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Module:Data/Civ5/Base/GameSpeeds

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DealDuration                          Int64
--GrowthPercent                         Int64
--TrainPercent                          Int64
--ConstructPercent                      Int64
--CreatePercent                         Int64
--ResearchPercent                       Int64
--GoldPercent                           Int64
--GoldGiftMod                           Int64
--BuildPercent                          Int64
--ImprovementPercent                    Int64
--GreatPeoplePercent                    Int64
--CulturePercent                        Int64
--BarbPercent                           Int64
--FeatureProductionPercent              Int64
--UnitDiscoverPercent                   Int64
--UnitHurryPercent                      Int64
--UnitTradePercent                      Int64
--GoldenAgePercent                      Int64
--HurryPercent                          Int64
--InflationPercent                      Int64
--InflationOffset                       Int64
--VictoryDelayPercent                   Int64
--PortraitIndex                         Int64
--IconAtlas                            String
 
local data ={
 
GAMESPEED_MARATHON={
Description=[=[Marathon]=];
Help=[=[This extremely long game speed will allow almost an entire normal game's worth of turns for each era.]=];
DealDuration=90;
GrowthPercent=300;
TrainPercent=300;
ConstructPercent=300;
CreatePercent=300;
ResearchPercent=300;
GoldPercent=300;
GoldGiftMod=67;
BuildPercent=300;
ImprovementPercent=300;
GreatPeoplePercent=300;
CulturePercent=300;
BarbPercent=400;
FeatureProductionPercent=300;
UnitDiscoverPercent=300;
UnitHurryPercent=300;
UnitTradePercent=300;
GoldenAgePercent=200;
HurryPercent=100;
InflationPercent=10;
InflationOffset=-270;
VictoryDelayPercent=300;
IconAtlas="GAMESPEED_ATLAS";};
 
GAMESPEED_EPIC={
Description=[=[Epic]=];
Help=[=[Production, Research, etc. all take a fair amount longer than when playing on Standard Speed. The game is balanced to take longer but still feel like a normal game.]=];
DealDuration=45;
GrowthPercent=150;
TrainPercent=150;
ConstructPercent=150;
CreatePercent=150;
ResearchPercent=150;
GoldPercent=150;
GoldGiftMod=75;
BuildPercent=150;
ImprovementPercent=150;
GreatPeoplePercent=150;
CulturePercent=150;
BarbPercent=150;
FeatureProductionPercent=150;
UnitDiscoverPercent=150;
UnitHurryPercent=150;
UnitTradePercent=150;
GoldenAgePercent=125;
HurryPercent=100;
InflationPercent=20;
InflationOffset=-135;
VictoryDelayPercent=150;
PortraitIndex=1;
IconAtlas="GAMESPEED_ATLAS";};
 
GAMESPEED_STANDARD={
Description=[=[Standard]=];
Help=[=[The default game pace.]=];
DealDuration=30;
GrowthPercent=100;
TrainPercent=100;
ConstructPercent=100;
CreatePercent=100;
ResearchPercent=100;
GoldPercent=100;
GoldGiftMod=100;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
BarbPercent=100;
FeatureProductionPercent=100;
UnitDiscoverPercent=100;
UnitHurryPercent=100;
UnitTradePercent=100;
GoldenAgePercent=100;
HurryPercent=100;
InflationPercent=30;
InflationOffset=-90;
VictoryDelayPercent=100;
PortraitIndex=2;
IconAtlas="GAMESPEED_ATLAS";};
 
GAMESPEED_QUICK={
Description=[=[Quick]=];
Help=[=[The number of turns required to complete various tasks is compressed. Good for players who don't like to wait around too much.]=];
DealDuration=25;
GrowthPercent=67;
TrainPercent=67;
ConstructPercent=67;
CreatePercent=67;
ResearchPercent=67;
GoldPercent=67;
GoldGiftMod=125;
BuildPercent=67;
ImprovementPercent=67;
GreatPeoplePercent=67;
CulturePercent=67;
BarbPercent=67;
FeatureProductionPercent=67;
UnitDiscoverPercent=67;
UnitHurryPercent=67;
UnitTradePercent=67;
GoldenAgePercent=80;
HurryPercent=100;
InflationPercent=45;
InflationOffset=-60;
VictoryDelayPercent=67;
PortraitIndex=3;
IconAtlas="GAMESPEED_ATLAS";};
 
}
return data

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