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Module:Data/Civ5/GK/BuildFeatures

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--[Field]                              [Type]
--FeatureType                          String
--PrereqTech                           String
--Time                                  Int64
--Production                            Int64
--Cost                                  Int64
--Remove                              Boolean
 
local data ={
 
BUILD_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_FARM={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_MINE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_MINE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_MINE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_TRADING_POST={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};
 
BUILD_TRADING_POST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};
 
BUILD_TRADING_POST={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};
 
BUILD_PASTURE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_PASTURE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_PASTURE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_PLANTATION={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_PLANTATION={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Remove=true;};
 
BUILD_PLANTATION={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_QUARRY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_QUARRY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_QUARRY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_FORT={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;};
 
BUILD_FORT={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;};
 
BUILD_FORT={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;};
 
BUILD_REMOVE_JUNGLE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_REMOVE_FOREST={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_REMOVE_MARSH={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_SCRUB_FALLOUT={
FeatureType="FEATURE_FALLOUT";
Time=300;
Remove=true;};
 
BUILD_LANDMARK={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_LANDMARK={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_LANDMARK={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
BUILD_ACADEMY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_ACADEMY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_ACADEMY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_CUSTOMS_HOUSE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
BUILD_MANUFACTORY={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_MANUFACTORY={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_MANUFACTORY={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
BUILD_CITADEL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_CITADEL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_CITADEL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
BUILD_WELL={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_WELL={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_WELL={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Time=600;
Remove=true;};
 
BUILD_TERRACE_FARM={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_TERRACE_FARM={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_MOAI={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Time=700;
Remove=true;};
 
BUILD_MOAI={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Time=400;
Production=20;
Remove=true;};
 
BUILD_HOLY_SITE={
FeatureType="FEATURE_JUNGLE";
PrereqTech="TECH_BRONZE_WORKING";
Remove=true;};
 
BUILD_HOLY_SITE={
FeatureType="FEATURE_FOREST";
PrereqTech="TECH_MINING";
Production=20;
Remove=true;};
 
BUILD_HOLY_SITE={
FeatureType="FEATURE_MARSH";
PrereqTech="TECH_MASONRY";
Remove=true;};
 
}
return data

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