FANDOM


 
local data ={
 
--Fields for the ExtraYieldThresholds table
--[Field]                              [Type]
--YieldType                            String
--Yield                                 Int64
ExtraYieldThresholds = {
TRAIT_FINANCIAL = {
{YieldType="YIELD_FOOD";
Yield=2;};
};
 
};
--Fields for the YieldChanges table
--[Field]                              [Type]
--YieldType                            String
--Yield                                 Int64
YieldChanges = {
TRAIT_FINANCIAL = {
{YieldType="YIELD_GOLD";
Yield=2;};
};
 
};
--Fields for the YieldChangesStrategicResources table
--[Field]                              [Type]
--YieldType                            String
--Yield                                 Int64
YieldChangesStrategicResources = {
TRAIT_STRATEGIC_RICHES = {
{YieldType="YIELD_PRODUCTION";
Yield=1;};
};
 
};
--Fields for the YieldModifiers table
--[Field]                              [Type]
--YieldType                            String
--Yield                                 Int64
YieldModifiers = {
};
--Fields for the FreePromotions table
--[Field]                              [Type]
--PromotionType                        String
FreePromotions = {
};
--Fields for the FreePromotionUnitCombats table
--[Field]                              [Type]
--UnitCombatType                       String
--PromotionType                        String
FreePromotionUnitCombats = {
TRAIT_OCEAN_MOVEMENT = {
{UnitCombatType="UNITCOMBAT_NAVAL";
PromotionType="PROMOTION_OCEAN_MOVEMENT";};
};
 
TRAIT_RIVER_EXPANSION = {
{UnitCombatType="UNITCOMBAT_MELEE";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_ARCHER";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_RECON";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_MOUNTED";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_SIEGE";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_GUN";
PromotionType="PROMOTION_SENTRY";};
{UnitCombatType="UNITCOMBAT_ARMOR";
PromotionType="PROMOTION_SENTRY";};
};
 
TRAIT_VIKING_FURY = {
{UnitCombatType="UNITCOMBAT_MELEE";
PromotionType="PROMOTION_FREE_PILLAGE_MOVES";};
{UnitCombatType="UNITCOMBAT_MOUNTED";
PromotionType="PROMOTION_FREE_PILLAGE_MOVES";};
{UnitCombatType="UNITCOMBAT_RECON";
PromotionType="PROMOTION_FREE_PILLAGE_MOVES";};
{UnitCombatType="UNITCOMBAT_ARMOR";
PromotionType="PROMOTION_FREE_PILLAGE_MOVES";};
};
 
};
--Fields for the MovesChangeUnitCombats table
--[Field]                              [Type]
--UnitCombatType                       String
--MovesChange                           Int32
MovesChangeUnitCombats = {
TRAIT_TERROR = {
{UnitCombatType="UNITCOMBAT_MOUNTED";
MovesChange=1;};
};
 
};
--Fields for the Terrains table
--[Field]                              [Type]
--TerrainType                          String
--StrategicResourceQuantityModifier     Int64
Terrains = {
};
--Fields for the ResourceQuantityModifiers table
--[Field]                              [Type]
--ResourceType                         String
--ResourceQuantityModifier              Int64
ResourceQuantityModifiers = {
TRAIT_STRATEGIC_RICHES = {
{ResourceType="RESOURCE_HORSE";
ResourceQuantityModifier=100;};
{ResourceType="RESOURCE_IRON";
ResourceQuantityModifier=100;};
{ResourceType="RESOURCE_URANIUM";
ResourceQuantityModifier=100;};
};
 
TRAIT_LAND_TRADE_GOLD = {
{ResourceType="RESOURCE_OIL";
ResourceQuantityModifier=100;};
};
 
};
--Fields for the ImprovementYieldChanges table
--[Field]                              [Type]
--ImprovementType                      String
--YieldType                            String
--Yield                                 Int64
ImprovementYieldChanges = {
TRAIT_SCHOLARS_JADE_HALL = {
{ImprovementType="IMPROVEMENT_ACADEMY";
YieldType="YIELD_SCIENCE";
Yield=2;};
{ImprovementType="IMPROVEMENT_CUSTOMS_HOUSE";
YieldType="YIELD_SCIENCE";
Yield=2;};
{ImprovementType="IMPROVEMENT_MANUFACTORY";
YieldType="YIELD_SCIENCE";
Yield=2;};
{ImprovementType="IMPROVEMENT_CITADEL";
YieldType="YIELD_SCIENCE";
Yield=2;};
{ImprovementType="IMPROVEMENT_LANDMARK";
YieldType="YIELD_SCIENCE";
Yield=2;};
};
 
};
--Fields for the SpecialistYieldChanges table
--[Field]                              [Type]
--SpecialistType                       String
--YieldType                            String
--Yield                                 Int64
SpecialistYieldChanges = {
TRAIT_SCHOLARS_JADE_HALL = {
{SpecialistType="SPECIALIST_ARTIST";
YieldType="YIELD_SCIENCE";
Yield=2;};
{SpecialistType="SPECIALIST_SCIENTIST";
YieldType="YIELD_SCIENCE";
Yield=2;};
{SpecialistType="SPECIALIST_MERCHANT";
YieldType="YIELD_SCIENCE";
Yield=2;};
{SpecialistType="SPECIALIST_ENGINEER";
YieldType="YIELD_SCIENCE";
Yield=2;};
};
 
};
}
return data