Fandom

Civilization

Module:Data/Civ5/GK/Eras

< Module:Data | Civ5/GK

6,978pages on
this wiki
Add New Page
Talk0

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

--[Field]                              [Type]
--Type                                 String
--Description                          String
--ArtPrefix                            String
--Strategy                             String
--NoGoodies                           Boolean
--NoBarbUnits                         Boolean
--NoReligion                          Boolean
--FirstSoundtrackFirst                Boolean
--ResearchAgreementCost                 Int64
--EmbarkedUnitDefense                   Int64
--StartingUnitMultiplier                Int64
--StartingDefenseUnits                  Int64
--StartingWorkerUnits                   Int64
--StartingExploreUnits                  Int64
--StartingGold                          Int64
--StartingCulture                       Int64
--FreePopulation                        Int64
--LaterEraBuildingConstructMod          Int64
--StartPercent                          Int64
--BuildingMaintenancePercent            Int64
--GrowthPercent                         Int64
--TrainPercent                          Int64
--ConstructPercent                      Int64
--CreatePercent                         Int64
--ResearchPercent                       Int64
--BuildPercent                          Int64
--ImprovementPercent                    Int64
--GreatPeoplePercent                    Int64
--CulturePercent                        Int64
--EventChancePerTurn                    Int64
--SpiesGrantedForPlayer                 Int64
--SpiesGrantedForEveryone               Int64
--FaithCostMultiplier                   Int64
--DiploEmphasisReligion                 Int64
--DiploEmphasisLatePolicies             Int64
--SoundtrackSpace                       Int64
--CityBombardEffectTag                 String
--AudioUnitVictoryScript               String
--AudioUnitDefeatScript                String
--CityArtType                          String
 
local data ={
 
ERA_ANCIENT={
Description=[=[Ancient Era]=];
ArtPrefix="ANCIENT";
Strategy=[=[The Ancient Era]=];
ResearchAgreementCost=150;
EmbarkedUnitDefense=3;
StartingUnitMultiplier=1;
StartingDefenseUnits=1;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=100;
ConstructPercent=100;
CreatePercent=100;
ResearchPercent=100;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
EventChancePerTurn=1;
FaithCostMultiplier=100;
CityBombardEffectTag="CITY_BOMBARD_EARLY";
AudioUnitVictoryScript="AS2D_VICTORY_EARLY";
AudioUnitDefeatScript="AS2D_LOSS_EARLY";};
 
ERA_CLASSICAL={
Description=[=[Classical Era]=];
ArtPrefix="CLASSICAL";
Strategy=[=[The Classical Era]=];
ResearchAgreementCost=200;
EmbarkedUnitDefense=4;
StartingUnitMultiplier=1;
StartingDefenseUnits=1;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=10;
StartingCulture=100;
StartPercent=10;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=80;
ConstructPercent=85;
CreatePercent=85;
ResearchPercent=67;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
EventChancePerTurn=2;
FaithCostMultiplier=100;
DiploEmphasisReligion=2;
SoundtrackSpace=400;
CityBombardEffectTag="CITY_BOMBARD_EARLY";
AudioUnitVictoryScript="AS2D_VICTORY_EARLY";
AudioUnitDefeatScript="AS2D_LOSS_EARLY";};
 
ERA_MEDIEVAL={
Description=[=[Medieval Era]=];
ArtPrefix="MEDIEVAL";
Strategy=[=[The Medieval Era]=];
NoGoodies=true;
ResearchAgreementCost=250;
EmbarkedUnitDefense=6;
StartingUnitMultiplier=2;
StartingDefenseUnits=2;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=25;
StartingCulture=200;
StartPercent=25;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=67;
ConstructPercent=75;
CreatePercent=75;
ResearchPercent=50;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
EventChancePerTurn=4;
FaithCostMultiplier=100;
DiploEmphasisReligion=5;
SoundtrackSpace=200;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_RENAISSANCE={
Description=[=[Renaissance Era]=];
ArtPrefix="RENAISSANCE";
Strategy=[=[The Renaissance Era]=];
NoGoodies=true;
ResearchAgreementCost=250;
EmbarkedUnitDefense=8;
StartingUnitMultiplier=2;
StartingDefenseUnits=2;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=50;
StartingCulture=300;
FreePopulation=1;
StartPercent=37;
BuildingMaintenancePercent=75;
GrowthPercent=90;
TrainPercent=50;
ConstructPercent=55;
CreatePercent=55;
ResearchPercent=33;
BuildPercent=90;
ImprovementPercent=90;
GreatPeoplePercent=90;
CulturePercent=90;
EventChancePerTurn=4;
SpiesGrantedForEveryone=1;
FaithCostMultiplier=150;
DiploEmphasisReligion=5;
SoundtrackSpace=160;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_INDUSTRIAL={
Description=[=[Industrial Era]=];
ArtPrefix="INDUSTRIAL";
Strategy=[=[The Industrial Era]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=300;
EmbarkedUnitDefense=10;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=100;
StartingCulture=400;
FreePopulation=2;
StartPercent=50;
BuildingMaintenancePercent=60;
GrowthPercent=75;
TrainPercent=33;
ConstructPercent=37;
CreatePercent=37;
ResearchPercent=20;
BuildPercent=80;
ImprovementPercent=80;
GreatPeoplePercent=80;
CulturePercent=80;
EventChancePerTurn=6;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=200;
DiploEmphasisReligion=2;
DiploEmphasisLatePolicies=4;
SoundtrackSpace=120;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_MODERN={
Description=[=[Modern Era]=];
ArtPrefix="MODERN";
Strategy=[=[The Modern Era]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=350;
EmbarkedUnitDefense=13;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=200;
StartingCulture=500;
FreePopulation=3;
StartPercent=65;
BuildingMaintenancePercent=50;
GrowthPercent=60;
TrainPercent=25;
ConstructPercent=30;
CreatePercent=30;
ResearchPercent=12;
BuildPercent=70;
ImprovementPercent=70;
GreatPeoplePercent=70;
CulturePercent=70;
EventChancePerTurn=8;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=300;
DiploEmphasisLatePolicies=6;
SoundtrackSpace=80;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
ERA_POSTMODERN={
Description=[=[Atomic Era]=];
ArtPrefix="POSTMODERN";
Strategy=[=[The Atomic Era]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=350;
EmbarkedUnitDefense=16;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=200;
StartingCulture=500;
FreePopulation=3;
StartPercent=65;
BuildingMaintenancePercent=50;
GrowthPercent=60;
TrainPercent=25;
ConstructPercent=30;
CreatePercent=30;
ResearchPercent=12;
BuildPercent=70;
ImprovementPercent=70;
GreatPeoplePercent=70;
CulturePercent=70;
EventChancePerTurn=8;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=400;
DiploEmphasisLatePolicies=4;
SoundtrackSpace=80;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
ERA_FUTURE={
Description=[=[Information Era]=];
ArtPrefix="FUTURE";
Strategy=[=[The Information Era]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=350;
EmbarkedUnitDefense=20;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=3;
StartingExploreUnits=2;
StartingGold=400;
StartingCulture=600;
FreePopulation=4;
StartPercent=80;
BuildingMaintenancePercent=40;
GrowthPercent=50;
TrainPercent=18;
ConstructPercent=21;
CreatePercent=21;
ResearchPercent=5;
BuildPercent=60;
ImprovementPercent=60;
GreatPeoplePercent=60;
CulturePercent=60;
EventChancePerTurn=10;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=500;
DiploEmphasisLatePolicies=2;
SoundtrackSpace=40;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
}
return data

Also on Fandom

Random Wiki