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Civilization

Module:Data/Civ5/Base/PlayerOptions

< Module:Data | Civ5/Base

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--Default                             Boolean
 
local data ={
 
PLAYEROPTION_WAIT_END_TURN={
Description=[=[Wait at End of Turn]=];
Help="TXT_KEY_PLAYER_OPTION_WAIT_AT_END_OF_TURN_HELP";
Default=true;};
 
PLAYEROPTION_SHOW_FRIENDLY_MOVES={
Description=[=[Show Friendly Moves]=];
Help="TXT_KEY_PLAYER_OPTION_SHOW_FRIENDLY_MOVES_HELP";};
 
PLAYEROPTION_SHOW_ENEMY_MOVES={
Description=[=[Show Enemy Moves]=];
Help="TXT_KEY_PLAYER_OPTION_SHOW_ENEMY_MOVES_HELP";};
 
PLAYEROPTION_QUICK_MOVES={
Description=[=[Quick Moves]=];
Help=[=[All of the player's moves are accelerated]=];};
 
PLAYEROPTION_START_AUTOMATED={
Description=[=[Workers Start Automated]=];
Help="TXT_KEY_PLAYER_OPTION_WORKERS_START_AUTO_HELP";};
 
PLAYEROPTION_SAFE_AUTOMATION={
Description=[=[Automated Workers Leave Old Improvements]=];
Help="TXT_KEY_PLAYER_OPTION_WORKERS_LEAVE_OLD_IMPS_HELP";};
 
PLAYEROPTION_NO_UNIT_CYCLING={
Description=[=[No Unit Cycling]=];
Help=[=[Do Not Automatically Select The Next Unit]=];};
 
PLAYEROPTION_LEAVE_FORESTS={
Description="TXT_KEY_PLAYEROPTION_LEAVE_FORESTS";
Help="TXT_KEY_PLAYEROPTION_LEAVE_FORESTS_HELP";};
 
PLAYEROPTION_MODDER_1={
Description="TXT_KEY_PLAYER_OPTION_MODDER_1";
Help="TXT_KEY_PLAYER_OPTION_MODDER_1_HELP";};
 
PLAYEROPTION_MODDER_2={
Description="TXT_KEY_PLAYER_OPTION_MODDER_2";
Help="TXT_KEY_PLAYER_OPTION_MODDER_2_HELP";};
 
PLAYEROPTION_MODDER_3={
Description="TXT_KEY_PLAYER_OPTION_MODDER_3";
Help="TXT_KEY_PLAYER_OPTION_MODDER_3_HELP";};
 
PLAYEROPTION_QUICK_SELECTION_ADVANCE={
Description="TXT_KEY_PLAYEROPTION_QUICK_SELECTION_ADVANCE";
Help="TXT_KEY_PLAYEROPTION_QUICK_SELECTION_ADVANCE_HELP";};
 
}
return data

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