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Module:Data/Civ5/Base/PostDefines

< Module:Data | Civ5/Base

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--[Field]                              [Type]
--Key                                  String
--Table                                String
 
local data ={
 
LAND_TERRAIN={
Key="TERRAIN_GRASS";
Table="Terrains";};
 
DEEP_WATER_TERRAIN={
Key="TERRAIN_OCEAN";
Table="Terrains";};
 
SHALLOW_WATER_TERRAIN={
Key="TERRAIN_COAST";
Table="Terrains";};
 
RUINS_IMPROVEMENT={
Key="IMPROVEMENT_CITY_RUINS";
Table="Improvements";};
 
NUKE_FEATURE={
Key="FEATURE_FALLOUT";
Table="Features";};
 
CAPITAL_BUILDINGCLASS={
Key="BUILDINGCLASS_PALACE";
Table="BuildingClasses";};
 
DEFAULT_SPECIALIST={
Key="SPECIALIST_CITIZEN";
Table="Specialists";};
 
SPACE_RACE_TRIGGER_PROJECT={
Key="PROJECT_APOLLO_PROGRAM";
Table="Projects";};
 
SPACESHIP_CAPSULE={
Key="PROJECT_SS_COCKPIT";
Table="Projects";};
 
SPACESHIP_BOOSTER={
Key="PROJECT_SS_BOOSTER";
Table="Projects";};
 
SPACESHIP_STASIS={
Key="PROJECT_SS_STASIS_CHAMBER";
Table="Projects";};
 
SPACESHIP_ENGINE={
Key="PROJECT_SS_ENGINE";
Table="Projects";};
 
MANHATTAN_PROJECT={
Key="PROJECT_MANHATTAN_PROJECT";
Table="Projects";};
 
INITIAL_CITY_ROUTE_TYPE={
Key="ROUTE_ROAD";
Table="Routes";};
 
STANDARD_HANDICAP={
Key="HANDICAP_CHIEFTAIN";
Table="HandicapInfos";};
 
MULTIPLAYER_HANDICAP={
Key="HANDICAP_PRINCE";
Table="HandicapInfos";};
 
STANDARD_HANDICAP_QUICK={
Key="HANDICAP_CHIEFTAIN";
Table="HandicapInfos";};
 
STANDARD_GAMESPEED={
Key="GAMESPEED_STANDARD";
Table="GameSpeeds";};
 
STANDARD_TURNTIMER={
Key="TURNTIMER_MEDIUM";
Table="TurnTimers";};
 
STANDARD_CLIMATE={
Key="CLIMATE_TEMPERATE";
Table="Climates";};
 
STANDARD_WORLD_SIZE={
Key="WORLDSIZE_STANDARD";
Table="Worlds";};
 
STANDARD_SEALEVEL={
Key="SEALEVEL_MEDIUM";
Table="Sealevels";};
 
STANDARD_ERA={
Key="ERA_ANCIENT";
Table="Eras";};
 
LAST_EMBARK_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};
 
LAST_UNIT_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};
 
LAST_BRIDGE_ART_ERA={
Key="ERA_MODERN";
Table="Eras";};
 
STANDARD_CALENDAR={
Key="CALENDAR_DEFAULT";
Table="Calendars";};
 
BARBARIAN_HANDICAP={
Key="HANDICAP_CHIEFTAIN";
Table="HandicapInfos";};
 
BARBARIAN_CIVILIZATION={
Key="CIVILIZATION_BARBARIAN";
Table="Civilizations";};
 
BARBARIAN_LEADER={
Key="LEADER_BARBARIAN";
Table="Leaders";};
 
MINOR_CIV_HANDICAP={
Key="HANDICAP_PRINCE";
Table="HandicapInfos";};
 
MINOR_CIVILIZATION={
Key="CIVILIZATION_MINOR";
Table="Civilizations";};
 
PROMOTION_EMBARKATION={
Key="PROMOTION_EMBARKATION";
Table="UnitPromotions";};
 
PROMOTION_DEFENSIVE_EMBARKATION={
Key="PROMOTION_DEFENSIVE_EMBARKATION";
Table="UnitPromotions";};
 
PROMOTION_ALLWATER_EMBARKATION={
Key="PROMOTION_ALLWATER_EMBARKATION";
Table="UnitPromotions";};
 
PROMOTION_OCEAN_IMPASSABLE={
Key="PROMOTION_OCEAN_IMPASSABLE";
Table="UnitPromotions";};
 
PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY={
Key="PROMOTION_OCEAN_IMPASSABLE_UNTIL_ASTRONOMY";
Table="UnitPromotions";};
 
PROMOTION_ONLY_DEFENSIVE={
Key="PROMOTION_ONLY_DEFENSIVE";
Table="UnitPromotions";};
 
PROMOTION_UNWELCOME_EVANGELIST={
Key="PROMOTION_UNWELCOME_EVANGELIST";
Table="UnitPromotions";};
 
BARBARIAN_CAMP_IMPROVEMENT={
Key="IMPROVEMENT_BARBARIAN_CAMP";
Table="Improvements";};
 
WALLS_BUILDINGCLASS={
Key="BUILDINGCLASS_WALLS";
Table="BuildingClasses";};
 
AI_HANDICAP={
Key="HANDICAP_CHIEFTAIN";
Table="HandicapInfos";};
 
}
return data

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