Fandom

Civilization

Module:Data/Civ5/Base/Missions

< Module:Data | Civ5/Base

7,079pages on
this wiki
Add New Page
Talk0
--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DisabledHelp                         String
--HotKey                               String
--HotKeyAlt                            String
--HotKeyPriority                        Int64
--HotKeyPriorityAlt                     Int64
--OrderPriority                         Int64
--AltDown                             Boolean
--AltDownAlt                          Boolean
--ShiftDown                           Boolean
--ShiftDownAlt                        Boolean
--CtrlDown                            Boolean
--CtrlDownAlt                         Boolean
--Visible                             Boolean
--Waypoint                             String
--Time                                  Int64
--Target                              Boolean
--Build                               Boolean
--Sound                               Boolean
--EntityEventType                      String
--IconIndex                             Int64
--IconAtlas                            String
 
local data ={
 
MISSION_MOVE_TO={
Description=[=[Move]=];
Help=[=[[[Order (Civ5)|Order]] your [[unit (Civ5)|unit]] to move to a specific Tile.]=];
Waypoint="EFFECT_FOOTSTEP_ON";
Time=10;
Target=true;
IconIndex=9;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_ROUTE_TO={
Description=[=[Route To]=];
Help=[=[Tells a [[Worker (Civ5)|Worker]] to construct a [[Road (Civ5)|Road]] (or [[Railroad (Civ5)|Railroad]]) to the chosen location. The Worker will follow the shortest path to the location. The Worker wakes when it has completed the assignment.]=];
Waypoint="EFFECT_FOOTSTEP_ON";
Time=10;
Target=true;
Sound=true;
IconIndex=58;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_MOVE_TO_UNIT={
Description=[=[Move Unit]=];
Help=[=[Set your [[unit (Civ5)|unit]] to move to another unit.]=];
Waypoint="EFFECT_FOOTSTEP_ON";
Time=10;
Sound=true;
IconIndex=9;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SWAP_UNITS={
Waypoint="EFFECT_FOOTSTEP_ON";
Time=10;
Target=true;
IconIndex=10;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SKIP={
Description=[=[Do Nothing]=];
Help=[=[The [[Unit (Civ5)|Unit]] will perform no action this turn.]=];
HotKey="KB_SPACE";
HotKeyAlt="KB_NUMPAD0";
HotKeyPriority=1;
OrderPriority=196;
Visible=true;
IconIndex=8;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SLEEP={
Description=[=[Sleep]=];
Help=[=[[[Order (Civ5)|Order]] the [[Unit (Civ5)|Unit]] to remain inactive until the player provides it new orders.]=];
HotKey="KB_F";
HotKeyAlt="KB_NUMPADPERIOD";
OrderPriority=150;
Visible=true;
Sound=true;
EntityEventType="ENTITY_EVENT_SLEEP";
IconIndex=4;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_ALERT={
Description=[=[Alert]=];
Help=[=[The [[Unit (Civ5)|Unit]] will wake upon seeing an enemy. The unit receives a defensive bonus.]=];
HotKey="KB_A";
OrderPriority=175;
Visible=true;
Sound=true;
EntityEventType="ENTITY_EVENT_FORTIFY";
IconIndex=2;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_FORTIFY={
Description=[=[Fortify]=];
Help=[=[The [[Unit (Civ5)|Unit]] remains inactive until the player provides it new [[orders (Civ5)|orders]]. The unit receives a defensive bonus.]=];
HotKey="KB_F";
HotKeyAlt="KB_NUMPADPERIOD";
OrderPriority=99;
Visible=true;
Time=10;
Sound=true;
EntityEventType="ENTITY_EVENT_FORTIFY";
IconIndex=1;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_GARRISON={
Description=[=[Garrison in City]=];
Help=[=[Garrison a [[unit (Civ5)|unit]] in this [[city (Civ5)|city]], improving its {{strength5}} [[Combat Strength (Civ5)|Combat Strength]].]=];
DisabledHelp=[=[Unit cannot Garrison if already garrisoned or if another Unit is garrisoned in this City.]=];
HotKey="KB_F";
HotKeyAlt="KB_NUMPADPERIOD";
OrderPriority=198;
Visible=true;
Sound=true;
EntityEventType="ENTITY_EVENT_FORTIFY";
IconIndex=40;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SET_UP_FOR_RANGED_ATTACK={
Description=[=[Set Up For Ranged Attack]=];
Help=[=[Required before this [[Unit (Civ5)|Unit]] can [[Range (Civ5)|Range]] Attack.]=];
HotKey="KB_S";
OrderPriority=198;
Visible=true;
Time=10;
Sound=true;
IconIndex=12;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_EMBARK={
Description=[=[Embark]=];
Help=[=[Loads [[Unit (Civ5)|Unit]] onto boats, allowing them to cross [[water (Civ5)|water]] tiles.]=];
HotKey="KB_E";
Time=10;
Sound=true;
IconIndex=14;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_DISEMBARK={
Description=[=[Disembark]=];
Help=[=[Unloads [[Unit (Civ5)|Unit]] from boats back onto a land tile.]=];
HotKey="KB_D";
Time=10;
Sound=true;
IconIndex=15;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_AIRPATROL={
Description=[=[Intercept]=];
Help=[=[This [[air unit (Civ5)|air unit]] [[order (Civ5)|order]] will tell the craft to attempt interception with any incoming air attacks.]=];
HotKey="KB_I";
HotKeyPriority=1;
OrderPriority=197;
Visible=true;
Sound=true;
EntityEventType="ENTITY_EVENT_AIRPATROL";
IconIndex=47;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_HEAL={
Description=[=[Fortify Until Healed]=];
Help=[=[The [[unit (Civ5)|unit]] remains inactive until it heals back to full [[strength (Civ5)|strength]]. The unit receives a defensive bonus.]=];
DisabledHelp=[=[This Unit cannot Heal outside friendly territory.]=];
HotKey="KB_H";
OrderPriority=199;
Visible=true;
Sound=true;
EntityEventType="ENTITY_EVENT_HEAL";
IconIndex=3;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_AIRLIFT={
Description=[=[Airlift]=];
Help=[=[Airlifts the [[unit (Civ5)|unit]] to another [[city (Civ5)|city]].]=];
Time=10;
Sound=true;
IconIndex=16;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_NUKE={
Description=[=[Nuke]=];
Help=[=[Launches a nuclear weapon upon the chosen Tile.]=];
Time=30;
Sound=true;
EntityEventType="ENTITY_EVENT_NUKE";
IconIndex=17;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_PARADROP={
Description=[=[Paradrop]=];
Help=[=[Paradrops to a specified location. The mission is subject to interception.]=];
Time=30;
Sound=true;
EntityEventType="ENTITY_EVENT_PARADROP";
IconIndex=48;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_AIR_SWEEP={
HotKey="KB_S";
Time=10;
Sound=true;
IconIndex=-1;};
 
MISSION_REBASE={
HotKey="KB_R";
CtrlDownAlt=true;
Time=15;
Sound=true;
IconIndex=-1;};
 
MISSION_RANGE_ATTACK={
HotKey="KB_B";
Visible=true;
Time=25;
Sound=true;
IconIndex=13;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_PILLAGE={
Description=[=[Pillage]=];
Help=[=[An [[improvement (Civ5)|improvement]] or route in this tile may not be used until repaired. [[Pillaging (Civ5)|Pillaging]] an improvement will earn {{gold5}} [[Gold (Civ5)|Gold]] and heal your [[unit (Civ5)|unit]] by 25 points.]=];
HotKey="KB_P";
OrderPriority=150;
ShiftDown=true;
Visible=true;
Time=20;
Sound=true;
EntityEventType="ENTITY_EVENT_PILLAGE";
IconIndex=37;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_FOUND={
Description=[=[Found City]=];
Help=[=[This [[order (Civ5)|order]] causes the [[Settler (Civ5)|Settler]] to found a [[city (Civ5)|city]] in its current location. The Settler is consumed in the process.]=];
DisabledHelp=[=[Cannot found a City within 4 Tiles of another City.]=];
HotKey="KB_B";
HotKeyPriority=1;
OrderPriority=199;
Visible=true;
Time=25;
Sound=true;
EntityEventType="ENTITY_EVENT_FOUND";
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_JOIN={
Description=[=[Join City]=];
Help=[=[This [[order (Civ5)|order]] will make the [[Great Person (Civ5)|Great Person]] join the [[city (Civ5)|city]] as a super [[specialist (Civ5)|specialist]]. It will consume the Great Person.]=];
Time=25;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=18;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_CONSTRUCT={
Description=[=[Construct]=];
Help=[=[This will have the [[Great Person (Civ5)|Great Person]] create their special [[building (Civ5)|building]]. It consumes the Great Person.]=];
Time=25;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=54;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_DISCOVER={
Description=[=[Discover Technology]=];
Help=[=[This will have the [[Great Person (Civ5)|Great Person]] help [[research (Civ5)|research]] a [[technology (Civ5)|technology]]. It consumes the Great Person.]=];
DisabledHelp=[=[You must control a city before you can discover new technology.]=];
OrderPriority=199;
Visible=true;
Time=25;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=50;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_HURRY={
Description=[=[Hurry Production]=];
Help=[=[This [[order (Civ5)|order]] will hurry [[production (Civ5)|production]] on the [[city (Civ5)|city]]'s current effort. It consumes the [[Great Person (Civ5)|Great Person]].]=];
OrderPriority=199;
Visible=true;
Time=25;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=55;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_TRADE={
Description=[=[Conduct Trade Mission]=];
Help=[=[If the [[unit (Civ5)|unit]] is inside a [[City State (Civ5)|City State]]'s [[territory (Civ5)|territory]] that you're not at war with, this [[order (Civ5)|order]] will have the [[Great Merchant (Civ5)|Great Merchant]] conduct a trade mission, giving you a large amount of {{gold5}} [[Gold (Civ5)|Gold]] and improving relations with the [[City (Civ5)|City]] State. It consumes the [[Great Person (Civ5)|Great Person]].]=];
DisabledHelp=[=[Unit must be in a City State's territory that you're not at war with.]=];
OrderPriority=199;
Visible=true;
Time=25;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=52;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SPACESHIP={
Description=[=[Add to Spaceship]=];
Help=[=[Contribute a part to the Alpha Centauri [[Spaceship (Civ5)|Spaceship]].
 
[[Unit (Civ5)|Unit]] will be consumed.]=];
DisabledHelp=[=[Unit must be in your Capital City.]=];
OrderPriority=199;
Visible=true;
Time=10;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=49;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_CULTURE_BOMB={
Description=[=[Culture Bomb]=];
Help=[=[This [[order (Civ5)|order]] will consume the [[Great Person (Civ5)|Great Person]] and cause all tiles this [[unit (Civ5)|unit]] is on and adjacent to become part of your borders, even if they belong to another player. This will have [[diplomatic (Civ5)|diplomatic]] repercussions!]=];
DisabledHelp=[=[Unit must be in or next to a tile owned by you, and may not be in another player's territory.]=];
OrderPriority=199;
Visible=true;
Time=20;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=53;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_GOLDEN_AGE={
Description=[=[Start a Golden Age]=];
Help=[=[This [[order (Civ5)|order]] will consume the [[Great Person (Civ5)|Great Person]] and initiate a {{goldenAge5}} [[Golden Age (Civ5)|Golden Age]] (extra {{production5}} and {{gold5}}) for {1_Num} turns. Each time a Great Person starts a [[Golden (Civ5)|Golden]] Age, the length of the next will shorten (to a minimum of 3 turns).]=];
DisabledHelp=[=[Unit must be in your territory to start a Golden Age.]=];
OrderPriority=199;
Visible=true;
Time=30;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=45;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_BUILD={
Description=[=[Build Improvement]=];
Build=true;
Sound=true;
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_LEAD={
Visible=true;
Time=40;
EntityEventType="ENTITY_EVENT_GREAT_EVENT";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_DIE_ANIMATION={
HotKey="KB_K";
Visible=true;
Time=40;
Sound=true;
EntityEventType="ENTITY_EVENT_DIE_ANIMATION";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_BEGIN_COMBAT={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_BEGIN_COMBAT";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_END_COMBAT={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_END_COMBAT";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_AIRSTRIKE={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
Time=40;
EntityEventType="ENTITY_EVENT_AIRSTRIKE";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_SURRENDER={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
Time=25;
EntityEventType="ENTITY_EVENT_SURRENDER";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_CAPTURED={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
Time=20;
EntityEventType="ENTITY_EVENT_CAPTURED";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_IDLE={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_IDLE";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_DIE={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_DIE";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_DAMAGE={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_DAMAGE";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_MULTI_SELECT={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_MULTI_SELECT";
IconIndex=63;
IconAtlas="UNIT_ACTION_ATLAS";};
 
MISSION_MULTI_DESELECT={
Description=[=[Build Improvement]=];
Help=[=[Build [[Improvement (Civ5)|Improvement]]]=];
EntityEventType="ENTITY_EVENT_MULTI_DESELECT";
IconIndex=-1;};
 
MISSION_WAIT_FOR={
Description=[=[Do Nothing]=];
Help=[=[The [[Unit (Civ5)|Unit]] will perform no action this turn.]=];
IconIndex=-1;};
 
}
return data

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki