FANDOM


 
local data ={
 
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
AICITYSTRATEGY_TINY_CITY = {
{FlavorType="FLAVOR_GROWTH";
Flavor=10;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-2;};
{FlavorType="FLAVOR_NAVAL";
Flavor=-4;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-4;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-100;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-3;};
{FlavorType="FLAVOR_WONDER";
Flavor=-6;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=-5;};
{FlavorType="FLAVOR_NUKE";
Flavor=-300;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-300;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-300;};
};
 
AICITYSTRATEGY_SMALL_CITY = {
{FlavorType="FLAVOR_NUKE";
Flavor=-300;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-300;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-300;};
};
 
AICITYSTRATEGY_MEDIUM_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=10;};
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
{FlavorType="FLAVOR_GROWTH";
Flavor=25;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
{FlavorType="FLAVOR_NUKE";
Flavor=-100;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-200;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-50;};
};
 
AICITYSTRATEGY_LARGE_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=25;};
{FlavorType="FLAVOR_GOLD";
Flavor=25;};
{FlavorType="FLAVOR_WONDER";
Flavor=25;};
{FlavorType="FLAVOR_GROWTH";
Flavor=15;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=15;};
};
 
AICITYSTRATEGY_LANDLOCKED = {
{FlavorType="FLAVOR_NAVAL";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=-100;};
};
 
AICITYSTRATEGY_NEED_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=150;};
};
 
AICITYSTRATEGY_WANT_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=35;};
};
 
AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-100;};
};
 
AICITYSTRATEGY_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=10;};
};
 
AICITYSTRATEGY_NEED_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-5;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=50;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-5;};
};
 
AICITYSTRATEGY_ENOUGH_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=-100;};
};
 
AICITYSTRATEGY_HAVE_TRAINING_FACILITY = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=6;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=6;};
{FlavorType="FLAVOR_RANGED";
Flavor=2;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-3;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-3;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-3;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-3;};
{FlavorType="FLAVOR_RECON";
Flavor=-6;};
};
 
AICITYSTRATEGY_CAPITAL_NEED_SETTLER = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=250;};
{FlavorType="FLAVOR_WONDER";
Flavor=-25;};
};
 
AICITYSTRATEGY_CAPITAL_UNDER_THREAT = {
{FlavorType="FLAVOR_DEFENSE";
Flavor=25;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=15;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=-25;};
{FlavorType="FLAVOR_CULTURE";
Flavor=-25;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=-25;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-25;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-25;};
};
 
AICITYSTRATEGY_MEDIUM_CITY_HIGH_DIFFICULTY = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=35;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=10;};
};
 
AICITYSTRATEGY_ORIGINAL_CAPITAL = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=35;};
};
 
AICITYSTRATEGY_FIRST_CULTURE_BUILDING = {
{FlavorType="FLAVOR_CULTURE";
Flavor=150;};
};
 
AICITYSTRATEGY_FIRST_CULTURE_BUILDING_EMERGENCY = {
{FlavorType="FLAVOR_CULTURE";
Flavor=100;};
};
 
AICITYSTRATEGY_FIRST_SCIENCE_BUILDING = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=100;};
};
 
AICITYSTRATEGY_FIRST_GOLD_BUILDING = {
{FlavorType="FLAVOR_GOLD";
Flavor=100;};
};
 
AICITYSTRATEGY_UNDER_BLOCKADE = {
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_RANGED";
Flavor=5;};
{FlavorType="FLAVOR_NAVAL";
Flavor=20;};
};
 
AICITYSTRATEGY_IS_PUPPET = {
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=-100;};
{FlavorType="FLAVOR_GOLD";
Flavor=50;};
};
 
AICITYSTRATEGY_RIVER_CITY = {
{FlavorType="FLAVOR_GOLD";
Flavor=5;};
{FlavorType="FLAVOR_GROWTH";
Flavor=5;};
};
 
AICITYSTRATEGY_MOUNTAIN_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
};
 
AICITYSTRATEGY_FOREST_CITY = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
};
 
AICITYSTRATEGY_HILL_CITY = {
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
};
 
AICITYSTRATEGY_JUNGLE_CITY = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=10;};
};
 
AICITYSTRATEGY_COAST_CITY = {
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
};
 
};
--Fields for the PersonalityFlavorThresholdMods table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
PersonalityFlavorThresholdMods = {
AICITYSTRATEGY_WANT_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=2;};
};
 
AICITYSTRATEGY_ENOUGH_TILE_IMPROVERS = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=10;};
};
 
AICITYSTRATEGY_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-1;};
};
 
AICITYSTRATEGY_CAPITAL_NEED_SETTLER = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=-10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=2;};
};
 
};
}
return data