FANDOM


 
local data ={
 
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
ECONOMICAISTRATEGY_NEED_RECON = {
{FlavorType="FLAVOR_RECON";
Flavor=100;};
};
 
ECONOMICAISTRATEGY_ENOUGH_RECON = {
{FlavorType="FLAVOR_RECON";
Flavor=-25;};
};
 
ECONOMICAISTRATEGY_NEED_RECON_SEA = {
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=20;};
};
 
ECONOMICAISTRATEGY_REALLY_NEED_RECON_SEA = {
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=500;};
{FlavorType="FLAVOR_NAVAL";
Flavor=100;};
};
 
ECONOMICAISTRATEGY_ENOUGH_RECON_SEA = {
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-200;};
};
 
ECONOMICAISTRATEGY_EARLY_EXPANSION = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=-5;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=75;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=-4;};
{FlavorType="FLAVOR_GOLD";
Flavor=-4;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=-4;};
{FlavorType="FLAVOR_CULTURE";
Flavor=-4;};
};
 
ECONOMICAISTRATEGY_ENOUGH_EXPANSION = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=-30;};
};
 
ECONOMICAISTRATEGY_NEED_HAPPINESS = {
{FlavorType="FLAVOR_HAPPINESS";
Flavor=35;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-10;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-5;};
};
 
ECONOMICAISTRATEGY_NEED_HAPPINESS_CRITICAL = {
{FlavorType="FLAVOR_HAPPINESS";
Flavor=150;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-100;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=15;};
};
 
ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=200;};
};
 
ECONOMICAISTRATEGY_NEED_IMPROVEMENT_FOOD = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=10;};
{FlavorType="FLAVOR_GROWTH";
Flavor=20;};
};
 
ECONOMICAISTRATEGY_NEED_IMPROVEMENT_PRODUCTION = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=10;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=10;};
};
 
ECONOMICAISTRATEGY_ONE_OR_FEWER_COASTAL_CITIES = {
{FlavorType="FLAVOR_WATER_CONNECTION";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_LOSING_MONEY = {
{FlavorType="FLAVOR_GOLD";
Flavor=25;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_HALT_GROWTH_BUILDINGS = {
{FlavorType="FLAVOR_GROWTH";
Flavor=-15;};
};
 
ECONOMICAISTRATEGY_TOO_MANY_UNITS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=-30;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-30;};
{FlavorType="FLAVOR_NAVAL";
Flavor=-30;};
{FlavorType="FLAVOR_RANGED";
Flavor=-30;};
{FlavorType="FLAVOR_MOBILE";
Flavor=-30;};
{FlavorType="FLAVOR_RECON";
Flavor=-50;};
{FlavorType="FLAVOR_GOLD";
Flavor=15;};
{FlavorType="FLAVOR_GROWTH";
Flavor=20;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=15;};
{FlavorType="FLAVOR_CULTURE";
Flavor=10;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=10;};
{FlavorType="FLAVOR_WONDER";
Flavor=5;};
};
 
ECONOMICAISTRATEGY_ISLAND_START = {
{FlavorType="FLAVOR_NAVAL";
Flavor=100;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=10;};
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=5;};
{FlavorType="FLAVOR_WATER_CONNECTION";
Flavor=5;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-5;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=-5;};
{FlavorType="FLAVOR_RECON";
Flavor=-20;};
};
 
ECONOMICAISTRATEGY_EXPAND_TO_OTHER_CONTINENTS = {
{FlavorType="FLAVOR_NAVAL";
Flavor=15;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=5;};
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=10;};
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=5;};
{FlavorType="FLAVOR_WATER_CONNECTION";
Flavor=5;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=50;};
{FlavorType="FLAVOR_RECON";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_EXPAND_LIKE_CRAZY = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=10;};
};
 
ECONOMICAISTRATEGY_GROW_LIKE_CRAZY = {
{FlavorType="FLAVOR_GROWTH";
Flavor=10;};
};
 
ECONOMICAISTRATEGY_GS_CULTURE = {
{FlavorType="FLAVOR_CULTURE";
Flavor=35;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=20;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=20;};
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
{FlavorType="FLAVOR_GROWTH";
Flavor=35;};
{FlavorType="FLAVOR_HAPPINESS";
Flavor=10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-10;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=20;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-10;};
{FlavorType="FLAVOR_WONDER";
Flavor=35;};
};
 
ECONOMICAISTRATEGY_GS_CONQUEST = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=25;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_NAVAL";
Flavor=10;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=20;};
{FlavorType="FLAVOR_AIR";
Flavor=5;};
{FlavorType="FLAVOR_NUKE";
Flavor=25;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-10;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=25;};
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_GS_DIPLOMACY = {
{FlavorType="FLAVOR_DIPLOMACY";
Flavor=50;};
{FlavorType="FLAVOR_GOLD";
Flavor=10;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=-10;};
};
 
ECONOMICAISTRATEGY_GS_SPACESHIP = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=20;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=20;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=5;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=50;};
};
 
ECONOMICAISTRATEGY_GS_SPACESHIP_HOMESTRETCH = {
{FlavorType="FLAVOR_SCIENCE";
Flavor=25;};
{FlavorType="FLAVOR_SPACESHIP";
Flavor=100;};
};
 
ECONOMICAISTRATEGY_MOSTLY_ON_THE_COAST = {
{FlavorType="FLAVOR_NAVAL";
Flavor=10;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=5;};
{FlavorType="FLAVOR_GOLD";
Flavor=5;};
};
 
ECONOMICAISTRATEGY_NAVAL_MAP = {
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=25;};
{FlavorType="FLAVOR_NAVAL";
Flavor=10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=10;};
{FlavorType="FLAVOR_WATER_CONNECTION";
Flavor=10;};
};
 
};
--Fields for the PersonalityFlavorThresholdMods table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
PersonalityFlavorThresholdMods = {
ECONOMICAISTRATEGY_NEED_RECON = {
{FlavorType="FLAVOR_RECON";
Flavor=-1;};
};
 
ECONOMICAISTRATEGY_NEED_RECON_SEA = {
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-1;};
};
 
ECONOMICAISTRATEGY_NEED_HAPPINESS = {
{FlavorType="FLAVOR_HAPPINESS";
Flavor=1;};
};
 
ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_GROWTH = {
{FlavorType="FLAVOR_NAVAL_GROWTH";
Flavor=1;};
};
 
ECONOMICAISTRATEGY_CITIES_NEED_NAVAL_TILE_IMPROVEMENT = {
{FlavorType="FLAVOR_NAVAL_TILE_IMPROVEMENT";
Flavor=1;};
};
 
};
}
return data