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Module:Data/Civ5/Base/MultiUnitFormation Values

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local data ={
 
--Fields for the SlotEntries table
--[Field]                              [Type]
--PrimaryUnitType                      String
--SecondaryUnitType                    String
--MultiUnitPositionType                String
--RequiredSlot                        Boolean
SlotEntries = {
MUFORMATION_BASIC_CITY_ATTACK_FORCE = {
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_COUNTER";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_COUNTER";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
{PrimaryUnitType="UNITAI_GENERAL";
SecondaryUnitType="UNITAI_GENERAL";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";};
};
 
MUFORMATION_CITY_STATE_ATTACK_FORCE = {
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
};
 
MUFORMATION_FAST_PILLAGERS = {
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
};
 
MUFORMATION_ANTI_BARBARIAN_TEAM = {
{PrimaryUnitType="UNITAI_RANGED";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
};
 
MUFORMATION_RAPID_RESPONSE_FORCE = {
{PrimaryUnitType="UNITAI_COUNTER";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_RANGED";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_FAST_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
};
 
MUFORMATION_CLOSE_CITY_DEFENSE = {
{PrimaryUnitType="UNITAI_COUNTER";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_COUNTER";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
{PrimaryUnitType="UNITAI_RANGED";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_RANGED";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
};
 
MUFORMATION_SETTLER_ESCORT = {
{PrimaryUnitType="UNITAI_SETTLE";
SecondaryUnitType="UNITAI_SETTLE";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_DEFENSE";
SecondaryUnitType="UNITAI_COUNTER";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
};
 
MUFORMATION_MERCHANT_ESCORT = {
{PrimaryUnitType="UNITAI_MERCHANT";
SecondaryUnitType="UNITAI_MERCHANT";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_DEFENSE";
SecondaryUnitType="UNITAI_COUNTER";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
};
 
MUFORMATION_SMALL_CITY_ATTACK_FORCE = {
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_GENERAL";
SecondaryUnitType="UNITAI_GENERAL";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";};
};
 
MUFORMATION_QUICK_COLONY_SETTLER = {
{PrimaryUnitType="UNITAI_SETTLE";
SecondaryUnitType="UNITAI_SETTLE";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";
RequiredSlot=true;};
};
 
MUFORMATION_NAVAL_SQUADRON = {
{PrimaryUnitType="UNITAI_ATTACK_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
{PrimaryUnitType="UNITAI_ATTACK_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
};
 
MUFORMATION_COLONIZATION_PARTY = {
{PrimaryUnitType="UNITAI_SETTLE";
SecondaryUnitType="UNITAI_SETTLE";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_DEFENSE";
SecondaryUnitType="UNITAI_COUNTER";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
};
 
MUFORMATION_NAVAL_INVASION = {
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
{PrimaryUnitType="UNITAI_GENERAL";
SecondaryUnitType="UNITAI_GENERAL";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";};
};
 
MUFORMATION_CITY_STATE_INVASION = {
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_CITY_BOMBARD";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
{PrimaryUnitType="UNITAI_ESCORT_SEA";
SecondaryUnitType="UNITAI_RESERVE_SEA";
MultiUnitPositionType="MUPOSITION_NAVAL_ESCORT";};
};
 
MUFORMATION_NUKE_ATTACK = {
{PrimaryUnitType="UNITAI_ICBM";
SecondaryUnitType="UNITAI_ICBM";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
};
 
MUFORMATION_EARLY_RUSH = {
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_ATTACK";
SecondaryUnitType="UNITAI_DEFENSE";
MultiUnitPositionType="MUPOSITION_FRONT_LINE";
RequiredSlot=true;};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_CITY_BOMBARD";
SecondaryUnitType="UNITAI_RANGED";
MultiUnitPositionType="MUPOSITION_BOMBARD";};
{PrimaryUnitType="UNITAI_GENERAL";
SecondaryUnitType="UNITAI_GENERAL";
MultiUnitPositionType="MUPOSITION_CIVILIAN_SUPPORT";};
};
 
};
}
return data

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