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Module:Data/Civ5/Base/Traits

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--ShortDescription                     String
--LevelExperienceModifier               Int64
--GreatPeopleRateModifier               Int64
--GreatScientistRateModifier            Int64
--GreatGeneralRateModifier              Int64
--GreatGeneralExtraBonus                Int64
--MaxGlobalBuildingProductionModifier   Int64
--MaxTeamBuildingProductionModifier     Int64
--MaxPlayerBuildingProductionModifier   Int64
--CityUnhappinessModifier               Int64
--PopulationUnhappinessModifier         Int64
--CityStateBonusModifier                Int64
--CityStateFriendshipModifier           Int64
--CityStateCombatModifier               Int64
--LandBarbarianConversionPercent        Int64
--LandBarbarianConversionExtraUnits     Int64
--SeaBarbarianConversionPercent         Int64
--LandUnitMaintenanceModifier           Int64
--NavalUnitMaintenanceModifier          Int64
--CapitalBuildingModifier               Int64
--PlotBuyCostModifier                   Int64
--PlotCultureCostModifier               Int64
--CultureFromKills                      Int64
--CityCultureBonus                      Int64
--PolicyCostModifier                    Int64
--TradeRouteChange                      Int64
--WonderProductionModifier              Int64
--PlunderModifier                       Int64
--ImprovementMaintenanceModifier        Int64
--GoldenAgeDurationModifier             Int64
--GoldenAgeMoveChange                   Int64
--GoldenAgeCombatModifier               Int64
--ExtraEmbarkMoves                      Int64
--NaturalWonderFirstFinderGold          Int64
--NaturalWonderSubsequentFinderGold     Int64
--NaturalWonderYieldModifier            Int64
--NaturalWonderHappinessModifier        Int64
--NearbyImprovementCombatBonus          Int64
--NearbyImprovementBonusRange           Int64
--CultureBuildingYieldChange            Int64
--FightWellDamaged                    Boolean
--MoveFriendlyWoodsAsRoad             Boolean
--FasterAlongRiver                    Boolean
--FasterInHills                       Boolean
--EmbarkedNotCivilian                 Boolean
--EmbarkedAllWater                    Boolean
--EmbarkedToLandFlatCost              Boolean
--NoHillsImprovementMaintenance       Boolean
--TechBoostFromCapitalScienceBuildingsBoolean
--StaysAliveZeroCities                Boolean
--FreeUnit                             String
--FreeUnitPrereqTech                   String
--CombatBonusImprovement               String
--ObsoleteTech                         String
 
local data ={
 
TRAIT_PHILOSOPHICAL={
GreatPeopleRateModifier=100;};
 
TRAIT_INDUSTRIOUS={
MaxGlobalBuildingProductionModifier=50;
MaxTeamBuildingProductionModifier=50;
MaxPlayerBuildingProductionModifier=50;};
 
TRAIT_CREATIVE={};
 
TRAIT_FINANCIAL={};
 
TRAIT_CHARISMATIC={
LevelExperienceModifier=-25;};
 
TRAIT_ART_OF_WAR={
Description=[=[The [[Great General (Civ5)|Great General]] [[combat (Civ5)|combat]] bonus is increased by 15%, and their spawn rate is increased by 50%.]=];
ShortDescription=[=[Art of War]=];
GreatGeneralRateModifier=50;
GreatGeneralExtraBonus=15;};
 
TRAIT_POPULATION_GROWTH={
Description=[=[{{unhappiness5}} [[Unhappiness (Civ5)|Unhappiness]] from number of [[Cities (Civ5)|Cities]] doubled, {{unhappiness5}} Unhappiness from number of {{citizen5}} [[Citizens (Civ5)|Citizens]] halved.]=];
ShortDescription=[=[Population Growth]=];
CityUnhappinessModifier=100;
PopulationUnhappinessModifier=-50;};
 
TRAIT_STRATEGIC_RICHES={
Description=[=[[[Strategic Resources (Civ5)|Strategic Resources]] provide +1 {{production5}} [[Production (Civ5)|Production]] and [[Horse (Civ5)|Horse]], [[Iron (Civ5)|Iron]] and [[Uranium (Civ5)|Uranium]] [[Resources (Civ5)|Resources]] provide double quantity.]=];
ShortDescription=[=[Siberian Riches]=];};
 
TRAIT_OCEAN_MOVEMENT={
Description=[=[+2 {{moves5}} [[Movement (Civ5)|Movement]] for all [[naval units (Civ5)|naval units]].]=];
ShortDescription=[=[Sun Never Sets]=];
ExtraEmbarkMoves=2;};
 
TRAIT_CITY_STATE_BONUSES={
Description=[=[{{food5}} [[Food (Civ5)|Food]] and {{culture5}} [[Culture (Civ5)|Culture]] from friendly [[City-States (Civ5)|City-States]] increased by 50%.]=];
ShortDescription=[=[Father Governs Children]=];
CityStateBonusModifier=50;};
 
TRAIT_CITY_STATE_FRIENDSHIP={
Description=[=[[[City-State (Civ5)|City-State]] {{influence5}} [[Influence (Civ5)|Influence]] degrades at half and recovers at twice the normal rate.]=];
ShortDescription=[=[Hellenic League]=];
CityStateFriendshipModifier=100;};
 
TRAIT_FIGHT_WELL_DAMAGED={
Description=[=[[[Units (Civ5)|Units]] fight as though they were at full [[strength (Civ5)|strength]] even when damaged.]=];
ShortDescription=[=[Bushido]=];
FightWellDamaged=true;};
 
TRAIT_CONVERTS_LAND_BARBARIANS={
Description=[=[Upon defeating a [[Barbarian (Civ5)|Barbarian]] [[unit (Civ5)|unit]] inside an [[encampment (Civ5)|encampment]], there is a 50% chance you earn 25 {{gold5}} [[Gold (Civ5)|Gold]] and they join your side. Pay 25% less for [[land unit (Civ5)|land unit]] [[maintenance (Civ5)|maintenance]].]=];
ShortDescription=[=[Furor Teutonicus]=];
LandBarbarianConversionPercent=50;
LandUnitMaintenanceModifier=-25;};
 
TRAIT_CONVERTS_SEA_BARBARIANS={
Description=[=[50% chance of converting an adjacent [[Barbarian (Civ5)|Barbarian]] [[naval unit (Civ5)|naval unit]] to your side and earning 25 {{gold5}} [[Gold (Civ5)|Gold]]. Pay only one-third the usual cost for naval [[unit (Civ5)|unit]] [[maintenance (Civ5)|maintenance]].]=];
ShortDescription=[=[Barbary Corsairs]=];
SeaBarbarianConversionPercent=50;
NavalUnitMaintenanceModifier=-67;};
 
TRAIT_IGNORE_TERRAIN_IN_FOREST={
Description=[=[[[Units (Civ5)|Units]] move through [[Forest (Civ5)|Forest]] and [[Jungle (Civ5)|Jungle]] in friendly [[territory (Civ5)|territory]] as if it is [[Road (Civ5)|Road]]. These tiles can be used to establish {{CityConnection5}} [[Trade Routes (Civ5)|Trade Routes]] upon [[researching (Civ5)|researching]] [[The Wheel (Civ5)|The Wheel]].]=];
ShortDescription=[=[The Great Warpath]=];
MoveFriendlyWoodsAsRoad=true;};
 
TRAIT_CAPITAL_BUILDINGS_CHEAPER={
Description=[=[+25% {{production5}} [[Production (Civ5)|Production]] towards any [[buildings (Civ5)|buildings]] that already exist in the {{capital5}} [[Capital (Civ5)|Capital]].]=];
ShortDescription=[=[The Glory of Rome]=];
CapitalBuildingModifier=25;};
 
TRAIT_RIVER_EXPANSION={
Description=[=[All land military [[units (Civ5)|units]] have +1 [[sight (Civ5)|sight]]. 50% discount when purchasing tiles.]=];
ShortDescription=[=[Manifest Destiny]=];
PlotBuyCostModifier=-50;};
 
TRAIT_CULTURE_FROM_KILLS={
Description=[=[Gains {{culture5}} [[Culture (Civ5)|Culture]] for the empire from each enemy [[unit (Civ5)|unit]] killed.]=];
ShortDescription=[=[Sacrificial Captives]=];
CultureFromKills=100;};
 
TRAIT_ENHANCED_CULTURE={
Description=[=[+2 {{culture5}} [[Culture (Civ5)|Culture]] per turn from [[Cities (Civ5)|Cities]] before discovering [[Steam Power (Civ5)|Steam Power]].]=];
ShortDescription=[=[Ancien Régime]=];
CityCultureBonus=2;
ObsoleteTech="TECH_STEAM_POWER";};
 
TRAIT_LAND_TRADE_GOLD={
Description=[=[+1 {{gold5}} [[Gold (Civ5)|Gold]] from each {{CityConnection5}} [[Trade Route (Civ5)|Trade Route]] and {{oil5}} [[Oil (Civ5)|Oil]] [[Resources (Civ5)|Resources]] provide double quantity.]=];
ShortDescription=[=[Trade Caravans]=];
TradeRouteChange=1;};
 
TRAIT_WONDER_BUILDER={
Description=[=[+20% {{production5}} [[Production (Civ5)|Production]] towards [[Wonder (Civ5)|Wonder]] [[construction (Civ5)|construction]].]=];
ShortDescription=[=[Monument Builders]=];
WonderProductionModifier=20;};
 
TRAIT_AMPHIB_WARLORD={
Description=[=[Receive triple {{gold5}} [[Gold (Civ5)|Gold]] from [[Barbarian (Civ5)|Barbarian]] [[encampments (Civ5)|encampments]] and [[pillaging (Civ5)|pillaging]] [[Cities (Civ5)|Cities]]. [[Embarked (Civ5)|Embarked]] [[units (Civ5)|units]] can defend themselves.]=];
ShortDescription=[=[River Warlord]=];
PlunderModifier=200;
EmbarkedNotCivilian=true;};
 
TRAIT_ENHANCED_GOLDEN_AGES={
Description=[=[{{goldenAge5}} [[Golden Ages (Civ5)|Golden Ages]] last 50% longer. During a [[Golden (Civ5)|Golden]] Age, [[units (Civ5)|units]] receive +1 {{moves5}} [[Movement (Civ5)|Movement]] and a +10% {{strength5}} [[Combat Strength (Civ5)|Combat Strength]] bonus.]=];
ShortDescription=[=[Achaemenid Legacy]=];
GoldenAgeDurationModifier=50;
GoldenAgeMoveChange=1;
GoldenAgeCombatModifier=10;};
 
TRAIT_TERROR={
Description=[=[{{strength5}} [[Combat Strength (Civ5)|Combat Strength]] +30% when fighting [[City-State (Civ5)|City-State]] [[units (Civ5)|units]] or attacking a [[City (Civ5)|City]]-State itself. All [[mounted units (Civ5)|mounted units]] have +1 {{moves5}} [[Movement (Civ5)|Movement]].]=];
ShortDescription=[=[Mongol Terror]=];
CityStateCombatModifier=30;};
 
TRAIT_SEVEN_CITIES={
Description=[=[{{gold5}} [[Gold (Civ5)|Gold]] bonus for discovering a [[Natural Wonder (Civ5)|Natural Wonder]] (bonus enhanced if first to discover it). {{culture5}} [[Culture (Civ5)|Culture]], {{happiness5}} [[Happiness (Civ5)|Happiness]], and tile yields from Natural [[Wonders (Civ5)|Wonders]] doubled.]=];
ShortDescription=[=[Seven Cities of Gold]=];
NaturalWonderFirstFinderGold=500;
NaturalWonderSubsequentFinderGold=100;
NaturalWonderYieldModifier=100;
NaturalWonderHappinessModifier=100;};
 
TRAIT_GREAT_ANDEAN_ROAD={
Description=[=[[[Units (Civ5)|Units]] ignore [[terrain (Civ5)|terrain]] costs when moving into any tile with [[Hills (Civ5)|Hills]]. No [[maintenance (Civ5)|maintenance]] costs for [[improvements (Civ5)|improvements]] in Hills; half cost elsewhere.]=];
ShortDescription=[=[Great Andean Road]=];
ImprovementMaintenanceModifier=-50;
FasterInHills=true;
NoHillsImprovementMaintenance=true;};
 
TRAIT_WAYFINDING={
Description=[=[Can [[embark (Civ5)|embark]] and move over [[Oceans (Civ5)|Oceans]] immediately. +1 [[Sight (Civ5)|Sight]] when embarked. +10% {{strength5}} [[Combat Strength (Civ5)|Combat Strength]] bonus if within 2 tiles of a [[Moai (Civ5)|Moai]].]=];
ShortDescription=[=[Wayfinding]=];
NearbyImprovementCombatBonus=10;
NearbyImprovementBonusRange=2;
EmbarkedAllWater=true;
CombatBonusImprovement="IMPROVEMENT_MOAI";};
 
TRAIT_VIKING_FURY={
Description=[=[[[Embarked (Civ5)|Embarked]] [[units (Civ5)|units]] have +1 [[Movement (Civ5)|Movement]] {{moves5}} and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.]=];
ShortDescription=[=[Viking Fury]=];
ExtraEmbarkMoves=1;
EmbarkedToLandFlatCost=true;};
 
TRAIT_SCHOLARS_JADE_HALL={
Description=[=[+2 {{Science5}} [[science (Civ5)|science]] for all [[specialists (Civ5)|specialists]] and for all [[Great Person (Civ5)|Great Person]] tile [[improvements (Civ5)|improvements]]. Receive a tech boost each time a scientific [[building (Civ5)|building]]/[[Wonder (Civ5)|Wonder]] is built in the [[Korean (Civ5)|Korean]] [[capital (Civ5)|capital]].]=];
ShortDescription=[=[Scholars of the Jade Hall]=];
TechBoostFromCapitalScienceBuildings=true;};
 
TRAIT_INGENIOUS={
Description=[=[Receive free [[Great Scientist (Civ5)|Great Scientist]] when you discover [[Writing (Civ5)|Writing]]. Earn Great [[Scientists (Civ5)|Scientists]] 50% faster.]=];
ShortDescription=[=[Ingenuity]=];
GreatScientistRateModifier=50;
FreeUnit="UNITCLASS_SCIENTIST";
FreeUnitPrereqTech="TECH_WRITING";};
 
}
return data

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