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Module:Data/Civ5/Base/GoodyHuts

< Module:Data | Civ5/Base

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Sound                                String
--Gold                                  Int64
--NumGoldRandRolls                      Int64
--GoldRandAmount                        Int64
--MapOffset                             Int64
--MapRange                              Int64
--MapProb                               Int64
--Experience                            Int64
--Healing                               Int64
--DamagePrereq                          Int64
--Population                            Int64
--Culture                               Int64
--RevealNearbyBarbariansRange           Int64
--Tech                                Boolean
--RevealUnknownResource               Boolean
--UpgradeUnit                         Boolean
--Bad                                 Boolean
--UnitClass                            String
--BarbarianUnitClass                   String
--BarbarianUnitProb                     Int64
--MinBarbarians                         Int64
 
local data ={
 
GOODY_WARRIOR={
Description=[=[You find a group of [[Warriors (Civ5)|Warriors]] willing to join your [[civilization (Civ5)|civilization]]!]=];
Sound="AS2D_GOODY_WARRIOR";
UnitClass="UNITCLASS_WARRIOR";};
 
GOODY_POPULATION={
Description=[=[You find survivors lost in the ruins! In gratitude they settle in one of your [[Cities (Civ5)|Cities]], increasing its {{citizen5}} population!]=];
Population=1;};
 
GOODY_CULTURE={
Description=[=[You have found [[cultural (Civ5)|cultural]] artifacts which awe your [[citizens (Civ5)|citizens]]! You have received {1_Num} {{culture5}} [[Culture (Civ5)|Culture]]!]=];
Culture=20;};
 
GOODY_REVEAL_NEARBY_BARBS={
Description=[=[Evidence of recent activity reveals the location of nearby [[Barbarian (Civ5)|Barbarian]] [[Encampments (Civ5)|Encampments]]!]=];
RevealNearbyBarbariansRange=10;};
 
GOODY_GOLD={
Description=[=[In the ruins you find the treasures of an ancient empire! You have received {1_Num} {{gold5}} [[Gold (Civ5)|Gold]]!]=];
Sound="AS2D_GOODY_GOLD";
Gold=50;
NumGoldRandRolls=5;
GoldRandAmount=11;};
 
GOODY_MAP={
Description=[=[You discover a crudely-drawn map which outlines the surrounding area!]=];
Sound="AS2D_GOODY_MAP";
MapOffset=4;
MapRange=4;
MapProb=80;};
 
GOODY_TECH={
Description=[=[Discovered in the ruins are the secrets of an advanced [[technology (Civ5)|technology]]!]=];
Tech=true;};
 
GOODY_REVEAL_RESOURCE={
Description=[=[You find crudely-drawn maps which lead you to the location of an unknown [[Resource (Civ5)|Resource]]! (You will still need to learn the proper [[Technology (Civ5)|Technology]] to utilize the new resource.)]=];
RevealUnknownResource=true;};
 
GOODY_UPGRADE_UNIT={
Description=[=[Your [[Unit (Civ5)|Unit]] equips itself with advanced weapons found in the ruins!]=];
UpgradeUnit=true;};
 
GOODY_BARBARIANS_WEAK={
Description=[=[Lying in wait are treacherous [[Barbarians (Civ5)|Barbarians]]!]=];
Sound="AS2D_GOODY_HOSTILE";
Bad=true;
BarbarianUnitClass="UNITCLASS_WARRIOR";
MinBarbarians=1;};
 
GOODY_BARBARIANS_STRONG={
Description=[=[Lying in wait are treacherous [[Barbarians (Civ5)|Barbarians]]!]=];
Sound="AS2D_GOODY_HOSTILE";
Bad=true;
BarbarianUnitClass="UNITCLASS_WARRIOR";
MinBarbarians=2;};
 
GOODY_LOW_GOLD={
Description=[=[In the ruins you find the treasures of an ancient empire! You have received {1_Num} {{gold5}} [[Gold (Civ5)|Gold]]!]=];
Sound="AS2D_GOODY_GOLD";
Gold=50;
NumGoldRandRolls=5;
GoldRandAmount=11;};
 
GOODY_HIGH_GOLD={
Description=[=[In the ruins you find the treasures of an ancient empire! You have received {1_Num} {{gold5}} [[Gold (Civ5)|Gold]]!]=];
Sound="AS2D_GOODY_GOLD";
Gold=100;
NumGoldRandRolls=10;
GoldRandAmount=11;};
 
GOODY_SETTLER={
Description=[=[You find survivors among the ruins, which agree to join your empire as [[Settlers (Civ5)|Settlers]]!]=];
Sound="AS2D_GOODY_SETTLER";
UnitClass="UNITCLASS_SETTLER";};
 
GOODY_SCOUT={
Description=[=[You find survivors among the ruins, which agree to join your empire as [[Scouts (Civ5)|Scouts]]!]=];
Sound="AS2D_GOODY_SCOUT";
UnitClass="UNITCLASS_SCOUT";};
 
GOODY_WORKER={
Description=[=[You find survivors among the ruins, which agree to join your empire as [[Workers (Civ5)|Workers]]!]=];
Sound="AS2D_GOODY_WORKER";
UnitClass="UNITCLASS_WORKER";};
 
GOODY_EXPERIENCE={
Description=[=[Exploring the ruins reveals ancient scriptures which provide your [[Unit (Civ5)|Unit]] new [[combat (Civ5)|combat]] training!]=];
Sound="AS2D_GOODY_XP";
Experience=9;};
 
GOODY_HEALING={
Description=[=[Amongst the ruins you find ancient medicines which your [[Unit (Civ5)|Unit]] uses to heal its wounded.]=];
Sound="AS2D_GOODY_HEAL";
Healing=100;
DamagePrereq=60;};
 
}
return data

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