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Module:Data/CivBE/Base/Builds

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DisabledHelp                         String
--Recommendation                       String
--HotKey                               String
--HotKeyAlt                            String
--HotKeyPriority                        Int64
--HotKeyPriorityAlt                     Int64
--OrderPriority                         Int64
--AltDown                             Boolean
--AltDownAlt                          Boolean
--ShiftDown                           Boolean
--ShiftDownAlt                        Boolean
--CtrlDown                            Boolean
--CtrlDownAlt                         Boolean
--Time                                  Int64
--Cost                                  Int64
--CostIncreasePerImprovement            Int64
--ExpeditionChargesNeeded               Int64
--Kill                                Boolean
--Repair                              Boolean
--RemoveRoute                         Boolean
--Water                               Boolean
--CanBeEmbarked                       Boolean
--HiddenUntilUnlocked                 Boolean
--PrereqTech                           String
--ImprovementType                      String
--TerrainTypeChange                    String
--FeatureTypeChange                    String
--RouteType                            String
--EntityEvent                          String
--IconIndex                             Int64
--IconAtlas                            String
--InsideBorders                       Boolean
 
local data ={
 
BUILD_ROAD={
Type="BUILD_ROAD";
Description=[=[Construct a Road]=];
Help=[=[{{ColorNegativeBE|Costs}} 1 {{EnergyIconBE}} Energy per turn to maintain.
 
An unbroken chain of Roads allows Units to move more quickly across the map.
 
Connecting Cities to your capital by Road will provide a large amount of {{EnergyIconBE}} Energy per turn.]=];
Recommendation=[=[It will allow Units to move more quickly across the terrain, and connecting other cities to your {{CapitalIconBE}} Capital will produce additional {{EnergyIconBE}} Energy!]=];
HotKey="KB_R";
OrderPriority=95;
Time=400;
RouteType="ROUTE_ROAD";
EntityEvent="ENTITY_EVENT_SHOVEL";
IconIndex=25;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_FARM={
Type="BUILD_FARM";
Description=[=[Construct a Farm]=];
HotKey="KB_L";
OrderPriority=97;
Time=700;
ImprovementType="IMPROVEMENT_FARM";
EntityEvent="ENTITY_EVENT_SHOVEL";
IconIndex=21;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_MINE={
Type="BUILD_MINE";
Description=[=[Construct a Mine]=];
HotKey="KB_I";
OrderPriority=96;
Time=700;
ImprovementType="IMPROVEMENT_MINE";
EntityEvent="ENTITY_EVENT_MINE";
IconIndex=22;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_GENERATOR={
Type="BUILD_GENERATOR";
Description=[=[Construct a Generator]=];
HotKey="KB_G";
OrderPriority=95;
Time=700;
ImprovementType="IMPROVEMENT_GENERATOR";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=41;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_QUARRY={
Type="BUILD_QUARRY";
Description=[=[Construct a Quarry]=];
HotKey="KB_I";
OrderPriority=98;
Time=800;
ImprovementType="IMPROVEMENT_QUARRY";
EntityEvent="ENTITY_EVENT_MINE";
IconIndex=26;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_PLANTATION={
Type="BUILD_PLANTATION";
Description=[=[Construct a Plantation]=];
HotKey="KB_I";
OrderPriority=98;
Time=700;
ImprovementType="IMPROVEMENT_PLANTATION";
EntityEvent="ENTITY_EVENT_SHOVEL";
IconIndex=20;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_PADDOCK={
Type="BUILD_PADDOCK";
Description=[=[Construct a Paddock]=];
HotKey="KB_I";
OrderPriority=98;
Time=700;
ImprovementType="IMPROVEMENT_PADDOCK";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=27;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_REPAIR={
Type="BUILD_REPAIR";
Description=[=[Repair an Improvement]=];
Help=[=[If a Tile Improvement has been pillaged, a Worker may repair it.]=];
Recommendation=[=[It will restore functionality to the pillaged improvement on this tile.]=];
HotKey="KB_P";
OrderPriority=99;
Time=300;
Repair=true;
CanBeEmbarked=true;
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=35;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_REMOVE_MARSH={
Type="BUILD_REMOVE_MARSH";
Description=[=[Clear a Marsh]=];
Help=[=[Allows for another Improvement to be constructed on this Tile.]=];
Recommendation=[=[Allows for another Improvement to be constructed on this Tile.]=];
HotKey="KB_I";
OrderPriority=50;
AltDown=true;
Time=700;
EntityEvent="ENTITY_EVENT_SHOVEL";
IconIndex=38;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_REMOVE_FOREST={
Type="BUILD_REMOVE_FOREST";
Description=[=[Chop Down a Forest]=];
Help=[=[Allows for another Improvement to be constructed on this Tile.]=];
Recommendation=[=[Allows for another Improvement to be constructed on this Tile.]=];
HotKey="KB_I";
OrderPriority=50;
AltDown=true;
Time=700;
EntityEvent="ENTITY_EVENT_CHOP";
IconIndex=31;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_REMOVE_ROUTE={
Type="BUILD_REMOVE_ROUTE";
Description=[=[Remove a Road]=];
Help=[=[You may remove a Road or Magrail that has been built in a tile.]=];
Recommendation=[=[It is not needed for connecting our cities together, and is costing us {{EnergyIconBE}} Maintenance.]=];
HotKey="KB_R";
AltDown=true;
Time=200;
RemoveRoute=true;
EntityEvent="ENTITY_EVENT_SHOVEL";
IconIndex=56;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_EXPEDITION={
Type="BUILD_EXPEDITION";
Description=[=[Construct an Expedition]=];
Help=[=[Order your Explorer to excavate this site to search for usable materials.]=];
Recommendation=[=[This location has an Artifact on it, which awards a lucrative one-time bonus that can only be retrieved with an Expedition.]=];
HotKey="KB_I";
OrderPriority=96;
Time=600;
ExpeditionChargesNeeded=1;
ImprovementType="IMPROVEMENT_EXPEDITION";
EntityEvent="ENTITY_EVENT_EXCAVATE";
IconIndex=18;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_MAGRAIL={
Type="BUILD_MAGRAIL";
Description=[=[Construct Magrail]=];
Help=[=[{{ColorNegativeBE|Costs}} 2 {{EnergyIconBE}} Energy per turn to maintain.
 
An unbroken chain of Magrail allows Units to move extremely quickly through Tiles.
 
Connecting Cities to your capital by Magrail will give them a 20% {{ProductionIconBE}} Production bonus in addition to a large amount of {{EnergyIconBE}} Energy per turn.]=];
Recommendation=[=[It will allow Units to move more quickly across the terrain, and connecting other cities to your {{CapitalIconBE}} Capital will grant them additional {{ProductionIconBE}} Production!]=];
HotKey="KB_E";
OrderPriority=95;
Time=800;
HiddenUntilUnlocked=true;
PrereqTech="TECH_FABRICATION";
RouteType="ROUTE_MAGRAIL";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=24;
IconAtlas="UNIT_ACTION_ATLAS";};
 
TERRAFORM_CLEAR_MIASMA={
Type="TERRAFORM_CLEAR_MIASMA";
Description=[=[Clear Miasma]=];
Help=[=[Removes the Miasma present in this tile.]=];
Recommendation=[=[Removes the Miasma present in this tile.]=];
HotKey="KB_S";
HotKeyPriority=1;
OrderPriority=99;
Time=400;
PrereqTech="TECH_ECOLOGY";
EntityEvent="ENTITY_EVENT_SPRAY";
IconIndex=59;
IconAtlas="UNIT_ACTION_ATLAS";};
 
TERRAFORM_ADD_MIASMA={
Type="TERRAFORM_ADD_MIASMA";
Description=[=[Add Miasma]=];
Help=[=[Add Miasma to this tile.]=];
Recommendation=[=[Add Miasma to this tile.]=];
HotKey="KB_S";
HotKeyPriority=1;
OrderPriority=99;
Time=900;
HiddenUntilUnlocked=true;
PrereqTech="TECH_ALIEN_ECOLOGY";
FeatureTypeChange="FEATURE_MIASMA";
EntityEvent="ENTITY_EVENT_ADD_MIASMA";
IconIndex=57;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_WORK_BARGE={
Type="BUILD_WORK_BARGE";
Description=[=[Construct a Work Barge]=];
HotKey="KB_I";
HotKeyPriority=1;
OrderPriority=98;
Time=700;
Water=true;
CanBeEmbarked=true;
PrereqTech="TECH_PLANETARY_SURVEY";
ImprovementType="IMPROVEMENT_WORK_BARGE";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=34;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_FIRAXITE_MINE={
Type="BUILD_FIRAXITE_MINE";
Description=[=[Construct a Firaxite Mine]=];
HotKey="KB_I";
OrderPriority=96;
Time=1000;
PrereqTech="TECH_ROBOTICS";
ImprovementType="IMPROVEMENT_FIRAXITE_MINE";
EntityEvent="ENTITY_EVENT_MINE";
IconIndex=30;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_FLOAT_STONE_QUARRY={
Type="BUILD_FLOAT_STONE_QUARRY";
Description=[=[Construct a Floatstone Quarry]=];
HotKey="KB_I";
OrderPriority=98;
Time=1000;
PrereqTech="TECH_TERRAFORMING";
ImprovementType="IMPROVEMENT_FLOAT_STONE_QUARRY";
EntityEvent="ENTITY_EVENT_MINE";
IconIndex=29;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_PETROL_WELL={
Type="BUILD_PETROL_WELL";
Description=[=[Construct a Petroleum Well]=];
HotKey="KB_I";
OrderPriority=98;
Time=900;
CanBeEmbarked=true;
PrereqTech="TECH_CHEMISTRY";
ImprovementType="IMPROVEMENT_PETROL_WELL";
EntityEvent="ENTITY_EVENT_DRILL";
IconIndex=33;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_GEOTHERMAL_WELL={
Type="BUILD_GEOTHERMAL_WELL";
Description=[=[Construct a Geothermal Well]=];
HotKey="KB_I";
OrderPriority=98;
Time=900;
PrereqTech="TECH_GEOPHYSICS";
ImprovementType="IMPROVEMENT_GEOTHERMAL_WELL";
EntityEvent="ENTITY_EVENT_DRILL";
IconIndex=28;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_XENOMASS_WELL={
Type="BUILD_XENOMASS_WELL";
Description=[=[Construct a Xenomass Well]=];
HotKey="KB_I";
OrderPriority=98;
Time=900;
PrereqTech="TECH_ALIEN_SCIENCES";
ImprovementType="IMPROVEMENT_XENOMASS_WELL";
EntityEvent="ENTITY_EVENT_DRILL";
IconIndex=32;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_ACADEMY={
Type="BUILD_ACADEMY";
Description=[=[Construct an Academy]=];
HotKey="KB_Q";
OrderPriority=96;
Time=1000;
HiddenUntilUnlocked=true;
PrereqTech="TECH_COGNITION";
ImprovementType="IMPROVEMENT_ACADEMY";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=23;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_MANUFACTORY={
Type="BUILD_MANUFACTORY";
Description=[=[Construct a Manufactory]=];
HotKey="KB_W";
OrderPriority=96;
Time=1000;
HiddenUntilUnlocked=true;
PrereqTech="TECH_ROBOTICS";
ImprovementType="IMPROVEMENT_MANUFACTORY";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=36;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_ARRAY={
Type="BUILD_ARRAY";
Description=[=[Construct an Array]=];
HotKey="KB_D";
OrderPriority=96;
Time=900;
HiddenUntilUnlocked=true;
PrereqTech="TECH_COMMUNICATIONS";
ImprovementType="IMPROVEMENT_ARRAY";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=37;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_NODE={
Type="BUILD_NODE";
Description=[=[Construct a Node]=];
HotKey="KB_O";
OrderPriority=96;
Time=1100;
HiddenUntilUnlocked=true;
PrereqTech="TECH_AUTONOMOUS_SYSTEMS";
ImprovementType="IMPROVEMENT_NODE";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=39;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_DOME={
Type="BUILD_DOME";
Description=[=[Construct a Dome]=];
HotKey="KB_U";
OrderPriority=96;
Time=1100;
HiddenUntilUnlocked=true;
PrereqTech="TECH_BIOLOGY";
ImprovementType="IMPROVEMENT_DOME";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=40;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_BIOWELL={
Type="BUILD_BIOWELL";
Description=[=[Construct a Biowell]=];
HotKey="KB_Y";
OrderPriority=96;
Time=1100;
HiddenUntilUnlocked=true;
PrereqTech="TECH_BIONICS";
ImprovementType="IMPROVEMENT_BIOWELL";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=42;
IconAtlas="UNIT_ACTION_ATLAS";};
 
BUILD_TERRASCAPE={
Type="BUILD_TERRASCAPE";
Description=[=[Construct a Terrascape]=];
HotKey="KB_T";
OrderPriority=90;
Time=2000;
HiddenUntilUnlocked=true;
PrereqTech="TECH_TERRAFORMING";
ImprovementType="IMPROVEMENT_TERRASCAPE";
EntityEvent="ENTITY_EVENT_BUILD";
IconIndex=48;
IconAtlas="UNIT_ACTION_ATLAS";};
 
}
return data

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