 
ArtDefine_StrategicView = {
{idx="sqlite_autoindex_ArtDefine_StrategicView_1";
stat="170 1 1";};
};
 
Civilization_Leaders = {
{idx="";
stat="20";};
};
 
Building_DomainFreeExperiences = {
{idx="";
stat="15";};
};
 
UnitPromotions_Domains = {
{idx="";
stat="11";};
};
 
Unit_AITypes = {
{idx="";
stat="189";};
};
 
Building_Flavors = {
{idx="";
stat="258";};
};
 
Feature_YieldChanges = {
{idx="";
stat="32";};
};
 
GoodyHuts = {
{idx="sqlite_autoindex_GoodyHuts_1";
stat="20 1";};
};
 
Building_LocalResourceOrs = {
{idx="";
stat="9";};
};
 
ResolutionDecisions = {
{idx="sqlite_autoindex_ResolutionDecisions_1";
stat="10 1";};
};
 
Leader_Traits = {
{idx="";
stat="18";};
};
 
InterfaceModes = {
{idx="sqlite_autoindex_InterfaceModes_1";
stat="22 1";};
};
 
Buildings = {
{idx="sqlite_autoindex_Buildings_1";
stat="92 1";};
};
 
HandicapInfos = {
{idx="sqlite_autoindex_HandicapInfos_1";
stat="9 1";};
};
 
Leader_MajorCivApproachBiases = {
{idx="";
stat="126";};
};
 
Victories = {
{idx="sqlite_autoindex_Victories_1";
stat="5 1";};
};
 
Units = {
{idx="sqlite_autoindex_Units_1";
stat="90 1";};
};
 
Improvement_ValidTerrains = {
{idx="";
stat="41";};
};
 
Eras = {
{idx="sqlite_autoindex_Eras_1";
stat="8 1";};
};
 
Building_LakePlotYieldChanges = {
{idx="";
stat="1";};
};
 
Trait_ImprovementYieldChanges = {
{idx="";
stat="1";};
};
 
AIMilitaryStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="2";};
};
 
Civilization_Start_Along_Ocean = {
{idx="";
stat="3";};
};
 
LeagueNames = {
{idx="sqlite_autoindex_LeagueNames_1";
stat="3 1";};
};
 
Domains = {
{idx="sqlite_autoindex_Domains_1";
stat="5 1";};
};
 
ArtStyleTypes = {
{idx="sqlite_autoindex_ArtStyleTypes_1";
stat="7 1";};
};
 
Flavors = {
{idx="sqlite_autoindex_Flavors_1";
stat="38 1";};
};
 
ArtDefine_UnitMemberInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberInfos_1";
stat="291 1";};
};
 
Building_SpecialistYieldChanges = {
{idx="";
stat="7";};
};
 
Building_UnitCombatProductionModifiers = {
{idx="";
stat="2";};
};
 
Policy_UnitCombatProductionModifiers = {
{idx="";
stat="1";};
};
 
Policy_CityYieldChanges = {
{idx="";
stat="7";};
};
 
Terrain_HillsYieldChanges = {
{idx="";
stat="7";};
};
 
UnitPromotions_UnitCombatMods = {
{idx="";
stat="21";};
};
 
Belief_YieldChangeAnySpecialist = {
{idx="";
stat="1";};
};
 
Trait_UnimprovedFeatureYieldChanges = {
{idx="";
stat="1";};
};
 
Leaders = {
{idx="sqlite_autoindex_Leaders_1";
stat="19 1";};
};
 
Project_Prereqs = {
{idx="";
stat="4";};
};
 
Policy_PrereqPolicies = {
{idx="";
stat="31";};
};
 
Building_FreeUnits = {
{idx="";
stat="6";};
};
 
AIEconomicStrategy_City_Flavors = {
{idx="";
stat="102";};
};
 
GameSpeed_Turns = {
{idx="";
stat="31";};
};
 
AIGrandStrategy_Flavors = {
{idx="";
stat="4";};
};
 
Building_HurryModifiers = {
{idx="";
stat="1";};
};
 
Building_YieldChangesPerPop = {
{idx="";
stat="3";};
};
 
Resolutions = {
{idx="sqlite_autoindex_Resolutions_1";
stat="18 1";};
};
 
Belief_BuildingClassHappiness = {
{idx="";
stat="3";};
};
 
Trait_YieldChanges = {
{idx="";
stat="1";};
};
 
Policy_BuildingClassProductionModifiers = {
{idx="";
stat="13";};
};
 
Building_YieldModifiers = {
{idx="";
stat="15";};
};
 
Technology_PrereqTechs = {
{idx="";
stat="135";};
};
 
Process_ProductionYields = {
{idx="";
stat="2";};
};
 
Civilization_FreeUnits = {
{idx="";
stat="19";};
};
 
Missions = {
{idx="sqlite_autoindex_Missions_1";
stat="58 1";};
};
 
Policy_HurryModifiers = {
{idx="";
stat="1";};
};
 
Civilization_UnitClassOverrides = {
{idx="";
stat="75";};
};
 
MultiUnitPositions = {
{idx="sqlite_autoindex_MultiUnitPositions_1";
stat="4 1";};
};
 
Resource_QuantityTypes = {
{idx="";
stat="9";};
};
 
Civilization_FreeTechs = {
{idx="";
stat="19";};
};
 
Civilization_Start_Region_Avoid = {
{idx="";
stat="4";};
};
 
Civilization_Religions = {
{idx="";
stat="18";};
};
 
Civilization_CityNames = {
{idx="";
stat="890";};
};
 
MinorCivilizations = {
{idx="sqlite_autoindex_MinorCivilizations_1";
stat="58 1";};
};
 
Specialists = {
{idx="sqlite_autoindex_Specialists_1";
stat="7 1";};
};
 
IconFontTextures = {
{idx="sqlite_autoindex_IconFontTextures_1";
stat="1 1";};
};
 
MinorCivilization_Flavors = {
{idx="";
stat="271";};
};
 
Regions = {
{idx="sqlite_autoindex_Regions_1";
stat="9 1";};
};
 
VoteSources = {
{idx="sqlite_autoindex_VoteSources_1";
stat="2 1";};
};
 
Building_PrereqBuildingClasses = {
{idx="";
stat="8";};
};
 
Building_ThemingBonuses = {
{idx="";
stat="18";};
};
 
Trait_ExtraYieldThresholds = {
{idx="";
stat="1";};
};
 
BuildingClasses = {
{idx="sqlite_autoindex_BuildingClasses_1";
stat="84 1";};
};
 
Era_Soundtracks = {
{idx="";
stat="120";};
};
 
Routes = {
{idx="sqlite_autoindex_Routes_1";
stat="2 1";};
};
 
Civilization_FreeBuildingClasses = {
{idx="";
stat="19";};
};
 
GameSpeeds = {
{idx="sqlite_autoindex_GameSpeeds_1";
stat="4 1";};
};
 
Automates = {
{idx="";
stat="2";};
};
 
Belief_YieldChangeNaturalWonder = {
{idx="";
stat="1";};
};
 
CitySizes = {
{idx="sqlite_autoindex_CitySizes_1";
stat="3 1";};
};
 
Trait_FreePromotionUnitCombats = {
{idx="";
stat="26";};
};
 
Diplomacy_Responses = {
{idx="Diplomacy_ResponsesIndex";
stat="355 19 2";};
};
 
Improvement_TechFreshWaterYieldChanges = {
{idx="";
stat="1";};
};
 
ReplayDataSets = {
{idx="sqlite_autoindex_ReplayDataSets_1";
stat="26 1";};
};
 
Policy_CapitalYieldModifiers = {
{idx="";
stat="1";};
};
 
Building_SeaResourceYieldChanges = {
{idx="";
stat="3";};
};
 
InvisibleInfos = {
{idx="sqlite_autoindex_InvisibleInfos_1";
stat="1 1";};
};
 
BuildFeatures = {
{idx="";
stat="43";};
};
 
SpecialistYields = {
{idx="";
stat="4";};
};
 
Audio_SoundTypes = {
{idx="sqlite_autoindex_Audio_SoundTypes_1";
stat="8 1";};
};
 
Traits = {
{idx="sqlite_autoindex_Traits_1";
stat="23 1";};
};
 
EmphasizeInfos = {
{idx="sqlite_autoindex_EmphasizeInfos_1";
stat="5 1";};
};
 
LeagueSpecialSessions = {
{idx="sqlite_autoindex_LeagueSpecialSessions_1";
stat="4 1";};
};
 
CivilianAttackPriorities = {
{idx="sqlite_autoindex_CivilianAttackPriorities_1";
stat="4 1";};
};
 
PlayerOptions = {
{idx="sqlite_autoindex_PlayerOptions_1";
stat="12 1";};
};
 
UnitAIInfos = {
{idx="sqlite_autoindex_UnitAIInfos_1";
stat="42 1";};
};
 
EmphasizeInfo_Yields = {
{idx="";
stat="2";};
};
 
Resource_FeatureTerrainBooleans = {
{idx="";
stat="29";};
};
 
Resources = {
{idx="sqlite_autoindex_Resources_1";
stat="28 1";};
};
 
Era_NewEraVOs = {
{idx="";
stat="28";};
};
 
};
}
return data

Also on Fandom

Random Wiki