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Module:Data/Civ5/Base/sqlite Values

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local data ={
 
--Fields for the sequence table
--[Field]                              [Type]
--seq                                   Int64
sequence = {
AICityStrategies = {
{seq=29;};
};
 
AIGrandStrategies = {
{seq=3;};
};
 
AIEconomicStrategies = {
{seq=29;};
};
 
AIMilitaryStrategies = {
{seq=23;};
};
 
CitySpecializations = {
{seq=8;};
};
 
TacticalMoves = {
{seq=44;};
};
 
Attitudes = {
{seq=4;};
};
 
Calendars = {
{seq=6;};
};
 
CitySizes = {
{seq=2;};
};
 
Concepts = {
{seq=422;};
};
 
Contacts = {
{seq=12;};
};
 
Domains = {
{seq=3;};
};
 
InvisibleInfos = {
{seq=0;};
};
 
MajorCivApproachTypes = {
{seq=6;};
};
 
MinorCivApproachTypes = {
{seq=3;};
};
 
MinorCivTraits = {
{seq=2;};
};
 
Months = {
{seq=11;};
};
 
Seasons = {
{seq=3;};
};
 
UnitAIInfos = {
{seq=33;};
};
 
UnitCombatInfos = {
{seq=10;};
};
 
BuildingClasses = {
{seq=85;};
};
 
Buildings = {
{seq=96;};
};
 
Civilizations = {
{seq=26;};
};
 
MinorCivilizations = {
{seq=27;};
};
 
Regions = {
{seq=8;};
};
 
Traits = {
{seq=29;};
};
 
ArtStyleTypes = {
{seq=6;};
};
 
Climates = {
{seq=4;};
};
 
Cursors = {
{seq=24;};
};
 
EmphasizeInfos = {
{seq=4;};
};
 
Eras = {
{seq=6;};
};
 
Flavors = {
{seq=30;};
};
 
GameOptions = {
{seq=24;};
};
 
GameSpeeds = {
{seq=3;};
};
 
HandicapInfos = {
{seq=7;};
};
 
HurryInfos = {
{seq=1;};
};
 
MultiplayerOptions = {
{seq=4;};
};
 
PlayerOptions = {
{seq=11;};
};
 
Policies = {
{seq=69;};
};
 
PolicyBranchTypes = {
{seq=9;};
};
 
Processes = {
{seq=1;};
};
 
Projects = {
{seq=6;};
};
 
ReplayDataSets = {
{seq=26;};
};
 
SeaLevels = {
{seq=2;};
};
 
Specialists = {
{seq=4;};
};
 
Trades = {
{seq=2;};
};
 
TurnTimers = {
{seq=5;};
};
 
GoodyHuts = {
{seq=17;};
};
 
Victories = {
{seq=4;};
};
 
HistoricRankings = {
{seq=21;};
};
 
Votes = {
{seq=0;};
};
 
VoteSources = {
{seq=1;};
};
 
Worlds = {
{seq=5;};
};
 
Colors = {
{seq=181;};
};
 
InterfaceModes = {
{seq=21;};
};
 
PlayerColors = {
{seq=87;};
};
 
Leaders = {
{seq=25;};
};
 
Routes = {
{seq=1;};
};
 
Notifications = {
{seq=142;};
};
 
Technologies = {
{seq=73;};
};
 
Features = {
{seq=17;};
};
 
FakeFeatures = {
{seq=1;};
};
 
Improvements = {
{seq=21;};
};
 
Resources = {
{seq=27;};
};
 
ResourceClasses = {
{seq=3;};
};
 
Terrains = {
{seq=8;};
};
 
Yields = {
{seq=3;};
};
 
AnimationPaths = {
{seq=40;};
};
 
Automates = {
{seq=1;};
};
 
Builds = {
{seq=26;};
};
 
Commands = {
{seq=9;};
};
 
Controls = {
{seq=40;};
};
 
EntityEvents = {
{seq=33;};
};
 
Missions = {
{seq=43;};
};
 
MultiUnitPositions = {
{seq=3;};
};
 
MultiUnitFormations = {
{seq=15;};
};
 
SpecialUnits = {
{seq=3;};
};
 
CivilianAttackPriorities = {
{seq=2;};
};
 
Units = {
{seq=100;};
};
 
UnitClasses = {
{seq=59;};
};
 
UnitPromotions = {
{seq=150;};
};
 
};
--Fields for the stat1 table
--[Field]                              [Type]
--idx                                  Object
--stat                                 String
stat1 = {
UnitPromotions_UnitCombatMods = {
{idx="";
stat="16";};
};
 
UnitPromotions_UnitClasses = {
{idx="";
stat="5";};
};
 
Unit_Flavors = {
{idx="";
stat="236";};
};
 
Unit_Builds = {
{idx="";
stat="28";};
};
 
EntityEvent_AnimationPaths = {
{idx="";
stat="27";};
};
 
UnitPromotions_Features = {
{idx="";
stat="7";};
};
 
Yields = {
{idx="sqlite_autoindex_Yields_1";
stat="4 1";};
};
 
UnitGameplay2DScripts = {
{idx="sqlite_autoindex_UnitGameplay2DScripts_1";
stat="90 1";};
};
 
Terrain_Yields = {
{idx="";
stat="8";};
};
 
Commands = {
{idx="sqlite_autoindex_Commands_1";
stat="10 1";};
};
 
Terrains = {
{idx="sqlite_autoindex_Terrains_1";
stat="9 1";};
};
 
Resource_YieldChanges = {
{idx="";
stat="29";};
};
 
Improvement_TechNoFreshWaterYieldChanges = {
{idx="";
stat="1";};
};
 
Improvement_TechYieldChanges = {
{idx="";
stat="11";};
};
 
Improvement_HillsYields = {
{idx="";
stat="1";};
};
 
Improvements = {
{idx="sqlite_autoindex_Improvements_1";
stat="20 1";};
};
 
MultiUnitFormations = {
{idx="sqlite_autoindex_MultiUnitFormations_1";
stat="16 1";};
};
 
Leader_Flavors = {
{idx="";
stat="533";};
};
 
Project_Flavors = {
{idx="";
stat="7";};
};
 
PolicyBranchTypes = {
{idx="sqlite_autoindex_PolicyBranchTypes_1";
stat="10 1";};
};
 
Policy_FreeUnitClasses = {
{idx="";
stat="3";};
};
 
Concepts = {
{idx="sqlite_autoindex_Concepts_1";
stat="423 1";};
};
 
Technologies = {
{idx="";
stat="74";};
};
 
CitySpecialization_TargetYields = {
{idx="";
stat="36";};
};
 
CitySpecializations = {
{idx="sqlite_autoindex_CitySpecializations_1";
stat="9 1";};
};
 
MultiUnitFormation_SlotEntries = {
{idx="";
stat="95";};
};
 
Policy_CapitalYieldPerPopChanges = {
{idx="";
stat="1";};
};
 
PlayerColors = {
{idx="sqlite_autoindex_PlayerColors_1";
stat="81 1";};
};
 
Trades = {
{idx="sqlite_autoindex_Trades_1";
stat="3 1";};
};
 
Unit_ResourceQuantityRequirements = {
{idx="";
stat="38";};
};
 
Unit_Buildings = {
{idx="";
stat="1";};
};
 
Civilizations = {
{idx="sqlite_autoindex_Civilizations_1";
stat="20 1";};
};
 
Calendars = {
{idx="";
stat="7";};
};
 
TacticalMoves = {
{idx="sqlite_autoindex_TacticalMoves_1";
stat="45 1";};
};
 
AIGrandStrategy_FlavorMods = {
{idx="";
stat="25";};
};
 
HurryInfos = {
{idx="sqlite_autoindex_HurryInfos_1";
stat="2 1";};
};
 
Building_SeaPlotYieldChanges = {
{idx="";
stat="2";};
};
 
TurnTimers = {
{idx="sqlite_autoindex_TurnTimers_1";
stat="6 1";};
};
 
Building_YieldChanges = {
{idx="";
stat="31";};
};
 
UnitPromotions_Terrains = {
{idx="";
stat="2";};
};
 
Unit_FreePromotions = {
{idx="";
stat="199";};
};
 
Builds = {
{idx="sqlite_autoindex_Builds_1";
stat="25 1";};
};
 
UnitCombatInfos = {
{idx="sqlite_autoindex_UnitCombatInfos_1";
stat="11 1";};
};
 
Building_TechEnhancedYieldChanges = {
{idx="";
stat="1";};
};
 
Civilization_BuildingClassOverrides = {
{idx="";
stat="83";};
};
 
AIGrandStrategies = {
{idx="sqlite_autoindex_AIGrandStrategies_1";
stat="4 1";};
};
 
Improvement_Yields = {
{idx="";
stat="7";};
};
 
MinorCivTraits_Status = {
{idx="";
stat="4";};
};
 
CitySpecialization_Flavors = {
{idx="";
stat="102";};
};
 
UnitPromotions = {
{idx="sqlite_autoindex_UnitPromotions_1";
stat="145 1";};
};
 
Resource_FeatureBooleans = {
{idx="";
stat="16";};
};
 
FakeFeatures = {
{idx="sqlite_autoindex_FakeFeatures_1";
stat="2 1";};
};
 
Policy_ImprovementCultureChanges = {
{idx="";
stat="1";};
};
 
ArtDefine_UnitInfoMemberInfos = {
{idx="";
stat="181";};
};
 
IconFontMapping = {
{idx="sqlite_autoindex_IconFontMapping_1";
stat="80 1";};
};
 
PostDefines = {
{idx="sqlite_autoindex_PostDefines_1";
stat="42 1";};
};
 
Unit_UniqueNames = {
{idx="";
stat="176";};
};
 
Policies = {
{idx="sqlite_autoindex_Policies_1";
stat="70 1";};
};
 
ArtDefine_UnitInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitInfos_1";
stat="122 1";};
};
 
Improvement_ResourceType_Yields = {
{idx="";
stat="25";};
};
 
ArtDefine_LandmarkTypes = {
{idx="";
stat="103";};
};
 
UnitPromotions_UnitCombats = {
{idx="";
stat="225";};
};
 
Route_TechMovementChanges = {
{idx="";
stat="1";};
};
 
AIMilitaryStrategies = {
{idx="sqlite_autoindex_AIMilitaryStrategies_1";
stat="24 1";};
};
 
SpecialUnit_CarrierUnitAI = {
{idx="";
stat="4";};
};
 
AICityStrategies = {
{idx="sqlite_autoindex_AICityStrategies_1";
stat="30 1";};
};
 
Building_ClassesNeededInCity = {
{idx="";
stat="36";};
};
 
MajorCivApproachTypes = {
{idx="sqlite_autoindex_MajorCivApproachTypes_1";
stat="7 1";};
};
 
SpecialUnits = {
{idx="";
stat="4";};
};
 
Policy_BuildingClassCultureChanges = {
{idx="";
stat="4";};
};
 
AnimationPaths = {
{idx="";
stat="41";};
};
 
AIEconomicStrategy_Flavors = {
{idx="";
stat="95";};
};
 
Routes = {
{idx="sqlite_autoindex_Routes_1";
stat="2 1";};
};
 
Civilization_FreeBuildingClasses = {
{idx="";
stat="19";};
};
 
GameSpeeds = {
{idx="sqlite_autoindex_GameSpeeds_1";
stat="4 1";};
};
 
AICityStrategy_Flavors = {
{idx="";
stat="76";};
};
 
Building_UnitCombatProductionModifiers = {
{idx="";
stat="1";};
};
 
ArtDefine_UnitMemberInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberInfos_1";
stat="181 1";};
};
 
Building_SpecialistYieldChanges = {
{idx="";
stat="5";};
};
 
Feature_TerrainBooleans = {
{idx="";
stat="11";};
};
 
Votes = {
{idx="sqlite_autoindex_Votes_1";
stat="1 1";};
};
 
Concepts_RelatedConcept = {
{idx="";
stat="1203";};
};
 
Building_ResourceYieldChanges = {
{idx="";
stat="13";};
};
 
Attitudes = {
{idx="sqlite_autoindex_Attitudes_1";
stat="5 1";};
};
 
Policy_FreePromotions = {
{idx="";
stat="3";};
};
 
Contacts = {
{idx="sqlite_autoindex_Contacts_1";
stat="13 1";};
};
 
Policy_ImprovementYieldChanges = {
{idx="";
stat="4";};
};
 
Policy_CapitalYieldChanges = {
{idx="";
stat="1";};
};
 
AIEconomicStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
ScannedFiles = {
{idx="sqlite_autoindex_ScannedFiles_1";
stat="160 1";};
};
 
UnitClasses = {
{idx="sqlite_autoindex_UnitClasses_1";
stat="60 1";};
};
 
Defines = {
{idx="sqlite_autoindex_Defines_1";
stat="1350 1";};
};
 
Unit_ClassUpgrades = {
{idx="";
stat="60";};
};
 
MinorCivilization_CityNames = {
{idx="";
stat="28";};
};
 
Building_ResourceQuantityRequirements = {
{idx="";
stat="4";};
};
 
VoteSources = {
{idx="sqlite_autoindex_VoteSources_1";
stat="2 1";};
};
 
Trait_ExtraYieldThresholds = {
{idx="";
stat="1";};
};
 
Building_PrereqBuildingClasses = {
{idx="";
stat="8";};
};
 
Trait_ResourceQuantityModifiers = {
{idx="";
stat="4";};
};
 
HistoricRankings = {
{idx="";
stat="21";};
};
 
ArtDefine_UnitMemberCombatWeapons = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombatWeapons_1";
stat="196 2 2 1";};
};
 
ArtDefine_Landmarks = {
{idx="";
stat="356";};
};
 
MovementRates = {
{idx="";
stat="180";};
};
 
ResourceClasses = {
{idx="sqlite_autoindex_ResourceClasses_1";
stat="4 1";};
};
 
Vote_DiploVotes = {
{idx="";
stat="1";};
};
 
AIEconomicStrategies = {
{idx="sqlite_autoindex_AIEconomicStrategies_1";
stat="30 1";};
};
 
MultiplayerOptions = {
{idx="sqlite_autoindex_MultiplayerOptions_1";
stat="4 1";};
};
 
MinorCivTraits = {
{idx="sqlite_autoindex_MinorCivTraits_1";
stat="3 1";};
};
 
Technology_Flavors = {
{idx="";
stat="195";};
};
 
Era_CitySoundscapes = {
{idx="";
stat="21";};
};
 
Improvement_ValidFeatures = {
{idx="";
stat="5";};
};
 
Leader_MinorCivApproachBiases = {
{idx="";
stat="72";};
};
 
Policy_BuildingClassYieldModifiers = {
{idx="";
stat="3";};
};
 
MinorCivApproachTypes = {
{idx="sqlite_autoindex_MinorCivApproachTypes_1";
stat="4 1";};
};
 
Months = {
{idx="sqlite_autoindex_Months_1";
stat="12 1";};
};
 
Policy_BuildingClassYieldChanges = {
{idx="";
stat="7";};
};
 
Improvement_ResourceTypes = {
{idx="";
stat="59";};
};
 
Notifications = {
{idx="sqlite_autoindex_Notifications_1";
stat="143 1";};
};
 
Projects = {
{idx="sqlite_autoindex_Projects_1";
stat="7 1";};
};
 
ArtDefine_UnitMemberCombats = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombats_1";
stat="181 1";};
};
 
Seasons = {
{idx="sqlite_autoindex_Seasons_1";
stat="4 1";};
};
 
Civilization_Start_Region_Priority = {
{idx="";
stat="5";};
};
 
Era_Soundtracks = {
{idx="";
stat="106";};
};
 
BuildingClasses = {
{idx="sqlite_autoindex_BuildingClasses_1";
stat="83 1";};
};
 
Terrain_RiverYieldChanges = {
{idx="";
stat="4";};
};
 
SeaLevels = {
{idx="sqlite_autoindex_SeaLevels_1";
stat="3 1";};
};
 
Project_VictoryThresholds = {
{idx="";
stat="5";};
};
 
ArtDefine_StrategicView = {
{idx="sqlite_autoindex_ArtDefine_StrategicView_1";
stat="170 1 1";};
};
 
Civilization_Leaders = {
{idx="";
stat="20";};
};
 
Building_DomainFreeExperiences = {
{idx="";
stat="15";};
};
 
Resource_Flavors = {
{idx="";
stat="28";};
};
 
Colors = {
{idx="sqlite_autoindex_Colors_1";
stat="168 1";};
};
 
GameOptions = {
{idx="sqlite_autoindex_GameOptions_1";
stat="25 1";};
};
 
Building_DomainProductionModifiers = {
{idx="";
stat="2";};
};
 
Route_Yields = {
{idx="";
stat="2";};
};
 
AIMilitaryStrategy_Flavors = {
{idx="";
stat="81";};
};
 
Climates = {
{idx="sqlite_autoindex_Climates_1";
stat="5 1";};
};
 
AIGrandStrategy_Yields = {
{idx="";
stat="6";};
};
 
ApplicationInfo = {
{idx="";
stat="1";};
};
 
Policy_Flavors = {
{idx="";
stat="130";};
};
 
UnitPromotions_Domains = {
{idx="";
stat="8";};
};
 
Unit_AITypes = {
{idx="";
stat="187";};
};
 
Building_Flavors = {
{idx="";
stat="188";};
};
 
Feature_YieldChanges = {
{idx="";
stat="30";};
};
 
Building_LocalResourceAnds = {
{idx="";
stat="1";};
};
 
GoodyHuts = {
{idx="sqlite_autoindex_GoodyHuts_1";
stat="18 1";};
};
 
MapScripts = {
{idx="sqlite_autoindex_MapScripts_1";
stat="23 1";};
};
 
Building_LocalResourceOrs = {
{idx="";
stat="11";};
};
 
Leader_Traits = {
{idx="";
stat="18";};
};
 
InterfaceModes = {
{idx="sqlite_autoindex_InterfaceModes_1";
stat="22 1";};
};
 
Buildings = {
{idx="sqlite_autoindex_Buildings_1";
stat="93 1";};
};
 
MapScriptOptionPossibleValues = {
{idx="";
stat="399";};
};
 
HandicapInfos = {
{idx="sqlite_autoindex_HandicapInfos_1";
stat="8 1";};
};
 
Leader_MajorCivApproachBiases = {
{idx="";
stat="126";};
};
 
Victories = {
{idx="sqlite_autoindex_Victories_1";
stat="5 1";};
};
 
Building_ResourceCultureChanges = {
{idx="";
stat="2";};
};
 
Units = {
{idx="sqlite_autoindex_Units_1";
stat="90 1";};
};
 
Improvement_ValidTerrains = {
{idx="";
stat="46";};
};
 
Eras = {
{idx="sqlite_autoindex_Eras_1";
stat="7 1";};
};
 
Building_LakePlotYieldChanges = {
{idx="";
stat="1";};
};
 
AIMilitaryStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="2";};
};
 
Civilization_Start_Along_Ocean = {
{idx="";
stat="2";};
};
 
ArtStyleTypes = {
{idx="sqlite_autoindex_ArtStyleTypes_1";
stat="7 1";};
};
 
Domains = {
{idx="sqlite_autoindex_Domains_1";
stat="4 1";};
};
 
Flavors = {
{idx="sqlite_autoindex_Flavors_1";
stat="31 1";};
};
 
Terrain_HillsYieldChanges = {
{idx="";
stat="7";};
};
 
Leaders = {
{idx="sqlite_autoindex_Leaders_1";
stat="19 1";};
};
 
Project_Prereqs = {
{idx="";
stat="4";};
};
 
Building_FreeUnits = {
{idx="";
stat="4";};
};
 
Policy_PrereqPolicies = {
{idx="";
stat="31";};
};
 
GameSpeed_Turns = {
{idx="";
stat="31";};
};
 
Building_HurryModifiers = {
{idx="";
stat="1";};
};
 
AIGrandStrategy_Flavors = {
{idx="";
stat="4";};
};
 
Building_YieldChangesPerPop = {
{idx="";
stat="3";};
};
 
Trait_YieldChanges = {
{idx="";
stat="1";};
};
 
Policy_BuildingClassProductionModifiers = {
{idx="";
stat="7";};
};
 
Building_YieldModifiers = {
{idx="";
stat="15";};
};
 
Processes = {
{idx="sqlite_autoindex_Processes_1";
stat="2 1";};
};
 
Building_FeatureYieldChanges = {
{idx="";
stat="4";};
};
 
Resource_TerrainBooleans = {
{idx="";
stat="59";};
};
 
AICityStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
HandicapInfo_Goodies = {
{idx="";
stat="58";};
};
 
Technology_PrereqTechs = {
{idx="";
stat="110";};
};
 
Process_ProductionYields = {
{idx="";
stat="2";};
};
 
Civilization_FreeUnits = {
{idx="";
stat="19";};
};
 
Missions = {
{idx="sqlite_autoindex_Missions_1";
stat="44 1";};
};
 
Policy_HurryModifiers = {
{idx="";
stat="1";};
};
 
Civilization_UnitClassOverrides = {
{idx="";
stat="71";};
};
 
MultiUnitPositions = {
{idx="sqlite_autoindex_MultiUnitPositions_1";
stat="4 1";};
};
 
Resource_QuantityTypes = {
{idx="";
stat="9";};
};
 
Civilization_FreeTechs = {
{idx="";
stat="19";};
};
 
Civilization_Start_Region_Avoid = {
{idx="";
stat="4";};
};
 
Features = {
{idx="sqlite_autoindex_Features_1";
stat="18 1";};
};
 
Policy_CoastalCityYieldChanges = {
{idx="";
stat="1";};
};
 
MapScriptOptions = {
{idx="";
stat="92";};
};
 
Civilization_CityNames = {
{idx="";
stat="891";};
};
 
MinorCivilizations = {
{idx="sqlite_autoindex_MinorCivilizations_1";
stat="28 1";};
};
 
Specialists = {
{idx="sqlite_autoindex_Specialists_1";
stat="5 1";};
};
 
IconFontTextures = {
{idx="sqlite_autoindex_IconFontTextures_1";
stat="1 1";};
};
 
MinorCivilization_Flavors = {
{idx="";
stat="146";};
};
 
Regions = {
{idx="sqlite_autoindex_Regions_1";
stat="9 1";};
};
 
Automates = {
{idx="";
stat="2";};
};
 
CitySizes = {
{idx="sqlite_autoindex_CitySizes_1";
stat="3 1";};
};
 
Trait_FreePromotionUnitCombats = {
{idx="";
stat="8";};
};
 
Diplomacy_Responses = {
{idx="Diplomacy_ResponsesIndex";
stat="355 19 2";};
};
 
Improvement_TechFreshWaterYieldChanges = {
{idx="";
stat="1";};
};
 
ReplayDataSets = {
{idx="sqlite_autoindex_ReplayDataSets_1";
stat="26 1";};
};
 
Policy_UnitCombatProductionModifiers = {
{idx="";
stat="1";};
};
 
Policy_CityYieldChanges = {
{idx="";
stat="7";};
};
 
Building_SeaResourceYieldChanges = {
{idx="";
stat="3";};
};
 
InvisibleInfos = {
{idx="sqlite_autoindex_InvisibleInfos_1";
stat="1 1";};
};
 
Policy_CapitalYieldModifiers = {
{idx="";
stat="1";};
};
 
BuildFeatures = {
{idx="";
stat="43";};
};
 
Feature_RiverYieldChanges = {
{idx="";
stat="5";};
};
 
SpecialistYields = {
{idx="";
stat="4";};
};
 
Traits = {
{idx="sqlite_autoindex_Traits_1";
stat="23 1";};
};
 
EmphasizeInfos = {
{idx="sqlite_autoindex_EmphasizeInfos_1";
stat="5 1";};
};
 
CivilianAttackPriorities = {
{idx="sqlite_autoindex_CivilianAttackPriorities_1";
stat="4 1";};
};
 
PlayerOptions = {
{idx="sqlite_autoindex_PlayerOptions_1";
stat="12 1";};
};
 
UnitAIInfos = {
{idx="sqlite_autoindex_UnitAIInfos_1";
stat="34 1";};
};
 
EmphasizeInfo_Yields = {
{idx="";
stat="2";};
};
 
Resource_FeatureTerrainBooleans = {
{idx="";
stat="29";};
};
 
Resources = {
{idx="sqlite_autoindex_Resources_1";
stat="28 1";};
};
 
Era_NewEraVOs = {
{idx="";
stat="24";};
};
 
PolicyBranch_Disables = {
{idx="";
stat="8";};
};
 
Policy_BuildingClassHappiness = {
{idx="";
stat="11";};
};
 
HandicapInfo_AIFreeTechs = {
{idx="";
stat="10";};
};
 
Worlds = {
{idx="sqlite_autoindex_Worlds_1";
stat="6 1";};
};
 
Cursors = {
{idx="sqlite_autoindex_Cursors_1";
stat="25 1";};
};
 
IconTextureAtlases = {
{idx="IconTextureAtlases_Index";
stat="142 4 1";};
};
 
EntityEvents = {
{idx="";
stat="34";};
};
 
Controls = {
{idx="sqlite_autoindex_Controls_1";
stat="41 1";};
};
 
Trait_YieldChangesStrategicResources = {
{idx="";
stat="1";};
};
 
Building_RiverPlotYieldChanges = {
{idx="";
stat="1";};
};
 
Policy_SpecialistExtraYields = {
{idx="";
stat="2";};
};
 
};
}
return data

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