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Module:Data/Civ5/Base/AnimationPaths

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--[Field]                              [Type]
--Type                                 String
--MissionPath                         Boolean
 
local data ={
 
ANIMATIONPATH_IDLE={};
 
ANIMATIONPATH_MOVE={};
 
ANIMATIONPATH_DAMAGE={};
 
ANIMATIONPATH_RANDOMIZE_ANIMATION_SET={
MissionPath=true;};
 
ANIMATIONPATH_NUKE_STRIKE={
MissionPath=true;};
 
ANIMATIONPATH_MELEE_STRIKE={
MissionPath=true;};
 
ANIMATIONPATH_MELEE_HURT={
MissionPath=true;};
 
ANIMATIONPATH_MELEE_DIE={
MissionPath=true;};
 
ANIMATIONPATH_MELEE_FORTIFIED={};
 
ANIMATIONPATH_MELEE_DIE_FADE={
MissionPath=true;};
 
ANIMATIONPATH_MELEE_FLEE={
MissionPath=true;};
 
ANIMATIONPATH_RANGED_STRIKE={
MissionPath=true;};
 
ANIMATIONPATH_RANGED_DIE={
MissionPath=true;};
 
ANIMATIONPATH_RANGED_FORTIFIED={};
 
ANIMATIONPATH_RANGED_RUNHIT={
MissionPath=true;};
 
ANIMATIONPATH_RANGED_RUNDIE={
MissionPath=true;};
 
ANIMATIONPATH_RANGED_DIE_FADE={
MissionPath=true;};
 
ANIMATIONPATH_LEADER_COMMAND={
MissionPath=true;};
 
ANIMATIONPATH_AIRFADEIN={
MissionPath=true;};
 
ANIMATIONPATH_AIRFADEOUT={
MissionPath=true;};
 
ANIMATIONPATH_AIRSTRIKE={
MissionPath=true;};
 
ANIMATIONPATH_AIRBOMB={
MissionPath=true;};
 
ANIMATIONPATH_HEAL={};
 
ANIMATIONPATH_SLEEP={};
 
ANIMATIONPATH_FORTIFY={};
 
ANIMATIONPATH_MELEE_FORTIFY={};
 
ANIMATIONPATH_PILLAGE={};
 
ANIMATIONPATH_SENTRY={};
 
ANIMATIONPATH_FOUND={};
 
ANIMATIONPATH_IRRIGATE={};
 
ANIMATIONPATH_BUILD={};
 
ANIMATIONPATH_MINE={};
 
ANIMATIONPATH_CHOP={};
 
ANIMATIONPATH_SHOVEL={};
 
ANIMATIONPATH_RAILROAD={};
 
ANIMATIONPATH_SABOTAGE={};
 
ANIMATIONPATH_DESTROY={};
 
ANIMATIONPATH_STEAL_PLANS={};
 
ANIMATIONPATH_GREAT_EVENT={
MissionPath=true;};
 
ANIMATIONPATH_SURRENDER={
MissionPath=true;};
 
ANIMATIONPATH_AIRPATROL={};
 
}
return data

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