Documentation for this module may be created at Module:Data/Civ5/Base/ReplayDataSets/doc
--[Field] [Type]
--Type String
--Name String
--Description String
local data ={
REPLAYDATASET_SCORE={
Description=[=[Score]=];};
REPLAYDATASET_PRODUCTIONPERTURN={
Description=[=[Production {{ProductionIcon5}} Per Turn]=];};
REPLAYDATASET_TOTALGOLD={
Description=[=[Total Gold {{GoldIcon5}}]=];};
REPLAYDATASET_GOLDPERTURN={
Description=[=[Gold {{GoldIcon5}} Per Turn]=];};
REPLAYDATASET_CITYCOUNT={
Description=[=[Number of Cities]=];};
REPLAYDATASET_TECHSKNOWN={
Description=[=[Number of known Techs]=];};
REPLAYDATASET_SCIENCEPERTURN={
Description=[=[Science {{ScienceIcon5}} Per Turn]=];};
REPLAYDATASET_TOTALCULTURE={
Description=[=[Total Culture {{CultureIcon5}}]=];};
REPLAYDATASET_CULTUREPERTURN={
Description=[=[Culture {{CultureIcon5}} Per Turn]=];};
REPLAYDATASET_EXCESSHAPINESS={
Description=[=[Excess Happiness {{HappinessIcon5}}]=];};
REPLAYDATASET_HAPPINESS={
Description=[=[Happiness {{HappinessIcon5}}]=];};
REPLAYDATASET_UNHAPPINESS={
Description=[=[Unhappiness {{MalcontentIcon5}}]=];};
REPLAYDATASET_GOLDENAGETURNS={
Description=[=[Golden Age {{GoldenAgeIcon5}} Turns]=];};
REPLAYDATASET_POPULATION={
Description=[=[Population {{PopulationIcon5}}]=];};
REPLAYDATASET_FOODPERTURN={
Description=[=[Food {{FoodIcon5}} Per Turn]=];};
REPLAYDATASET_TOTALLAND={
Description=[=[Total Land]=];};
REPLAYDATASET_GPTCITYCONNECTIONS={
Description=[=[{{GoldIcon5}}GPT - City Connections]=];};
REPLAYDATASET_GPTDEALS={
Description=[=[{{GoldIcon5}}GPT - Deals]=];};
REPLAYDATASET_UNITMAINTENANCE={
Description=[=[Unit Maintenance]=];};
REPLAYDATASET_BUILDINGMAINTENANCE={
Description=[=[Building Maintenance]=];};
REPLAYDATASET_IMPROVEMENTMAINTENANCE={
Description=[=[Improvement Maintenance]=];};
REPLAYDATASET_NUMBEROFPOLICIES={
Description=[=[Number of Policies]=];};
REPLAYDATASET_NUMBEROFWORKERS={
Description=[=[Number of Workers]=];};
REPLAYDATASET_IMPROVEDTILES={
Description=[=[Improved Tiles]=];};
REPLAYDATASET_WORKEDTILES={
Description=[=[Worked Tiles]=];};
REPLAYDATASET_MILITARYMIGHT={
Description=[=[Military Might]=];};
}
return data