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Module:Data/Civ5/GK/Buildings

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Civilopedia                          String
--Strategy                             String
--Help                                 String
--Quote                                String
--GoldMaintenance                       Int64
--MutuallyExclusiveGroup                Int64
--TeamShare                           Boolean
--Water                               Boolean
--River                               Boolean
--FreshWater                          Boolean
--Mountain                            Boolean
--NearbyMountainRequired              Boolean
--Hill                                Boolean
--Flat                                Boolean
--FoundsReligion                      Boolean
--IsReligious                         Boolean
--BorderObstacle                      Boolean
--PlayerBorderObstacle                Boolean
--Capital                             Boolean
--GoldenAge                           Boolean
--MapCentering                        Boolean
--NeverCapture                        Boolean
--NukeImmune                          Boolean
--AllowsWaterRoutes                   Boolean
--ExtraLuxuries                       Boolean
--DiplomaticVoting                    Boolean
--AffectSpiesNow                      Boolean
--Cost                                  Int64
--FaithCost                             Int64
--UnlockedByBelief                    Boolean
--HolyCity                            Boolean
--NumCityCostMod                        Int64
--HurryCostModifier                     Int64
--MinAreaSize                           Int64
--ConquestProb                          Int64
--CitiesPrereq                          Int64
--LevelPrereq                           Int64
--CultureRateModifier                   Int64
--GlobalCultureRateModifier             Int64
--GreatPeopleRateModifier               Int64
--GlobalGreatPeopleRateModifier         Int64
--GreatGeneralRateModifier              Int64
--GreatPersonExpendGold                 Int64
--GoldenAgeModifier                     Int64
--UnitUpgradeCostMod                    Int64
--Experience                            Int64
--GlobalExperience                      Int64
--FoodKept                              Int64
--Airlift                               Int64
--AirModifier                           Int64
--NukeModifier                          Int64
--NukeExplosionRand                     Int64
--HealRateChange                        Int64
--Happiness                             Int64
--UnmoddedHappiness                     Int64
--UnhappinessModifier                   Int64
--HappinessPerCity                      Int64
--HappinessPerXPolicies                 Int64
--CityCountUnhappinessMod               Int64
--NoOccupiedUnhappiness               Boolean
--WorkerSpeedModifier                   Int64
--MilitaryProductionModifier            Int64
--SpaceProductionModifier               Int64
--GlobalSpaceProductionModifier         Int64
--BuildingProductionModifier            Int64
--WonderProductionModifier              Int64
--TradeRouteModifier                    Int64
--CapturePlunderModifier                Int64
--PolicyCostModifier                    Int64
--PlotCultureCostModifier               Int64
--GlobalPlotCultureCostModifier         Int64
--PlotBuyCostModifier                   Int64
--GlobalPlotBuyCostModifier             Int64
--GlobalPopulationChange                Int64
--TechShare                             Int64
--FreeTechs                             Int64
--FreePolicies                          Int64
--FreeGreatPeople                       Int64
--MedianTechPercentChange               Int64
--Gold                                  Int64
--AllowsRangeStrike                   Boolean
--Espionage                           Boolean
--Defense                               Int64
--ExtraCityHitPoints                    Int64
--GlobalDefenseMod                      Int64
--MinorFriendshipChange                 Int64
--VictoryPoints                         Int64
--ExtraMissionarySpreads                Int64
--ReligiousPressureModifier             Int64
--EspionageModifier                     Int64
--GlobalEspionageModifier               Int64
--ExtraSpies                            Int64
--SpyRankChange                         Int64
--InstantSpyRankChange                  Int64
--BuildingClass                        String
--ArtDefineTag                         String
--NearbyTerrainRequired                String
--ProhibitedCityTerrain                String
--VictoryPrereq                        String
--FreeStartEra                         String
--MaxStartEra                          String
--ObsoleteTech                         String
--EnhancedYieldTech                    String
--FreeBuilding                         String
--FreeBuildingThisCity                 String
--FreePromotion                        String
--TrainedFreePromotion                 String
--FreePromotionRemoved                 String
--ReplacementBuildingClass             String
--PrereqTech                           String
--SpecialistType                       String
--SpecialistCount                       Int64
--SpecialistExtraCulture                Int64
--GreatPeopleRateChange                 Int64
--CityWall                            Boolean
--DisplayPosition                       Int64
--PortraitIndex                         Int64
--WonderSplashImage                    String
--WonderSplashAnchor                   String
--WonderSplashAudio                    String
--IconAtlas                            String
--ArtInfoCulturalVariation            Boolean
--ArtInfoEraVariation                 Boolean
--ArtInfoRandomVariation              Boolean
 
local data ={
 
BUILDING_FLOATING_GARDENS={
Description=[=[Floating Gardens]=];
Civilopedia=[=[A floating garden is a small artificial island constructed on a freshwater lake in order to increase the land available for agriculture. The lake irrigates the island and provides it with fresh organic material, resulting in an incredibly fertile growing environment. The Aztecs were masters of this form of agriculture, and the "Floating Gardens of Xochimilco" remain famous today.]=];
Strategy=[=[The [[Floating Gardens (Civ5)|Floating Gardens]] is the [[Aztec (Civ5)|Aztec]] unique [[building (Civ5)|building]], replacing the [[Water Mill (Civ5)|Water Mill]]. It increases the [[city (Civ5)|city]]'s {{food5}} [[Food (Civ5)|Food]] output, and should be built if the city is near a [[lake (Civ5)|lake]] or [[river (Civ5)|river]].]=];
Help=[=[+15% {{food5}} [[Food (Civ5)|Food]]. Each worked [[Lake (Civ5)|Lake]] tile provides +2 {{food5}} Food.
 
[[City (Civ5)|City]] must be built next to a [[River (Civ5)|River]] or Lake.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
FreshWater=true;
Cost=75;
HurryCostModifier=25;
MinAreaSize=1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_WATERMILL";
ArtDefineTag="ART_DEF_BUILDING_WATERMILL";
PrereqTech="TECH_THE_WHEEL";
PortraitIndex=58;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_COURTHOUSE={
Description=[=[Courthouse]=];
Civilopedia=[=[A Courthouse is a building in which the local authorities administer the law. Oftentimes the building also houses the local civil government as well, but this is by no means always the case. Generally the courthouse occupies a conspicuous place of importance in the central part of the city - either because the citizens view it with pride, or because the government wants to remind the citizens that it's got its eye on them.]=];
Strategy=[=[The [[Courthouse (Civ5)|Courthouse]] reduces the [[unhappiness (Civ5)|unhappiness]] caused by captured [[cities (Civ5)|cities]]. Construct one in each [[occupied (Civ5)|occupied]] [[city (Civ5)|city]] as [[quickly (Civ5)|quickly]] as possible, especially if you're intent upon conquering a bunch of them.]=];
Help=[=[Eliminates extra {{unhappiness5}} [[Unhappiness (Civ5)|Unhappiness]] from an {{occupation5}} [[Occupied (Civ5)|Occupied]] [[City (Civ5)|City]].]=];
GoldMaintenance=4;
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=50;
MinAreaSize=-1;
NoOccupiedUnhappiness=true;
BuildingClass="BUILDINGCLASS_COURTHOUSE";
ArtDefineTag="COURTHOUSE";
PrereqTech="TECH_MATHEMATICS";
PortraitIndex=63;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MUGHAL_FORT={
Description=[=[Mughal Fort]=];
Civilopedia=[=[The Mughals were an Islamic empire that invaded India in the 15th century, and ruled most of the subcontinent until the mid-19th. During their rule they constructed elaborate forts across the countryside which served as administrative centers and living quarters for the occupiers. These forts were beautiful structures, fitting palaces for the rulers of a vast empire. Several - including the magnificent "Lahore Fort" and Red Fort of Agra - survive today and remain as some of the largest tourist attractions to India, monuments to the Mughals' power and style.]=];
Strategy=[=[The [[Mughal Fort (Civ5)|Mughal Fort]] is a Medieval-[[era (Civ5)|era]] [[building (Civ5)|building]] that increases the [[city (Civ5)|city]]'s [[Defense (Civ5)|Defense]] [[Strength (Civ5)|Strength]] by 7, [[Hit Points (Civ5)|Hit Points]] by 25, and provides some {{culture5}} [[Culture (Civ5)|Culture]] every turn. It is the [[Indian (Civ5)|Indian]] unique building, replacing the [[Castle (Civ5)|Castle]]. After [[Flight (Civ5)|Flight]] is learned, it provides a {{gold5}} [[Gold (Civ5)|Gold]] bonus to the city as well.  Building [[Walls (Civ5)|Walls]] is a prerequisite for building the Mughal [[Fort (Civ5)|Fort]].]=];
Help=[=[Provides {{gold5}} [[Gold (Civ5)|Gold]] after [[Flight (Civ5)|Flight]] is [[researched (Civ5)|researched]].
 
[[City (Civ5)|City]] must have [[Walls (Civ5)|Walls]].]=];
MutuallyExclusiveGroup=-1;
Cost=150;
HurryCostModifier=25;
MinAreaSize=-1;
AllowsRangeStrike=true;
Defense=700;
ExtraCityHitPoints=25;
BuildingClass="BUILDINGCLASS_CASTLE";
ArtDefineTag="ART_DEF_BUILDING_CASTLE";
EnhancedYieldTech="TECH_FLIGHT";
PrereqTech="TECH_CHIVALRY";
PortraitIndex=39;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_KREPOST={
Description=[=[Krepost]=];
Civilopedia=[=["Krepost" is the Russian word for "fortress." For much of its history Russia was an expansionist state, pushing its borders further east across the vast steppes, into Siberia and beyond. When entering new terrain, the Russians often would construct a "krepost" to protect their troops and to house governmental and religious buildings. Depending upon the local situation and availability of materials, a krepost could be a temporary wooden fort or a more permanent and imposing stone defensive work. In many ways the krepost is similar in form and function to the ubiquitous forts that the Romans built in their newly-conquered lands.]=];
Strategy=[=[The [[Krepost (Civ5)|Krepost]] is the [[Russian (Civ5)|Russian]] unique [[building (Civ5)|building]], replacing the [[barracks (Civ5)|barracks]]. The Krepost provides 15 [[experience (Civ5)|experience]] points for all military [[units (Civ5)|units]] constructed in its [[city (Civ5)|city]]. In addition, the Krepost increases the city's [[cultural (Civ5)|cultural]] border growth by 25%. It's quite worthwhile to construct these useful buildings in all Russian [[cities (Civ5)|cities]], but especially in cities on the [[civilization (Civ5)|civilization]]'s frontiers.]=];
Help=[=[+15 XP for all [[Units (Civ5)|Units]]. {{culture5}} [[Culture (Civ5)|Culture]] and {{gold5}} [[Gold (Civ5)|Gold]] costs of acquiring new tiles reduced by 25% in this [[city (Civ5)|city]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
PlotCultureCostModifier=-25;
PlotBuyCostModifier=-25;
BuildingClass="BUILDINGCLASS_BARRACKS";
ArtDefineTag="ART_DEF_BUILDING_BARRACKS";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_BRONZE_WORKING";
PortraitIndex=61;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_LONGHOUSE={
Description=[=[Longhouse]=];
Civilopedia=[=[For much of their history, many of the Iroquois people lived in villages containing one or more "Longhouses," communal buildings constructed of wood saplings sheathed in elm bark. In fact, the Iroquois call themselves "Hodenosaunee," which translates into "People of the Longhouse." The longhouses ranged from 40 to 400 feet in length and some 25 feet wide. They were divided into compartments by inner partitions, each connected by an open center aisle. Several compartments would share a cooking fire in the center aisle, with an opening in the roof above acting as a chimney.
 
Longhouses are efficient structures, cheaper to construct and heat than individual dwellings, thus requiring fewer natural resources than other types of homes. They are representative of the Iroquois' cultural desire to survive and thrive in harmony with the environment around them.]=];
Strategy=[=[The [[Longhouse (Civ5)|Longhouse]] is the [[Iroquois (Civ5)|Iroquois]] unique [[building (Civ5)|building]], replacing the [[Workshop (Civ5)|Workshop]]. It increases the [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]] output for each [[forest (Civ5)|forest]] within the city's radius.]=];
Help=[=[+1 {{production5}} [[Production (Civ5)|Production]] from each worked [[Forest (Civ5)|Forest]] tile.]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_WORKSHOP";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_METAL_CASTING";
SpecialistType="SPECIALIST_ENGINEER";
SpecialistCount=1;
PortraitIndex=57;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_BAZAAR={
Description=[=[Bazaar]=];
Civilopedia=[=[A bazaar is a public market district found in an Arabic or other Eastern Mediterranean town. The classic Arabian bazaar is a bustling warren of small shops and stalls, selling all manner of goods - from food, to spices, rugs and software. Some bazaars are open-air, while others have been roofed over to protect the merchandise and customers from the elements. Many still survive today, a cheerful and noisy alternative to the West's antiseptic shopping malls.]=];
Strategy=[=[The [[Bazaar (Civ5)|Bazaar]] is the [[Arabian (Civ5)|Arabian]] unique [[building (Civ5)|building]], replacing the [[Market (Civ5)|Market]]. The Bazaar provides a {{gold5}} [[Gold (Civ5)|Gold]] bonus to the [[city (Civ5)|city]]. The [[civilization (Civ5)|civilization]] gains one additional copy of each [[luxury resource (Civ5)|luxury resource]] provided by a city possessing a Bazaar.  The Bazaar provides +2 {{gold5}} Gold on {{oil5}} [[Oil (Civ5)|Oil]] and Oases.]=];
Help=[=[Provides 1 extra copy of each improved [[luxury resource (Civ5)|luxury resource]] near this [[City (Civ5)|City]].  Each source of {{oil5}} [[Oil (Civ5)|Oil]] and each [[Oasis (Civ5)|Oasis]] provides +2 {{gold5}} [[Gold (Civ5)|Gold]].]=];
MutuallyExclusiveGroup=-1;
ExtraLuxuries=true;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=75;
BuildingClass="BUILDINGCLASS_MARKET";
ArtDefineTag="ART_DEF_BUILDING_MARKET";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_CURRENCY";
SpecialistType="SPECIALIST_MERCHANT";
SpecialistCount=1;
PortraitIndex=50;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_SATRAPS_COURT={
Description=[=[Satrap's Court]=];
Civilopedia=[=[A "satrap" is the title of a provisional governor in the Achaemenian Empire of Persia. The satraps were appointed by the king, and were usually members of the royal family. A powerful figure, the satrap collected taxes and was the supreme judicial figure in the province. He was responsible for raising and maintaining an army, and therefore had to be highly trusted by the monarch. As the central power of the Persian empire weakened during the 5th century BC, the Satraps grew more independent, and some were in fact more powerful than the king they allegedly answered to.
 
Alexander maintained the satrapal administration after he conquered Persia, sometimes replacing the Satraps with his generals and sometimes retaining the existing governors if they maintained the peace and kept paying their taxes.]=];
Strategy=[=[The [[Satrap's Court (Civ5)|Satrap's Court]] is the [[Persian (Civ5)|Persian]] unique [[building (Civ5)|building]]. It replaces the [[Bank (Civ5)|Bank]]. Like a bank the Satrap's Court increases the [[city (Civ5)|city]]'s output of [[wealth (Civ5)|wealth]]. However, the Satrap's Court also increases the [[civilization (Civ5)|civilization]]'s {{happiness5}} [[Happiness (Civ5)|Happiness]]. The city must have a [[Market (Civ5)|Market]] before the Satrap's Court may be constructed.]=];
Help=[=[[[City (Civ5)|City]] must have a [[Market (Civ5)|Market]].]=];
MutuallyExclusiveGroup=-1;
Cost=200;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=75;
Happiness=2;
BuildingClass="BUILDINGCLASS_BANK";
ArtDefineTag="ART_DEF_BUILDING_BANK";
FreeStartEra="ERA_FUTURE";
PrereqTech="TECH_BANKING";
SpecialistType="SPECIALIST_MERCHANT";
SpecialistCount=1;
PortraitIndex=53;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_PAPER_MAKER={
Description=[=[Paper Maker]=];
Civilopedia=[=[Paper was invented in China and dates back as far as 200 BC. As best as can be determined, it was originally used as a packing material, with the earliest surviving example of writing on paper dating to perhaps 8 BC. By 300 AD writing paper was in widespread use across China. The Chinese Paper Maker workshops were highly advanced for their day, creating clean, sturdy paper for the Chinese educated classes, merchants, and the Imperial Court centuries before the first sheet reached the Arabic and European world.]=];
Strategy=[=[The [[Paper Maker (Civ5)|Paper Maker]] is the [[Chinese (Civ5)|Chinese]] unique [[building (Civ5)|building]], replacing the [[Library (Civ5)|Library]]. The Paper Maker increases the [[city (Civ5)|city]]'s acquisition of {{Science5}} [[Science (Civ5)|Science]] and also provides a boost to the city's intake of {{gold5}} [[Gold (Civ5)|Gold]].]=];
Help=[=[+1 {{Science5}} [[Science (Civ5)|Science]] for every 2 {{citizen5}} [[Citizens (Civ5)|Citizens]] in this [[City (Civ5)|City]]. +2{{gold5}} [[Gold (Civ5)|Gold]].]=];
MutuallyExclusiveGroup=-1;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_LIBRARY";
ArtDefineTag="ART_DEF_BUILDING_PAPER_MAKER";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_WRITING";
PortraitIndex=59;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_WAT={
Description=[=[Wat]=];
Civilopedia=[=[A "Wat" is a Buddhist monastery temple found in Cambodia, Thailand, or Laos. The literal translation of "wat" is "school", and indeed the Siamese wats were both places of worship and of learning. A wat consists of a temple containing statues of the Buddha, a prayer room, a room containing religious texts, a pavilion for relaxation, a library, study hall, bell towers, and living quarters. It may be a single building or a collection of structures - a town in itself. Constructed in the 12th century, the Angkor Wat in Angkor, Cambodia, is one of the largest and best-preserved wats in Southeast Asia.]=];
Strategy=[=[The [[Wat (Civ5)|Wat]] is the [[Siamese (Civ5)|Siamese]] unique [[building (Civ5)|building]], replacing the [[University (Civ5)|University]]. The Wat increases the {{culture5}} [[Culture (Civ5)|Culture]] of a [[city (Civ5)|city]], speeding the growth of its borders and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies. The Wat also provides a {{Science5}} [[Science (Civ5)|Science]] bonus to the city.]=];
Help=[=[+2 {{Science5}} [[Science (Civ5)|Science]] from [[Jungle (Civ5)|Jungle]] tiles worked by this [[City (Civ5)|City]].
 
City must have a [[Library (Civ5)|Library]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=160;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_UNIVERSITY";
ArtDefineTag="WAT";
PrereqTech="TECH_EDUCATION";
SpecialistType="SPECIALIST_SCIENTIST";
SpecialistCount=2;
PortraitIndex=51;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MUD_PYRAMID_MOSQUE={
Description=[=[Mud Pyramid Mosque]=];
Civilopedia=[=[The Mud Pyramid Mosque is a complex of buildings found in the city of Gao. It consists of a tomb, two mosques, a cemetery, and an assembly ground. According to legend, it is the burial place of Askia Mohammad I, one of the greatest of Songhai Emperors. Although not as grand as the Mosque of Gao, other similar structures have been found across Western Africa, testaments to the religious dedication and engineering skills of the Songhai people.]=];
Strategy=[=[The [[Mud Pyramid Mosque (Civ5)|Mud Pyramid Mosque]] is a [[Songhai (Civ5)|Songhai]] unique [[building (Civ5)|building]], replacing the [[Temple (Civ5)|Temple]]. The Mud [[Pyramid (Civ5)|Pyramid]] [[Mosque (Civ5)|Mosque]] greatly increases the [[city (Civ5)|city]]'s {{culture5}} [[Culture (Civ5)|Culture]], speeding the growth of the city's [[territory (Civ5)|territory]] and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies. The Mud Pyramid Mosque has no [[maintenance (Civ5)|maintenance]] costs.]=];
Help=[=[Requires no {{gold5}} [[Gold (Civ5)|Gold]] [[maintenance (Civ5)|maintenance]].]=];
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_TEMPLE";
ArtDefineTag="MUD_PYRAMID_MOSQUE";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_PHILOSOPHY";
PortraitIndex=60;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_BURIAL_TOMB={
Description=[=[Burial Tomb]=];
Civilopedia=[=[The Egyptians raised ancestor-worship to heights unmatched before or since, and much of their civilization's wealth and creative energy was expended in the construction of Burial Tombs for deceased relatives. Many such tombs may be found in the Valley of the Kings, across the Nile River from Thebes. These tombs were often stocked with a portion of the wealth of the deceased, making them rich targets for tomb robbers throughout history.]=];
Strategy=[=[The [[Burial Tomb (Civ5)|Burial Tomb]] is a Classical-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s output of {{happiness5}} [[Happiness (Civ5)|Happiness]], and costs no [[maintenance (Civ5)|maintenance]] for the city. However, if the city is captured, the capturing [[civilization (Civ5)|civilization]] will gain twice as much [[gold (Civ5)|gold]] as would be the case in a city without a Burial Tomb.  It replaces the [[Temple (Civ5)|Temple]].]=];
Help=[=[Requires no {{gold5}} [[Gold (Civ5)|Gold]] [[maintenance (Civ5)|maintenance]].
 
Should this [[city (Civ5)|city]] be captured, the amount of {{gold5}} Gold plundered by the enemy is doubled.]=];
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
Happiness=2;
CapturePlunderModifier=100;
BuildingClass="BUILDINGCLASS_TEMPLE";
ArtDefineTag="BURIAL_TOMB";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_PHILOSOPHY";
PortraitIndex=55;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_SEAPORT={
Description=[=[Seaport]=];
Civilopedia=[=[A seaport is a modern super-harbor. It is a deep-water port which has facilities to handle the largest tankers and transports. Seaports usually contain a forest of cranes for the rapid unloading of cargo, which is then transported away via a bewildering maze of railroad tracks and roads. Modern seaports are controlled by harbor-masters in high-tech control rooms equipped with radar, satellite feeds, and sophisticated computers employing complex tracking software.]=];
Strategy=[=[A [[Seaport (Civ5)|Seaport]] increases the {{production5}} [[Production (Civ5)|Production]] output of an improved sea [[resource (Civ5)|resource]].]=];
Help=[=[+1 {{production5}} [[Production (Civ5)|Production]] and {{gold5}} [[Gold (Civ5)|Gold]] from Sea [[Resources (Civ5)|Resources]] worked by this [[City (Civ5)|City]].  +15% {{production5}} Production when [[building (Civ5)|building]] [[Naval Units (Civ5)|Naval Units]].
 
City must be built on the [[coast (Civ5)|coast]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Water=true;
Cost=250;
HurryCostModifier=25;
MinAreaSize=10;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_SEAPORT";
ArtDefineTag="ART_DEF_BUILDING_SEAPORT";
PrereqTech="TECH_NAVIGATION";
PortraitIndex=48;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_STABLE={
Description=[=[Stable]=];
Civilopedia=[=[In Civilization V a stable is a military barracks for cavalry units. Here the cavalry soldiers are housed, fed and trained, as are their equine counterparts. Throughout much of history the cavalry has been the arm favored by a society's wealthy sons, for the simple reason that only the richest young men had ever ridden a horse. Because of this the cavalry stables/barracks were often much more luxurious than the poor infantry's dwellings.]=];
Strategy=[=[The [[Stable (Civ5)|Stable]] can only be constructed in a [[city (Civ5)|city]] near to one or more improved {{horse5}} [[horse (Civ5)|horse]], {{sheep5}} [[sheep (Civ5)|sheep]] or {{Cattle5}} [[cattle (Civ5)|cattle]] [[resources (Civ5)|resources]]. The Stable increases the speed of [[production (Civ5)|production]] of [[mounted units (Civ5)|mounted units]].]=];
Help=[=[+15% {{production5}} [[Production (Civ5)|Production]] when [[building (Civ5)|building]] [[Mounted Units (Civ5)|Mounted Units]].
 
Each source of {{horse5}} [[Horses (Civ5)|Horses]] {{sheep5}} [[Sheep (Civ5)|Sheep]] and {{Cattle5}} [[Cattle (Civ5)|Cattle]] worked by this [[City (Civ5)|City]] produce +1 {{production5}} Production.
 
City must have at least one of these [[resources (Civ5)|resources]] improved with a [[Pasture (Civ5)|Pasture]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_STABLE";
ArtDefineTag="ART_DEF_BUILDING_STABLE";
PrereqTech="TECH_HORSEBACK_RIDING";
PortraitIndex=7;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_WATERMILL={
Description=[=[Water Mill]=];
Civilopedia=[=[A water mill is a building which uses water power to turn grain into flour. In a mill, grain is poured between two stones, one of which is turning slowly. As it moves between the stones the grain is ground into tiny pieces (flour). Many early mills employed animal or human labor to turn the grinding stone, but in a water mill water provided that power, freeing human and animal labor which could be employed elsewhere to greater profit. Later on steam or electricity would power mills far more reliably and efficiently, but water mills were great labor-saving devices of their day.]=];
Strategy=[=[The [[Water Mill (Civ5)|Water Mill]] can only be constructed in a [[city (Civ5)|city]] located next to a [[river (Civ5)|river]]. The [[Water (Civ5)|Water]] Mill increases the city's {{food5}} [[Food (Civ5)|Food]] intake.]=];
Help=[=[[[City (Civ5)|City]] must be built next to a [[River (Civ5)|River]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
River=true;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_WATERMILL";
ArtDefineTag="ART_DEF_BUILDING_WATERMILL";
PrereqTech="TECH_THE_WHEEL";
PortraitIndex=29;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_CIRCUS={
Description=[=[Circus]=];
Civilopedia=[=[A circus is a company of performers that often includes clowns, acrobats, jugglers, high-wire acts, trapeze artists, musicians, and animal trainers. Most circuses are traveling companies which move from city to city over the course of a season, while some remain in a single location year-round. In ancient Rome the circus was the name of a building where chariot racing, staged battles, jugglers, and other entertainments were held. The first Roman circus was the Circus Maximus, which at its largest could seat some 250,000 screaming citizens - roughly 25% of the city's population.]=];
Strategy=[=[The [[Circus (Civ5)|Circus]] can only be constructed in a [[city (Civ5)|city]] with an improved source of {{horse5}} [[Horses (Civ5)|Horses]] or {{ivory5}} [[Ivory (Civ5)|Ivory]] nearby. The Circus increases a [[civilization (Civ5)|civilization]]'s {{happiness5}} [[Happiness (Civ5)|Happiness]].]=];
Help=[=[[[City (Civ5)|City]] must have an improved source of {{horse5}} [[Horses (Civ5)|Horses]] or {{ivory5}} [[Ivory (Civ5)|Ivory]] nearby.]=];
MutuallyExclusiveGroup=-1;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
Happiness=2;
BuildingClass="BUILDINGCLASS_CIRCUS";
ArtDefineTag="ART_DEF_BUILDING_CIRCUS";
PrereqTech="TECH_TRAPPING";
PortraitIndex=44;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_FORGE={
Description=[=[Forge]=];
Civilopedia=[=[A forge is a building containing a furnace capable of generating the temperatures necessary to melt and shape iron into anything from horseshoes to nails to arrowheads. This requires a significant amount of heat, and the blacksmith might have an apprentice or assistant who did nothing much but pump bellows to blow fresh air on the flames to keep them hot. A blacksmith might "work" iron by getting it red-hot and then beating it into shape on an anvil with various hammers. Or the smith might pour molten metal into forms of clay or sand or metal, removing the forms once the iron had cooled enough to hold its shape.]=];
Strategy=[=[The [[Forge (Civ5)|Forge]] can only be constructed in a [[city (Civ5)|city]] with an improved source of {{iron5}} [[Iron (Civ5)|Iron]] nearby. It increases the speed at which the city produces [[land units (Civ5)|land units]].]=];
Help=[=[+15% {{production5}} [[Production (Civ5)|Production]] when [[building (Civ5)|building]] [[Land Units (Civ5)|Land Units]].
 
Each source of {{iron5}} [[Iron (Civ5)|Iron]] worked by this [[City (Civ5)|City]] produces +1 {{production5}} Production.
 
City must have a [[mined (Civ5)|mined]] source of Iron nearby.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=120;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_FORGE";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_METAL_CASTING";
PortraitIndex=2;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_WINDMILL={
Description=[=[Windmill]=];
Civilopedia=[=[Windmills are buildings which use the energy from wind to perform a variety of tasks. Historically, they've been used to power mills for grinding grain, but they have also been employed to run sawmills and to pump water for wells. Wind-powered machines have been in existence for at least 2000 years. The earliest known is a wind organ, constructed by Heron of Alexandria in the first century, AD. Wind-powered mills for grinding grain were probably invented in Central Asia sometime around the eighth century AD.]=];
Strategy=[=[The [[Windmill (Civ5)|Windmill]] is a Renaissance-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases the {{production5}} [[Production (Civ5)|Production]] output of a [[city (Civ5)|city]] when constructing buildings. [[Cities (Civ5)|Cities]] constructed on [[hills (Civ5)|hills]] may not build Windmills.]=];
Help=[=[+10% {{production5}} [[Production (Civ5)|Production]] when constructing [[Buildings (Civ5)|Buildings]].
 
[[City (Civ5)|City]] must not be built on [[Hills (Civ5)|Hills]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Flat=true;
Cost=250;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingProductionModifier=10;
BuildingClass="BUILDINGCLASS_WINDMILL";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
PrereqTech="TECH_ECONOMICS";
SpecialistType="SPECIALIST_ENGINEER";
SpecialistCount=1;
PortraitIndex=1;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_HYDRO_PLANT={
Description=[=[Hydro Plant]=];
Civilopedia=[=[A hydro plant is a building that converts energy from falling water into electrical power. The larger the volume of water and the greater the distance it falls, the more power the plant generates. The Three Gorges Dam in China is the largest hydro power plant ever constructed. When completed it will generate some 22,500 mega-watts, ten times more than the American Hoover Dam.
 
Hydro plants are generally considered "green" sources of energy, though their impact on local fish can be great. Hydro plants that capture the energy from rising tides have been constructed in coastal areas.]=];
Strategy=[=[The [[Hydro Plant (Civ5)|Hydro Plant]] is a mid-game [[building (Civ5)|building]] which can only be constructed in a [[city (Civ5)|city]] which is adjacent to a [[river (Civ5)|river]]. The Hydro Plant increases the {{production5}} [[Production (Civ5)|Production]] output of every tile the city works which is also adjacent to the river. Constructing the Hydro Plant consumes 1 {{aluminum5}} [[Aluminum (Civ5)|Aluminum]].]=];
Help=[=[+1 {{production5}} [[Production (Civ5)|Production]] in every tile next to a [[River (Civ5)|River]]. Requires 1 {{aluminum5}} [[Aluminum (Civ5)|Aluminum]].
 
[[City (Civ5)|City]] must be built next to a River.]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
River=true;
Cost=360;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_HYDRO_PLANT";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
PrereqTech="TECH_ELECTRICITY";
PortraitIndex=30;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_SOLAR_PLANT={
Description=[=[Solar Plant]=];
Civilopedia=[=[A solar plant collects the energy from the sun and turns it into electrical power. The most efficient solar plants are, naturally, in locations that get a lot of direct sunlight and not much cloud cover. At present solar-generated energy is somewhat expensive when compared with energy generated from fossil fuels (petroleum or coal), but solar technology is getting cheaper, and fossil fuels are getting more expensive - particularly when the environmental cost of the pollutants they emit is taken into consideration. Once the technology is perfected it will do much to satisfy the world's energy needs - it's estimated that the earth receives some 200,000 times more solar energy than humanity's total present electric-generating capacity.]=];
Strategy=[=[A [[Solar Plant (Civ5)|Solar Plant]] is a late-game [[building (Civ5)|building]] which significantly increases a [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]]. The city must be constructed on or adjacent to a [[desert (Civ5)|desert]] tile in [[order (Civ5)|order]] to build the Solar Plant. The city must possess a [[Factory (Civ5)|Factory]] before it can be constructed.]=];
Help=[=[[[City (Civ5)|City]] must be built on or next to [[Desert (Civ5)|Desert]] and must not contain a [[Nuclear Plant (Civ5)|Nuclear Plant]].
 
City must have a [[Factory (Civ5)|Factory]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=1;
Cost=500;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_SOLAR_PLANT";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
NearbyTerrainRequired="TERRAIN_DESERT";
PrereqTech="TECH_ECOLOGY";
PortraitIndex=31;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MINT={
Description=[=[Mint]=];
Civilopedia=[=[A mint is an institution that creates a civilization's currency. In the past this would tend to be metal currency in the form of coins, but in modern times much of the world's currency is printed on paper. Mints are extremely important to a civilization's economic well-being. If a nation's currency is easily forged, it will be, and confidence in that nation's money supply will plummet, resulting in dangerous inflation (the perceived value of the currency declines) or worse. Modern money is printed with holograms, variable ink and security threads to deter counterfeiters, and no doubt additional features will be added as the forgers figure out how to copy those.]=];
Strategy=[=[The [[Mint (Civ5)|Mint]] can only be constructed in a [[city (Civ5)|city]] with improved [[gold (Civ5)|gold]] or [[silver (Civ5)|silver]] [[resources (Civ5)|resources]] nearby. The Mint increases the {{gold5}} Gold output of each such resource the city has access to.]=];
Help=[=[Each source of {{gold5}} [[Gold (Civ5)|Gold]] and {{silver5}} [[Silver (Civ5)|Silver]] worked by this [[City (Civ5)|City]] produces +2 {{gold5}} Gold.
 
City must have at least one of these [[resources (Civ5)|resources]] [[mined (Civ5)|mined]] nearby.]=];
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MINT";
ArtDefineTag="ART_DEF_BUILDING_BANK";
PrereqTech="TECH_CURRENCY";
PortraitIndex=34;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_OBSERVATORY={
Description=[=[Observatory]=];
Civilopedia=[=[An observatory is a building dedicated to the study of the sky. Early Man was convinced that the movement of the stars had mystical importance, and many of the first observatories were religious structures. As time passed men realized that they could chart the passage of the seasons with extreme accuracy by the rise and fall of the stars, eventually concluding that such information was critically useful when choosing the correct day to plant or harvest crops. Such revelations reinforced the observatories' religious and practical importance to the community. Modern observatories are computer-driven and equipped with advanced telescopes (or communicate with even more powerful space-based telescopes), providing the scientists with far more information than their primitive ancestors could ever have dreamed of. But the job remains the same: figuring out the how the universe works by studying the sky.]=];
Strategy=[=[The [[Observatory (Civ5)|Observatory]] can only be constructed in a [[city (Civ5)|city]] next to a [[mountain (Civ5)|mountain]] tile. The Observatory greatly increases the city's {{Science5}} [[Science (Civ5)|Science]] output.]=];
Help=[=[[[City (Civ5)|City]] must be built next to a [[Mountain (Civ5)|Mountain]].]=];
MutuallyExclusiveGroup=-1;
Mountain=true;
Cost=200;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_OBSERVATORY";
ArtDefineTag="ART_DEF_BUILDING_OBSERVATORY";
PrereqTech="TECH_ASTRONOMY";
PortraitIndex=42;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MONASTERY={
Description=[=[Monastery]=];
Civilopedia=[=[A monastery is a building or complex of buildings housing monks or nuns - people who have renounced worldly things (wealth, possessions, sex) - and dedicated their lives to prayer and meditation. Generally monasteries are single-sex organizations, or if men and women are present, they're separated by imposing walls. Historically monasteries have been places of higher learning, especially during the Middle Ages where members of religious orders were often the only people outside of the ruling elite who knew how to read and write.]=];
Strategy=[=[Monasteries increase a [[city (Civ5)|city]]'s {{Faith5}} [[Faith (Civ5)|Faith]] and {{culture5}} [[Culture (Civ5)|Culture]] output, especially if the city is near to improved [[Incense (Civ5)|Incense]] and/or [[Wine (Civ5)|Wine]] [[resources (Civ5)|resources]]. Can only be built in [[cities (Civ5)|cities]] following a [[religion (Civ5)|religion]] with the Monasteries [[belief (Civ5)|belief]]. Construct this [[building (Civ5)|building]] by purchasing it with {{Faith5}} Faith.]=];
Help=[=[Each source of {{incense5}} [[Incense (Civ5)|Incense]] and {{wine5}} [[Wine (Civ5)|Wine]] worked by this [[City (Civ5)|City]] produce +1 {{Faith5}} [[Faith (Civ5)|Faith]] and +1 {{culture5}} [[Culture (Civ5)|Culture]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=-1;
FaithCost=150;
UnlockedByBelief=true;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MONASTERY";
ArtDefineTag="MONASTERY";
PortraitIndex=38;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_GARDEN={
Description=[=[Garden]=];
Civilopedia=[=[A garden is a place where plants are cultivated, either for food, shelter, or energy, or as locations for rest and recreation. The earliest known garden plan is Egyptian and dates back to 1400 BC, but virtually all cultures - ancient and modern - have created and celebrated their gardens. The Japanese have been creating subtle and beautiful gardens for most of their history. The Ryoan-ji Temple in Kyoto is famous for its Zen garden, which consists of some 15 rocks set on a bed of white gravel and surrounded by low walls. Although simple - austere, perhaps by some standards - the garden has inspired and moved people for centuries.]=];
Strategy=[=[The [[Garden (Civ5)|Garden]] increases the speed at which {{greatPeople5}} Great People are generated in the [[city (Civ5)|city]] by 25%. Gardens can be constructed only in [[cities (Civ5)|cities]] next to a [[river (Civ5)|river]] or [[lake (Civ5)|lake]].]=];
Help=[=[+25% {{greatPeople5}} Great People generation in this [[City (Civ5)|City]].
 
City must be built next to a [[River (Civ5)|River]] or [[Lake (Civ5)|Lake]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
FreshWater=true;
Cost=120;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
GreatPeopleRateModifier=25;
BuildingClass="BUILDINGCLASS_GARDEN";
ArtDefineTag="ART_DEF_BUILDING_GARDEN";
PrereqTech="TECH_THEOLOGY";
PortraitIndex=24;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_LIGHTHOUSE={
Description=[=[Lighthouse]=];
Civilopedia=[=[Since man has taken to the sea in ships, he has built beacons on the shore to guide returning vessels back to harbor and to warn their captains of perilous shoals and rocks. The earliest known lighthouse was the Pharos (Great Lighthouse) of Alexandria. Constructed on the small island of Pharos just off of the coast of Alexandria, it survived for over a thousand years, guiding countless thousands of vessels to Alexandria's safe harbor.]=];
Strategy=[=[The [[Lighthouse (Civ5)|Lighthouse]] can only be constructed in a [[city (Civ5)|city]] next to a [[coastal (Civ5)|coastal]] tile. It increases the {{food5}} [[Food (Civ5)|Food]] output of [[water (Civ5)|water]] tiles and {{fish5}} [[Fish (Civ5)|Fish]].]=];
Help=[=[+1 {{food5}} [[Food (Civ5)|Food]] from [[Ocean (Civ5)|Ocean]] Tiles.
 
Each source of {{fish5}} [[Fish (Civ5)|Fish]] worked by this [[City (Civ5)|City]] produces +1 {{food5}} Food.
 
City must be built on the [[coast (Civ5)|coast]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Water=true;
Cost=75;
HurryCostModifier=25;
MinAreaSize=10;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_LIGHTHOUSE";
ArtDefineTag="LIGHTHOUSE";
FreeStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_OPTICS";
DisplayPosition=8;
PortraitIndex=36;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoEraVariation=true;};
 
BUILDING_HARBOR={
Description=[=[Harbor]=];
Civilopedia=[=[A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.]=];
Strategy=[=[The [[Harbor (Civ5)|Harbor]] is a Medieval-[[era (Civ5)|era]] [[building (Civ5)|building]]. It increases the [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]] of [[naval units (Civ5)|naval units]] and it allows "[[water (Civ5)|water]] routes" (see rules) between [[cities (Civ5)|cities]]. The Harbor also increases the {{production5}} Production output of an improved sea [[resource (Civ5)|resource]].]=];
Help=[=[Forms a {{CityConnection5}} [[Trade Route (Civ5)|Trade Route]] with the {{capital5}} [[Capital (Civ5)|Capital]] over [[water (Civ5)|water]] (if they're not already {{CityConnection5}} connected by land). +1 {{production5}} [[Production (Civ5)|Production]] from Sea [[Resources (Civ5)|Resources]] worked by this [[City (Civ5)|City]].
 
City must be built on the [[coast (Civ5)|coast]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Water=true;
AllowsWaterRoutes=true;
Cost=120;
HurryCostModifier=25;
MinAreaSize=10;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_HARBOR";
ArtDefineTag="HARBOR";
PrereqTech="TECH_COMPASS";
DisplayPosition=16;
PortraitIndex=26;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoEraVariation=true;};
 
BUILDING_COLOSSEUM={
Description=[=[Colosseum]=];
Civilopedia=[=[A colosseum is an outdoor venue where the public can watch sports events. Depending upon the time and place, the events might be gladiatorial contests, American football games, or soccer matches. Of the three contests mentioned, the gladiatorial battles were perhaps the hardest on the players involved, the soccer matches (occasionally) just about as dangerous for the participants.]=];
Strategy=[=[The [[Colosseum (Civ5)|Colosseum]] increases a [[civilization (Civ5)|civilization]]'s {{happiness5}} [[Happiness (Civ5)|Happiness]]. It cannot provide more Happiness than there are {{citizen5}} [[Citizens (Civ5)|Citizens]] in a [[city (Civ5)|city]].]=];
Help=[=[The [[Colosseum (Civ5)|Colosseum]] increases a [[civilization (Civ5)|civilization]]'s {{happiness5}} [[Happiness (Civ5)|Happiness]]. It cannot provide more Happiness than there are {{citizen5}} [[Citizens (Civ5)|Citizens]] in a [[city (Civ5)|city]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=100;
Happiness=2;
BuildingClass="BUILDINGCLASS_COLOSSEUM";
ArtDefineTag="COLESSEUM";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_CONSTRUCTION";
DisplayPosition=2;
PortraitIndex=23;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoCulturalVariation=true;};
 
BUILDING_THEATRE={
Description=[=[Theatre]=];
Civilopedia=[=[The Greeks invented theatre as it's known in the West today. The original theatres were open-air amphitheatres often constructed on the side of a hill. The audience sat on benches cut into the hill, while the performers worked on an open stage at the foot of the hill. Over time the stages moved indoors (especially in locations with risks of lots of inclement weather). A modern theatre still has a stage and seats for the audience, but it also includes sophisticated sound and lighting equipment, an orchestra pit, and an extensive backstage area for props and scenery. Still, an ancient theatre-goer would not be totally surprised by anything found within a modern theatre (except possibly the cost of the food and drinks sold during intermission).]=];
Strategy=[=[A [[Theatre (Civ5)|Theatre]] increases the {{happiness5}} [[Happiness (Civ5)|Happiness]] of the entire [[civilization (Civ5)|civilization]] (not just of the [[city (Civ5)|city]] in which it is constructed). The city must possess a [[Colosseum (Civ5)|Colosseum]] before the Theatre can be constructed.]=];
Help=[=[It cannot provide more {{happiness5}} [[Happiness (Civ5)|Happiness]] than there are {{citizen5}} [[Citizens (Civ5)|Citizens]] in a [[city (Civ5)|city]]. City must have a [[Colosseum (Civ5)|Colosseum]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=200;
HurryCostModifier=10;
MinAreaSize=-1;
ConquestProb=100;
Happiness=3;
BuildingClass="BUILDINGCLASS_THEATRE";
ArtDefineTag="THEATRE";
FreeStartEra="ERA_FUTURE";
PrereqTech="TECH_PRINTING_PRESS";
PortraitIndex=20;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_STADIUM={
Description=[=[Stadium]=];
Civilopedia=[=[A stadium is a modern version of a colosseum, probably with a better selection of snacks. Modern stadiums hold upwards of 100,000 screaming fans watching a sports event, concert, or perhaps a political rally. Modern sports enthusiasts are not noticeably more sedate than their Classical Age ancestors, and today's stadiums come equipped with fences, guard rails, and loads of security guards for rampaging fans.]=];
Strategy=[=[A [[Stadium (Civ5)|Stadium]] is a Modern-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases the {{happiness5}} [[Happiness (Civ5)|Happiness]] of your entire empire, not just the [[city (Civ5)|city]] in which it is constructed. The city must already possess a [[Theatre (Civ5)|Theatre]] before it can construct a Stadium.]=];
Help=[=[It cannot provide more {{happiness5}} [[Happiness (Civ5)|Happiness]] than there are {{citizen5}} [[Citizens (Civ5)|Citizens]] in a [[city (Civ5)|city]]. City must have a [[Theatre (Civ5)|Theatre]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=500;
MinAreaSize=-1;
ConquestProb=100;
Happiness=4;
BuildingClass="BUILDINGCLASS_STADIUM";
ArtDefineTag="STADIUM";
PrereqTech="TECH_REFRIGERATION";
DisplayPosition=2;
PortraitIndex=25;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoRandomVariation=true;};
 
BUILDING_MONUMENT={
Description=[=[Monument]=];
Civilopedia=[=[A monument is a structure built to commemorate an important person, event, deity, or concept. The more important monuments are usually constructed near the center of the city, by the ruler's palace, or near the city's main gates. Monuments come in all shapes and sizes, from the Great Sphinx of Giza, Egypt, to the Statue of Liberty in New York City, USA, to Nelson's Column in London, England. The best of them imbue the city's inhabitants with a great feeling of civic and national pride.]=];
Strategy=[=[The [[Monument (Civ5)|Monument]] increases the {{culture5}} [[Culture (Civ5)|Culture]] of a [[city (Civ5)|city]], speeding the growth of the city's [[territory (Civ5)|territory]] and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies.]=];
Help=[=[The [[Monument (Civ5)|Monument]] increases the {{culture5}} [[Culture (Civ5)|Culture]] of a [[city (Civ5)|city]], speeding the growth of the city's [[territory (Civ5)|territory]] and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=40;
HurryCostModifier=40;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MONUMENT";
ArtDefineTag="MONUMENT";
FreeStartEra="ERA_MEDIEVAL";
PortraitIndex=21;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_TEMPLE={
Description=[=[Temple]=];
Civilopedia=[=[A temple is a religious building where the faithful can come together to worship. Such buildings show that a community is fairly wealthy as well as pious, since it can afford to construct a special structure and feed and clothe the priests, acolytes, vestal virgins, or monks within. In many early cultures each family would have a small shrine in their own dwelling; the oldest known separate temple dates from the 10th millennium BC and is located in southeastern Turkey.]=];
Strategy=[=[The [[Temple (Civ5)|Temple]] increases the {{Faith5}} [[Faith (Civ5)|Faith]] of a [[city (Civ5)|city]], speeding up the rate at which you can found and spread [[religions (Civ5)|religions]]. The city must contain a [[Shrine (Civ5)|Shrine]] (or a [[Pyramid (Civ5)|Pyramid]]) before the Temple can be constructed.]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_TEMPLE";
ArtDefineTag="TEMPLE";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_PHILOSOPHY";
PortraitIndex=37;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_OPERA_HOUSE={
Description=[=[Opera House]=];
Civilopedia=[=[Opera is a theatrical drama in which the actors sing all their dialog rather than speaking it, differentiating it from other forms of musical dramas. The opera singers are usually accompanied by an orchestra. An opera house is a theatre designed with a stage for the singers, space to seat the orchestra, and acoustics which help project the music to the audience. The Teatro San Cassiano was the first public opera house, opened in Venice, Italy, in 1637. Since that time opera houses have opened across the world - they are almost de rigueur for any city with pretensions of being a center of culture and art.]=];
Strategy=[=[The [[Opera House (Civ5)|Opera House]] is a Renaissance-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases a [[city (Civ5)|city]]'s {{culture5}} [[Culture (Civ5)|Culture]]. The city needs to have an [[Amphitheater (Civ5)|Amphitheater]] in [[order (Civ5)|order]] to construct the Opera House.]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=200;
HurryCostModifier=10;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_OPERA_HOUSE";
ArtDefineTag="OPERA_HOUSE";
PrereqTech="TECH_ACOUSTICS";
SpecialistType="SPECIALIST_ARTIST";
SpecialistCount=1;
PortraitIndex=49;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MUSEUM={
Description=[=[Museum]=];
Civilopedia=[=[A museum is a building or series of buildings designed to hold a civilization's most treasured possessions for public display. There are museums that contain collections of art, there are museums which contain fossils, items of historical interest, as well as museums holding costumes, jewels, ancient weapons, or virtually anything else which might be of value and interest. The Hermitage art museum in Saint Petersburg was founded in 1764 by Catherine the Great. Open to the public since 1852, it is one of the oldest and largest museums in the world.]=];
Strategy=[=[The [[Museum (Civ5)|Museum]] is a mid-game [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s {{culture5}} [[Culture (Civ5)|Culture]] output. The city must possess an [[Opera House (Civ5)|Opera House]] (or a [[Ceilidh Hall (Civ5)|Ceilidh Hall]]) in [[order (Civ5)|order]] to construct the Museum.]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=300;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MUSEUM";
ArtDefineTag="MUSEUM";
PrereqTech="TECH_ARCHAEOLOGY";
SpecialistType="SPECIALIST_ARTIST";
SpecialistCount=2;
PortraitIndex=22;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_BROADCAST_TOWER={
Description=[=[Broadcast Tower]=];
Civilopedia=[=[A broadcast tower "broadcasts" a communications signal - radio, television, so forth - into the air, allowing the signal to be picked up by receivers for miles around. The most important feature of a broadcast tower is its height - the higher the receiver, the farther the signal can be sent. The Empire State Building in Manhattan has been broadcasting signals since 1931. Following the fall of the World Trade Towers in 2001, it is once again the primary broadcasting site in New York City, transmitting signals for nearly all of the city's commercial broadcasting stations.]=];
Strategy=[=[A [[Broadcast Tower (Civ5)|Broadcast Tower]] is a late-game [[building (Civ5)|building]] which increases {{culture5}} [[Culture (Civ5)|Culture]] output of the [[city (Civ5)|city]] by 33%. The city must possess a [[Museum (Civ5)|Museum]] before it can construct a Broadcast Tower.]=];
Help=[=[+33% {{culture5}} [[Culture (Civ5)|Culture]] in this [[City (Civ5)|City]].
 
City must have a [[Museum (Civ5)|Museum]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=500;
MinAreaSize=-1;
CultureRateModifier=33;
BuildingClass="BUILDINGCLASS_BROADCAST_TOWER";
ArtDefineTag="RADIO TOWER";
PrereqTech="TECH_RADIO";
DisplayPosition=2;
PortraitIndex=35;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_BARRACKS={
Description=[=[Barracks]=];
Civilopedia=[=[Barracks are military buildings that house a country's professional soldiers. In addition to providing food and shelter for the soldiers, they provide training and medical facilities, as well as military jails, vehicle maintenance, and so forth.
 
Barracks are important to a civilization's happiness and well-being. They promote cohesion among the ranks, improving the soldiers' chances of success in combat, and they control direct contact between civilians and soldiers, limiting the friction that is almost universally caused when the two groups intermingle overmuch.]=];
Strategy=[=[[[Barracks (Civ5)|Barracks]] provide [[experience (Civ5)|experience]] for military [[units (Civ5)|units]] constructed in the [[city (Civ5)|city]]. This experience can be used to give the units [[Promotions (Civ5)|Promotions]], making them more effective in battle.]=];
Help=[=[+15 XP for all [[Units (Civ5)|Units]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_BARRACKS";
ArtDefineTag="ART_DEF_BUILDING_BARRACKS";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_BRONZE_WORKING";
PortraitIndex=5;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_ARMORY={
Description=[=[Armory]=];
Civilopedia=[=[An armory is a military building which stores and maintains weapons during peacetime. Unless on duty, soldiers do not usually carry their weapons with them at all times (especially if their weapons are machine guns or rocket-propelled grenades).
Armories are generally heavily armored and guarded, and may resemble a full-fledged castle more than a warehouse. A military's weapons need to be protected from theft, be it minor pilferage or a rampaging mob bent upon insurrection.]=];
Strategy=[=[The [[Armory (Civ5)|Armory]] provides [[experience (Civ5)|experience]] for military [[units (Civ5)|units]] constructed in the [[city (Civ5)|city]]. The city must contain a [[Barracks (Civ5)|Barracks]] before an Armory can be constructed.]=];
Help=[=[+15 XP for all [[Units (Civ5)|Units]].
 
[[City (Civ5)|City]] must have a [[Barracks (Civ5)|Barracks]] or [[Krepost (Civ5)|Krepost]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=160;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_ARMORY";
ArtDefineTag="ART_DEF_BUILDING_BARRACKS";
PrereqTech="TECH_STEEL";
PortraitIndex=6;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MILITARY_ACADEMY={
Description=[=[Military Academy]=];
Civilopedia=[=[A military academy is an institution of higher education dedicated to training a country's officer corps. Military academies offer the finest higher education available combined with rigorous physical training and courses in command, strategy, logistics and other military subjects. Generally the best and the brightest - or at least the best connected - of a nation's children attend its military academies.]=];
Strategy=[=[The [[Military Academy (Civ5)|Military Academy]] is a mid-game [[building (Civ5)|building]] which increases the number of [[experience (Civ5)|experience]] points of [[units (Civ5)|units]] constructed in the [[city (Civ5)|city]]. The city must already possess an [[Armory (Civ5)|Armory]] before the Military [[Academy (Civ5)|Academy]] can be constructed.]=];
Help=[=[+15 XP for all [[Units (Civ5)|Units]].
 
[[City (Civ5)|City]] must have an [[Armory (Civ5)|Armory]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=300;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MILITARY_ACADEMY";
ArtDefineTag="ART_DEF_BUILDING_MILITARY_ACADEMY";
PrereqTech="TECH_MILITARY_SCIENCE";
PortraitIndex=8;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_ARSENAL={
Description=[=[Arsenal]=];
Civilopedia=[=[An arsenal is a larger and more extensive armory, containing an army's bigger and more dangerous weapons systems - tanks, artillery, high-explosive ammunition, and so forth. Arsenals are even more heavily-guarded than armories, since nobody wants anybody stealing a tank or an 88-mm explosive shell.]=];
Strategy=[=[The [[Arsenal (Civ5)|Arsenal]] is a mid-game military [[building (Civ5)|building]] that increases a [[city (Civ5)|city]]'s [[Defense (Civ5)|Defense]] [[Strength (Civ5)|Strength]] by 9 and [[Hit Points (Civ5)|Hit Points]] by 25, making the city more difficult to capture. The city must possess a [[Castle (Civ5)|Castle]] before it can construct an Arsenal.]=];
Help=[=[[[City (Civ5)|City]] must have a [[Castle (Civ5)|Castle]] or [[Mughal Fort (Civ5)|Mughal Fort]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=300;
HurryCostModifier=25;
MinAreaSize=-1;
AllowsRangeStrike=true;
Defense=900;
ExtraCityHitPoints=25;
BuildingClass="BUILDINGCLASS_ARSENAL";
ArtDefineTag="ART_DEF_BUILDING_MILITARY_ACADEMY";
PrereqTech="TECH_METALLURGY";
PortraitIndex=9;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_WALLS={
Description=[=[Walls]=];
Civilopedia=[=[Ever since people have gathered together in groups - towns, cities, whatever - other people have wanted to steal their stuff. From earliest history people have constructed defensive works of mud, wood or stone to keep their enemies away from their food, wealth, and women and children. By medieval times walled villages and cities dotted the European countryside, some accompanied by elaborate moats and ditches. Some of these elaborate works are still visible today. The city of York, England, has extensive walls which date back to Roman times.]=];
Strategy=[=[[[Walls (Civ5)|Walls]] increase a [[city (Civ5)|city]]'s [[Defense (Civ5)|Defense]] [[Strength (Civ5)|Strength]] by 5 and [[Hit Points (Civ5)|Hit Points]] by 50, making the city more difficult to capture. Walls are quite useful for [[cities (Civ5)|cities]] located along a [[civilization (Civ5)|civilization]]'s frontier.]=];
Help=[=[[[Walls (Civ5)|Walls]] increase a [[city (Civ5)|city]]'s [[Defense (Civ5)|Defense]] [[Strength (Civ5)|Strength]] by 5 and [[Hit Points (Civ5)|Hit Points]] by 50, making the city more difficult to capture. Walls are quite useful for [[cities (Civ5)|cities]] located along a [[civilization (Civ5)|civilization]]'s frontier.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
AllowsRangeStrike=true;
Defense=500;
ExtraCityHitPoints=50;
BuildingClass="BUILDINGCLASS_WALLS";
ArtDefineTag="ART_DEF_BUILDING_WALLS";
PrereqTech="TECH_MASONRY";
CityWall=true;
PortraitIndex=32;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_CASTLE={
Description=[=[Castle]=];
Civilopedia=[=[A castle is a building designed to protect a military force (and perhaps some civilians, too) from its enemies. Primarily constructed of stone (wood being unfortunately flammable), castles usually contain an outer wall and a separate fortified inner building, or "donjon." A castle should also contain an independent water source and storage for a lot of food.
 
A well-designed castle should provide its defenders with a way to kill the attackers during their approach, and while they're attempting to scale the walls or break through the gates. Arrow slits and crenellations (battlements with portions cut out at regular intervals) are required, while "murder holes" to shoot arrows or pour boiling oil on attackers' heads are a nice addition.
 
Castles were the largest and most expensive sign of a country's military and economic might until the advent of gunpowder artillery made them into elaborate and expensive deathtraps for those within.]=];
Strategy=[=[The [[Castle (Civ5)|Castle]] is a Medieval-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s Defensive [[Strength (Civ5)|Strength]] by 7 and [[Hit Points (Civ5)|Hit Points]] by 25. The city must possess [[Walls (Civ5)|Walls]] before the Castle can be constructed.]=];
Help=[=[[[City (Civ5)|City]] must have [[Walls (Civ5)|Walls]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=160;
HurryCostModifier=25;
MinAreaSize=-1;
AllowsRangeStrike=true;
Defense=700;
ExtraCityHitPoints=25;
BuildingClass="BUILDINGCLASS_CASTLE";
ArtDefineTag="CASTLE";
PrereqTech="TECH_CHIVALRY";
DisplayPosition=1;
PortraitIndex=33;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoCulturalVariation=true;};
 
BUILDING_MILITARY_BASE={
Description=[=[Military Base]=];
Civilopedia=[=[A military base is a series of structures and parade grounds holding one or more major military units - a legion, division, corps, fleet, or other, depending upon the military organization in question. A military base will contain everything needed to keep the military unit in fighting trim, including training grounds, officers' quarters and enlisted barracks, prisons, armories, hospitals, supply depots, transport equipment, and so forth. These bases are usually heavily protected and sited on defensible terrain. Barring treachery from within, it would take an enemy army to capture or destroy a military base.]=];
Strategy=[=[The [[Military Base (Civ5)|Military Base]] is a mid-game [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s Defensive [[Strength (Civ5)|Strength]] by 12 and [[Hit Points (Civ5)|Hit Points]] by 25. The city must possess an [[Arsenal (Civ5)|Arsenal]] before a Military Base may be constructed.]=];
Help=[=[[[City (Civ5)|City]] must have an [[Arsenal (Civ5)|Arsenal]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=500;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
AllowsRangeStrike=true;
Defense=1200;
ExtraCityHitPoints=25;
BuildingClass="BUILDINGCLASS_MILITARY_BASE";
ArtDefineTag="MILITARY BASE";
PrereqTech="TECH_REPLACEABLE_PARTS";
DisplayPosition=2;
PortraitIndex=10;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_GRANARY={
Description=[=[Granary]=];
Civilopedia=[=[A granary is a building constructed to store grain for human or herd animal consumption (or both). The earliest granaries yet discovered were found in a pre-pottery Neolithic settlement in the Jordan Valley of the Middle East, and date back to approximately 9500 BC. These first granaries measured about 10-foot by 10-foot square. They featured raised floors which allowed air to circulate more freely and provided some protection for the grain from mice and other menaces.]=];
Strategy=[=[The [[Granary (Civ5)|Granary]] increases the {{food5}} [[Food (Civ5)|Food]] intake of a [[city (Civ5)|city]], speeding up the city's growth. It's useful when you want to create a large city, fast.]=];
Help=[=[Each source of {{wheat5}} [[Wheat (Civ5)|Wheat]] {{banana5}} [[Bananas (Civ5)|Bananas]] and {{deer5}} [[Deer (Civ5)|Deer]] worked by this [[City (Civ5)|City]] produce +1 {{food5}} [[Food (Civ5)|Food]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=60;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_GRANARY";
ArtDefineTag="ART_DEF_BUILDING_GRANARY";
FreeStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_POTTERY";
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_HOSPITAL={
Description=[=[Hospital]=];
Civilopedia=[=[A hospital is an institution for diagnosing and treating the sick or injured, and for housing them during their recovery. Many hospitals are also teaching institutions, where student doctors and nurses learn their trade. The earliest hospitals were temples to certain gods associated with health and healing. Religious hospitals were established in Sri Lanka by 430 BC, and King Asoka of India created a chain of hospitals across Hindustan around 230 BC.]=];
Strategy=[=[The [[Hospital (Civ5)|Hospital]] is an Industrial-[[era (Civ5)|era]] [[building (Civ5)|building]].  It's useful when you want to create a large [[city (Civ5)|city]], fast.]=];
Help=[=[The [[Hospital (Civ5)|Hospital]] is an Industrial-[[era (Civ5)|era]] [[building (Civ5)|building]].  It's useful when you want to create a large [[city (Civ5)|city]], fast.]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=360;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_HOSPITAL";
ArtDefineTag="ART_DEF_BUILDING_HOSPITAL";
PrereqTech="TECH_BIOLOGY";
PortraitIndex=45;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MEDICAL_LAB={
Description=[=[Medical Lab]=];
Civilopedia=[=[A medical laboratory is an institution that studies disease and human anatomy using a wide variety of extremely sophisticated and powerful instruments - from ultrasound to cameras the size of an ant to electron microscopes. Most - if not all - of the remarkable advances in medicine in the past 25 years have been made in medical labs. These include the sequencing of human DNA, retro-viruses to battle HIV-AIDS, gene therapy, nano-technology, and more. Much of the increasing cost of healthcare can be attributed to the simple fact that medical laboratories have been remarkably successful at battling illness and prolonging and improving the quality of human life - and these improvements cost huge amounts of money.]=];
Strategy=[=[The [[Medical Lab (Civ5)|Medical Lab]] is a late-game [[building (Civ5)|building]] which decreases the amount of {{food5}} [[Food (Civ5)|Food]] a [[city (Civ5)|city]] needs to increase in size by 25%. The city needs to have a [[Hospital (Civ5)|Hospital]] in [[order (Civ5)|order]] to construct the Medical Lab.]=];
Help=[=[25% of {{food5}} [[Food (Civ5)|Food]] is carried over after a new {{citizen5}} [[Citizen (Civ5)|Citizen]] is born (effect stacks with [[Aqueduct (Civ5)|Aqueduct]]).]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Cost=500;
MinAreaSize=-1;
ConquestProb=66;
FoodKept=25;
BuildingClass="BUILDINGCLASS_MEDICAL_LAB";
ArtDefineTag="ART_DEF_BUILDING_MEDICAL_LAB";
PrereqTech="TECH_PENICILIN";
PortraitIndex=62;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_WORKSHOP={
Description=[=[Workshop]=];
Civilopedia=[=[A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.]=];
Strategy=[=[The [[Workshop (Civ5)|Workshop]] speeds a [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]].]=];
Help=[=[The [[Workshop (Civ5)|Workshop]] speeds a [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=120;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_WORKSHOP";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_METAL_CASTING";
SpecialistType="SPECIALIST_ENGINEER";
SpecialistCount=1;
PortraitIndex=28;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_FACTORY={
Description=[=[Factory]=];
Civilopedia=[=[A factory is a building which uses Industrial Age techniques to build stuff - cars, corsets, steel beams, fishing rods, or whatever. First appearing in a large scale in the 17th and 18th centuries, factories were more efficient than the small workshops or cottage industries they replaced, but perhaps less humane. Contrary to popular belief Henry Ford did not invent the assembly line; that was created in the 19th century in the mid-western US meat-packing industries. Beef carcasses were carried from station to station on an overhead trolley system at a steady pace; workers at each station would have a set amount of time to carve off their assigned chunk of meat before the carcass moved onto the next station. Working in a meat-packing plant was one of the dirtiest and most dangerous jobs in the history of American labor, and stories from this era can still horrify us today.]=];
Strategy=[=[The [[Factory (Civ5)|Factory]] is an Industrial-[[era (Civ5)|era]] [[building (Civ5)|building]] which greatly increases a [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]]. The city must already possess a [[Workshop (Civ5)|Workshop]] (or [[Longhouse (Civ5)|Longhouse]]). 1 {{coal5}} [[Coal (Civ5)|Coal]] is consumed when a Factory is created.]=];
Help=[=[Requires 1 {{coal5}} [[Coal (Civ5)|Coal]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Cost=360;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_FACTORY";
ArtDefineTag="ART_DEF_BUILDING_FACTORY";
PrereqTech="TECH_INDUSTRIALIZATION";
SpecialistType="SPECIALIST_ENGINEER";
SpecialistCount=2;
PortraitIndex=3;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_NUCLEAR_PLANT={
Description=[=[Nuclear Plant]=];
Civilopedia=[=[A nuclear plant is a building where controlled nuclear energy is converted into power. Energy from nuclear fission is used to heat water into steam. The steam is pumped through turbines which generate electricity. On a day-to-day basis, nuclear power is far cleaner than oil or gas or coal, producing far less pollution to foul the air and water and people nearby. The plant does however produce chunks of nuclear waste, a remarkably lethal by-product which must be stored for centuries before it loses its toxicity. In addition, a major accident at a nuclear plant would have far nastier and longer-lasting effects than at another kind of power generating plant. Finding enough energy to keep the planet in business is a difficult and dangerous problem that humanity will be facing for some time to come, until and unless a plentiful, clean and safe new energy source is discovered.]=];
Strategy=[=[The [[Nuclear Plant (Civ5)|Nuclear Plant]] significantly increases a [[city (Civ5)|city]]'s productivity. A Nuclear Plant requires one {{uranium5}} [[Uranium (Civ5)|Uranium]] [[resource (Civ5)|resource]] to be constructed. The city must possess a [[Factory (Civ5)|Factory]] before it can be constructed.]=];
Help=[=[Requires 1 {{uranium5}} [[Uranium (Civ5)|Uranium]].  [[City (Civ5)|City]] must not contain a [[Solar Plant (Civ5)|Solar Plant]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=1;
Cost=500;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_NUCLEAR_PLANT";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
PrereqTech="TECH_NUCLEAR_FISSION";
PortraitIndex=43;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_SPACESHIP_FACTORY={
Description=[=[Spaceship Factory]=];
Civilopedia=[=[Spaceships are the most complicated things that humanity has ever produced. They're huge, requiring large amounts of material manufactured to the highest level of quality and constructed with a degree of precision unmatched in any other field. The Alpha Centauri spaceship factories employ the most talented workers in modern industry. Many of the workers have been chosen to go on the colonizing mission, which helps ensure their dedication and attention to detail. These vehicles must be flawless - a single careless weld or the tiniest dent in the wrong surface might leave several hundred colonists locked in a damaged vehicle some several million miles from home.]=];
Strategy=[=[The [[Spaceship Factory (Civ5)|Spaceship Factory]] increases the speed at which a [[city (Civ5)|city]] constructs [[spaceship (Civ5)|spaceship]] parts. The Spaceship [[Factory (Civ5)|Factory]] requires one {{aluminum5}} [[Aluminum (Civ5)|Aluminum]] [[resource (Civ5)|resource]], and the city must possess a Factory before it can be constructed.]=];
Help=[=[+50% {{production5}} [[Production (Civ5)|Production]] when [[building (Civ5)|building]] [[Spaceship (Civ5)|Spaceship]] Parts. Requires 1 {{aluminum5}} [[Aluminum (Civ5)|Aluminum]].
 
[[City (Civ5)|City]] must have a [[Factory (Civ5)|Factory]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Cost=360;
MinAreaSize=-1;
ConquestProb=66;
SpaceProductionModifier=50;
BuildingClass="BUILDINGCLASS_SPACESHIP_FACTORY";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
PrereqTech="TECH_ROBOTICS";
PortraitIndex=54;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_MARKET={
Description=[=[Market]=];
Civilopedia=[=[A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."]=];
Strategy=[=[The [[Market (Civ5)|Market]] significantly increases a [[city (Civ5)|city]]'s output of {{gold5}} [[Gold (Civ5)|Gold]].]=];
Help=[=[The [[Market (Civ5)|Market]] significantly increases a [[city (Civ5)|city]]'s output of {{gold5}} [[Gold (Civ5)|Gold]].]=];
MutuallyExclusiveGroup=-1;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=75;
BuildingClass="BUILDINGCLASS_MARKET";
ArtDefineTag="ART_DEF_BUILDING_MARKET";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_CURRENCY";
SpecialistType="SPECIALIST_MERCHANT";
SpecialistCount=1;
PortraitIndex=16;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_BANK={
Description=[=[Bank]=];
Civilopedia=[=[A bank is an institute where citizens can place their money to keep it safe. The banker collects the deposits and lends them out to other people, who pay back the money they've been loaned, plus an additional fee (or "interest"). The banker passes along some of the profits to the depositors, and reinvests the remainder. A successful banking system requires a working currency and laws ensuring that most borrowers will repay their loans if able.
 
Banks are remarkable engines for growth in a civilization. If a city needs something - a new granary, for instance - no individual citizen may be able to afford to construct it. However, since it contains the savings of many different citizens, the bank can afford to loan the builder the money. Once the granary is constructed the builder can use the profits to pay back the bank, and the city's citizens all benefit from the cool new granary (as well as from the interest they've earned on their deposits).
 
Banks in Europe and the United States have gotten something of a bad rap in recent years, but this is generally because many of them dabbled in risky investment schemes or because they made loans to clearly unsuitable people. A well-run bank is a godsend to a community, especially to a poorer one.]=];
Strategy=[=[The [[Bank (Civ5)|Bank]] is a Renaissance-[[era (Civ5)|era]] [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s output of {{gold5}} [[Gold (Civ5)|Gold]]. A city must possess a [[Market (Civ5)|Market]] or [[Bazaar (Civ5)|Bazaar]] before a Bank may be constructed.]=];
Help=[=[[[City (Civ5)|City]] must have a [[Market (Civ5)|Market]].]=];
MutuallyExclusiveGroup=-1;
Cost=200;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=75;
BuildingClass="BUILDINGCLASS_BANK";
ArtDefineTag="ART_DEF_BUILDING_BANK";
FreeStartEra="ERA_FUTURE";
PrereqTech="TECH_BANKING";
SpecialistType="SPECIALIST_MERCHANT";
SpecialistCount=1;
PortraitIndex=18;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_STOCK_EXCHANGE={
Description=[=[Stock Exchange]=];
Civilopedia=[=[A stock exchange is an organization which allows people to buy and sell "stocks" - shares of ownership of businesses. In some cases, the stocks include voting rights, giving the owners some say in the management of the business. Some stocks also provide "dividends" in which a portion of the company's profits are annually paid to the stockholders. The primary (or at least the original) purpose of stock exchanges is to allow the owners of companies to raise money by selling a portion of their company to investors. As the value of the company rises, so does the value of the stock. And of course there's risk involved as well - if the value of the stock falls, so does the value of the investment. A modern stock exchange may also sell other powerful financial "instruments" such as bonds, securities, options, swaps and derivatives. When properly run, a stock exchange can turbo-charge an economy. When poorly managed, it can cause financial chaos and ruin.]=];
Strategy=[=[The [[Stock Exchange (Civ5)|Stock Exchange]] is a mid-game [[building (Civ5)|building]] which increases the [[city (Civ5)|city]]'s output of {{gold5}} [[Gold (Civ5)|Gold]]. The city must possess a [[Bank (Civ5)|Bank]] (or [[Satrap's Court (Civ5)|Satrap's Court]]) before the Stock Exchange can be constructed.]=];
Help=[=[[[City (Civ5)|City]] must have a [[Bank (Civ5)|Bank]].]=];
MutuallyExclusiveGroup=-1;
Cost=360;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=75;
BuildingClass="BUILDINGCLASS_STOCK_EXCHANGE";
ArtDefineTag="ART_DEF_BUILDING_STOCK_EXCHANGE";
PrereqTech="TECH_ELECTRICITY";
SpecialistType="SPECIALIST_MERCHANT";
SpecialistCount=2;
PortraitIndex=56;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_LIBRARY={
Description=[=[Library]=];
Civilopedia=[=[A library is a building housing a collection of books, scrolls, and other written material. Historically, books have been fairly expensive, often beyond the reach of a civilization's poorer classes. The library allows the poor access to the same knowledge as the rich, greatly improving their chances of success and advancement.]=];
Strategy=[=[The [[Library (Civ5)|Library]] increases the {{Science5}} [[Science (Civ5)|Science]] output of the [[city (Civ5)|city]], speeding up the civ's acquisition of new [[technology (Civ5)|technology]].]=];
Help=[=[+1 {{Science5}} [[Science (Civ5)|Science]] for every 2 {{citizen5}} [[Citizens (Civ5)|Citizens]] in this [[City (Civ5)|City]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=75;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_LIBRARY";
ArtDefineTag="ART_DEF_BUILDING_LIBRARY";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_WRITING";
PortraitIndex=11;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_UNIVERSITY={
Description=[=[University]=];
Civilopedia=[=[A university is an institute of research and higher education, serving children from the ages of 18 to about 24 (adults also attend universities, but the majority of the students are in the age range stated above). Formally, a university is a state-accredited institution which grants academic degrees in any number of subjects. The oldest continuously-operating university in the world is the University of Al-Karaouine, in Fes, Morocco, which was founded in 859 AD.]=];
Strategy=[=[The [[University (Civ5)|University]] is a Medieval-[[era (Civ5)|era]] [[building (Civ5)|building]]. It increases the {{Science5}} [[Science (Civ5)|Science]] output of the [[city (Civ5)|city]], and it's even more effective if the city is near to [[jungle (Civ5)|jungle]] tiles. The city must already have a [[Library (Civ5)|Library]] (or [[Paper Maker (Civ5)|Paper Maker]]) in [[order (Civ5)|order]] to construct a University.]=];
Help=[=[+2 {{Science5}} [[Science (Civ5)|Science]] from [[Jungle (Civ5)|Jungle]] tiles worked by this [[City (Civ5)|City]].
 
City must have a [[Library (Civ5)|Library]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=160;
HurryCostModifier=15;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_UNIVERSITY";
ArtDefineTag="ART_DEF_BUILDING_UNIVERSITY";
PrereqTech="TECH_EDUCATION";
SpecialistType="SPECIALIST_SCIENTIST";
SpecialistCount=2;
PortraitIndex=13;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_PUBLIC_SCHOOL={
Description=[=[Public School]=];
Civilopedia=[=[A public school provides free pre-university education to a civilization's children. This is a fairly advanced concept. First, the civilization must believe that education is important, and that educating the poor is not a threat to the ruling class. Second, the civilization must be wealthy enough so that the children of the poor do not need to work to fend off starvation. And finally, the civilization must be enlightened enough to be willing to expend some of its public revenue providing the education. Most countries in the world today provide some level of public education for their young. The first American public grade schools opened during the Colonial era. The first public high school was opened in Boston in 1821.]=];
Strategy=[=[The [[Public School (Civ5)|Public School]] is a mid-game [[building (Civ5)|building]] which greatly increases a [[city (Civ5)|city]]'s output of {{Science5}} [[Science (Civ5)|Science]]. The city must have already constructed a [[university (Civ5)|university]] or [[wat (Civ5)|wat]] in [[order (Civ5)|order]] to build a Public School.]=];
Help=[=[+1 {{Science5}} [[Science (Civ5)|Science]] for every 2 {{citizen5}} [[Citizens (Civ5)|Citizens]] in this [[City (Civ5)|City]].
 
City must have a [[University (Civ5)|University]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Cost=300;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_PUBLIC_SCHOOL";
ArtDefineTag="ART_DEF_BUILDING_PUBLIC_SCHOOL";
PrereqTech="TECH_SCIENTIFIC_THEORY";
SpecialistType="SPECIALIST_SCIENTIST";
SpecialistCount=1;
PortraitIndex=14;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_LABORATORY={
Description=[=[Research Lab]=];
Civilopedia=[=[A research lab is an institute devoted to the advanced study of a subject, which might be medicine, physics, chemistry, robotics, clean energy, or any other area of interest. Such labs may be publicly funded or funded by wealthy persons or corporations. Research labs may be attached to universities or they may be independent.
 
It is pretty clear that such labs are the future of research. As man's understanding of the world around him has advanced, the days of the dedicated scientist working alone in his or her basement and shouting "Eureka!" are all but passed. Research labs filled with dozens of talented people are now making the great breakthroughs.]=];
Strategy=[=[The [[Research Laboratory (Civ5)|Research Laboratory]] is a late-game [[building (Civ5)|building]] which greatly increases the {{Science5}} [[Science (Civ5)|Science]] output of a [[city (Civ5)|city]]. The city must already possess a [[Public School (Civ5)|Public School]] to construct the [[Research (Civ5)|Research]] Laboratory.]=];
Help=[=[[[City (Civ5)|City]] must have a [[Public School (Civ5)|Public School]].]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
Cost=500;
MinAreaSize=-1;
ConquestProb=66;
BuildingClass="BUILDINGCLASS_LABORATORY";
ArtDefineTag="ART_DEF_BUILDING_LABORATORY";
PrereqTech="TECH_PLASTIC";
SpecialistType="SPECIALIST_SCIENTIST";
SpecialistCount=1;
PortraitIndex=15;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_PALACE={
Description=[=[Palace]=];
Civilopedia=[=[A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, dating back to a time when most countries were ruled by kings or other hereditary leaders. Nowadays modern rulers live in ornate buildings called something like "the People's House" or "the Place of Justice," but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and grandeur.]=];
Strategy=[=[Your [[palace (Civ5)|palace]] is the seat of your government. Early in the game it provides a significant portion of your [[capital (Civ5)|capital]] [[city (Civ5)|city]]'s [[culture (Civ5)|culture]], [[gold (Civ5)|gold]], [[science (Civ5)|science]], and [[production (Civ5)|production]]. It also forms the heart of your empire's trading system. Although the palace is automatically rebuilt in another city if your capital is captured, it can still be a terrible blow to your [[civilization (Civ5)|civilization]] (and it makes it impossible for you to win a [[Domination victory (Civ5)|Domination victory]] until you get it back). Protect your palace!]=];
Help=[=[Indicates this [[City (Civ5)|City]] is the {{capital5}} [[Capital (Civ5)|Capital]] of the empire.
 
{{CityConnection5}} Connecting other [[Cities (Civ5)|Cities]] to the {{capital5}} Capital by [[Road (Civ5)|Road]] will produce additional {{gold5}} [[Gold (Civ5)|Gold]].
 
+3 {{production5}} [[Production (Civ5)|Production]], +3 {{Science5}} [[Science (Civ5)|Science]], +3 {{gold5}} Gold]=];
MutuallyExclusiveGroup=-1;
Capital=true;
NeverCapture=true;
NukeImmune=true;
MinAreaSize=-1;
Defense=250;
BuildingClass="BUILDINGCLASS_PALACE";
ArtDefineTag="PALACE";
DisplayPosition=32;
PortraitIndex=19;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";
ArtInfoCulturalVariation=true;};
 
BUILDING_HEROIC_EPIC={
Description=[=[Heroic Epic]=];
Civilopedia=[=[From ancient times, a "heroic epic" is a poem that defines a people or an era, and is usually centered upon the heroic actions of one or more people. The "Odyssey" is such a work, as is the Mesopotamian "Epic of Gilgamesh" and the Anglo-Saxon "Beowulf."]=];
Strategy=[=[This National [[Wonder (Civ5)|Wonder]] gives all [[units (Civ5)|units]] built in this [[city (Civ5)|city]] the "Morale" [[promotion (Civ5)|promotion]], increasing their [[combat strength (Civ5)|combat strength]] by +15%. It also provides +1 {{culture5}} [[Culture (Civ5)|Culture]]. The [[Heroic Epic (Civ5)|Heroic Epic]] can be constructed when a [[civilization (Civ5)|civilization]] has a [[barracks (Civ5)|barracks]] in all of its [[cities (Civ5)|cities]].]=];
Help=[=[All newly-trained non-[[air Units (Civ5)|air Units]] in this [[City (Civ5)|City]] receive the Morale [[Promotion (Civ5)|Promotion]], improving {{strength5}} [[combat strength (Civ5)|combat strength]] by 15%.
 
Must have built a [[Barracks (Civ5)|Barracks]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_HEROIC_EPIC";
ArtDefineTag="ART_DEF_BUILDING_HEROIC_EPIC";
TrainedFreePromotion="PROMOTION_MORALE";
PrereqTech="TECH_IRON_WORKING";
PortraitIndex=31;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_NATIONAL_COLLEGE={
Description=[=[National College]=];
Civilopedia=[=[A national college is a state-run institute of higher learning. The modern college can be traced back to medieval Islamic madrasah, institutes of law and theology usually associated with mosques. Most countries in the world now have public college and university systems. The University of Tokyo in Japan is one such public institution. According to the Russian Global Universities Ranking, the University of Tokyo is the most prestigious university in Asia and third in the world.]=];
Strategy=[=[The [[National College (Civ5)|National College]] National [[Wonder (Civ5)|Wonder]] increases a [[city (Civ5)|city]]'s {{Science5}} [[Science (Civ5)|Science]] output by 50%, and it provides +1 {{culture5}} [[Culture (Civ5)|Culture]]. A [[civilization (Civ5)|civilization]] must have a [[library (Civ5)|library]] in all [[cities (Civ5)|cities]] before it can construct a National College.]=];
Help=[=[Must have built a [[Library (Civ5)|Library]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_NATIONAL_COLLEGE";
ArtDefineTag="ART_DEF_BUILDING_NATIONAL_COLLEGE";
PrereqTech="TECH_PHILOSOPHY";
PortraitIndex=46;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_NATIONAL_EPIC={
Description=[=[National Epic]=];
Civilopedia=[=[A national epic is a poem or story which describes the origin of a nation, its character, or a significant event in its existence. The "Epic of Sundiata" is a Malinese national epic. "The Song of Hiawatha" is a United States national epic. The "Kalevala" is an epic of Finland. In a more modern form, "War and Peace" might be considered a Russian national epic, and "Roots: The Saga of an American Family" another American epic.]=];
Strategy=[=[This National [[Wonder (Civ5)|Wonder]] increases a [[city (Civ5)|city]]'s {{greatPeople5}} Great People generation by 25%. It also provides +1 {{culture5}} [[Culture (Civ5)|Culture]]. A [[civilization (Civ5)|civilization]] must have a [[monument (Civ5)|monument]] in all [[cities (Civ5)|cities]] before it can construct a [[National Epic (Civ5)|National Epic]].]=];
Help=[=[+25% {{greatPeople5}} Great People generation in this [[City (Civ5)|City]].
 
Must have built a [[Monument (Civ5)|Monument]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
GreatPeopleRateModifier=25;
BuildingClass="BUILDINGCLASS_NATIONAL_EPIC";
ArtDefineTag="ART_DEF_BUILDING_NATIONAL_EPIC";
PrereqTech="TECH_DRAMA";
PortraitIndex=32;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_CIRCUS_MAXIMUS={
Description=[=[Circus Maximus]=];
Civilopedia=[=[A massive stadium located in the heart of Rome, the Circus Maximus was the first, and largest, chariot racing venue in ancient Rome.  At the time of its usage, it could hold over a quarter of a million people, over 25% of the city's population.  Measuring over 2000 ft in length, twelve full-sized chariots could easily race side by side.  Originally used by the Etruscan kings to host their entertainments and festivals, the first Roman Games were held at the racetrack by the fifth Roman King, Tarquinius Priscus. The site was later expanded by Julius Caesar in 50 BC to its current size.
 
The last recorded race was held in 549 AD by the Ostrogoth king Totila, and was later abandoned.  Now the Circus is a public park, the track covered over in grass.  Some of the original structures still remain, namely a few starting gates and medians, but now the Circus is mostly used to host live concerts and meetings on the open green.]=];
Strategy=[=[This National [[Wonder (Civ5)|Wonder]] increases {{happiness5}} [[Happiness (Civ5)|Happiness]] in the empire by 5. It also provides +1 {{culture5}} [[Culture (Civ5)|Culture]]. A [[civilization (Civ5)|civilization]] must have a [[Colosseum (Civ5)|Colosseum]] in all [[cities (Civ5)|cities]] before it can construct a [[Circus Maximus (Civ5)|Circus Maximus]].]=];
Help=[=[Must have built a [[Colosseum (Civ5)|Colosseum]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
UnmoddedHappiness=5;
BuildingClass="BUILDINGCLASS_CIRCUS_MAXIMUS";
ArtDefineTag="ART_DEF_BUILDING_CIRCUS_MAXIMUS";
PrereqTech="TECH_HORSEBACK_RIDING";
WonderSplashAnchor="R,T";
IconAtlas="NEW_BLDG_ATLAS_DLC";};
 
BUILDING_NATIONAL_TREASURY={
Description=[=[National Treasury]=];
Civilopedia=[=[A National Treasury houses a civilization's wealth, gold, priceless items, and jewels, all under secure lock and key.   Records show that some of the first treasuries were constructed by the ancient Greeks, who attached these buildings to temples in order to house all manner of gifts to the gods. Now a National Treasury is usually administered by a branch of government, and usually isn't attached to some religious building or other.  The treasury branch not only keeps an eye on a civilization's accumulated wealth, but also governs other financial matters for the nation, like the fine tradition of taxation.]=];
Strategy=[=[This National [[Wonder (Civ5)|Wonder]] increases {{gold5}} [[Gold (Civ5)|Gold]] output in a single [[city (Civ5)|city]] by 8. It also provides +1 {{culture5}} [[Culture (Civ5)|Culture]]. A [[civilization (Civ5)|civilization]] must have a [[Market (Civ5)|Market]] in all [[cities (Civ5)|cities]] before it can construct a [[National Treasury (Civ5)|National Treasury]].]=];
Help=[=[Must have built a [[Market (Civ5)|Market]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_NATIONAL_TREASURY";
ArtDefineTag="ART_DEF_BUILDING_NATIONAL_TREASURY";
PrereqTech="TECH_GUILDS";
PortraitIndex=1;
WonderSplashAnchor="R,T";
IconAtlas="NEW_BLDG_ATLAS_DLC";};
 
BUILDING_IRONWORKS={
Description=[=[Ironworks]=];
Civilopedia=[=[An ironworks is a facility where iron ore is purified and fashioned into iron or steel. The process begins with exposing the raw material to extremely high heat, and after possibly mixing in other materials, results in some form of purified iron or steel. Iron smelting dates back at least to 1200 BC, and perhaps earlier. Not surprisingly, ironworks are dangerous places, and they require tough, highly-skilled and courageous workers.]=];
Strategy=[=[The [[Ironworks (Civ5)|Ironworks]] National [[Wonder (Civ5)|Wonder]] increases a [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]] by 8 {{production5}}. It also provides +1 {{culture5}} [[culture (Civ5)|culture]]. A [[civilization (Civ5)|civilization]] must have a [[workshop (Civ5)|workshop]] in all [[cities (Civ5)|cities]] before it can construct an [[Ironworks (Civ5)|Ironworks]].]=];
Help=[=[Must have built a [[Workshop (Civ5)|Workshop]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_IRONWORKS";
ArtDefineTag="ART_DEF_BUILDING_IRONWORKS";
PrereqTech="TECH_MACHINERY";
PortraitIndex=47;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_OXFORD_UNIVERSITY={
Description=[=[Oxford University]=];
Civilopedia=[=[Oxford University is the oldest university in England, and in all of the English-speaking world. Founded sometime late in the 11th century, Oxford has been in continuous operation ever since. Famous Oxford graduates include Roger Bacon, William of Ockham, Sir Walter Raleigh, John Donne, Jonathan Swift, Dr. Samuel Johnson, Oscar Wilde, Sir Richard Burton, and J.R.R. Tolkien.]=];
Strategy=[=[The [[Oxford University (Civ5)|Oxford University]] National [[Wonder (Civ5)|Wonder]] provides 1 free [[technology (Civ5)|technology]] and +1 {{culture5}} [[Culture (Civ5)|Culture]]. The [[civilization (Civ5)|civilization]] must have a [[university (Civ5)|university]] in all [[cities (Civ5)|cities]] before it can construct Oxford University.]=];
Help=[=[1 Free [[Technology (Civ5)|Technology]].
 
Must have built a [[University (Civ5)|University]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
FreeTechs=1;
BuildingClass="BUILDINGCLASS_OXFORD_UNIVERSITY";
ArtDefineTag="ART_DEF_BUILDING_OXFORD_UNIVERSITY";
PrereqTech="TECH_EDUCATION";
PortraitIndex=44;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_HERMITAGE={
Description=[=[Hermitage]=];
Civilopedia=[=[The Hermitage is a museum in Saint Petersburg, Russia. Constructed in 1764 by Catherine the Great, the Hermitage's collection contains some three million pieces, including the largest collection of paintings in the world. The collection is housed in a number of historic buildings, including the extraordinary Winter Palace, the former official residence of the Tsars from 1732 to 1917.]=];
Strategy=[=[This National [[Wonder (Civ5)|Wonder]] increases the [[cultural (Civ5)|cultural]] output of the [[city (Civ5)|city]] in which it is constructed by 50%. It cannot be constructed unless the [[civilization (Civ5)|civilization]] has an [[Opera House (Civ5)|Opera House]] built in all of its [[cities (Civ5)|cities]].]=];
Help=[=[+50% {{culture5}} [[Culture (Civ5)|Culture]] in this [[City (Civ5)|City]]. 
 
Must have built an [[Opera House (Civ5)|Opera House]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
CultureRateModifier=50;
BuildingClass="BUILDINGCLASS_HERMITAGE";
ArtDefineTag="ART_DEF_BUILDING_HERMITAGE";
PrereqTech="TECH_ARCHITECTURE";
PortraitIndex=52;
WonderSplashAnchor="R,T";
IconAtlas="BW_ATLAS_1";};
 
BUILDING_GREAT_LIGHTHOUSE={
Description=[=[Great Lighthouse]=];
Civilopedia=[=[The Great Lighthouse, also known as the Pharos, was a marble watchtower and lighthouse built in 280 BC on an island in the harbor of Alexandria, Egypt. Estimated to have been 300 feet high, the primary function of the lighthouse was to guide approaching ships to the harbor on an otherwise unmarked coast. Exactly how the Pharos functioned is open to debate, with some historians believing that fires were burned on the top of the tower, while others believe that mirrors were used to reflect sunlight. (Since ships rarely sailed along coasts at night, there was probably little need for the lighthouse after dark.) The Pharos was destroyed in the 14th century after having been damaged by earthquakes.]=];
Help=[=[All military [[naval units (Civ5)|naval units]] receive +1 {{moves5}} [[movement (Civ5)|movement]] and +1 [[sight (Civ5)|sight]]. Provides a free [[Lighthouse (Civ5)|Lighthouse]] in the [[city (Civ5)|city]] in which it is built.
 
City must be built on the [[coast (Civ5)|coast]].]=];
Quote=[=[
		"They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep."
		 - The Bible, Psalms 107:23-24
	]=];
MutuallyExclusiveGroup=-1;
Water=true;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=10;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_GREAT_LIGHTHOUSE";
ArtDefineTag="GREAT LIGHTHOUSE";
MaxStartEra="ERA_MEDIEVAL";
FreeBuildingThisCity="BUILDINGCLASS_LIGHTHOUSE";
FreePromotion="PROMOTION_GREAT_LIGHTHOUSE";
PrereqTech="TECH_OPTICS";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=8;
PortraitIndex=5;
WonderSplashImage="WonderConceptGreatLighthouse.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_GREAT_LIGHTHOUSE_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_STONEHENGE={
Description=[=[Stonehenge]=];
Civilopedia=[=[Stonehenge is perhaps the most astounding construct of pre-history still standing. Though largely in ruins, this mighty relic still has the power to insight amazement, awe and wonder.
 
Stonehenge was built in southern England. Consisting of concentric circles of stone surrounded by a moat (called a "henge"), Stonehenge was constructed in stages over thousands of years. The henge was dug approximately 5000 years ago; the inner ring of smaller "bluestones" were added about a thousand years later, in approximately 2000 BC; and the outer ring of huge "sarsen" stones was completed 500 years after.
 
No one is sure exactly who constructed Stonehenge. For centuries it was romantically and erroneously believed that the Druids built the wonder, but in fact the edifice was completed 2000 years before there were any Druids. All we really know is that construction was begun by people of the Neolithic period and completed by those who supplanted them.
 
Stonehenge is a wonder of engineering constructed with the most primitive tools. It appears that the outer ditch was dug with wooden and bone implements. The 80 inner bluestones, weighing about 4 tons each, were transported from a quarry over 240 miles away. Scientists speculate that the stones were dragged on logs and wooden sledges for part of the journey and carried on river barges for the rest. The heaviest of the outer ring of stones weighs in at about 50 tons; it took approximately 600 men to drag such stones from their quarry, about 20 miles away. These monster stones had to be pulled upright in exactly the correct position by men equipped with ropes and wooden levers.
 
There is much debate about Stonehenge's purpose. Some theorize that it was built as a temple to honor earth gods, while others believe that it was a burial ground for ancient kings and noblemen. Another theory is that Stonehenge is an ancient astronomical observatory, charting the movement of the stars which men believed controlled their destinies.
 
Whatever its original purpose, it remains today a rugged and beautiful monument to the astonishing skill and dedication of its "primitive" builders.]=];
Quote=[=[
		"Time crumbles things; everything grows old and is forgotten under the power of time."
		 - Aristotle
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_STONEHENGE";
ArtDefineTag="STONEHENGE";
MaxStartEra="ERA_CLASSICAL";
PrereqTech="TECH_CALENDAR";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=4;
PortraitIndex=2;
WonderSplashImage="WonderConceptStonehedge.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_STONEHENGE_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_GREAT_LIBRARY={
Description=[=[Great Library]=];
Civilopedia=[=[The Great Library of Alexandria was one of the two most important libraries of the ancient world. Ptolemy I founded it around 300 BC, and the Library was enhanced and expanded by his successors. The Library attempted to obtain copies of all scrolls of any consequence, and eventually contained over 700,000 volumes. Religious fanatics destroyed the library in 391 AD, after nearly 700 years of operation. Today, only a portion of the catalog survives, providing us with a mere hint of what treasures the library contained.]=];
Help=[=[1 Free [[Technology (Civ5)|Technology]]. Provides a free [[Library (Civ5)|Library]] in the [[city (Civ5)|city]] in which it is built.]=];
Quote=[=[
		"Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed."
		 - Sir Francis Bacon
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
FreeTechs=1;
BuildingClass="BUILDINGCLASS_GREAT_LIBRARY";
ArtDefineTag="THE GREAT LIBRARY";
MaxStartEra="ERA_CLASSICAL";
FreeBuildingThisCity="BUILDINGCLASS_LIBRARY";
PrereqTech="TECH_WRITING";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=1;
DisplayPosition=1;
PortraitIndex=1;
WonderSplashImage="WonderConceptGreatLibrary.dds";
WonderSplashAnchor="L,B";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_GREAT_LIBRARY_02";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_PYRAMID={
Description=[=[Pyramids]=];
Civilopedia=[=[Built by the fourth dynasty of Egyptian rulers, the Pyramids represent the pinnacle of ancient Egyptian cultural achievement. Constructed on the Giza plateau outside modern-day Cairo, these structures were burial tombs and monuments for the Pharaohs, and may have taken generations and tens of thousands of workers to complete. The Pyramids are the only one of the generally accepted man-made wonders of the ancient world that remains in existence today.]=];
Help=[=[Tile [[improvement (Civ5)|improvement]] [[construction (Civ5)|construction]] speed increased by 25% and two [[Workers (Civ5)|Workers]] appear near the [[City (Civ5)|City]].]=];
Quote=[=[
		"O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am in the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever."
		 - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
WorkerSpeedModifier=25;
BuildingClass="BUILDINGCLASS_PYRAMID";
ArtDefineTag="THE PYRAMIDS";
MaxStartEra="ERA_CLASSICAL";
PrereqTech="TECH_MASONRY";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=4;
WonderSplashImage="WonderConceptPyramids.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_PYRAMIDS_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_COLOSSUS={
Description=[=[Colossus]=];
Civilopedia=[=[The Colossus of Rhodes was a bronze statue of Helios, the Greek God of the Sun, erected near the mouth of the city harbor. It stood over 100 feet high (about two-thirds the height of the Statue of Liberty). Unfortunately, an earthquake toppled it only 56 years after its construction. Taking the counsel of an oracle, the city elected to leave the statue in ruins where it lay. For over 900 years, people from all over the ancient world came to Rhodes to see the remains of the Colossus. It was destroyed in 650 AD when the city was captured by Muslim raiders, who promptly sold the statue for scrap.]=];
Help=[=[+1 {{gold5}} [[Gold (Civ5)|Gold]] from [[water (Civ5)|water]] tiles worked by this [[City (Civ5)|City]].
 
City must be built on the [[coast (Civ5)|coast]].]=];
Quote=[=[
		"Why man, he doth bestride the narrow world like a colossus; and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves."
		 - William Shakespeare: Julius Caesar
	]=];
MutuallyExclusiveGroup=-1;
Water=true;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=10;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_COLOSSUS";
ArtDefineTag="THE COLOSSUS";
MaxStartEra="ERA_MEDIEVAL";
PrereqTech="TECH_IRON_WORKING";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=8;
PortraitIndex=4;
WonderSplashImage="WonderConceptColossus.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_COLOSSUS";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_ORACLE={
Description=[=[Oracle]=];
Civilopedia=[=[In ancient Greek religion, an oracle was a priest or priestess through whom the gods spoke in response to questions. The oracle interpreted dreams, the actions of entranced persons, and physical signs found in the entrails of sacrificed animals. The most famous oracle resided in the shrine of Apollo at Delphi, located on the slopes of Mount Parnassus. Greeks, Romans, and others consulted this oracle for centuries about public policy and private matters. A priestess called the Pythia would, for a fee, make public predictions of the future. These ecstatic pronouncements became infamous for their ambiguity.]=];
Help=[=[1 Free [[Social Policy (Civ5)|Social Policy]].]=];
Quote=[=[
		"The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing."
		 - Socrates
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
FreePolicies=1;
BuildingClass="BUILDINGCLASS_ORACLE";
ArtDefineTag="THE ORACLE";
MaxStartEra="ERA_MEDIEVAL";
PrereqTech="TECH_PHILOSOPHY";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=1;
DisplayPosition=4;
PortraitIndex=6;
WonderSplashImage="WonderConceptOracle.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_ORACLE_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_HANGING_GARDEN={
Description=[=[Hanging Gardens]=];
Civilopedia=[=[The Hanging Gardens were a distinctive feature of ancient Babylon. They were a great source of pride to the people, and were often described in accounts written by visitors to the city. Possibly built by King Nebuchadnezzar II in 600 BC, the gardens were an ascending series of tiered platforms (not unlike a ziggurat) constructed of mud bricks and containing all manner of trees, shrubs, and vines. From a distance the gardens were said to look like a large green mountain rising from the center of the city.]=];
Help=[=[Provides a free [[Garden (Civ5)|Garden]] in the [[city (Civ5)|city]] in which it is built.]=];
Quote=[=[
		"I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day."
		 - F. Frankfort Moore
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_HANGING_GARDEN";
ArtDefineTag="THE HANGING GARDENS";
MaxStartEra="ERA_MEDIEVAL";
FreeBuildingThisCity="BUILDINGCLASS_GARDEN";
PrereqTech="TECH_MATHEMATICS";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=3;
WonderSplashImage="WonderConceptHangingGardens.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_HANGING_GARDENS_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_GREAT_WALL={
Description=[=[Great Wall]=];
Civilopedia=[=[The Great Wall of China is one of the largest and most famous man-made constructions in the entire world. Chinese rulers built the Great Wall to ward off attack from nomadic tribesmen living in modern Manchuria and Mongolia. Interestingly, the Great Wall was not designed to keep the nomads out - the Chinese knew it was all but impossible to defend such a long border - it was designed to make it difficult for the raiders to carry off loot, thus making raids far less profitable and thus less worth the risks involved.
 
There have actually been five different "Great Walls" built by different Chinese dynasties. The first four were constructed of earth and have since all but disappeared. The current wall was built almost entirely by the Ming Dynasty between 1368 and 1640 AD. This wall was constructed on a grander scale, using more permanent materials (like stone). The Ming wall stretches for 3,948 miles from Shanhai Pass on the Bohai Gulf in the east to Lop Nur in the southeast portion of Xinjiang's Uygur Autonomous Region in the west. This was the region where the Silk Road first entered China, and a series of watchtowers which could communicate via smoke signals were intended to pass messages rapidly along the wall's vast length.
 
In pure military terms, the Great Wall turned out to be something of a failure. The Manchus were able to bribe a Chinese general to let them pass through the wall, so it turned out to be of little value in stopping a major barbarian attack. After the Manchus conquered China, the borders of the country extended far to the north, rendering the wall irrelevant. The sheer monetary cost of the wall was also staggering, and the cost in human lives is said to have exceeded over one million souls. The Great Wall is sometimes nicknamed "the long graveyard."
 
Today much of the Great Wall is in a state of disrepair - though the tourist regions are well-preserved, much of the rest of the structure is crumbling, and perhaps only 20% of the wall is in good condition. Despite its decay, the Great Wall remains one of China's most popular tourist attractions and a true wonder of the world.]=];
Help=[=[Enemy [[land Units (Civ5)|land Units]] must expend 1 extra {{moves5}} [[movement (Civ5)|movement]] per Tile inside your [[territory (Civ5)|territory]]. Provides [[Walls (Civ5)|Walls]] for free in the [[city (Civ5)|city]] in which it is built. Upon discovering [[Dynamite (Civ5)|Dynamite]], The [[Great Wall (Civ5)|Great Wall]] becomes obsolete.]=];
Quote=[=[
		"The art of war teaches us to rely not on the likelihood of the enemy's... not attacking, but rather on the fact that we have made our position unassailable."
		 - Sun Tzu
	]=];
MutuallyExclusiveGroup=-1;
BorderObstacle=true;
NukeImmune=true;
Cost=250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_GREAT_WALL";
ArtDefineTag="ART_DEF_BUILDING_GREAT_WALL";
MaxStartEra="ERA_MEDIEVAL";
ObsoleteTech="TECH_DYNAMITE";
FreeBuildingThisCity="BUILDINGCLASS_WALLS";
PrereqTech="TECH_ENGINEERING";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=7;
WonderSplashImage="WonderConceptGreatWall.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_GREAT_WALL";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_ANGKOR_WAT={
Description=[=[Angkor Wat]=];
Civilopedia=[=[Angkor Wat is a temple in Angkor, Cambodia. Angkor Wat was constructed in the 12th century by King Suryavaman II to serve as the royal palace and state temple, Hinduism being the state religion. Two or three centuries later Angkor Wat was converted to Buddhist use. Angkor Wat is a complex of buildings surrounded by a wall and then moat. The enclosed area measures 3000 feet by 2600 feet.
 
Angkor Wat is constructed primarily of sandstone blocks. The complex is laid out in a rectangular pattern somewhat resembling that of an ancient fortress; the inner buildings are separated from the outer walls by a courtyard similar to a bailey one might find in a castle.
 
At one time the courtyard was filled with wooden buildings, but these have all since perished. The surviving stone inner structure is split into three galleries built on raised platforms. The outer galleys once contained libraries, while the inner was a shrine to Vishnu (and has since been converted to a shrine to Buddha). The galleries are topped with towers that resemble stylized beehives, the tallest reaching about 140 feet in height. The buildings' walls are covered with ornate and beautiful bas relief sculptures depicting scenes from Hindu mythology.
 
Though largely neglected in the latter half of the 20th century, serious efforts are now being made to preserve and restore this wonderful and unique place of worship, and pilgrims and tourists are visiting it in ever-greater numbers each year.]=];
Help=[=[{{culture5}} [[Culture (Civ5)|Culture]] and {{gold5}} [[Gold (Civ5)|Gold]] costs of acquiring new tiles reduced by 25% in every [[city (Civ5)|city]].]=];
Quote=[=[
		"The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of."
		 - Antonio da Magdalena
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=400;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GlobalPlotCultureCostModifier=-25;
GlobalPlotBuyCostModifier=-25;
BuildingClass="BUILDINGCLASS_ANGKOR_WAT";
ArtDefineTag="ANGKOR WAT";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_EDUCATION";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=9;
WonderSplashImage="WonderConceptAngkorWat.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_ANGKOR_WAT";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_HAGIA_SOPHIA={
Description=[=[Hagia Sophia]=];
Civilopedia=[=[The Hagia Sophia, or "Church of the Holy Wisdom," was constructed in 530 AD as a Greek Orthodox church. Standing in Istanbul (the city was originally named "Constantinople"), Turkey, it is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge for the time, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building.
 
The interior of the Hagia Sophia is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior was sheathed in colored marble and golden mosaics depicting biblical scenes and images of Christian saints.
 
In 1453 Constantinople was captured by the Ottoman Turks, and the Hagia Sophia was converted into a mosque. Human images are not welcome in mosques, and many of the mosaics were covered with plaster. In 1934, Turkish President Kemal Ataturk turned the building into a museum. In recent years some restoration work has been done on the Hagia Sophia, and a few of the mosaics have been uncovered. Despite the ravages of time, the Hagia Sophia remains universally acknowledged as one of the most beautiful buildings in the world.]=];
Help=[=[A free [[Great Prophet (Civ5)|Great Prophet]] appears. Provides a free [[Temple (Civ5)|Temple]] in the [[city (Civ5)|city]] in which it is built.]=];
Quote=[=[
		"For it soars to a height to match the sky, and as if surging up from amongst the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty."
		 - Procopius, De Aedificis
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=300;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_HAGIA_SOPHIA";
ArtDefineTag="HAGIA SOPHIA";
MaxStartEra="ERA_RENAISSANCE";
FreeBuildingThisCity="BUILDINGCLASS_TEMPLE";
PrereqTech="TECH_THEOLOGY";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=8;
WonderSplashImage="WonderConceptHagiaSophia.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_HAGIA_SOPHIA";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_CHICHEN_ITZA={
Description=[=[Chichen Itza]=];
Civilopedia=[=[Chichen Itza is an extraordinary city of stone built in the Yucatan, Mexico. Some of the oldest buildings and pyramids date back to 1500 years ago and are of Toltec and Mayan origin.
 
Chichen Itza consists of buildings, temples and courtyards of stone. A large "pok tap ok" or ceremonial ball court stands off to one side. (Ceremonial ball is that most interesting of games in which two sides sought to pass the ball through hoops at each end of the court. The captain of the winning team was then beheaded as a sacrifice to the gods.) Though the city is much ravaged by time (and looters), there still remain many beautiful stone carvings and statues.
 
At the center of the city stands the mighty stepped pyramid of Kukulcan, also known as "El Castillo." Constructed around the 13th century, El Castillo is approximately 180 feet square at the base and 78 feet in height. As was the Mayan practice, Kukulcan was constructed atop an older and smaller pyramid.
 
Chichen Itza was a thriving city until the 13th century, when revolt and civil war broke out among the Mayans, at which point the city went into a steep decline from which it never recovered. The center of the city was largely abandoned and in ruins by the time of the Spanish Conquest of the Yucatan in the 16th century.]=];
Help=[=[Length of {{goldenAge5}} [[Golden Ages (Civ5)|Golden Ages]] increased by 50%.]=];
Quote=[=[
		"The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come."
		 - The Books of Chilam Balam
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=300;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GoldenAgeModifier=50;
Happiness=4;
BuildingClass="BUILDINGCLASS_CHICHEN_ITZA";
ArtDefineTag="CHICHEN ITZA";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_CIVIL_SERVICE";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=4;
PortraitIndex=12;
WonderSplashImage="WonderConceptChichenItza.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_CHICHEN_ITZA";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_MACHU_PICHU={
Description=[=[Machu Picchu]=];
Civilopedia=[=[Clinging to a Peruvian mountaintop at an elevation of 7,700 feet, Machu Picchu was an extraordinary Incan city and a marvel of pre-Columbian architecture. Constructed in the mid-15th century, scholars believe that much of the city was a palace complex of the mighty Incan ruler Pachacuti Inca Yupanqui. Constructed almost entirely of white granite stone, the city was inexplicably deserted in the mid-16th century. The marauding Spanish Conquistadors did not discover the site during their conquest of the Incas, so it has remained relatively intact until today.
 
Archaeologists have identified the aforementioned palace complex, as well as temples, residential areas, plazas and a cemetery, all carved from the living rock. The mountainous terrain surrounding the central structures has been carved into stepped agricultural terraces which were at one time watered by an extensive aqueduct system, in itself a remarkable feat in a mountainous locale.
 
Although in ruins, Machu Picchu retains an extraordinary rugged beauty even today. It must have been an incredible city during the days when the mighty Incas called it home.]=];
Help=[=[+25% {{gold5}} [[Gold (Civ5)|Gold]] from {{CityConnection5}} [[Trade Routes (Civ5)|Trade Routes]].
 
[[City (Civ5)|City]] must be built within 2 tiles of a [[Mountain (Civ5)|Mountain]] that is inside your [[territory (Civ5)|territory]].]=];
Quote=[=[
		"Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land."
		 - Hiram Bingham
	]=];
MutuallyExclusiveGroup=-1;
NearbyMountainRequired=true;
NukeImmune=true;
Cost=300;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
TradeRouteModifier=25;
BuildingClass="BUILDINGCLASS_MACHU_PICHU";
ArtDefineTag="MACHU PICCHU";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_GUILDS";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=64;
PortraitIndex=11;
WonderSplashImage="WonderConceptMachuPicchu.dds";
WonderSplashAnchor="L,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_MACHU_PICCHU";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_NOTRE_DAME={
Description=[=[Notre Dame]=];
Civilopedia=[=[Notre Dame is a mighty cathedral standing on the "Ile de la Citie," an island in the Seine River in Paris, France. Built on the site of an older church, which was in turn built on the site of a Roman temple to Jupiter, Notre Dame is a magnificent example of gothic architecture and one of the greatest buildings standing. Construction of Notre Dame began in 1163 and took almost two centuries to complete.
 
Notre Dame is a massive stone building of square towers, flying buttresses, and tall spires. The exterior is decorated with delicate ribbons of arches and statues of saints and kings. The roofline of the building is festooned with gargoyles. The interior of the cathedral is a long, narrow space with columns lining each side, supporting two beautiful raised galleries. Brilliant stained glass windows shine gently down on the main altar, which contains a beautiful statue of the Virgin Mary, the cathedral's patron, holding the body of Jesus.
 
The cathedral has suffered many periods of neglect over the years. During the French Revolution, many of Notre Dame's treasures were stolen and the building was used as a warehouse. In the early 1800s, the cathedral was in such a state of disrepair that the city planners contemplated tearing it down. In fact, Victor Hugo wrote "The Hunchback of Notre Dame" in part to raise awareness of the cathedral's plight. In 1871, during the short-lived Paris Commune, Notre Dame was almost set on fire. Fortunately the cathedral survived it all, and has now been largely restored to its original grandeur.]=];
Quote=[=[
		"Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book."
		 - Victor Hugo
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=400;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
UnmoddedHappiness=10;
BuildingClass="BUILDINGCLASS_NOTRE_DAME";
ArtDefineTag="NOTRE DAME";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_PHYSICS";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=1;
PortraitIndex=10;
WonderSplashImage="WonderConceptNotreDame.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_NOTRE_DAME";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_PORCELAIN_TOWER={
Description=[=[Porcelain Tower]=];
Civilopedia=[=[Constructed by the Ming Dynasty in the 15th century, the Porcelain Tower of Nanjing was one of the most extraordinary architectural achievements of Chinese history. The tower was some 97 feet in diameter, with a height of 260 feet. 
 
The exterior of the building was built of white porcelain bricks that shone like mirrors in the sunlight. At night the tower was hung from top to bottom with over 100 lamps. The tower stood in the center of Nanjing until 1854 when it was destroyed during the Taiping Rebellion.]=];
Help=[=[A [[Great Scientist (Civ5)|Great Scientist]] appears near the [[City (Civ5)|City]] where the [[Wonder (Civ5)|Wonder]] was built. 50% more {{Science5}} [[Science (Civ5)|Science]] generated from [[Research (Civ5)|Research]] Agreements.]=];
Quote=[=[
		"Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons."
		 - James Russell Lowell
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=625;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
MedianTechPercentChange=25;
BuildingClass="BUILDINGCLASS_PORCELAIN_TOWER";
ArtDefineTag="PORCELAIN TOWER";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_ARCHITECTURE";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=16;
WonderSplashImage="WonderConceptPorcelainTower.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_PORCELAIN_TOWER";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_HIMEJI_CASTLE={
Description=[=[Himeji Castle]=];
Civilopedia=[=[Himeji Castle is an extraordinary Japanese castle and one of the most beautiful structures in the world. First constructed in the 14th century and then massively rebuilt and extended in the late 16th-early 17th by Kuroda Yoshitaka and Ikeda Terumasa, Himeji Castle is a tall, imposing multi-story structure constructed of stone and wood, and featuring a brilliant white exterior and a series of beautifully curved rooftops. It is nicknamed "White Heron Castle."
 
Himeji Castle is surrounded by a confusing maze of paths leading to the keep. The walls and gates were designed to force an invading army to travel in a series of concentric circles with many dead ends before reaching the main gate. This would string out the attackers and allow the defenders to fire on the vanguard many times during the approach. The ingenious system was not put to the test, as the castle was never attacked during the medieval era.
 
Although the surrounding area was heavily damaged by Allied bombing during World War II, the castle was almost entirely unscathed. It is currently undergoing major restoration, and it remains one of the most popular tourist sites in Japan.]=];
Help=[=[+15% {{strength5}} [[combat strength (Civ5)|combat strength]] for [[units (Civ5)|units]] fighting in friendly [[territory (Civ5)|territory]]. Provides a free [[Castle (Civ5)|Castle]] in the [[city (Civ5)|city]] in which it is built.]=];
Quote=[=[
		"Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning."
		 - Yamamoto Tsunetomo
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=500;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_HIMEJI_CASTLE";
ArtDefineTag="HIMEJI CASTLE";
MaxStartEra="ERA_INDUSTRIAL";
FreeBuildingThisCity="BUILDINGCLASS_CASTLE";
FreePromotion="PROMOTION_HIMEJI_CASTLE";
PrereqTech="TECH_GUNPOWDER";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=15;
WonderSplashImage="WonderConceptHimejiCastle.dds";
WonderSplashAnchor="L,B";
WonderSplashAudio="AS2D_WONDER_SPEECH_HIMEJI_CASTLE";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_SISTINE_CHAPEL={
Description=[=[Sistine Chapel]=];
Civilopedia=[=[The beauty of Rome's Sistine Chapel has long served as a testament to the mixture of strong religious beliefs and the love of art shared by the people of Renaissance Europe. The great Italian artist Michelangelo devoted four years to painting the mural that adorns the ceiling of the Apostolic Palace, the building that is the official residence of the Pope. Michelangelo's great work depicts events in the book of Genesis and other Biblical stories. Twenty years before Michelangelo began his work on the ceiling, other great Italian artists had painted the walls of the structure with various religious scenes.
 
Michelangelo was commissioned by Pope Julius II to paint the ceiling. He worked on the painting from 1508 to 1512. According to legend, Michelangelo had not wanted to work on the project at all. He was intimidated by the scale of the work and he believed that his true talents lay as a sculptor. In any event, Michelangelo's work has been acclaimed as one of the greatest paintings in western history. Few visitors to the Sistine Chapel have failed to be moved by the artist's dedication to his subject, or his feeling for the nature of human struggle, suffering, and spiritual triumph.]=];
Help=[=[+25% {{culture5}} [[Culture (Civ5)|Culture]] in all [[Cities (Civ5)|Cities]].]=];
Quote=[=[
		"I live and love in God's peculiar light."
		 - Michelangelo Buonarroti
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=500;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GlobalCultureRateModifier=25;
BuildingClass="BUILDINGCLASS_SISTINE_CHAPEL";
ArtDefineTag="SISTINE CHAPEL";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_ACOUSTICS";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=2;
DisplayPosition=1;
PortraitIndex=17;
WonderSplashImage="WonderConceptSistineChapel.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_SISTINE_CHAPEL";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_KREMLIN={
Description=[=[Kremlin]=];
Civilopedia=[=["Kremlin" is a Russian word which denotes a fortified complex of buildings in the center of a city. It is most often used to refer to the Kremlin in the city of Moscow, a remarkable set of buildings which hold much of the Russian government. The Kremlin sits on a hill overlooking the Moskva River. In one form or the other, fortified structures have been in that location for almost 1000 years. The site was named "Kremlin" in the 14th century.
 
The Kremlin is within a triangular, walled area about 68 acres in extent. The walls are of red brick, with pencil-like towers at the corners and entrances. Many of the buildings are painted white with yellow trim and green roofs that look quite cheerful from a distance. The Cathedral of the Dormition, constructed in the 1470s, is the oldest building in the complex. Two other cathedrals lie within its walls, as do a surprising number of palaces, the Kremlin Palace being the largest.
 
The Kremlin has seen many great figures rise and fall within its walls. Ivan the Terrible built the Palace of Facets in the Kremlin. In the Great Patriotic War (WWII), Josef Stalin drove the German invaders from the gates of Moscow - perhaps the greatest service that any Russian ruler has ever performed for his country. (It was also here that Stalin planned the systematic extermination of millions of his own people.) It was here that Mikhail Gorbachev oversaw the dissolution of the Soviet Union. Today, the Kremlin holds the government of the Russian Federation.
 
To whatever use it might be put in the future, the Kremlin will always stand as a mighty monument to Russia's past - for it has seen the best and the worst of that great nation.]=];
Help=[=[Defensive [[Buildings (Civ5)|Buildings]] in all [[Cities (Civ5)|Cities]] are 25% more effective.]=];
Quote=[=[
		"The Law is a fortress on a hill that armies cannot take or floods wash away."
		 - The Prophet Muhammed
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=625;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
Defense=1200;
GlobalDefenseMod=25;
BuildingClass="BUILDINGCLASS_KREMLIN";
ArtDefineTag="KREMLIN";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_METALLURGY";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=1;
DisplayPosition=1;
PortraitIndex=13;
WonderSplashImage="WonderConceptKremlin.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_KREMLIN";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_FORBIDDEN_PALACE={
Description=[=[Forbidden Palace]=];
Civilopedia=[=[A collection of imperial structures in Beijing, the Forbidden Palace stands as a testament to the Chinese architectural ingenuity and aesthetic. Ornamental gardens, terraces and fountains surround the magnificent structure, which became the capital of China in 1421. It was the residence of 24 emperors of the Ming and Qing Dynasties until the last emperor abdicated in 1911.
 
Although the correct title for the building is the "Imperial Palace," it is more widely known as the "Forbidden" Palace because ordinary people were barred from entering its grounds. With a 160-foot moat and walls 30 feet tall, there was little chance that they would get inside unwanted. The Forbidden Palace is enormous, occupying 170 acres and containing 8,706 rooms. An estimated eight to ten thousand people lived inside the palace to serve the needs of the emperor. Today, the Forbidden Palace is a major tourist attraction, and it is still used as a symbol of Chinese sovereignty.]=];
Help=[=[-10% {{unhappiness5}} [[Unhappiness (Civ5)|Unhappiness]] from {{citizen5}} [[Citizens (Civ5)|Citizens]] in non-[[occupied (Civ5)|occupied]] [[Cities (Civ5)|Cities]].]=];
Quote=[=[
		"Most of us can, as we choose, make of this world either a palace or a prison."
		 - John Lubbock
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=500;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
UnhappinessModifier=-10;
BuildingClass="BUILDINGCLASS_FORBIDDEN_PALACE";
ArtDefineTag="FORBIDDEN CITY";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_BANKING";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=1;
PortraitIndex=14;
WonderSplashImage="WonderConceptForbiddenPalace.dds";
WonderSplashAnchor="L,B";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_FORBIDDEN_PALACE";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_TAJ_MAHAL={
Description=[=[Taj Mahal]=];
Civilopedia=[=[The Taj Mahal stands in Agra, India. It was built in the mid-16th century at the orders of the Mughal Emperor Shah Jahan, as a mausoleum for his wife. Acknowledged as one of the most beautiful structures in the world, the Taj Mahal is composed of rare and brilliant materials imported from across India and Asia - it is said that over 1000 elephants were employed to carry the sandstone, marble, jade, turquoise, sapphires, and other materials used in its construction.
 
The Taj Mahal complex covers an area of approximately 1000 feet by 1900 feet and consists of a gateway, garden, mausoleum, mosque, and guest house. The first three buildings are clad in white marble and covered with geometric patterns, while the mosque and guesthouse are built of brilliant red sandstone. The buildings are topped with magnificent onion-shaped domes and minarets.
 
Experts have debated about what makes the Taj Mahal unique and beautiful. Some suggest that it lies in the structures' marvelous proportions and symmetry, while others argue in favor of the way that the marble buildings interact with the light, giving the Taj Mahal ever-changing character as the sun rises and sets. Still others believe that its inherent beauty lies in its purpose - a man seeking to cast in stone his love for his departed wife.]=];
Help=[=[The empire enters a {{goldenAge5}} [[Golden Age (Civ5)|Golden Age]].]=];
Quote=[=[
		"The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time."
		 - Rabindranath Tagore
	]=];
MutuallyExclusiveGroup=-1;
GoldenAge=true;
NukeImmune=true;
Cost=625;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
Happiness=4;
BuildingClass="BUILDINGCLASS_TAJ_MAHAL";
ArtDefineTag="TAJ MAHAL";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_ARCHITECTURE";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=18;
WonderSplashImage="WonderConceptTajMahal.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_TAJ_MAHAL";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_BIG_BEN={
Description=[=[Big Ben]=];
Civilopedia=[=[Big Ben is the clock (and the clock tower) at the northern end of the Houses of Parliament in London, England. Big Ben (the clock) is famous for its accuracy and for its massive bell which weighs more than 13 tons and tolls out the day's hours.
 
Big Ben was designed by Lord Edmund Grimthorpe and constructed by Edward Dent and his son, Frederick. The clock and bell were installed in the tower in 1859. Big Ben is the second largest four-faced clock in the world. At the base of each face of the clock is the Latin inscription, "Oh Lord, keep safe our Queen Victoria the First."]=];
Help=[=[Cost of {{gold5}} [[Gold (Civ5)|Gold]] purchasing in all [[cities (Civ5)|cities]] reduced by 15%.]=];
Quote=[=[
		"To achieve great things, two things are needed: a plan, and not quite enough time."
		 - Leonard Bernstein
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=750;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_BIG_BEN";
ArtDefineTag="BIG BEN";
MaxStartEra="ERA_MODERN";
PrereqTech="TECH_INDUSTRIALIZATION";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=2;
DisplayPosition=1;
PortraitIndex=19;
WonderSplashImage="WonderConceptBigBen.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_BIG_BEN";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_LOUVRE={
Description=[=[Louvre]=];
Civilopedia=[=[The Louvre is a large and incredibly ornate palace in Paris, France. Originally constructed in the 15th century on the site of an even older castle, for the next two and a half centuries the Louvre served as the home to many of France's kings, most of whom added to the already-huge structure. During the 17th century Kings Louis XIII and Louis XIV and their advisors Cardinals Richelieu and Mazarin began acquiring an extensive art collection which was kept at the Louvre. In 1682 the Royal court moved to Versailles, and in 1783 the Revolutionary government opened the palace to the public. It has remained a public museum ever since. Not surprisingly, it is considered to have the finest collection of pre-modern French paintings in the world.]=];
Help=[=[2 free [[Great Artists (Civ5)|Great Artists]] appear near the [[City (Civ5)|City]] where the [[Wonder (Civ5)|Wonder]] was built.]=];
Quote=[=[
		"Every genuine work of art has as much reason for being as the earth and the sun."
		 - Ralph Waldo Emerson
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=750;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_LOUVRE";
ArtDefineTag="LOUVRE";
MaxStartEra="ERA_MODERN";
PrereqTech="TECH_ARCHAEOLOGY";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=21;
WonderSplashImage="WonderConceptLouvre.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_THE_LOUVRE";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_BRANDENBURG_GATE={
Description=[=[Brandenburg Gate]=];
Civilopedia=[=[The Brandenburg Gate is the only surviving town gate of the city of Berlin. A beautiful "triumphal arch" constructed in the Greek style in 1788-91, it features many columns and is surmounted by the "Quadriga of Victory," a statue of a chariot drawn by four horses. It stands at the end of the avenue Unter den Linden.
 
After World War II, Berlin was partitioned between sections controlled by the Soviet Union and its allies and the United States and its allies, and the Berlin Wall was constructed by the Soviets to keep the two parts of the city separated. The Brandenburg Gate was in a sort of a "no-man's land" between the two factions, and from 1961-1989 neither side had access. The Gate was reopened in 1989 as part of the reunification of Berlin and Germany.
 
Today it stands as a proud symbol of the reunified city and country, and it is visited by tens of thousands of tourists from both east and west.]=];
Help=[=[A [[Great General (Civ5)|Great General]] appears near the [[City (Civ5)|City]] where the [[Wonder (Civ5)|Wonder]] was built and +15 XP for all [[Units (Civ5)|Units]] built in this City.]=];
Quote=[=[
		"Pale Death beats equally at the poor man's gate and at the palaces of kings."
		 - Horace
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=750;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_BRANDENBURG_GATE";
ArtDefineTag="BRENDANBURG GATE";
MaxStartEra="ERA_MODERN";
PrereqTech="TECH_MILITARY_SCIENCE";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=20;
WonderSplashImage="WonderConceptBrandenburg.dds";
WonderSplashAnchor="L,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_BRANDENBURG_GATE";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_STATUE_OF_LIBERTY={
Description=[=[Statue of Liberty]=];
Civilopedia=[=[The Statue of Liberty is one of the largest statues in the world. Measuring over 300 feet tall from the base of its pedestal, the statue is constructed of copper plating over an iron framework and weighs over 250 metric tons. Designed by French sculptor Frederic Bartholdi, the statue, with upraised torch and the broken chains of tyranny at her feet, was presented to the United States by the French government in 1886 to commemorate 100 years of American independence. The statue itself, Liberty Island, and nearby Ellis Island became a national monument in 1924.
 
For more than a century, the Statue of Liberty has stood at the mouth of the New York harbor. Often the first sight seen by immigrants arriving in America, Lady Liberty symbolizes the ideals of freedom upon which the United States was founded.]=];
Help=[=[+1 {{production5}} [[Production (Civ5)|Production]] from [[Specialists (Civ5)|Specialists]] in every [[city (Civ5)|city]].]=];
Quote=[=[
		"Give me your tired, your poor,
		Your huddled masses yearning to breathe free,
		The wretched refuse of your teeming shore.
		Send these, the homeless, tempest-tossed to me,
		I lift my lamp beside the golden door!"
		 - Emma Lazarus
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1060;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_STATUE_OF_LIBERTY";
ArtDefineTag="STATUE OF LIBERTY";
PrereqTech="TECH_REPLACEABLE_PARTS";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=23;
WonderSplashImage="WonderConceptStatueLiberty.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_STATUEOF_LIBERTY";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_CRISTO_REDENTOR={
Description=[=[Cristo Redentor]=];
Civilopedia=[=[Cristo Redentor, "Christ the Redeemer" in English, is a 125-foot tall statue of Jesus Christ situated on Corcovado Mountain, watching over the Brazilian city of Rio de Janeiro. First proposed in 1921 during celebrations of the centennial of Brazilian independence, by 1931 the statue had been completed, making it the largest art deco monument in the world. Since that time, the statue, seated 2330 feet above sea level, has become a beloved symbol of Rio de Janeiro and of Brazil.]=];
Help=[=[{{culture5}} [[Culture (Civ5)|Culture]] cost of adopting new Policies reduced by 10%.]=];
Quote=[=[
		"Come to me, all who labor and are heavy burdened, and I will give you rest."
		 - The Bible, Matthew 25:28
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
PolicyCostModifier=-10;
BuildingClass="BUILDINGCLASS_CRISTO_REDENTOR";
ArtDefineTag="CRISTO REDENTOR";
PrereqTech="TECH_PLASTIC";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=2;
DisplayPosition=4;
PortraitIndex=24;
WonderSplashImage="WonderConceptChristoRedentor.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_CHRISTO_REDENTOR_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_EIFFEL_TOWER={
Description=[=[Eiffel Tower]=];
Civilopedia=[=[The Eiffel Tower is one of the world's most famous landmarks. Built for the Universal Exposition of 1889, the tower rises 984 feet above Paris' Champ de Mars, near the Seine River. Structural engineer Alexandre Gustave Eiffel built the tower at a cost of more than $1 million to demonstrate how steel and iron could be utilized in the construction of extremely tall buildings. The tallest building in the world when it was originally completed, the Eiffel Tower drew crowds of awestruck observers from around the world. Today, it remains one of Paris' leading tourist attractions.]=];
Help=[=[In addition to the +5 {{happiness5}} [[Happiness (Civ5)|Happiness]], the [[Eiffel Tower (Civ5)|Eiffel Tower]] also provides +1 more {{happiness5}} Happiness for every 2 Policies you have adopted.]=];
Quote=[=[
		"We live only to discover beauty. All else is a form of waiting."
		 - Kahlil Gibran
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1060;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
UnmoddedHappiness=5;
HappinessPerXPolicies=2;
BuildingClass="BUILDINGCLASS_EIFFEL_TOWER";
ArtDefineTag="EIFFEL TOWER";
PrereqTech="TECH_RADIO";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=2;
DisplayPosition=1;
PortraitIndex=22;
WonderSplashImage="WonderConceptEiffelTower.dds";
WonderSplashAnchor="L,B";
WonderSplashAudio="AS2D_WONDER_SPEECH_EIFFEL_TOWER_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_PENTAGON={
Description=[=[Pentagon]=];
Civilopedia=[=[The Pentagon is a large, five-sided building in Arlington, Virginia, USA, just across the Potomac River from Washington, DC. It is the headquarters of the United States Department of Defense and all three military branches: Army, Navy, and Air Force. The Pentagon was designed to consolidate the various parts of the War Department, until then scattered in seventeen separate buildings across Washington. Construction began in 1941, and was completed in 1943, an astonishingly short period for such a huge building, reflecting the frantic pace of American military expansion at the start of World War II. The Pentagon occupies some 30 acres and contains office space for 25,000 people, making it one of the largest office buildings ever constructed (it holds more workers than the Empire State Building, for example).
 
The Pentagon was struck by a passenger jet airplane piloted by terrorists on September 11, 2001. Fortunately, the area of the Pentagon that was hit was undergoing renovations at the time of the attack. The renovations were to improve the structural strength of the building, and many of the office workers occupying that portion of the building had temporarily relocated to other quarters. One hundred and twenty-five Pentagon workers were killed in the attack, along with all sixty-four passengers aboard the plane. The building has since been fully rebuilt and today remains the heart and brains of the US military.]=];
Help=[=[{{gold5}} [[Gold (Civ5)|Gold]] cost of upgrading military [[units (Civ5)|units]] reduced by 33%.]=];
Quote=[=[
		"In preparing for battle I have always found that plans are useless, but planning is indispensible."
		 - Dwight D. Eisenhower
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
UnitUpgradeCostMod=-33;
BuildingClass="BUILDINGCLASS_PENTAGON";
ArtDefineTag="PENTAGON";
PrereqTech="TECH_COMBINED_ARMS";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=2;
DisplayPosition=2;
PortraitIndex=45;
WonderSplashImage="WonderConceptPentagon.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_PENTAGON_01";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_UNITED_NATIONS={
Description=[=[United Nations]=];
Civilopedia=[=[Created in 1945 to maintain international peace and security, the United Nations was the second of two laudable efforts to establish an international authority on law and human rights between the self governing nations of the world. Headquartered in New York City, the United Nations was established at the end of World War II in response to the apparent ineffectiveness of the League of Nations to prevent another global conflict on the scale of "The War to End All Wars."
 
The UN was originally conceived in 1941 as the Atlantic Charter, an agreement signed between Winston Churchill and Franklin D. Roosevelt, but developed into a pact signed by 26 countries to try to stop the aggression of the Axis powers. In 1945, in a conference between "The Big Three", Churchill, Roosevelt, and Stalin, the original charter was laid down.
 
Throughout its history the United Nations has had great success in establishing many permanent international laws on subjects ranging from human rights and international treaties, to worldwide decolonization. Although the United Nations does not have the power to enforce decisions or compel nations to take military action, the ability to compel member nations to impose economic sanctions against countries guilty of violating security orders gives it significant power on the world stage.]=];
Help=[=[Triggers voting for the [[Diplomatic Victory (Civ5)|Diplomatic Victory]]. Builder of the UN receives a bonus vote for themselves in addition to their regular vote.]=];
Quote=[=[
		"More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations."
		 - Kofi Annan
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
DiplomaticVoting=true;
Cost=1500;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_UNITED_NATIONS";
ArtDefineTag="UNITED NATIONS";
VictoryPrereq="VICTORY_DIPLOMATIC";
PrereqTech="TECH_GLOBALIZATION";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=2;
DisplayPosition=1;
PortraitIndex=26;
WonderSplashImage="WonderConceptUN.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_UNITED_NATIONS";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_SYDNEY_OPERA_HOUSE={
Description=[=[Sydney Opera House]=];
Civilopedia=[=[The Sydney Opera House is one of the grandest modern opera houses in the world. Constructed over a 20-year period ending in 1973, the Sydney Opera House is a beautiful building sitting atop Bennelong Point alongside Sydney Harbor in Sydney, Australia. Designed as a series of shells, or wings, the structure is one of the most recognizable in the world and it has come to symbolize Australia itself, in much the same way that the Statue of Liberty symbolizes the United States or the Great Pyramids symbolize Egypt. It houses an Opera Theatre, Concert Hall, three smaller venues, and a restaurant.]=];
Help=[=[1 Free [[Social Policy (Civ5)|Social Policy]] and +50% {{culture5}} [[Culture (Civ5)|Culture]] in this [[city (Civ5)|city]]. Must be constructed in a [[coastal (Civ5)|coastal]] city.]=];
Quote=[=[
		"Those who lose dreaming are lost."
		 - Australian Aboriginal saying
	]=];
MutuallyExclusiveGroup=-1;
Water=true;
NukeImmune=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=10;
ConquestProb=100;
CultureRateModifier=50;
FreePolicies=1;
BuildingClass="BUILDINGCLASS_SYDNEY_OPERA_HOUSE";
ArtDefineTag="SYDNEY OPERA HOUSE";
PrereqTech="TECH_ECOLOGY";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=2;
DisplayPosition=16;
PortraitIndex=27;
WonderSplashImage="WonderConceptSydneyOperaHouse.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_SYDNEY_OPERA_HOUSE";
IconAtlas="BW_ATLAS_2";};
 
BUILDING_AQUEDUCT={
Description=[=[Aqueduct]=];
Civilopedia=[=[An aqueduct is a system for moving water from a water supply at one location to another location, historically to irrigate crops away from natural water bodies. The word derives from the Latin for "water" and "to lead," and the aqueduct is most traditionally associated with the Romans. The most famous Roman aqueduct is the Pont du Gard in France. But the Romans were not the only civilization to build aqueducts! Magnificent and complicated aqueducts were built all over the world, including at Ninevah, capital of the Assyrians, and the Aztec capital of Tenochtitlan in North America.
 
The principles of aqueduct planning and construction are the same today as they were millennia ago, and humans continue to move water great distances to make our lives easier.]=];
Strategy=[=[The [[Aqueduct (Civ5)|Aqueduct]] decreases the amount of {{food5}} [[Food (Civ5)|Food]] a [[city (Civ5)|city]] needs to increase in size by 40%. Build Aqueducts in [[cities (Civ5)|cities]] that you want to grow large over time.]=];
Help=[=[40% of {{food5}} [[Food (Civ5)|Food]] is carried over after a new {{citizen5}} [[Citizen (Civ5)|Citizen]] is born.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=100;
MinAreaSize=-1;
ConquestProb=66;
FoodKept=40;
BuildingClass="BUILDINGCLASS_AQUEDUCT";
ArtDefineTag="ART_DEF_BUILDING_HOSPITAL";
PrereqTech="TECH_ENGINEERING";
WonderSplashAnchor="R,T";
IconAtlas="NEW_BLDG_ATLAS2_DLC";};
 
BUILDING_STONE_WORKS={
Description=[=[Stone Works]=];
Civilopedia=[=[The stone works serves as the workshop for stonemasons, who shape and process various types of stone to create both artistic and structural elements during the construction process. The art of stonemasonry is one of the world's oldest professions, encompassing everything from the extraction of stone from quarries, to the actual carving of geometric shapes and the fitment of these stones at the building site. Historically, stonemasons have worked with everything from Limestone, which was primarily used in building massive structures, to Granite and Marble which were more commonly found in statues and monuments.]=];
Strategy=[=[[[Stone Works (Civ5)|Stone Works]] can only be constructed in a [[city (Civ5)|city]] near an improved {{stone5}} [[Stone (Civ5)|Stone]] or {{marble5}} [[Marble (Civ5)|Marble]] [[resource (Civ5)|resource]]. Stone Works increase a city's {{production5}} [[production (Civ5)|production]]. The city must not be in [[Plains (Civ5)|Plains]].]=];
Help=[=[Each source of {{marble5}} [[Marble (Civ5)|Marble]] and {{stone5}} [[Stone worked (Civ5)|Stone worked]] by this [[City (Civ5)|City]] produce +1 {{production5}} [[Production (Civ5)|Production]].
 
City must have at least one of these [[resources (Civ5)|resources]] improved with a [[Quarry (Civ5)|Quarry]].
 
City must not be in [[Plains (Civ5)|Plains]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
Cost=75;
MinAreaSize=-1;
ConquestProb=66;
Happiness=1;
BuildingClass="BUILDINGCLASS_STONE_WORKS";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
ProhibitedCityTerrain="TERRAIN_PLAINS";
PrereqTech="TECH_CALENDAR";
PortraitIndex=1;
WonderSplashAnchor="R,T";
IconAtlas="NEW_BLDG_ATLAS2_DLC";};
 
BUILDING_STATUE_ZEUS={
Description=[=[Statue of Zeus]=];
Civilopedia=[=[Standing over 40 feet tall (12m), the Statue of Zeus found in the Temple of Zeus at Olympia, Greece was another of the Seven Wonders of the Ancient World. Known to have been constructed by the Greek sculptor Phidias c. 440 BC, even with Zeus seated on a golden throne, the enormous statue could barely be contained by the temple itself. The statue is thought to have been destroyed no later than 425 AD, when the temple of Zeus was burned.  Whether the statue was still present at that time is the subject of much debate.]=];
Help=[=[Requires [[Honor (Civ5)|Honor]]. All [[units (Civ5)|units]] gain +15% {{strength5}} [[combat strength (Civ5)|combat strength]] when attacking [[cities (Civ5)|cities]].]=];
Quote=[=[
		"He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken."
		 - The Iliad
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_STATUE_ZEUS";
ArtDefineTag="STATUE ZEUS";
MaxStartEra="ERA_CLASSICAL";
FreePromotion="PROMOTION_STATUE_ZEUS";
PrereqTech="TECH_BRONZE_WORKING";
DisplayPosition=4;
PortraitIndex=2;
WonderSplashImage="WonderConceptTempleZues.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_STATUE_OF_ZEUS";
IconAtlas="WONDERS_DLC_ATLAS";};
 
BUILDING_TEMPLE_ARTEMIS={
Description=[=[Temple of Artemis]=];
Civilopedia=[=[The Temple of Artemis, a Greek temple first constructed in 880 BC, was dedicated to the Goddess Artemis who represented the wilderness, the hunt and the moon. Originally built in the city of Ephesus, the temple is said to have been destroyed and rebuilt no less than seven times, the victim of both natural and man-made disasters. Considered one of the Seven Wonders of the Ancient World, the site was rediscovered by British archaeologists in the late 1800s, and today is marked by a single column made up of excavated remnants found at the site.]=];
Help=[=[+10% {{food5}} Growth in all [[cities (Civ5)|cities]]. +15% {{production5}} [[Production (Civ5)|Production]] when [[building (Civ5)|building]] [[ranged units (Civ5)|ranged units]].]=];
Quote=[=[
		"It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit."
		 - Robert Louis Stevenson
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_TEMPLE_ARTEMIS";
ArtDefineTag="TEMPLE ARTEMIS";
MaxStartEra="ERA_CLASSICAL";
PrereqTech="TECH_ARCHERY";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=4;
WonderSplashImage="WonderTempleArtemis.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_TEMPLE_OF_ARTEMIS";
IconAtlas="WONDERS_DLC_ATLAS";};
 
BUILDING_MAUSOLEUM_HALICARNASSUS={
Description=[=[Mausoleum of Halicarnassus]=];
Civilopedia=[=[The Mausoleum of Halicarnassus was constructed c. 350 BC as a tomb for Mausolus, the ruler of Caria (an area of modern Turkey). Said to have been designed and constructed by the greatest sculptors and craftsmen of the time, the temple was known for its detailed sculptural reliefs and impressive scale, towering nearly 150 feet high (47m). Destroyed by a series of earthquakes that struck the region during the 1st millennium AD, portions of the tomb were excavated by British archaeologists in the mid 19th century. One of the Seven Wonders of the Ancient World, the term "Mausoleum" as it is used today traces its origins to this tomb.]=];
Help=[=[Gain 100 {{gold5}} [[Gold (Civ5)|Gold]] each time a [[Great Person (Civ5)|Great Person]] is expended. Each source of {{marble5}} [[Marble (Civ5)|Marble]] or {{stone5}} [[Stone worked (Civ5)|Stone worked]] by this [[City (Civ5)|City]] produces +2 {{gold5}} Gold.]=];
Quote=[=[
		"The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives."
		 - Pericles
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=185;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GreatPersonExpendGold=100;
BuildingClass="BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS";
ArtDefineTag="MAUSOLEUM HALICARNASSUS";
MaxStartEra="ERA_CLASSICAL";
PrereqTech="TECH_MASONRY";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=4;
PortraitIndex=1;
WonderSplashImage="WonderMosuleumHalicarnassus.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_MAUSOLEUM_OF_HALICARNASSUS";
IconAtlas="WONDERS_DLC_ATLAS";};
 
BUILDING_WALLS_OF_BABYLON={
Description=[=[Walls of Babylon]=];
Civilopedia=[=[Originally included on Antipater's list of the Seven Ancient Wonders of the World, the Walls of Babylon encapsulated the city and protected it from harm, circling the city on all sides and even spanning the Euphrates River (which ran through the center of the city).  The outer walls ran 10 miles in length, measured 25 ft thick, and were said to tower 320 ft over the city. Smaller walls ringed the city behind this primary one, assuring an extra line of defense if the first ever fell.  Some 250 towers dotted the length of the walls, providing excellent look-out points and combat stations for the skilled Babylonian archers.  The walls were impenetrable by any technology available to sieges at the time, large metal gates were installed at the river's ends, (preventing any underwater intruders), and eight massive gates were constructed to contain any foot traffic (the most famous being the Ishtar Gate).  These walls effectively protected the city for almost one hundred years.
 
It wasn't until 539 BC that a way around the wall's defenses was devised; Cyrus the Great unleashed a plan which diverted the Euphrates further upstream, lowering the water level so that anyone could walk through it.  His army snuck under the river's metal gates under the cover of darkness and took the city from within. While capable of stopping any direct means of assault, the walls couldn't stop one man's determined ingenuity.
 
Much of the ancient walls still stand, a testament to their strength.  In 1983, Saddam Hussein began a reconstruction project at the site of the ancient city, including restoration of the walls and a recreation of the Ishtar Gate.  The project has since been put on hold, but Iraq hopes to continue further restoration of the walls and once again make Babylon a place of wonder.]=];
Strategy=[=[The [[Walls of Babylon (Civ5)|Walls of Babylon]] are a [[Babylonian (Civ5)|Babylonian]] Unique [[Building (Civ5)|Building]], replacing the [[standard (Civ5)|standard]] [[city (Civ5)|city]] [[Walls (Civ5)|Walls]]. The Walls of Babylon increases a city's [[Defense (Civ5)|Defense]] [[Strength (Civ5)|Strength]] by 6 and [[Hit Points (Civ5)|Hit Points]] by 100 (both significantly more than standard Walls).]=];
Help=[=[The [[Walls of Babylon (Civ5)|Walls of Babylon]] increase the damage output of all the [[city (Civ5)|city]]'s [[ranged (Civ5)|ranged]] attacks and increase the city's [[defense (Civ5)|defense]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=65;
HurryCostModifier=25;
MinAreaSize=-1;
AllowsRangeStrike=true;
Defense=600;
ExtraCityHitPoints=100;
BuildingClass="BUILDINGCLASS_WALLS";
ArtDefineTag="ART_DEF_BUILDING_WALLS_OF_BABYLON";
PrereqTech="TECH_MASONRY";
CityWall=true;
WonderSplashAnchor="R,T";
IconAtlas="NEB_BW_ATLAS";};
 
BUILDING_AMPHITHEATER={
Description=[=[Amphitheater]=];
Civilopedia=[=[An amphitheater is an outdoor arena designed for open-air theatrical performances, as well as sporting events and concerts. The ancient Romans in particular are known for the hundreds of amphitheatres they constructed, in which gladiatorial combat, exhibitions, and public executions were conducted.]=];
Strategy=[=[The [[Amphitheater (Civ5)|Amphitheater]] increases the {{culture5}} [[Culture (Civ5)|Culture]] of a [[city (Civ5)|city]], speeding the growth of the city's [[territory (Civ5)|territory]] and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies. The city must contain a [[Monument (Civ5)|Monument]] (or a [[Stele (Civ5)|Stele]]) before the Amphitheater can be constructed.]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=100;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_AMPHITHEATER";
ArtDefineTag="COLESSEUM";
FreeStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_DRAMA";
SpecialistType="SPECIALIST_ARTIST";
SpecialistCount=1;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_SHRINE={
Description=[=[Shrine]=];
Civilopedia=[=[Shrines are sacred monuments typically built to memorialize revered cultural icons or religious figures. Represented in nearly every religious denomination found throughout the world, shrines play an important role in religious ceremonies in both public and private worship.]=];
Strategy=[=[The [[Shrine (Civ5)|Shrine]] is the earliest [[building (Civ5)|building]] that increases the {{Faith5}} [[Faith (Civ5)|Faith]] generated by a [[city (Civ5)|city]], allowing you to found and spread [[religions (Civ5)|religions]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=40;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_SHRINE";
ArtDefineTag="TEMPLE";
FreeStartEra="ERA_MEDIEVAL";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_POTTERY";
PortraitIndex=9;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_RECYCLING_CENTER={
Description=[=[Recycling Center]=];
Civilopedia=[=[A recycling center is a collection point for commonly found recyclable materials used in homes and businesses. In many communities, recyclables are collected alongside trash, and dropped off at the recycling center for sorting. In most cases, the materials are broken down or shredded, then baled and shipped to other sites for further processing into a variety of new products.]=];
Strategy=[=[Each [[Recycling Center (Civ5)|Recycling Center]] provides 2 {{aluminum5}} [[Aluminum (Civ5)|Aluminum]]. Maximum of 5 of these [[buildings (Civ5)|buildings]] in your empire.]=];
Help=[=[Provides 2 {{aluminum5}} [[Aluminum (Civ5)|Aluminum]]. Maximum of 5 of these [[buildings (Civ5)|buildings]] in your empire.]=];
GoldMaintenance=3;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=500;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_RECYCLING_CENTER";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
PrereqTech="TECH_ECOLOGY";
PortraitIndex=8;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_BOMB_SHELTER={
Description=[=[Bomb Shelter]=];
Civilopedia=[=[As the name implies, a bomb shelter is a structure designed to withstand damage from bombs and other explosive weapons. While some bomb shelters were meant for protection from aerial bombardment, others were constructed underground in the hopes of surviving a nuclear attack. Depending on the intended purpose of the shelter, various materials could be used, with the most common component being reinforced concrete.]=];
Strategy=[=[[[Bomb Shelters (Civ5)|Bomb Shelters]] reduce population loss from a nuclear attack on this [[city (Civ5)|city]] by 75%. Duck and Cover!]=];
Help=[=[Reduces population loss from nuclear attack by 75%.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=300;
MinAreaSize=-1;
NukeModifier=-75;
BuildingClass="BUILDINGCLASS_BOMB_SHELTER";
ArtDefineTag="ART_DEF_BUILDING_HYDRO_PLANT";
PrereqTech="TECH_TELECOM";
PortraitIndex=1;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_CONSTABLE={
Description=[=[Constabulary]=];
Civilopedia=[=[One of the first known descriptions of the role of a constable comes from Bracton, a jurist in England writing between 1220 and 1250. "In whatever way they come and on whatever day, it is the duty of the constable to enroll everything in order, for he has record as to the things he sees; but he cannot judge, because there is no judgment at the Tower, since there the third element of a judicial proceeding is lacking, namely a judge and jurisdiction. He has record as to matters of fact, not matters of judgment and law."]=];
Strategy=[=[Constabularies slow down the rate at which enemy spies can steal [[technologies (Civ5)|technologies]] from your [[city (Civ5)|city]].]=];
Help=[=[Reduces enemy [[spy (Civ5)|spy]] stealing rate by 25%.]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=160;
HurryCostModifier=25;
MinAreaSize=-1;
Espionage=true;
EspionageModifier=-25;
BuildingClass="BUILDINGCLASS_CONSTABLE";
ArtDefineTag="COLESSEUM";
PrereqTech="TECH_BANKING";
PortraitIndex=12;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_POLICE_STATION={
Description=[=[Police Station]=];
Civilopedia=[=[A police station provides the base of operations for local police and detectives, typically housing office space, in addition to a small jail, interrogation rooms, and evidence storage areas. In some regions, a larger central office may contribute many of these facilities while smaller sub-stations serve as the primary post for local police departments.]=];
Strategy=[=[[[Police stations (Civ5)|Police stations]] slow down the rate at which enemy spies can steal [[technologies (Civ5)|technologies]] from your [[city (Civ5)|city]]. The city must possess an [[Constabulary (Civ5)|Constabulary]] in [[order (Civ5)|order]] to construct the Police Station.]=];
Help=[=[Reduces enemy [[spy (Civ5)|spy]] stealing rate by 25%.
 
[[City (Civ5)|City]] must have a [[Constabulary (Civ5)|Constabulary]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=300;
HurryCostModifier=25;
MinAreaSize=-1;
Espionage=true;
EspionageModifier=-25;
BuildingClass="BUILDINGCLASS_POLICE_STATION";
ArtDefineTag="COLESSEUM";
PrereqTech="TECH_ELECTRICITY";
PortraitIndex=11;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_INTELLIGENCE_AGENCY={
Description=[=[National Intelligence Agency]=];
Civilopedia=[=[A National Intelligence Agency provides government resources for the acquisition of information and intelligence data key to providing security and national defense. Everything from covert operations, including espionage and infiltration, to the assessment of national security risks and response recommendations are made by these agencies. The Central Intelligence Agency of the United States is perhaps the most famous (or notorious) of the world's intelligence agencies, as the program has continually influenced global affairs through various means for decades.]=];
Strategy=[=[An important defensive National [[Wonder (Civ5)|Wonder]] for a [[technology (Civ5)|technology]]-driven [[civilization (Civ5)|civilization]]. The [[National Intelligence Agency (Civ5)|National Intelligence Agency]] provides an additional [[spy (Civ5)|spy]], levels up all your existing spies, and provides a 15% reduction in enemy spy effectiveness. A civilization must have a [[Police Station (Civ5)|Police Station]] in all [[cities (Civ5)|cities]] before it can construct the National Intelligence Agency.]=];
Help=[=[Provides an additional [[spy (Civ5)|spy]] and levels up all your existing spies. Also provides a 15% reduction in enemy spy effectiveness. Must have a [[Police Station (Civ5)|Police Station]] in all [[cities (Civ5)|cities]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
Espionage=true;
GlobalEspionageModifier=-15;
ExtraSpies=1;
SpyRankChange=1;
InstantSpyRankChange=1;
BuildingClass="BUILDINGCLASS_INTELLIGENCE_AGENCY";
ArtDefineTag="ART_DEF_BUILDING_INTELLIGENCE_AGENCY";
PrereqTech="TECH_RADIO";
PortraitIndex=12;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_ALHAMBRA={
Description=[=[Alhambra]=];
Civilopedia=[=[Found in southern Spain, the Alhambra is a large palace complex of the Nasrid Dynasty, who controlled the region in the mid 14th century. Construction first began sometime around 1238 AD under the rule of Ibn al-Ahmar, and continued under his successors. Taking its name from the red hue of its walls, the name Alhambra is translated as the "Red Fortress." Noted for its Moorish Islamic architectural style, the Alhambra features elaborate engravings and numerous examples of the interlacing patterns known as "Arabesques" found predominately in Islamic art. Although many examples of the original Islamic style remain today, much of the palace and its interior was reconstructed and modified after the rise of Catholicism in Spain.]=];
Help=[=[All newly-trained non-[[air Units (Civ5)|air Units]] in this [[City (Civ5)|City]] receive the Drill I [[Promotion (Civ5)|Promotion]], improving {{strength5}} [[combat strength (Civ5)|combat strength]] when fighting in ROUGH [[Terrain (Civ5)|Terrain]]. Provides a free [[Castle (Civ5)|Castle]] in the city in which it is built. Boosts city {{culture5}} [[Culture (Civ5)|Culture]] output by 20%.]=];
Quote=[=[
		"Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies."
- Joseph Addison
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=400;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
CultureRateModifier=20;
BuildingClass="BUILDINGCLASS_ALHAMBRA";
ArtDefineTag="ALHAMBRA";
MaxStartEra="ERA_RENAISSANCE";
FreeBuildingThisCity="BUILDINGCLASS_CASTLE";
TrainedFreePromotion="PROMOTION_DRILL_1";
PrereqTech="TECH_CHIVALRY";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
WonderSplashImage="WonderConceptAlahambra.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_ALHAMBRA";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_CN_TOWER={
Description=[=[CN Tower]=];
Civilopedia=[=[At one time the tallest free-standing structure in the world, the CN Tower of Toronto, Canada still remains among the tallest structures in the world today. Constructed in 1976 as a communications tower by the Canadian National Railway Company (hence the CN moniker), the tower has become a hallmark of Toronto and a major tourist attraction for the city. The tower is still primarily used for television and radio broadcasting, and is now considered one of the "Seven Wonders of the Modern World," joined by several notable constructions of the 20th century.]=];
Help=[=[Provides a free [[Broadcast Tower (Civ5)|Broadcast Tower]] in all [[cities (Civ5)|cities]]. +1 {{citizen5}} Population in each [[city (Civ5)|city]] and +1 {{happiness5}} [[Happiness (Civ5)|Happiness]] per city.]=];
Quote=[=[
		"Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws."
- Douglas Adams
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
HappinessPerCity=1;
GlobalPopulationChange=1;
BuildingClass="BUILDINGCLASS_CN_TOWER";
ArtDefineTag="CN TOWER";
FreeBuilding="BUILDINGCLASS_BROADCAST_TOWER";
PrereqTech="TECH_TELECOM";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=1;
WonderSplashImage="WonderConceptCNTower.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_CN_TOWER";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_HUBBLE={
Description=[=[Hubble Space Telescope]=];
Civilopedia=[=[Named for renowned American astronomer Edwin Hubble, the Hubble Space Telescope has proven to be among the most crucial astronomical research tools ever developed. Launched in 1990, the telescope has continually provided breathtaking images of far-off constellations and nebulas, attracting widespread attention from both scientists and the general public. As the only space telescope capable of being repaired by astronauts, the service life of the Hubble has been continually extended through a series of space walks. However, despite its notable legacy, the Hubble Space Telescope will be replaced in 2018 by the more advanced James Webb Space Telescope.]=];
Help=[=[2 free [[Great Scientists (Civ5)|Great Scientists]] appear near the [[City (Civ5)|City]] where the [[Wonder (Civ5)|Wonder]] was built. Provides a free [[Spaceship Factory (Civ5)|Spaceship Factory]] in the city in which it is built. +25% {{production5}} [[Production (Civ5)|Production]] when [[building (Civ5)|building]] [[Spaceship (Civ5)|Spaceship]] Parts.]=];
Quote=[=[
		"The wonder is, not that the field of stars is so vast, but that man has measured it."
- Anatole France
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GlobalSpaceProductionModifier=25;
BuildingClass="BUILDINGCLASS_HUBBLE";
ArtDefineTag="HUBBLE";
FreeBuildingThisCity="BUILDINGCLASS_SPACESHIP_FACTORY";
PrereqTech="TECH_SATELLITES";
SpecialistType="SPECIALIST_SCIENTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=3;
WonderSplashImage="WonderConceptHubble.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_HUBBLE_SPACE_TELESCOPE";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_LEANING_TOWER={
Description=[=[Leaning Tower of Pisa]=];
Civilopedia=[=[Found in the Piazza del Duomo ("Cathedral Square") in the city of Pisa, Italy, the famous bell tower commonly known as the Leaning Tower of Pisa has stood slightly off-kilter for centuries. Construction on the tower began in 1173, and it quickly became clear that the unstable soil and minimal foundation upon which the tower was built were not enough to prevent it from sinking.  After leaving the tower incomplete for nearly a century, construction resumed in the late 13th century, with the final level completed in 1372. The tower is home to seven bells, each comprising a different note on the musical scale.]=];
Help=[=[+25% generation of {{greatPeople5}} Great People in all [[Cities (Civ5)|Cities]]. A free [[Great Person (Civ5)|Great Person]] of your choice appears near the {{capital5}} [[Capital (Civ5)|Capital]].]=];
Quote=[=[
		"Don't clap too hard - it's a very old building."
- John Osborne
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=500;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
GlobalGreatPeopleRateModifier=25;
FreeGreatPeople=1;
BuildingClass="BUILDINGCLASS_LEANING_TOWER";
ArtDefineTag="TOWER OF PISA";
MaxStartEra="ERA_INDUSTRIAL";
PrereqTech="TECH_PRINTING_PRESS";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=4;
WonderSplashImage="WonderConceptLeaningTower.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_LEANING_TOWER";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_MOSQUE_OF_DJENNE={
Description=[=[Great Mosque of Djenne]=];
Civilopedia=[=[The largest mud-brick structure in the world, the Great Mosque of Djenne is found in the African Republic of Mali. Thought to have first been constructed sometime in the 13th Century by the sultan Koi Kunboro, the mosque has since been destroyed and rebuilt several times. The incarnation that stands today, assembled from mud bricks and mortar, was built in 1906 through the combined efforts of the surrounding community. Today, the mosque is maintained by the people of Djenne during an annual festival created specifically to ensure its longevity.]=];
Help=[=[All [[Missionaries (Civ5)|Missionaries]] born in this [[city (Civ5)|city]] can spread [[religion (Civ5)|religion]] three times. Provides a free [[Mosque (Civ5)|Mosque]] in the city in which it is built.]=];
Quote=[=[
		"With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness."
- Thomas Chalmers
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=300;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
ExtraMissionarySpreads=1;
BuildingClass="BUILDINGCLASS_MOSQUE_OF_DJENNE";
ArtDefineTag="GREAT MOSQUE DEJENNE";
MaxStartEra="ERA_RENAISSANCE";
FreeBuildingThisCity="BUILDINGCLASS_MOSQUE";
PrereqTech="TECH_THEOLOGY";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=2;
WonderSplashImage="WonderConceptDjennie.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_GREAT_MOSQUE_OF_DJENNE";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_NEUSCHWANSTEIN={
Description=[=[Neuschwanstein]=];
Civilopedia=[=[Commissioned by the "Mad King" Ludwig II of Bavaria in the late 19th century, the Neuschwanstein Castle has since become the symbol of iconic "fairy tale" castles commonly found in children's literature and fables. Built into a hillside near the town of Füssen in Germany, Ludwig had intended the castle to be his retreat from public view, as he was known for his reclusive nature. Following his death, the castle became a popular tourist attraction, and eventually served as the inspiration for the famous Sleeping Beauty Castle created by Walt Disney.]=];
Help=[=[+3 {{gold5}} [[Gold (Civ5)|Gold]], +2 {{culture5}} [[Culture (Civ5)|Culture]], and +1 {{happiness5}} [[Happiness (Civ5)|Happiness]] from every [[Castle (Civ5)|Castle]].
 
[[City (Civ5)|City]] must be built within 2 tiles of a [[Mountain (Civ5)|Mountain]] that is inside your [[territory (Civ5)|territory]].]=];
Quote=[=[
		"...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world."
- King Ludwig II of Bavaria
	]=];
MutuallyExclusiveGroup=-1;
NearbyMountainRequired=true;
NukeImmune=true;
Cost=1060;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
Happiness=2;
BuildingClass="BUILDINGCLASS_NEUSCHWANSTEIN";
ArtDefineTag="NEUSCHWANSTEIN CASTLE";
PrereqTech="TECH_RAILROAD";
SpecialistType="SPECIALIST_MERCHANT";
GreatPeopleRateChange=1;
DisplayPosition=64;
PortraitIndex=5;
WonderSplashImage="WonderConceptNeuschwanstein.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_NEUSCHWANSTEIN";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_PETRA={
Description=[=[Petra]=];
Civilopedia=[=[Constructed sometime around 1000 BC, the site of Petra in Jordan is among the most famous examples of rock-cut architecture in the world. Numerous intricately carved structures were cut into the sandstone walls of the desert canyons surrounding the area, as Petra came to serve as the capital city for the once-nomadic Nabataen people. The most famous of these structures, the Al Khazneh or "The Treasury," has been featured in numerous major motion pictures, notably a prominent role in "Indiana Jones and the Last Crusade" when the Al Khazneh was used to represent the location of the Holy Grail.]=];
Help=[=[[[City (Civ5)|City]] must be built on or next to [[Desert (Civ5)|Desert]]. +1 {{food5}} [[Food (Civ5)|Food]], +1 {{production5}} [[Production (Civ5)|Production]], +1 {{gold5}} [[Gold (Civ5)|Gold]] for all desert tiles worked by this city (except [[Flood Plains (Civ5)|Flood Plains]]). +6 {{culture5}} [[Culture (Civ5)|Culture]] once Archaelogy is discovered. Provides a free [[Amphitheater (Civ5)|Amphitheater]] in the city in which it is built.]=];
Quote=[=[
		"...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon..."
- Indiana Jones
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_PETRA";
ArtDefineTag="PETRA";
NearbyTerrainRequired="TERRAIN_DESERT";
MaxStartEra="ERA_MEDIEVAL";
EnhancedYieldTech="TECH_ARCHAEOLOGY";
FreeBuildingThisCity="BUILDINGCLASS_AMPHITHEATER";
PrereqTech="TECH_CURRENCY";
SpecialistType="SPECIALIST_ENGINEER";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=6;
WonderSplashImage="WonderConceptPetra.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_PETRA";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_TERRACOTTA_ARMY={
Description=[=[Terracotta Army]=];
Civilopedia=[=[Unearthed by Chinese farmers in 1974, the Terracotta Army of Emperor Qin Shi Huang was assembled to accompany the emperor in his burial tomb. Constructed during the 3rd century BC, workers created thousands of life-sized earthen figures, with each soldier having unique characteristics added during their construction. Positioned in proper military formation along deep pits carved within the tomb, the soldiers of the Terracotta Army are joined by horses, chariots, and cavalry which were also replicated in great detail.]=];
Quote=[=[
		"Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death."
- Sun Tzu
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
Cost=250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
BuildingClass="BUILDINGCLASS_TERRACOTTA_ARMY";
ArtDefineTag="TERRACOTTA ARMY";
MaxStartEra="ERA_MEDIEVAL";
PrereqTech="TECH_CONSTRUCTION";
SpecialistType="SPECIALIST_ARTIST";
GreatPeopleRateChange=1;
DisplayPosition=2;
PortraitIndex=7;
WonderSplashImage="WonderConceptTerracottaArmy.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_TERRACOTTA_ARMY";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_GREAT_FIREWALL={
Description=[=[Great Firewall]=];
Civilopedia=[=[The Great Firewall is a restrictive internet monitoring and censorship program used to control the flow of information available to a civilization's people through the internet. By limiting the public's access to potentially volatile information available online, government agencies can limit potential backlash and other dissension regarding unpopular policies and government programs.]=];
Help=[=[99.9% reduction in effectiveness of enemy spies in the [[city (Civ5)|city]] in which it is built. All other [[cities (Civ5)|cities]] in the [[civilization (Civ5)|civilization]] get a 25% reduction in enemy [[spy (Civ5)|spy]] effectiveness.]=];
Quote=[=[
		"Distrust and caution are the parents of security."
- Benjamin Franklin
	]=];
MutuallyExclusiveGroup=-1;
NukeImmune=true;
AffectSpiesNow=true;
Cost=1250;
HurryCostModifier=-1;
MinAreaSize=-1;
ConquestProb=100;
Espionage=true;
EspionageModifier=-100;
GlobalEspionageModifier=-25;
BuildingClass="BUILDINGCLASS_GREAT_FIREWALL";
ArtDefineTag="TERRACOTTA ARMY";
PrereqTech="TECH_COMPUTERS";
SpecialistType="SPECIALIST_SCIENTIST";
PortraitIndex=13;
WonderSplashImage="WonderConceptGreatFirewall.dds";
WonderSplashAnchor="R,T";
WonderSplashAudio="AS2D_WONDER_SPEECH_GREAT_FIREWALL";
IconAtlas="EXPANSION_BW_ATLAS_2";};
 
BUILDING_CATHEDRAL={
Description=[=[Cathedral]=];
Civilopedia=[=[The Cathedral is a form of Christian church differentiated by the presence of the Bishop's throne. The Latin term "Cathedra" means "chair," in reference to the throne itself - the cathedral then being the building containing this throne. Most cathedrals feature a unique architectural style when compared to other surrounding structures, frequently becoming noted landmarks within the area.  While primarily used as places of worship, cathedrals are also host to varying social functions within the community.]=];
Strategy=[=[Can only be built in [[cities (Civ5)|cities]] following a [[religion (Civ5)|religion]] with the [[Cathedrals (Civ5)|Cathedrals]] [[belief (Civ5)|belief]]. Construct this [[building (Civ5)|building]] by purchasing it with {{Faith5}} [[Faith (Civ5)|Faith]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=-1;
FaithCost=200;
UnlockedByBelief=true;
MinAreaSize=-1;
Happiness=1;
BuildingClass="BUILDINGCLASS_CATHEDRAL";
ArtDefineTag="TEMPLE";
SpecialistType="SPECIALIST_ARTIST";
SpecialistCount=1;
PortraitIndex=2;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_MOSQUE={
Description=[=[Mosque]=];
Civilopedia=[=[The mosque serves as the traditional place of worship for the followers of Islam. The largest mosque in the world, the Madjid al-Haram was built in the city of Mecca, in Saudi Arabia, around 638 AD. Also known as the Grand Mosque, the Madjid al-Haram encompasses the holy site of the Kaaba, the most sacred of all locations in the Islamic religion.]=];
Strategy=[=[Can only be built in [[cities (Civ5)|cities]] following a [[religion (Civ5)|religion]] with the [[Mosques (Civ5)|Mosques]] [[belief (Civ5)|belief]]. Construct this [[building (Civ5)|building]] by purchasing it with {{Faith5}} [[Faith (Civ5)|Faith]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=-1;
FaithCost=200;
UnlockedByBelief=true;
MinAreaSize=-1;
Happiness=1;
BuildingClass="BUILDINGCLASS_MOSQUE";
ArtDefineTag="TEMPLE";
PortraitIndex=5;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_PAGODA={
Description=[=[Pagoda]=];
Civilopedia=[=[Commonly found throughout Asia, the Pagoda is an architectural style consisting of a multi-tiered tower typically featuring oversized eaves and a prominent finial at its peak. Most pagodas are associated with the Buddhist religion, as they were frequently constructed on or near Buddhist temple compounds in order to house sacred relics.]=];
Strategy=[=[Can only be built in [[cities (Civ5)|cities]] following a [[religion (Civ5)|religion]] with the [[Pagodas (Civ5)|Pagodas]] [[belief (Civ5)|belief]]. Construct this [[building (Civ5)|building]] by purchasing it with {{Faith5}} [[Faith (Civ5)|Faith]].]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=-1;
FaithCost=200;
UnlockedByBelief=true;
MinAreaSize=-1;
Happiness=2;
BuildingClass="BUILDINGCLASS_PAGODA";
ArtDefineTag="TEMPLE";
PortraitIndex=6;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_CEILIDH_HALL={
Description=[=[Ceilidh Hall]=];
Civilopedia=[=[Traditionally, a "Ceilidh" was a social gathering first associated with the early people of Ireland and Scotland. Held frequently throughout the year, ceilidhs were often accompanied by music and dance, and provided an important social diversion from the labors of everyday life. Ceilidhs were held in halls when available, but were also known to have taken place in private homes, schools, and local businesses.]=];
Strategy=[=[The [[Ceilidh Hall (Civ5)|Ceilidh Hall]] is a Renaissance-[[era (Civ5)|era]] [[building (Civ5)|building]] unique to the Celts, replacing the [[Opera House (Civ5)|Opera House]]. It increases the [[city (Civ5)|city]]'s {{culture5}} [[Culture (Civ5)|Culture]] and {{happiness5}} [[Happiness (Civ5)|Happiness]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=200;
HurryCostModifier=10;
MinAreaSize=-1;
Happiness=3;
BuildingClass="BUILDINGCLASS_OPERA_HOUSE";
ArtDefineTag="OPERA_HOUSE";
PrereqTech="TECH_ACOUSTICS";
SpecialistType="SPECIALIST_ARTIST";
SpecialistCount=1;
PortraitIndex=3;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_COFFEE_HOUSE={
Description=[=[Coffee House]=];
Civilopedia=[=[The famous coffeehouses of Austria, found predominantly in the cultural center of Vienna, have long been a sanctuary from the hustle and bustle of everyday life. According to legend, the first coffee house in Vienna was opened by a Polish soldier named Jerzy Franciszek Kulcyzcki, who discovered a cache of coffee beans left behind by the retreating Ottoman-Turks following the Battle of Vienna in 1683. Vienna's café culture blossomed in the 19th century, when writers and artists across the city took comfort in the laid-back atmosphere of the coffeehouses and often lingered throughout the day.]=];
Strategy=[=[The [[Coffee House (Civ5)|Coffee House]] is a Renaissance-[[era (Civ5)|era]] [[building (Civ5)|building]] unique to Austria, replacing the [[Windmill (Civ5)|Windmill]]. It increases the [[city (Civ5)|city]]'s {{production5}} [[Production (Civ5)|Production]] and speed at which {{greatPeople5}} Great People are generated by 25%.]=];
Help=[=[+25% {{greatPeople5}} Great People generation in this [[City (Civ5)|City]].]=];
GoldMaintenance=2;
MutuallyExclusiveGroup=-1;
Cost=250;
HurryCostModifier=25;
MinAreaSize=-1;
ConquestProb=66;
GreatPeopleRateModifier=25;
BuildingClass="BUILDINGCLASS_WINDMILL";
ArtDefineTag="ART_DEF_BUILDING_FORGE";
PrereqTech="TECH_ECONOMICS";
SpecialistType="SPECIALIST_ENGINEER";
SpecialistCount=1;
PortraitIndex=4;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_STELE={
Description=[=[Stele]=];
Civilopedia=[=[A Stele is a large, upright slab of stone or wood used as a monument to commemorate great leaders, victories in battle, or occasionally to mark territorial boundaries. Found throughout Ethiopia and the surrounding regions, the stelae were often intricately inscribed with the details of the person or event being memorialized. The Obelisk of Axum, one such stele, was constructed in the mid-4th century AD in the Ethiopian city of Axum, but was later broken down and shipped to Italy during the occupation of Ethiopia by Mussolini's forces. Standing over 75 feet tall and weighing 150 tons, the great stele was returned to Ethiopia and reassembled in 2008 as part of an effort by the United Nations Educational, Scientific, and Cultural Organization.]=];
Strategy=[=[The [[Stele (Civ5)|Stele]] is an Ancient-[[era (Civ5)|era]] [[building (Civ5)|building]] unique to Ethiopia, replacing the [[Monument (Civ5)|Monument]]. It increases the {{culture5}} [[Culture (Civ5)|Culture]] and {{Faith5}} [[Faith (Civ5)|Faith]] of a [[city (Civ5)|city]], speeding the growth of the city's [[territory (Civ5)|territory]] and the [[civilization (Civ5)|civilization]]'s acquisition of Social Policies and [[Religions (Civ5)|Religions]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=40;
HurryCostModifier=40;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_MONUMENT";
ArtDefineTag="MONUMENT";
FreeStartEra="ERA_MEDIEVAL";
PortraitIndex=10;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_MAYA_PYRAMID={
Description=[=[Pyramid]=];
Civilopedia=[=[These impressive, pyramid-shaped structures were built by the Mayans for ceremonial purposes, beginning nearly 3,000 years ago.  The Mayan crafters hand-carved every stone of the building, giving the structures a "stepped" appearance.  A long staircase would run up one side of the pyramid, leading to a small shrine at the top, usually dedicated to one of the Mayan gods.  The largest Mayan Pyramid is located at El Mirador, measuring nearly 260 feet in height.  By volume (almost 99 million cubic feet) it is one of the largest pyramids in the world.]=];
Strategy=[=[The [[Pyramid (Civ5)|Pyramid]] is an Ancient-[[era (Civ5)|era]] [[building (Civ5)|building]] unique to the Maya, replacing the [[Shrine (Civ5)|Shrine]]. It increases the {{Science5}} [[Science (Civ5)|Science]] and {{Faith5}} [[Faith (Civ5)|Faith]] of a [[city (Civ5)|city]], speeding [[Research (Civ5)|Research]] and the [[civilization (Civ5)|civilization]]'s acquisition of [[Religions (Civ5)|Religions]].]=];
GoldMaintenance=1;
MutuallyExclusiveGroup=-1;
NeverCapture=true;
Cost=40;
HurryCostModifier=25;
MinAreaSize=-1;
BuildingClass="BUILDINGCLASS_SHRINE";
ArtDefineTag="TEMPLE";
FreeStartEra="ERA_MEDIEVAL";
MaxStartEra="ERA_RENAISSANCE";
PrereqTech="TECH_POTTERY";
PortraitIndex=7;
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_1";};
 
BUILDING_GRAND_TEMPLE={
Description=[=[Grand Temple]=];
Civilopedia=[=[A Grand Temple is a revered holy site held sacred among the followers of a given religion. These temples often feature grand architecture and ornate inscriptions that stand for centuries as a testament to the faith of the religion's adherents. Although there is no clear consensus as to which of the many temples found throughout the world today is the oldest, many believe the Göbekli Tepe - found in modern Turkey and assembled over 12,000 years ago - to be the earliest man-made religious structure ever discovered.]=];
Strategy=[=[An important [[building (Civ5)|building]] for a [[civilization (Civ5)|civilization]] trying to spread their [[religion (Civ5)|religion]] world-wide from an empire with few, populous [[cities (Civ5)|cities]]. Must be built in a [[Holy City (Civ5)|Holy City]]. Doubles religious pressure emanating from this [[city (Civ5)|city]]. A civilization must have a [[Temple (Civ5)|Temple]] in all cities before it can construct the [[Grand Temple (Civ5)|Grand Temple]].]=];
Help=[=[Doubles religious pressure emanating from this [[City (Civ5)|City]].
 
Must be built in a [[Holy City (Civ5)|Holy City]]. Must have built a [[Temple (Civ5)|Temple]] in all [[Cities (Civ5)|Cities]]. The cost goes up the more cities there are in the empire.]=];
MutuallyExclusiveGroup=-1;
NeverCapture=true;
NukeImmune=true;
Cost=125;
HolyCity=true;
NumCityCostMod=30;
HurryCostModifier=-1;
MinAreaSize=-1;
ReligiousPressureModifier=100;
BuildingClass="BUILDINGCLASS_GRAND_TEMPLE";
ArtDefineTag="TEMPLE";
PrereqTech="TECH_THEOLOGY";
WonderSplashAnchor="R,T";
IconAtlas="EXPANSION_BW_ATLAS_3";};
 
}
return data

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