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Module:Data/Civ5/Base/Victories

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--VictoryStatement                     String
--VictoryBackground                    String
--Civilopedia                          String
--WinsGame                            Boolean
--TargetScore                         Boolean
--EndScore                            Boolean
--Conquest                            Boolean
--DiploVote                           Boolean
--Permanent                           Boolean
--ReligionInAllCities                 Boolean
--FindAllNaturalWonders               Boolean
--PopulationPercentLead                 Int64
--LandPercent                           Int64
--MinLandPercent                        Int64
--NumCultureCities                      Int64
--TotalCultureRatio                     Int64
--VictoryDelayTurns                     Int64
--VictoryMovie                         String
--CityCulture                          String
--Audio                                String
 
local data ={
 
VICTORY_TIME={
Description=[=[Time]=];
VictoryStatement=[=[Time Victory!]=];
VictoryBackground="Victory_Score.dds";
Civilopedia="TXT_KEY_VICTORY_TIME_PEDIA";
WinsGame=true;
EndScore=true;
Permanent=true;
Audio="AS2D_VICTORY_SPEECH_ALTERNATE_CONQUEST_VICTORY";};
 
VICTORY_SPACE_RACE={
Description=[=[Science]=];
VictoryStatement=[=[Technological Victory!]=];
VictoryBackground="Victory_Scientific.dds";
Civilopedia="TXT_KEY_VICTORY_SPACE_RACE_READY";
WinsGame=true;
Audio="AS2D_VICTORY_SPEECH_SCIENCE_VICTORY";};
 
VICTORY_DOMINATION={
Description=[=[Domination]=];
VictoryStatement=[=[Domination Victory!]=];
VictoryBackground="Victory_Military.dds";
Civilopedia="TXT_KEY_VICTORY_DOMINATION_PEDIA";
WinsGame=true;
Conquest=true;
Audio="AS2D_VICTORY_SPEECH_CONQUEST_VICTORY";};
 
VICTORY_CULTURAL={
Description=[=[Cultural]=];
VictoryStatement=[=[Cultural Victory!]=];
VictoryBackground="Victory_Cultural.dds";
Civilopedia="TXT_KEY_VICTORY_CULTURAL_PEDIA";
WinsGame=true;
Audio="AS2D_VICTORY_SPEECH_CULTURE_VICTORY";};
 
VICTORY_DIPLOMATIC={
Description=[=[Diplomatic]=];
VictoryStatement=[=[Diplomatic Victory!]=];
VictoryBackground="Victory_Diplomatic.dds";
Civilopedia="TXT_KEY_VICTORY_DIPLOMATIC_PEDIA";
WinsGame=true;
DiploVote=true;
Audio="AS2D_VICTORY_SPEECH_DIPLOMATIC_VICTORY";};
 
}
return data

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