Documentation for this module may be created at Module:Data/Civ5/Base/BuildFeatures/doc
--[Field] [Type]
--FeatureType String
--PrereqTech String
--Time Int64
--Production Int64
--Cost Int64
--Remove Boolean
local data ={
BUILD_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_FARM={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_MINE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_MINE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_MINE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_TRADING_POST={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};
BUILD_TRADING_POST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};
BUILD_TRADING_POST={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};
BUILD_PASTURE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_PASTURE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_PASTURE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_PLANTATION={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_PLANTATION={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Remove=true;};
BUILD_PLANTATION={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_QUARRY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_QUARRY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_QUARRY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_FORT={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};
BUILD_FORT={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};
BUILD_FORT={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};
BUILD_REMOVE_JUNGLE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_REMOVE_FOREST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_REMOVE_MARSH={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_SCRUB_FALLOUT={
FeatureType="FEATURE_FALLOUT";
Time=300;
Remove=true;};
BUILD_LANDMARK={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
BUILD_LANDMARK={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
BUILD_LANDMARK={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
BUILD_ACADEMY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
BUILD_ACADEMY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
BUILD_ACADEMY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
BUILD_MANUFACTORY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
BUILD_MANUFACTORY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
BUILD_MANUFACTORY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
BUILD_CITADEL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
BUILD_CITADEL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
BUILD_CITADEL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
BUILD_WELL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_WELL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_WELL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
BUILD_TERRACE_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_TERRACE_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
BUILD_MOAI={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
BUILD_MOAI={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
}
return data