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Module:Data/Civ5/Base/FakeFeatures

< Module:Data | Civ5/Base

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Civilopedia                          String
--ArtDefineTag                         String
--StartingLocationWeight                Int64
--Movement                              Int64
--SeeThrough                            Int64
--Defense                               Int64
--InfluenceCost                         Int64
--AppearanceProbability                 Int64
--DisappearanceProbability              Int64
--Growth                                Int64
--GrowthTerrainType                    String
--TurnDamage                            Int64
--YieldNotAdditive                    Boolean
--NoCoast                             Boolean
--NoRiver                             Boolean
--NoAdjacent                          Boolean
--RequiresFlatlands                   Boolean
--RequiresRiver                       Boolean
--AddsFreshWater                      Boolean
--Impassable                          Boolean
--NoCity                              Boolean
--NoImprovement                       Boolean
--VisibleAlways                       Boolean
--NukeImmune                          Boolean
--NaturalWonder                       Boolean
--Rough                               Boolean
--WorldSoundscapeAudioScript           String
--EffectType                           String
--EffectProbability                     Int64
--EffectTypeTag                        String
--AdvancedStartRemoveCost               Int64
--PortraitIndex                         Int64
--IconAtlas                            String
 
local data ={
 
FEATURE_LAKE={
Description=[=[Lakes]=];
Civilopedia=[=[A [[lake (Civ5)|lake]] is any body of [[water (Civ5)|water]] ten tiles or smaller in size that is completely surrounded by land tiles (any larger body of water is considered [[ocean (Civ5)|ocean]]). When worked, lakes provide 2 [[food (Civ5)|food]] and 1 [[gold (Civ5)|gold]] to nearby [[cities (Civ5)|cities]]. Lakes are sources of fresh water, allowing the [[construction (Civ5)|construction]] of [[farms (Civ5)|farms]] on adjacent [[hills (Civ5)|hills]] and [[tundra (Civ5)|tundra]]. Farms next to fresh water receive an additional +1 food when the [[Civil Service (Civ5)|Civil Service]] [[technology (Civ5)|technology]] is [[researched (Civ5)|researched]].]=];
Impassable=true;
PortraitIndex=10;
IconAtlas="TERRAIN_ATLAS";};
 
FEATURE_RIVER={
Description=[=[Rivers]=];
Civilopedia=[=[When worked by [[cities (Civ5)|cities]], tiles adjacent to [[rivers (Civ5)|rivers]] receive a bonus of 1 [[gold (Civ5)|gold]]. [[Further (Civ5)|Further]], rivers are sources of fresh [[water (Civ5)|water]], allowing the [[construction (Civ5)|construction]] of [[farms (Civ5)|farms]] on adjacent [[hills (Civ5)|hills]] and [[tundra (Civ5)|tundra]]. Farms next to fresh water receive an additional +1 [[food (Civ5)|food]] when the [[Civil Service (Civ5)|Civil Service]] [[technology (Civ5)|technology]] is [[researched (Civ5)|researched]]. [[Units (Civ5)|Units]] expend all of their [[movement (Civ5)|movement]] points when crossing rivers. This is true even if the tiles are connected by [[roads (Civ5)|roads]], until the [[civilization (Civ5)|civilization]] learns the [[Engineering (Civ5)|Engineering]] technology. Finally, units receive a -20% penalty when they are attacking across a river.]=];
PortraitIndex=13;
IconAtlas="TERRAIN_ATLAS";};
 
}
return data

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