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Module:Data/Civ5/GK/GameOptions

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--Default                             Boolean
--Visible                             Boolean
--SupportsSinglePlayer                Boolean
--SupportsMultiplayer                 Boolean
 
local data ={
 
GAMEOPTION_NO_CITY_RAZING={
Description=[=[No City Razing]=];
Help=[=[Players are not allowed to burn cities down after capturing them.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_BARBARIANS={
Description=[=[No Barbarians]=];
Help=[=[Barbarians and their Encampments do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_RAGING_BARBARIANS={
Description=[=[Raging Barbarians]=];
Help=[=[The rate at which Barbarians spawn is greatly increased.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALWAYS_WAR={
Description=[=[Always War]=];
Help=[=[Players start at war with one another and may not go to peace.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALWAYS_PEACE={
Description=[=[Always Peace]=];
Help=[=[Players are not allowed to go to war with one another.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ONE_CITY_CHALLENGE={
Description=[=[One-City Challenge]=];
Help=[=[HUMAN players are only ever allowed to build or own one city.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_CHANGING_WAR_PEACE={
Description=[=[Permanent War or Peace]=];
Help=[=[Whatever the state of war or peace the game begins with, the players may not change once the game is underway. Useful for mods, like World War II.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NEW_RANDOM_SEED={
Description=[=[New Random Seed]=];
Help=[=[Each time the game is loaded, the random number seed is regenerated. This means if you attack after loading, you might get a different result from the first time you played.]=];
Visible=true;
SupportsSinglePlayer=true;};
 
GAMEOPTION_LOCK_MODS={
Description=[=[Lock Mods]=];
Help=[=[Prevents this game from being loaded while mods are active. Useful for competitive games.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_COMPLETE_KILLS={
Description=[=[Complete Kills]=];
Help=[=[In order to be eliminated from the game, a player must have all of his Cities AND Units destroyed.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_GOODY_HUTS={
Description=[=[No Ancient Ruins]=];
Help=[=[Ancient Ruins do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_RANDOM_PERSONALITIES={
Description=[=[Random Personalities]=];
Help=[=[Instead of acting as they normally do, a random personality will be picked for each AI leader, making the game more unpredictable.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_POLICY_SAVING={
Description=[=[Allow Policy Saving]=];
Help=[=[Players may choose to defer selecting a Social Policy until later, instead of needing to pick immediately.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_PROMOTION_SAVING={
Description=[=[Allow Promotion Saving]=];
Help=[=[Players may choose to defer selecting a Unit Promotion until later, instead of needing to pick immediately.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_END_TURN_TIMER_ENABLED={
Description=[=[Enable Turn Timer]=];
Help=[=[Turns will end automatically when timer finishes.
0 = Game dynamically scales the turn time.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_SIMULTANEOUS_TURNS={
Description=[=[Simultaneous]=];
Help=[=[Players take their turns at the same time.]=];
Default=true;
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_DYNAMIC_TURNS={
Description=[=[Hybrid]=];
Help=[=[Players take turns based on their war status.
Warring human players take their turns sequentially.
Non-warring players take their turns simultaneously.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_PITBOSS={
Description=[=[Pitboss]=];
Help=[=[Players (other than the host) can enter/exit the game whenever they want.  Players are sent turn notifications when it is their turn.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_QUICK_COMBAT={
Description=[=[Quick Combat]=];
Help=[=[No combat animations are played when units attack.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_DISABLE_START_BIAS={
Description=[=[Disable Start Bias]=];
Help=[=[Disables matching Civilizations to certain map conditions. Starts will be totally random.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_SCIENCE={
Description=[=[Disable Research]=];
Help=[=[Disables research system. Civilizations are locked at the starting technology level.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_POLICIES={
Description=[=[Disable Policies]=];
Help=[=[Disables policy system. No policies granted in the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_HAPPINESS={
Description=[=[Disable Happiness]=];
Help=[=[No penalties or benefits from happiness.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_TUTORIAL={
Description=[=[Disable Tutorial Popups]=];
Help=[=[Disables the tutorial popups for the duration of the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_QUICK_MOVEMENT={
Description=[=[Quick Movement]=];
Help=[=[No animations are played when units move.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_RELIGION={
Description=[=[Disable Religion]=];
Help=[=[Disables religion system. No Faith earned. Pantheons and Religions may not be founded.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_ESPIONAGE={
Description=[=[No Espionage]=];
Help=[=[Disables espionage system. No spies are granted.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
}
return data

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