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Module:Data/Civ5/GK/TacticalMoves

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--[Field]                              [Type]
--Type                                 String
--OperationsCanRecruit                Boolean
--DominanceZoneMove                   Boolean
--OffenseFlavorWeight                   Int64
--DefenseFlavorWeight                   Int64
--Priority                              Int64
 
local data ={
 
TACTICAL_UNASSIGNED={
OperationsCanRecruit=true;
Priority=-1;};
 
TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY={
OperationsCanRecruit=true;};
 
TACTICAL_CAPTURE_CITY={
OffenseFlavorWeight=100;
Priority=150;};
 
TACTICAL_DAMAGE_CITY={
OperationsCanRecruit=true;
OffenseFlavorWeight=100;
Priority=15;};
 
TACTICAL_DESTROY_HIGH_UNIT={
DefenseFlavorWeight=100;
Priority=140;};
 
TACTICAL_DESTROY_MEDIUM_UNIT={
DefenseFlavorWeight=100;
Priority=120;};
 
TACTICAL_DESTROY_LOW_UNIT={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=110;};
 
TACTICAL_TO_SAFETY={
DefenseFlavorWeight=100;
Priority=11;};
 
TACTICAL_ATTRIT_HIGH_UNIT={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=17;};
 
TACTICAL_ATTRIT_MEDIUM_UNIT={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=15;};
 
TACTICAL_ATTRIT_LOW_UNIT={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=12;};
 
TACTICAL_REPOSITION={
OperationsCanRecruit=true;
OffenseFlavorWeight=50;
DefenseFlavorWeight=50;
Priority=1;};
 
TACTICAL_BARBARIAN_CAMP={
OffenseFlavorWeight=100;
Priority=10;};
 
TACTICAL_PILLAGE={
OffenseFlavorWeight=100;
Priority=40;};
 
TACTICAL_SAFE_BOMBARDS={
OffenseFlavorWeight=100;
Priority=60;};
 
TACTICAL_HEAL={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=8;};
 
TACTICAL_ANCIENT_RUINS={
OperationsCanRecruit=true;
OffenseFlavorWeight=50;
DefenseFlavorWeight=50;
Priority=25;};
 
TACTICAL_GARRISON_TO_ALLOW_BOMBARD={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=20;};
 
TACTICAL_BASTION_ALREADY_THERE={
DefenseFlavorWeight=100;
Priority=7;};
 
TACTICAL_GARRISON_ALREADY_THERE={
DefenseFlavorWeight=100;
Priority=6;};
 
TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE={
DefenseFlavorWeight=100;
Priority=3;};
 
TACTICAL_BASTION_1_TURN={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=5;};
 
TACTICAL_GARRISON_1_TURN={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=4;};
 
TACTICAL_GUARD_IMPROVEMENT_1_TURN={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=2;};
 
TACTICAL_AIR_SWEEP={
OffenseFlavorWeight=100;
Priority=135;};
 
TACTICAL_AIR_INTERCEPT={
DefenseFlavorWeight=100;
Priority=130;};
 
TACTICAL_AIR_REBASE={
DefenseFlavorWeight=100;
Priority=1;};
 
TACTICAL_POSTURE_WITHDRAW={
DominanceZoneMove=true;
Priority=95;};
 
TACTICAL_POSTURE_HEDGEHOG={
DominanceZoneMove=true;
Priority=50;};
 
TACTICAL_POSTURE_SHORE_BOMBARDMENT={
DominanceZoneMove=true;
Priority=100;};
 
TACTICAL_CLOSE_ON_TARGET={
DominanceZoneMove=true;
Priority=45;};
 
TACTICAL_MOVE_OPERATIONS={
Priority=80;};
 
TACTICAL_EMERGENCY_PURCHASES={
DominanceZoneMove=true;
Priority=200;};
 
TACTICAL_ATTACK_VERY_HIGH_PRIORITY_CIVILIAN={
OffenseFlavorWeight=100;
Priority=130;};
 
TACTICAL_ATTACK_HIGH_PRIORITY_CIVILIAN={
OffenseFlavorWeight=100;
Priority=100;};
 
TACTICAL_ATTACK_MEDIUM_PRIORITY_CIVILIAN={
OffenseFlavorWeight=100;
Priority=40;};
 
TACTICAL_ATTACK_LOW_PRIORITY_CIVILIAN={
OffenseFlavorWeight=100;
Priority=30;};
 
TACTICAL_ESCORT_EMBARKED_UNIT={
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=10;};
 
TACTICAL_OFFENSIVE_POSTURE_MOVES={
DominanceZoneMove=true;
Priority=105;};
 
TACTICAL_POSTURE_SIT_AND_BOMBARD={
Priority=-1;};
 
TACTICAL_POSTURE_ATTRIT_FROM_RANGE={
Priority=-1;};
 
TACTICAL_POSTURE_EXPLOIT_FLANKS={
Priority=-1;};
 
TACTICAL_POSTURE_STEAMROLL={
Priority=-1;};
 
TACTICAL_POSTURE_SURGICAL_CITY_STRIKE={
Priority=-1;};
 
TACTICAL_POSTURE_COUNTERATTACK={
Priority=-1;};
 
}
return data

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