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Documentation for this module may be created at Module:Data/Civ5/Base/BuildFeatures/doc

--[Field]                              [Type]
--FeatureType                          String
--PrereqTech                           String
--Time                                  Int64
--Production                            Int64
--Cost                                  Int64
--Remove                              Boolean

local data ={

BUILD_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_FARM={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_MINE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_MINE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_MINE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_TRADING_POST={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};

BUILD_TRADING_POST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};

BUILD_TRADING_POST={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};

BUILD_PASTURE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_PASTURE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_PASTURE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_PLANTATION={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_PLANTATION={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Remove=true;};

BUILD_PLANTATION={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_QUARRY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_QUARRY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_QUARRY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_FORT={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};

BUILD_FORT={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};

BUILD_FORT={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};

BUILD_REMOVE_JUNGLE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_REMOVE_FOREST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_REMOVE_MARSH={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_SCRUB_FALLOUT={
FeatureType="FEATURE_FALLOUT";
Time=300;
Remove=true;};

BUILD_LANDMARK={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};

BUILD_LANDMARK={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};

BUILD_LANDMARK={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};

BUILD_ACADEMY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};

BUILD_ACADEMY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};

BUILD_ACADEMY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};

BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};

BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};

BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};

BUILD_MANUFACTORY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};

BUILD_MANUFACTORY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};

BUILD_MANUFACTORY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};

BUILD_CITADEL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};

BUILD_CITADEL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};

BUILD_CITADEL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};

BUILD_WELL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_WELL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_WELL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};

BUILD_TERRACE_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_TERRACE_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

BUILD_MOAI={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};

BUILD_MOAI={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};

}
return data
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