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Module:Data/CivBE/Base/Diplomacy Values

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local data ={
 
--Fields for the Responses table
--[Field]                              [Type]
--Response                             String
--LeaderType                           String
--DominantAffinityType                 String
--DominantAffinityLevel                 Int64
--Bias                                  Int64
--WarmongerThreat                      String
--LandDisputeLevel                     String
--WonderDisputeLevel                   String
--VictoryDisputeLevel                  String
Responses = {
DIPLO_MESSAGE_INTRO = {
{Response={[=[Greetings. How may the Corporation serve you?]=];
[=[Welcome to our humble outpost. May good things come from our meeting.]=];
[=[So good to meet you, for profit comes from making new friends. Will you be ours?]=];
};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Is ka warren; the African people greet you...]=];
[=[This world is vast and bountiful. Be welcome; for there is plenty for all.]=];
[=[Greetings; my people treasure new friends and good neighbors.]=];
};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The Pan-Asian Cooperative honors your ancestors. Be welcome.]=];
[=[We open our hearts and minds to any who would be our friend and share this new world in peace.]=];
[=[Greetings! Wo hen gaoxing renshi ni.]=];
};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Come and share; Franco-Iberia offers warmest greetings...]=];
[=[We are so pleased you have come to visit; may I offer you wine or a sweet?]=];
[=[Hello. It is nice to meet someone of refined taste in this wilderness.]=];
};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The temple doors of the Protectorate are open to you in welcome.]=];
[=[The prophets have led you to us. Our prayers greet you, our friend.]=];
[=[Greetings; let us be as brothers in this new paradise.]=];
};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Fellow traveller, the Slavic Federation welcomes you.]=];
[=[Greetings; let us share information and together move forward.]=];
[=[Preevyet! Let us be comrades in this brave adventure.]=];
};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The united people of South America bid you welcome.]=];
[=[The united people of South America bid you welcome.]=];
[=[The united people of South America bid you welcome.]=];
};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Come, sahabat; the Commonwealth of the Pacific welcomes you.]=];
[=[It is good to meet you; may our acquaintance be long and warm.]=];
[=[Greetings to you, friend. Together we can carve a new home from this wilderness.]=];
};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DEFEATED = {
{Response={[=[I'll just add this to the debit sheet ...]=];
[=[All right, you've bested us ... but there are many other worlds for ARC to develop.]=];
[=[Who can say what tomorrow will bring; sadly, we won't see it.]=];
};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Our children cry; our widows weep.]=];
[=[All things must pass, I am told. Even such as we.]=];
[=[I had such hopes for this new world; and I weep it has come to this.]=];
};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Our gunpowder is wet and our compass is broken.]=];
[=[No doubt our other colonies on other worlds have fared better than we.]=];
[=[It is only logical that we bow to the inevitable.]=];
};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[How have we come to such a pass?]=];
[=[The barbarians are truely at the gates now.]=];
[=[To save further bloodshed, I bow to the inevitable.]=];
};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I sorrow for you, still trapped in this vale of tears ...]=];
[=[Into bondage we go, but our faith will sustain us.]=];
[=[While the body may fail, the spirit survives for eternity.]=];
};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I had hoped that we could preserve this world, not destroy it!]=];
[=[I only pray you are a more gracious victor than you were a neighbor.]=];
[=[To preserve our children, I bow to the inevitable.]=];
};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[If you can't beat them...]=];
[=[If you can't beat them...]=];
[=[If you can't beat them...]=];
};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[It would seem that we are not cut out to be warriors.]=];
[=[I hope you are pleased with yourself; all we wanted was to be left alone.]=];
[=[I have failed my people; please show them mercy.]=];
};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_REPEAT_TRADE_TOO_MUCH = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_REPEAT_TRADE = {
{Response={[=[Didn't I already say you would have to do better?]=];
[=[I already told you to only bother offering a fair deal.]=];
[=[Are you offering deals you know I won't accept?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_REPEAT_TOO_MUCH = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_REPEAT = {
{Response={[=[Back so soon?]=];
[=[You sure do like talking to me don't you?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_REPEAT = {
{Response={[=[You must have something better to do than talk to me all the time. Or maybe you don't.]=];
[=[And what do you want this time?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_FRIENDLY_HELLO = {
{Response={[=[Hello, friend. What brings you to speak with me this day?]=];
[=[It's always a pleasure speaking with you. What would you like to discuss?]=];
[=[Hello again my friend.]=];
[=[Great to see you again. Do you come with news, or perhaps an offer?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Welcome! As a servant of humanity, I am a servant of yours.]=];
[=[Greetings, fellow human. May our discussion be blessed as righteous in the service of mankind.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Welcome, friend. May the light illuminate your path.]=];
[=[It is well you have come, shining one. Let us speak freely, without the fabrications of the mind.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Speaker, your integration is most welcome!]=];
[=[I profess gladness at your arrival, designer, and steel myself in hope of mutual transference.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_NEUTRAL_HELLO = {
{Response={[=[Greetings.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Hello, fellow human.]=];
[=[The stewards of humanity welcome you.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Speak, and be known to the world.]=];
[=[Welcome, noble one.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Enter, originator, and speak freely.]=];
[=[Enter, supplicant, and reveal your purpose.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_HELLO = {
{Response={[=[What do you want?]=];
[=[Why are you here?]=];
[=[What business do you have here?]=];
[=[Oh great, you again?]=];
[=[Get on with it.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[It is only our shared heritage which grants you audience. What do you want?]=];
[=[If not for your humanity, I would have you killed. Now, speak before I change my mind.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Come to disrupt my peace once more?]=];
[=[Speak, defiler. I will not tolerate your presence for long.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Disparate entities such as yourself are not welcome here, but I will tolerate a short audience.]=];
[=[You have been granted access, consumer, albeit limited in scope. Pray, give me reason to revoke it.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_DESTRUCTION_LOOMS = {
{Response={[=[Our time grows short. What is it you wish to speak about?]=];
[=[I know when I'm up against the wall. Have you come to discuss terms?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_AT_WAR_WANTS_PEACE = {
{Response={[=[Is it not time we ended this war?]=];
[=[For the good of our two nations, let us make peace.]=];
[=[The time has come to put down our arms.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This war does our species no favors. Perhaps it's time we end it.]=];
[=[I cannot bear to see another human slaughtered. Let us end this senseless war!]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This war achieves nothing. Let us end this suffering - If not for us, then for our world.]=];
[=[This war is a blight choking out our life. It is time we end it.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The cost of war is too great. Let us conclude this destructive process.]=];
[=[This war, by design, is limited to consumption. Would we not both be better served in peace?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_AT_WAR_HOSTILE = {
{Response={[=[Come to beg for mercy?]=];
[=[Lost the will to fight?]=];
[=[What's the matter? Tired of warfare?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Tired of slaughtering your fellow man?]=];
[=[Finally sated with all the precious human blood you've spilled?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Has your defilement of our home finally shown you the error of your ways?]=];
[=[Come to gloat over your devastation of this precious world?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your irrational destruction strains our shared reality. Yield to logic and end this conflict!]=];
[=[Would you bring further corruption to our great work? Detach yourself from this engine of war!]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_WILL_ACCEPT_SURRENDER = {
{Response={[=[We are eagerly anticipating your unconditional surrender.]=];
[=[Your complete capitulation sounds reasonable.]=];
[=[We can make a deal now to forestall your utter annihilation.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_RESEARCH_AGREEMENT = {
{Response={[=[Greetings. How goes progress towards the Research Agreement?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_BROKEN_MILITARY_PROMISE = {
{Response={[=[What business does a dishonorable individual such as yourself have here?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_WORKING_WITH = {
{Response={[=[Always a pleasure working with you, friend. What can I do for you?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Ah, hello. Shall we continue our work towards a brighter humanity?]=];
[=[I welcome your presence. Do you wish to continue our good work?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Hello again. Shall we continue on our path?]=];
[=[A welcome return, noble one. May the light shine upon our endeavors.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Ah, welcome. May this be a transformative encounter for us both.]=];
[=[Your return to the process is most welcome.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_WORKING_AGAINST = {
{Response={[=[{1_ThirdPlayerName:textkey} remains a constant headache. Don't you agree?]=];
[=[Greetings. My hope is that it is not long before we can finally deal with {1_ThirdPlayerName:textkey} once and for all.]=];
[=[Any new plans for how to deal with {1_ThirdPlayerName:textkey}?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_COOP_WAR = {
{Response={[=[It won't be long before we'll have dealt with {1_ThirdPlayerName:textkey}.]=];
[=[I hope you're looking forward to the downfall of {1_ThirdPlayerName:textkey} as much as I am.]=];
[=[Soon we'll have dealt with {1_ThirdPlayerName:textkey} once and for all.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_HUMAN_AT_WAR = {
{Response={[=[How's your little war going? Hopefully not too well. What do you want?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HUMAN_AT_WAR = {
{Response={[=[Best of luck in your current conflict. What can I do for you?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_AGGRESSIVE_MILITARY = {
{Response={[=[I see your military forces near my borders. Are you here to foolishly threaten me or are you simply wasting my time?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_AGGRESSIVE_MILITARY = {
{Response={[=[The positioning of your military is somewhat worrisome. I advise you to withdraw for the sake of future peace. Now, what would you like to talk about?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_AGGRESSIVE_EXPANSION = {
{Response={[=[The spread of your cities and people is like a plague infecting the land. I look forward to the day I don't have to see it any more.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_AGGRESSIVE_EXPANSION = {
{Response={[=[While I have this opportunity, I should mention that your expansion has worried several of my officials. I hope that this does not cause any problems in the future. What would you like to discuss?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_AGGRESSIVE_PLOT_BUYING = {
{Response={[=[Your theft of all the territory in your colony showcases your greed. I promise that will catch up with you eventually.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_AGGRESSIVE_PLOT_BUYING = {
{Response={[=[Your recent trend of buying land near us is concerning. For the sake of our future relationship I advise that you be cautious in this matter. Now that that's out of the way, what brings you here today?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_FRIENDLY_STRONG_MILITARY = {
{Response={[=[I've heard many reports of your powerful military. We would all be wise to avoid making your our adversary.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_FRIENDLY_STRONG_ECONOMY = {
{Response={[=[Your colony is famed for its energy stores. Perhaps one day you might be willing to share some of your acumen with a friend?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_HUMAN_FEW_CITIES = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_HUMAN_SMALL_ARMY = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_HOSTILE_HUMAN_IS_WARMONGER = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_DENOUNCED_BY_AI = {
{Response={[=[You? What do you want? I have no more business with the likes of you.]=];
[=[And what do you think you're doing here?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_DENOUNCED_AI = {
{Response={[=[Oh, so now you're willing to talk.]=];
[=[Showing your face here after the things you've said? State your purpose quickly before I cut you off.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_OUR_DOF_WITH_ENEMY_OF_AI = {
{Response={[=[What is it? I don't have much time for those who hang around with the likes of {1_PlayerName}.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_OUR_DOF_WITH_FRIEND_OF_AI = {
{Response={[=[Ah, hello. Always healthy to talk with a friend of {1_PlayerName}.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_DENOUNCED_FRIEND_OF_AI = {
{Response={[=[Oh, it's you. I'll be honest with you, I don't take kindly towards those who insult {1_PlayerName}.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Oh, it's you. I'll be honest with you, I don't take kindly towards those who insult {1_PlayerName}.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_GREETING_DENOUNCED_ENEMY_OF_AI = {
{Response={[=[Ah, greetings. Always healthy to speak with other leaders who share my dislike of {1_PlayerName}.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TOO_SOON_FOR_DOF = {
{Response={[=[I'm sorry, but we haven't known one another for long enough for me to feel comfortable doing so. Perhaps we can revisit this subject in the future.]=];
[=[Making such a declaration at this point in our relationship would be premature. Maybe another time.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOF_AI_DENOUNCE_REQUEST = {
{Response={[=[Friend, I have a serious matter to discuss. My relationship with {1_CivName} has broken down, and I need you to condemn them as a show of support. What do you say?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOF_AI_WAR_REQUEST = {
{Response={[=[I have found myself in a very serious situation, my friend. The time for war has come with {1_CivName}, and I need you to join me on the battlefield. What do you say? (WILL DECLARE WAR IMMEDIATELY)]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOF_NOT_HONORED = {
{Response={[=[Pathetic. So you now show your true colors. The world will know of your duplicity.
 
({{ColorWarningBE|They have publicly condemned us! NOTE: You are not at war.}})]=];
[=[So that is the kind of ally you are then? The rest of the world's leaders will hear of your betrayal.
 
({{ColorWarningBE|They have publicly condemned us! NOTE: You are not at war.}})]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You would betray your fellow human?!]=];
[=[Your actions show you for what you really are, Gene-Traitor!]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You betray my truth with your irrationality.]=];
[=[Your actions have brought discord to this world.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[With your betrayal, our mutual status has been nullified.]=];
[=[While the theoretical probability of your moral degeneration was high, I must confess disappointment.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AI_DOF_BACKSTAB = {
{Response={[=[I've had enough of your lies. I've told the other leaders of this world that working with you is a mistake.
 
({{ColorWarningBE|They have publicly condemned us! NOTE: You are not at war.}})]=];
[=[Enough is enough. Informing everyone else of your treachery is long overdue.
 
({{ColorWarningBE|They have publicly condemned us! NOTE: You are not at war.}})]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_RESPONSE_TO_BEING_DENOUNCED = {
{Response={[=[So is that how it is then? Very well. I shall not forget this.]=];
[=[You have squandered your reputation with such a reckless move.]=];
[=[You have made a foolish mistake. This incident will not be forgotten.]=];
[=[I had a feeling I was wasting my time with you, but I didn't suspect you could stoop this low.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DOFED_FRIEND = {
{Response={[=[I hear that you and {1_CivName} are becoming friends. Glad to hear of it. I'm already on good terms with them myself.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DOFED_ENEMY = {
{Response={[=[I recommend that you not get too close with {1_CivName}. If so... we might have problems getting along.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DENOUNCED_FRIEND = {
{Response={[=[I'll have you know that {1_CivName} and I have worked together in the past, and I have the utmost respect for them. Just so you're aware.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your actions towards our friends worry me. Is this how you treat your genetic equals?]=];
[=[The citizens of our neighbors are brothers and sisters in humanity. Your condemnation makes me question your genetic devotion.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I fear your actions towards our friends are not of the path.  Adaptation is the only way.]=];
[=[Our neighbors' voice is in harmony with mine. You would be unwise to alter its tenor.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I know our neighbors to be of  sound mind. As such, your condemnation suggests an attempt at modular manipulation. I do not predict success.]=];
[=[Your reproof of your equals serves only to expose the flaws in your mental design.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DENOUNCED_ENEMY = {
{Response={[=[Glad to hear there are others in the world that share my disgust with {1_CivName}. They are clearly not to be trusted.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[They are clearly a danger to humanity. I am glad you see this, too.]=];
[=[Their very existence threatens the purity of our genetic heritage. That you recognize this proves your divine humanity.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[They do not seek enlightenment. You are wise to call them out.]=];
[=[So, you have looked on them and sensed their untruth. In this, you and I are the same.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I agree with your identification results. Their continued progress is an error which must be corrected.]=];
[=[Truly, their existance is a troublesome variable within this vast cultural equation.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DOF = {
{Response={[=[Being on such good terms, I couldn't help but notice that you'd become friends with {1_CivName}. I have done the same. Perhaps this makeshift alliance will lead to great things in the future?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DENOUNCE = {
{Response={[=[I share your convictions that {1_CivName} only causes problems for the reputable colonies of this world. Perhaps the combination of our condemnations will teach them a lesson.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DENOUNCE = {
{Response={[=[Now I have to deal with both you and {1_CivName}? I should have put a stop to this threat earlier. Now I'll have to teach them a lesson.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DOF = {
{Response={[=[Anyone who you don't get along with is clearly worth building a friendship with. Give {1_CivName} my regards.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING = {
{Response={[=[I see your forces mobilized near my colony. If you wish to attack then come. Don't hide in the shadows like a child.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I see your forces mobilized near my colony. If you wish to attack then come. Don't hide in the shadows like a child.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Do you really think it wise to provoke your fellow human? It would take little effort to crush your pathetic military and rid our species of you forever.]=];
[=[I tire of your petty aggression. You are a cancerous growth on our genetic line. Continue this way and I will gladly cleanse humanity of your corruption.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[There is peace in passivity. Learn this or be demolished.]=];
[=[Hear this, ravager - your defilement of this world will not be tolerated.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Disengage your military constructs or risk annihilation.]=];
[=[You are like a child who swings the hammer, blindly. Stop now or face the true machinations of war.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING = {
{Response={[=[It's come to my attention that you have a large number of forces near my borders. I request that you move them elsewhere to avoid causing undue distress to my citizens.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I am concerned by your recent military activity. Consider your next steps wisely. The human spirit can be a terrible thing, when brought to war.]=];
[=[Are you trying to prove something? Be smart, human. We will not allow your actions to threaten our glorious heritage.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your recent military activity has caused this world suffering.  Tread lightly.]=];
[=[You will find no peace through physical might. If you are wise, you will seek a new path.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Our technological redemption requires progress, not mutilation. I urge you to cease this folly.]=];
[=[I marvel at your tools of war. Superb in design and function. It would be a shame to see them disassembled.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_KILLED_PROTECTED_CITY_STATE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_PROTECTED_CITY_STATE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_EXPANSION_SERIOUS_WARNING = {
{Response={[=[Your expansion efforts are an insult. Know that there will be consequences for this.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your greed threatens humanity's progress. Continue this way and I will not stand idly by.]=];
[=[You are not worthy of this land. I will not warn you again.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your expansion efforts are an insult. Know that there will be consequences for this.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your expansion efforts are an insult. Know that there will be consequences for this.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_EXPANSION_WARNING = {
{Response={[=[I couldn't help but notice that you seem to be expanding into lands which I regard to be mine. I request that you reconsider this.]=];
[=[Your habit of claiming every bit of land you've spotted has not gone unnoticed. I advise you to discontinue this.]=];
[=[If you should continue to expand your colony in lands I feel are mine it can only ruin the possibility of friendship between us.]=];
[=[The settling of your people near my sovereign territory is placing a strain upon relations between our two nations.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[It is humanity's destiny to expand. But be careful you do not overreach.]=];
[=[Human though you may be, you are not the heir to our glorious heritage. This land is not yours. Quit while you are ahead.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[More resources do not mean more power. Why not strive for sustainability?]=];
[=[You desire land, but to what end? I doubt this is the growth you truly seek.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[We are all but cogs in a planetary machine. Do not take on more than you can manage.]=];
[=[You acquire territory as if you know what to do with it. Best leave it to those blessed with vision and design.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_EXPANSION_BROKEN_PROMISE = {
{Response={[=[Your guarantee of not expanding near us seems to have been empty words. Know that there will be consequences for this.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You swore an oath to uphold humanity's claims on this land! How dare you break that bond!]=];
[=[Your low-born nature betrays you, oathbreaker. That land is ours by birthright and you hold no claim to it.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have betrayed the sanctity of this land and that is not easily forgiven.]=];
[=[It is my fault for having trusted you, who spins pure air into false words.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your negation of our binding consensus is unbelievably vexing!]=];
[=[We agreed upon a process and your execution was well off target! Can you not see this deception threatens the integrity of our work?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PLOT_BUYING_SERIOUS_WARNING = {
{Response={[=[The aggressive manner in which you snap up territory near us is an insult. I had hoped you would be a better neighbor.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PLOT_BUYING_WARNING = {
{Response={[=[Your acquisition of land in my vicinity has caused some alarm. I caution you so that this issue does not become more serious.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PLOT_BUYING_BROKEN_PROMISE = {
{Response={[=[So it seems you lied when you told us that your colony would stop purchasing land near us. I do not take this insult lightly.]=];
[=[I am very disappointed that you did not stop funding land acquisition near my territory. I had hoped you were a more honorable leader.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_YOUR_MINOR = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WE_ATTACKED_YOUR_MINOR = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_WITH_US = {
{Response={[=[It is hard to find good neighbors on this planet. I'd like to establish a Cooperation Agreement, for the betterment of both our peoples. What do you say?]=];
[=[My friend, would you be willing to enter into a Cooperation Agreement? My hope is that we can build a long-lasting partnership between our two colonies.]=];
[=[Let us lay the foundation for a prosperous future by establishing a Cooperation Agreement. Do you consent?]=];
[=[This world is a harsh place. Only by working together can we overcome it. Shall we pool our efforts and establish a Cooperation Agreement?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_WITH_US_WARMONGER = {
{Response={[=[I didn't want things to end up like this, but I cannot overlook your warmongering. Consider our Cooperation Agreement ended.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The violence you inflict upon your fellow man is inexcusable. I can no longer call you friend.]=];
[=[You are no friend of humanity. You care only for destruction. This alliance is at an end.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your need for violence threatens the balance of all things. As such, our friendship must end.]=];
[=[I refuse to stand beside one who would drown this world in blood.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your warmongering distracts from our greater work. You seek more power than progress and so we must part ways.]=];
[=[I am revoking your access to our outward-facing UI. Your blood-thirsty consumerism has turned out to be quite boorish and frankly, I've had enough.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_WITH_US_LAND = {
{Response={[=[I fear that our close proximity was destined to poison our relationship. Consider our Cooperation Agreement ended.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your lust for land has blinded you towards your fellow man, and that I cannot abide. You and I are through.]=];
[=[I warned you not to exceed your grasp. Let us see how long you survive without the support of our divine heritage.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have so much land and yet have lost the path. No longer will we walk together.]=];
[=[I cannot work with one who would shackle this world to their name. Goodbye.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You claim progress has you locked into an expansive protocol, but I know the truth. You're greedy and I want nothing to do with you.]=];
[=[Your senseless need for terrestrial exclusivity has created a bottleneck for progress. As such, I am withdrawing my support.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_WITH_US_WONDERS = {
{Response={[=[Your continued greed in collecting wonders of the world has become a major issue. Consider our Cooperation Agreement ended.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_WITH_US_VICTORY = {
{Response={[=[It is clear to me now that the paths we are traveling must ultimately drive us apart. Consider our Cooperation Agreement ended.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[So, you seek to claim this planet as your own, your fellow humans be damned. I'm sorry, but I cannot be party to your actions.]=];
[=[So, you seek dominance, is that it? Well you have no help from our divine heritage, that much is assured.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your path disregards all others and so I say farewell.]=];
[=[It seems you are confusing victory with enlightenment. As such, I fear we must now part ways.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You do not have the power to run this world at an optimal level. And I do not have the patience to enable your delusions.]=];
[=[With the scope of your design laid bare, I am awed by its ambition. Awed and disturbed. Grand though it may be, I cannot support it. Nor will I support you.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_WITH_US_DEFAULT = {
{Response={[=[Circumstances have changed, and I believe there is no longer a need for our Cooperation Agreement to continue. I hope you can understand.]=];
[=[I'm sorry, but it is time for our Cooperation Agreement to end.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Our arrangement has proven unfruitful for humanity. Though I wish you no ill will, I see no reason to waste our time any further.]=];
[=[Forgive me, but this alliance is at an end.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I can no longer find virtue in this arrangement. Good luck in your endeavors.]=];
[=[I am sorry, noble one. Our voices have found no harmony and so our song must end.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[We are failing to work symbiotically. I see no choice but to part ways.]=];
[=[It has become obvious that you are more form than function. Heretofore, all future collaborations will be indefinitely postponed.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_AGAINST_SOMEONE = {
{Response={[=[It's time I told the world of your sins.
 
({{ColorWarningBE|They have publicly condemned us for our {1_ReasonText}. NOTE: You are not at war.}})]=];
[=[I've spoken to the other leaders about you. They need to know you are not to be trusted.
 
({{ColorWarningBE|They have publicly condemned us for our {1_ReasonText}. NOTE: You are not at war.}})]=];
[=[Just so you're aware, the other leaders have now heard the grim truth about you.
 
({{ColorWarningBE|They have publicly condemned us for our {1_ReasonText}. NOTE: You are not at war.}})]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_END_WORK_AGAINST_SOMEONE_DEFAULT = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COOP_WAR_REQUEST = {
{Response={[=[My disagreements with {1_PlayerName:textkey} have become too much to bear. This is a situation that can only be resolved with force. Will you join me, friend?]=];
[=[{1_PlayerName:textkey} has become a nuisance. One that can only be dealt with through war. I seek allies - can I count you among them?]=];
[=[{1_PlayerName:textkey} is a threat to the stability of this world. The time has come to deal with them once and for all. Will you assist me in this effort?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COOP_WAR_TIME = {
{Response={[=[The time for war against {1_PlayerName:textkey} has come.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_NOW_UNFORGIVABLE = {
{Response={[=[Your actions are unforgivable. There can never be reconciliation between our two nations.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your continued disdain for humanity proves you are unfit to share this world. I'm sorry, but there can be no reconciliation.]=];
[=[Your actions have proven you unworthy of our divine heritage. From this day forward, you will forever be an enemy.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your disregard for organic harmony has created in me a sustainable hatred which shall forever burn.]=];
[=[You have brought me great sorrow. I see now, that as black is to white, we shall forever be at odds.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You seek to build nothing but that which bars my progress. There is no hope for reconciliation. We will forever be at odds.]=];
[=[Your very presence corrupts our code, both in ideology and computation. Consider yourself excised, in perpetuity.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_NOW_ENEMY = {
{Response={[=[Given the circumstances, I have no choice but to assume you are my enemy. As such, I will do what I must to protect my interests.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have shown tremendous disrespect towards I and your fellow man. I see no other course but that of retribution.]=];
[=[If this is how you treat the divine humanity, then I have no qualms in declaring you its enemy.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[An enemy is seldom wanted, but sometimes warranted. Your disrespect to our organic composition will not be tolerated here.]=];
[=[There is no truth in you. Without truth, you are my enemy.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I will no longer tolerate your opposition to my designs. Consider us officially at odds.]=];
[=[Upon reviewing your scope of action, I'm afraid we've had to upgrade your status to "Enemy". You may appeal this decision, though it is highly unlikely I will bother to pay attention.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COMPLIMENT = {
{Response={[=[I wanted to make it known to you that I value our friendship, and hope that it might remain strong.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_BOOT_KISSING = {
{Response={[=[It is clear to all that you are a powerful and influential leader. I ask that you might also be compassionate towards those like myself who are weak.]=];
[=[I want you to know that, to lesser leaders such as myself, your leadership inspires true admiration. I hope to live up to your example.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARMONGER = {
{Response={[=[Your highly aggressive behavior has not gone unnoticed. Should you keep it up, it will ultimately lead to your downfall.]=];
[=[I have to warn you, your aggressive actions are starting to attract quite a bit of attention.]=];
[=[Your aggression is a popular topic these days. Better watch your back.]=];
[=[You're starting to attract a lot of ugly talk with your aggressive behavior.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_MINOR_CIV_COMPETITION = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PLEASED = {
{Response={[=[Excellent.]=];
[=[Wonderful.]=];
[=[I am pleased to hear this.]=];
[=[That is good to hear.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_THANKFUL = {
{Response={[=[You have my thanks.]=];
[=[You are truly a great leader.]=];
[=[History will long remember your great deeds.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DISAPPOINTED = {
{Response={[=[That is a shame.]=];
[=[Perhaps another time then.]=];
[=[That is disappointing.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_SO_BE_IT = {
{Response={[=[So be it.]=];
[=[Then you will be responsible for the consequences.]=];
[=[You will regret this.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_RETURNED_CIVILIAN = {
{Response={[=[For freeing those captives, you have my thanks.]=];
[=[I am appreciative for the actions you have taken on behalf of my people.]=];
[=[Thank you. May this be remembered as a historic event which brought our two great nations closer together.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_CULTURE_BOMBED = {
{Response={[=[How dare you? Know that there will be consequences for this.]=];
[=[If you are trying to provoke a war, you're doing a fine job.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_GENERIC = {
{Response={[=[Whenever I contemplate your colony, I just laugh and laugh!]=];
[=[Taking some time away from the Chitin herding? Won't they miss you?]=];
[=[I'm really getting tired of seeing your face. My hope is that one day you'll just go away or something.]=];
[=[Ah, it's you. My apologies. Sometimes I get you mixed up with the aliens I have to swat from time to time.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Is this what passes for humanity in your lands? How quaint.]=];
[=[You give credence to the theory that some of our ancestors bred with Neanderthals.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[While others walk the path, you appear to wander aimlessly.]=];
[=[What matters is you are trying your best.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Everything about you is redundant.]=];
[=[If it's any consolation, you've been obsolete from the start. It's not failure if you were never designed to compete.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_MILITARY = {
{Response={[=[I thought you might like to know that your military is a little on the weak side. Better watch your back.]=];
[=[With a military so weak it's a surprise your colony hasn't been overrun by aliens yet.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your military might suffice against a lesser species, but against a human army? Don't make me laugh.]=];
[=[You call that an army? You're little more than a mosquito, pining for the blood of human purity.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[While your military poses little threat to this world, your failure holds no virtue.]=];
[=[Your commitment to peace through inferior weaponry is impressive, noble one.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I can see technology is not your strong-suit.]=];
[=[If you fight as well as you build, I'm afraid you'll never get anything done.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_NUKE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_BULLY = {
{Response={[=[It's a shame there are some leaders in this world who have their fun by picking on the weak. Don't you agree?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_UNHEALTH = {
{Response={[=[I can hear your people wailing in sorrow all the way over in my colony. If you don't do something soon they might just pack up and find a real colony to live in.]=];
[=[With people so unhealthy it's a shock to me that they'd keep you around as their leader.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your sloth has brought waste to your humanity. I mean really, we can smell you all the way from here.]=];
[=[Your colony wears its genetic impurity upon its sleeve.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The state of your colony is a blight upon this world. A pool of decay among a garden of splendor.]=];
[=[You let your colony stand as a warning to others, that they may try harder. I applaud your selflessness.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The sad state of your colony speaks to its catastrophic design flaws.]=];
[=[Your colony is an utter mess. When's the last time you defragged?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_CITIES = {
{Response={[=[It's come to my attention that your colony appears to be quite puny. Did you forget to expand your territory or are you just having a little trouble with that?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I'm confused. Where are all your cities? Are you honestly comfortable allowing the aliens to rule this land?]=];
[=[A smattering of cities do not make a nation. Just as your human DNA does not make you one of the divine.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[It would seem your refusal to grow is a problem on many levels, both personally and nationally.]=];
[=[It is a wise leader who does not burden his people with material possessions, such as homes.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The size of your colony is unacceptable. You do not build. You do not grow. Your humanity is defined only by form and not function!]=];
[=[By the looks things, I can only assume you're not one for optimization.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_POPULATION = {
{Response={[=[I've heard reports that your colony's economy is in pretty sad shape. If you beg a little I might give you a hand. For a price.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Looking a bit skimpy, aren't we? It is human nature to reproduce. Well, *our* nature. I'm beginning to question *yours*.]=];
[=[Perhaps it is good your population struggles. After all, too much impurity might spoil the human race.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You can lead none to the path if there are none available to follow.]=];
[=[You strive to avoid over-population and for that should be celebrated.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your low population is the result of bad design choices, most likely made at your nation's conceptual level.]=];
[=[It is our people who provide the processing power for our great designs. Well, perhaps not in your case…]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_INSULT_CULTURE = {
{Response={[=[What a sad sight... your colony is so backwards! My advisers tell me no self-respecting colonist would be caught dead on the streets of your cities.]=];
[=[You call that enlightened culture? What do your citizens do all day, play video games?.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DECLARATION_PROTECT_CITY_STATE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DECLARATION_ABANDON_CITY_STATE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_REPEAT_NO = {
{Response={[=[We've been over this before. The answer is still no.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DONT_SETTLE_YES = {
{Response={[=[Very well. I agree to avoid settling in the vicinity of your colony for the time being. Perhaps in the future you will be a more accommodating neighbor.]=];
[=[So be it. I will not settle near your territory. I'm dissapointed to find you so uncooperative.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DONT_SETTLE_NO = {
{Response={[=[Unacceptable. Our interests demand expansion, and we have the right to pursue it.]=];
[=[How dare you presume to dictate policy to me? I will not forget this.]=];
[=[How dare you? Do you believe me to be a pushover?]=];
[=[Not a chance. You have a lot to learn about diplomacy, my friend.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I'm sorry, but what serves my people serves humanity. Someday you will see the truth of this.]=];
[=[Expansion is the birthright of divine humanity. If you think I would refuse our destiny, then you are a fool.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I'm sorry, but we cannot sustain land we do not own. We must pursue a path which benefits both ourselves and this world.]=];
[=[I hear your words but must refuse. I hope you find peace in knowing we will care for this land.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[My answer is no. To respond otherwise would put me in non-compliance with our expansion protocols.]=];
[=[I wish I could comply, but to do so would be in opposition to one of our primary functions. I'm sure you understand.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_WITH_US_YES = {
{Response={[=[That will work. May a strong friendship lead our colonies to thrive.]=];
[=[An excellent idea. Our alliance be the envy of the world.]=];
[=[I am pleased to accept. May our colonies prosper in friendship.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_WITH_US_NO = {
{Response={[=[I must decline.]=];
[=[Sorry, but no. Perhaps another time.]=];
[=[I'm afraid that arrangement is not in my best interests. I must decline.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_AGAINST_SOMEONE_YES = {
{Response={[=[Agreed. Let us do what we can.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WORK_AGAINST_SOMEONE_NO = {
{Response={[=[I must decline.]=];
[=[Sorry, but no. Perhaps another time.]=];
[=[I'm afraid that arrangement is not in my best interests. I must decline.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COOP_WAR_YES = {
{Response={[=[That sounds like a wise move. I will order my forces to prepare.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COOP_WAR_NO = {
{Response={[=[I must decline.]=];
[=[Sorry, but no. Perhaps another time.]=];
[=[I'm afraid that arrangement is not in my best interests. I must decline.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COOP_WAR_SOON = {
{Response={[=[That is an intriguing offer. I accept. However, my military is not yet prepared, so give me 10 turns. I will come to you again when I am ready.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DEMAND_YES = {
{Response={[=[Very well. I do what I must to maintain peace in my colony.]=];
[=[I will do what it takes to keep the peace.]=];
[=[Fine. But know that you poison your reputation with acts such as these. For what that might be worth to you.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DEMAND_REFUSE_WEAK = {
{Response={[=[You're in no position to make such demands.]=];
[=[Everyone knows you don't have the power to back up a threat like that.]=];
[=[I have nothing to fear from you. Don't make me teach you a lesson.]=];
[=[You are not strong enough to make such demands of me.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I do not respond to the demands of those who are genetically inferior.]=];
[=[I will not sully our purity by collaborating with the weak.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I think not. But, prove you are strong enough to walk the path and perhaps I will change my mind.]=];
[=[Demands are for the weak. Think on this truth, as you return home empty-handed.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Why would I give you something you could create for yourself? Have the power and courage to design your own destiny.]=];
[=[It is not demands which produce results, but power, which I shall point out, you have very little of.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DEMAND_REFUSE_HOSTILE = {
{Response={[=[You dare insult me in such a manner? If you want something so badly then do your best to come and take it.]=];
[=[You'll have to take it from my dead body.]=];
[=[If you want that you'll have to come and get it.]=];
[=[Unacceptable.]=];
[=[Don't be ridiculous.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Did you honestly believe I would agree to this? As far as I'm concerned, you're barely human.]=];
[=[I would sooner sacrifice our purity than bow to your demands.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You are not of the path and so words fall on deaf ears.]=];
[=[Your demands only strengthen my resolve against you, defiler.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You are a contemptible fool whose actions lack grace and purpose. But, since refusing your demands has induced within me a state of joy, it would appear you are not entirely without use.]=];
[=[The process by which you attempt to procure your desires only strengthens your designation as a corrupting presence.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DEMAND_REFUSE_TOO_MUCH = {
{Response={[=[You ask for too much. I will not sign away my nation's future to satisfy your ego.]=];
[=[No. I could never agree to sucn an unequal trade and expect to keep my seat as leader.]=];
[=[Your desire to plunder so much wealth from my territory is intolerable. Do not ask for so much.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your humanity has obviously been corrupted by mental disorder. I refuse to feed your delusions by giving in to your outrageous demands.]=];
[=[You ask too much, not that I am surprised. It is the nature of low-born humanity to exceed their grasp.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You demand the world and yet it is not mine to give.]=];
[=[You demand too much, noble one. To acquiesce would sow discord among my people.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Demanding so much was a miscalculation. Had you foresight, you could have achieved your goals through a more reasonable request.]=];
[=[Your demands border on the impossible! It is time you took stock, for you are operating well outside reasonable parameters.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_DEMAND_REFUSE_TOO_SOON = {
{Response={[=[Didn't we just discuss this? The answer is still no!]=];
[=[Asking again so soon? Your greed does you no credit. Learn to be satisfied with what you have.]=];
[=[Who do you think you are? You are not entitled to anything from me. Do not make such a demand again.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOT_DOT_DOT = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_LETS_HEAR_IT = {
{Response={[=[What do you wish to offer?]=];
[=[What do you propose?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PEACE_OFFER = {
{Response={[=[The time has come to end this war. What do you think of this arrangement?]=];
[=[There is no point in this conflict continuing any further. Let us return to peace.]=];
[=[We must not let war define who we are. The time has come to make peace.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DEMAND = {
{Response={[=[I need to acquire these things. If we can't come to a peaceful arrangement, I'll have no choice but to take it by force.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_REQUEST = {
{Response={[=[Unfortunately things aren't going terribly well over here. Can you spare something for a friend? I'll try to return the favor when things are going better for me.]=];
[=[I sincerely regret these circumstances, but I must ask for your assistance, friend.]=];
[=[Your great strength is a model for all other colonies. I ask that you show generosity towards those less fortunate.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_LUXURY_TRADE = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[As Adam Smith said, "Trade is the lifeblood of nations." Care to trade?]=];
};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This world is so rich, and we both have so much. Let us share.]=];
};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Wisdom and wealth are best shared; care to trade?]=];
};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The finer things, the little pleasures, are what makes life worth living. Care to trade?.]=];
};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This world can be an Eden, its bounty unmatched. Care to trade?.]=];
};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Come, let us find common ground and trade, one with the other, for those things to ease our peoples' lot.]=];
};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[My father always said trade made for good neighbors; care to be a good neighbor?]=];
};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_OPEN_BORDERS_EXCHANGE = {
{Response={[=[I believe it's in our mutual interest to allow free passage between our territories.]=];
[=[Opening our borders to one another can only serve to solidify our friendship.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Boundaries, duties, paperwork. What a bother; let's just open our borders and both prosper.]=];
};
LeaderType="LEADER_ARC";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Fences make for bad neighbors; let us tear ours down ...]=];
};
LeaderType="LEADER_AFRICAN_UNION";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Open borders leads to friendship. Shall we open ours in the name of progress?]=];
};
LeaderType="LEADER_PAN_ASIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Let us be the best of neighbors; our door is ever open to those of refined tastes.]=];
};
LeaderType="LEADER_FRANCO_IBERIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Let us have no boundaries between us.]=];
};
LeaderType="LEADER_INDIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Let us tear these walls down so that knowledge, wealth and understanding can flow freely.]=];
};
LeaderType="LEADER_RUSSIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="LEADER_BRASILIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This new planet is big enough for all. Let's tear down these fences between us.]=];
};
LeaderType="LEADER_POLYSTRALIA";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_OPEN_BORDERS_OFFER = {
{Response={[=[I would like to negotiate passage through your territory.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PLAN_RESEARCH_AGREEMENT = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_RESEARCH_AGREEMENT_OFFER = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_ACCEPT_GENEROUS = {
{Response={[=[Your offer is generous, and I accept.]=];
[=[I graciously accept.]=];
[=[I must accept.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_ACCEPT_ACCEPTABLE = {
{Response={[=[That deal will work.]=];
[=[I am pleased to accept.]=];
[=[Very well.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_ACCEPT_AI_DEMAND = {
{Response={[=[Pleasure doing business with you.]=];
[=[It's nice when neighbors can get along so well.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_ACCEPT_HUMAN_CONCESSIONS = {
{Response={[=[I agree. I believe this deal will help restore our friendship.]=];
[=[Your generosity is appreciated.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_REJECT_UNACCEPTABLE = {
{Response={[=[I'm afraid I must ask for more in exchange.]=];
[=[I'm sorry, but that offer is not in my favor.]=];
[=[That offer is not good enough.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_REJECT_INSULTING = {
{Response={[=[This is not at all acceptable. If you wish for us to get anywhere you must offer a fair deal.]=];
[=[Unacceptable.]=];
[=[That is not even close to a fair deal.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_DEAL_UNCHANGED = {
{Response={[=[This deal will work as it stands on the table.]=];
[=[The deal looks good to me as it is.]=];
[=[Looks good to me.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_AI_MAKES_OFFER = {
{Response={[=[What do you think of this?]=];
[=[Shall we make a trade?]=];
[=[Let's make a deal.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_NO_DEAL_POSSIBLE = {
{Response={[=[I'm sorry, I don't see a way to make this deal work.]=];
[=[There is no way to make this work.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_RENEW_DEAL = {
{Response={[=[This deal strengthened our two nations. Shall we renew it and continue our shared prosperity?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WANT_MORE_RENEW_DEAL = {
{Response={[=[Our interest in this deal has changed. To renew it, we would need more from your side of the negotiation.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TRADE_CANT_MATCH_OFFER = {
{Response={[=[We are not willing to offer you enough to make this a fair trade.]=];
[=[Any deal we suggest would result in an unfair exchange for you.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_HOSTILE = {
{Response={[=[You fool. You have made a terrible mistake.]=];
[=[You are pathetic. I would say that I was surprised by this but that would be a lie.]=];
[=[Your intentions are clear. History will not judge you kindly.]=];
[=[You are clearly unfit to be a leader in such standing.]=];
[=[Our day of justice will come, you monster.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You dare attack your fellow human? You will pay for this offense.]=];
[=[You have watered the soil with the blood of human purity. For that, you will suffer.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You are not of the path and so words fall on deaf ears.]=];
[=[Your demands only strengthen my resolve against you, defiler.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[If the goal of your attack was to induce anger, then your process was successfully executed.]=];
[=[You have committed unwarranted aggression upon our form and it will not be ignored.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_WEAK_HOSTILE = {
{Response={[=[I may fail to overcome your evil, but it won't be for lack of effort.]=];
[=[Given the circumstances, destroying you would make victory all the sweeter.]=];
[=[Destroy me if you can. I can promise you though, I will not fall before you easily.]=];
[=[So be it. My forces will fight to the death.]=];
[=[You will forever be known as a tyrant who preys on the weak.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have brought the full strength of your humanity against me and I… I am in awe…]=];
[=[So, it's come to this. Our purity has caught the eye of a lesser humanity. Are we now to die for your low-born desires?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Fool! You threaten our path to enlightenment! Is it not enough to know we can be beaten?]=];
[=[We are no challenge to you, defiler. You seek to destroy simply because you can.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You are a thoughtless thug, with no eye for the grand design. Why else attack those who are no threat to you?]=];
[=[You seek to assimilate our form and resources, is that it? Then I bid you continue. You only erase the technological future of our species.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I may fail to overcome your evil, but it won't be for lack of effort.]=];
[=[Given the circumstances, destroying you would make victory all the sweeter.]=];
[=[Destroy me if you can. I can promise you though, I will not fall before you easily.]=];
[=[So be it. My forces will fight to the death.]=];
[=[You will forever be known as a tyrant who preys on the weak.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_STRONG_HOSTILE = {
{Response={[=[Do you really think that you can defeat me? Very well. Let us see who is the stronger leader.]=];
[=[Your military is no match for mine. Expect nothing from this war except shame and defeat.]=];
[=[Attacking me was a mistake. I will soon show you why.]=];
[=[Declaring war was a serious error in judgment on your part. I will not hesitate to make you regret it.]=];
[=[I will not hesitate to punish you for making such a foolish move.]=];
[=[Good. Let us do this. It gives me an excellent opportunity to finally destroy you.]=];
[=[You deluded fool. I will now mercilessly crush you.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have made a grave error. It is time you felt humanity's true might.]=];
[=[You sad, pathetic fool. I knew you were impure, but I had no idea you wished to die.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[We who walk the path speak only truth. Hear it now - We will destroy you, of this there is no doubt.]=];
[=[Foolish person. We are one with nature and nature bows to none.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your offensive maneuver has served only to ignite the fires of my rage. For your miscalculation, you will surely burn.]=];
[=[That was a poor miscalculation on your part. Deleting you from this planet will be a trifling affair. A sub-routine in our grand design.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_EXCITED = {
{Response={[=[If you wish to fight, I certainly will not back down.]=];
[=[I have longed for war with you. Make sure that you put up a fight.]=];
[=[This should be fun. I revel in every opportunity to crush someone like you.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[It is only through conflict that humanity can separate the wheat from the chaff. I've waited long for this opportunity. I hope you are prepared.]=];
[=[Long have I waited to prove the divine dominance of man. Thank you for volunteering.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Conflict may not lead to enlightenment, but the blood of others is a thirst that cannot be quenched.]=];
[=[Finally, you have given us cause to rid this world of your disharmony. For this, I thank you.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I welcome your challenge. Though the machine of war does little in way of creation, it can serve as wonderful inspiration.]=];
[=[Splendiferous! I've been waiting for a target upon which to test our new tools of war and you have just volunteered. You have my gratitude.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_WEAK_EXCITED = {
{Response={[=[While now may not be the ideal moment for us to meet, the opportunity to put you in your place is worth it.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You seek war? So be it. Weak, though we are, our humanity will only be strengthened through its flames.]=];
[=[Come, then! Though we may die, you will not survive unscathed. A more worthy humanity will rise to finish what we have started.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Death is an inevitable part of this world. I welcome the opportunity to teach you this, no matter how this conflict may end.]=];
[=[If you seek war, then come. Perhaps through our death, you will learn the error of your ways.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You plan to slaughter my people, whom you believe to be weak. By my calculation, were I to oppose you, the world would see your actions and respond in kind. I find that end to be acceptable.]=];
[=[Ah, wonderful! I was hoping for a conflict. These war machines aren't quite up to snuff, but this will be an excellent opportunity to iron out the bugs.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_STRONG_EXCITED = {
{Response={[=[I won't try to talk you out of it, but it appears to me that you've made a big mistake.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Finally, a welcome invitation to show this world the true weight of human strength.]=];
[=[Your aggression is welcome. Through your destruction, our genetic line will only grow stronger.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This world cries out for nourishment. The blood of your people should suffice.]=];
[=[This world has long desired to cut your vines. You have no sown the seeds of your own destruction.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The energy of your attack is not gone. My people have absorbed it. Converted it into rage, that they may deliver it back unto you ten-fold.]=];
[=[Magnificent! Now, this world will see the true might of The Machine when brought to the task of war.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_SAD = {
{Response={[=[Your actions fill me with sadness... There is surely a special place in Hell for those such as you.]=];
[=[You would attack us in such a manner? Your arrogance knows no limits. I hope that you will one day meet justice for this.]=];
[=[Taking advantage of another's weakness is unnecessary in the pursuit of victory. Surely you know there's a better way?]=];
[=[How could you do such a thing? Get out of my sight.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I see the blood you have spilt and I weep. Not just for my people, but for the humanity we have both lost.]=];
[=[You see perfection and in your jealousy, lash out. Can you not see we are of the same blood?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I fear enlightenment is not in your path, and I weep.]=];
[=[Violence is not the answer, child. I weep for you, as does this world.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Worst case scenario, your attack was designed to create fear. In the best case, instant surrender. Instead, you elicit only my sadness. By this measure, your attack has failed.]=];
[=[Your need to acquire and consume is a tragedy on par with the Bard's most heart-wrenching designs.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_BETRAYED = {
{Response={[=[Taking advantage of someone's trust is despicable. Everyone will know of your betrayal.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I… I don’t understand. We were allies! How could you spill blood whose genetic bond you share?]=];
[=[Your traitorous blood marks you as a genetic aberration. You are not of the divine humanity!]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You swore our people would seek enlightenment as harmonious beings!]=];
[=[By betraying me, you betray yourself. When the song is disrupted, all voices suffer!]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[As measured by effect, your betrayal was far greater than your physical blow.  For this, I will see you burn.]=];
[=[To think, I had designated you as a friend and fellow designer. But, no. You are a virus of malign intent.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_GENERIC = {
{Response={[=[It is clear that our two peoples will never see eye to eye. This is something that can only be settled by force.]=];
[=[I had a feeling that the two of us would some day come to conflict. We will now see which of us is meant to be victorious.]=];
[=[It is time to fight. May it settle things once and for all.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I'm sorry, but you stand in the way of human progress. I will not let your existence hold back our species any longer.]=];
[=[Our divine heritage gains no benefit from your existence. As such, the removal of your lineage is ultimately for the best.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your people are not progressive enough for this place.  You must be removed, one way or another.]=];
[=[It brings me sorrow, but your voice is unfit for this world's chorus. May you find peace in silence.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You lack a purpose within the grand design. Better that you are removed and your resources applied to worthier faculties.]=];
[=[Terribly sorry, but you have been scheduled for deletion. Nothing personal, you understand. Just cleaning up redundancies.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ATTACKED_MILITARY_PROMISE_BROKEN = {
{Response={[=[You have betrayed your word. Make no mistake, the world will know of your treachery.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_LAND = {
{Response={[=[Our proximity has fated us to be enemies. Let us see which of us is fit to survive on this world.]=];
[=[You are too close for comfort. My colony requires more living space.]=];
[=[Your holdings will make a fine addition to my own.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I will no longer stand-by while you deprive your fellow humans of land. Prepare yourself for war.]=];
[=[You lay claim to land which is ours by genetic birthright. We have no choice but to retake it by force.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I will not stand by and watch you destroy this world. Defend yourself as you must.]=];
[=[I can no longer ignore this world as it cries for liberation. Your greed must be stopped.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You have unbalanced the environmental network of this planet. I have no choice but to attempt a reallocation of your recent acquisitions.]=];
[=[My records show you have ignored numerous warnings regarding your terrestrial tagging. As such, I am now required to manually terminate your erroneous process.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_WORLD_CONQUEST = {
{Response={[=[This world is destined to be mine. It is time for me to show you what that means.]=];
[=[Fate has christened me the one which shall bring unity to this divided planet.]=];
[=[History shall surely smile on me once I've destroyed the likes of you and the rest of the scum which surround me.]=];
[=[I'll not hide the truth. I intend to destroy you along with everyone else.]=];
[=[You are merely a stepping-stone on my grand ascent to world domination.]=];
[=[Now is the time for my master plan to commence. It is time for you to die like the rest of these fools.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The only way to ensure this planet for humanity is by total domination. None shall stand in our way. Not even you.]=];
[=[We are the heirs to the divine heritage of man. This planet is our birthright. There is no place for you here.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Our's is the true path. All must give way to our enlightenment, even you.]=];
[=[I will bring peace to this world, no matter the cost. All will pay the price, in time.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The process of conquering a planet is already complicated. Let me introduce a new variable, that it may become more so.]=];
[=[This world belongs to The Machine, not you. It would be wasted on your subpar designs.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_OPPORTUNITY = {
{Response={[=[The advantage is mine. I will now destroy you.]=];
[=[I have waited long enough. I have seen an opening in your defense and I will use it to my advantage.]=];
[=[I have been waiting a long time for this day. Now would be a good time to put your affairs in order.]=];
[=[It is now my time. I will defeat you and come one step closer to victory.]=];
[=[Fate is not on your side. Crossing my path with such weakness is a mistake you will not long regret.]=];
[=[The current situation cannot be ignored. It is now or never.]=];
[=[I cannot ignore this chance to eliminate a potential competitor.]=];
[=[Your weakness presents to me a great opportunity. You have my apologies.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Though we go to war, know that it is not personal. You are weak. Eliminating you will not only strengthen my people, but also humanity. Take comfort in that.]=];
[=[Your weakness is a stain upon our divine humanity. We shall remove it.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[In war, as in nature, opportunity cannot be ignored. May your end come quick, that we may return to our path.]=];
[=[Your dissonance has made you weak. I would be remiss, if did not take this opportunity to end your discord.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[By attacking you at this juncture, I increase my odds of success many times over.]=];
[=[Hate to take advantage, but our calculations show this to be the optimal time for an attack. Personally, I find it a bit gauche, but you can't argue with the numbers.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_DESPERATE = {
{Response={[=[Although the task before me may be impossible, I am compelled to find a way to destroy you and all that you stand for. I will do so or die trying.]=];
[=[It is clear that you are strong. I will, however, find a way to defeat you.]=];
[=[You are too evil to be allowed to continue. The resonsibility is mine to destroy you.]=];
[=[Your might is unmatched, but I will find a way to defeat you.]=];
[=[The time to make a stand is now. The odds are not with me, but I find a way to destroy you.]=];
[=[Your vast strength will not deter me from finding a way to defeat you.]=];
[=[Although I do not wish it, I fear that now may be my only opportunity to defeat you. Let us meet on the battlefield.]=];
[=[Destruction might be the fate which awaits me, but should I back down only eventual defeat awaits anyways.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your quest for power threatens all humanity. I cannot let that happen. You leave me no choice but to fight.]=];
[=[Though others may cower at your name, I will stand against you as the champion of humanity.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You do not seek the truth. If I cannot stop you with logic, I will stop you with force.]=];
[=[It is clear to me that you are a destroyer of worlds and I will do that I can to stand in your way.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I have calculated the cost of opposing you. It is indeed great. Perhaps more than I can pay. But the cause is just, so pay it I will.]=];
[=[Your unfettered consumption is a threat to all we have achieved. If humanity will not end your process, then it must fall to The Machine.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_BETRAYAL = {
{Response={[=[Although feigning friendship with you wasn't very polite, few who make their mark on history were known for their manners. May your passage be swift.]=];
[=[Your weakness is my opportunity. Placing any trust in me was a mistake.]=];
[=[Backstab is such an ugly word. Shall we instead say I am just "reinterpreting" our supposed friendship?]=];
[=[I have to admit, I never really liked you much. Pretending to do so was getting old anyways. But enough with the small talk, it's time for you to die.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[By betraying me, you have betrayed your own kind. For that, you must be destroyed.]=];
[=[With your betrayal, you forfeit your right to join the sovereignty of man. Your end cannot come quick enough.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Though my path has not led to physical strength, your betrayal cannot stand. We will fight to the best of our ability. As they say, mind over matter.]=];
[=[You betrayed me because you think I am physically weak. I will fight you because I am spiritually strong.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Tactically, your betrayal was unwise. As an initial action which requires a counter-action of war, which is the opposite of your desired result.]=];
[=[With this unwarranted betrayal, you reveal your true form to be that of a virus. As is appropriate, I will now purge the planetary network of your presence.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_WEAK_BETRAYAL = {
{Response={[=[The odds are clearly not with me, but I see no alternative to revealing my deceptive practices. I can now only pray that my forces succeed.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You betrayed because you think of us as weak. It's true, you could easily destroy us. But we will still fight. Our humanity demands that much.]=];
[=[Though you may be strong, our divine humanity will not abide your betrayal.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Though my path has not led to physical strength, your betrayal cannot stand. We will fight to the best of our ability. As they say, mind over matter.]=];
[=[You betrayed me because you think I am physically weak. I will fight you because I am spiritually strong.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Despite a high probability of defeat, we have reached a consensus that due to your betrayal, war is inevitable. Therefore, we shall meet it head on.]=];
[=[The nature of your process is viral. I see that now. Though I have not have the power to wipe you, I will attempt it, nonetheless.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DOW_REGRET = {
{Response={[=[I believe in another life the two of us could have been friends. Unfortunately, the time for that has passed.]=];
[=[My friend, I fear that I have no choice but to put you down. I hope that you might one day forgive me for this.]=];
[=[It is with great sorrow that I must inform you that our friendship must come to an end. Immediately.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[We do not wish to slaughter our fellow humans, but your actions have left us no choice.]=];
[=[To spill human blood is the greatest of sins. Even so, you have forced our hand against you.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Though we walk two paths - I, the path of peace. You, the path of destruction - You will find me at the crossroads, barring your way.]=];
[=[Your actions have forced me into discord, but through your defeat, harmony shall be restored.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[This conflict was not part of our grand design. However, I see no calculated path to avoidance. With no other choice, I must declare war.]=];
[=[I had hoped to achieve downward compatability with your people, but you have forced me down a linear path that terminates at your deletion.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WAR_DEMAND_REFUSED = {
{Response={[=[So be it. My forces will extract it from you instead.]=];
[=[Then war it is.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[If you refuse to aid your fellow humans, then we will take what is needed by force. You caused this war, not us.]=];
[=[By denying us aid, you prove yourself incapable of existing as part of the greater human body. As such, you must be amputated.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[You ignore the oneness of all beings and therefore must be destroyed.]=];
[=[Your unwillingness to sow harmony has made you an enemy of this world. It is time you left it.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The equation was simple - You succumb to my demands, thereby avoiding war. If you had only provided proper input, this could have been avoided.]=];
[=[Your function was to provide The Machine with necessary input. If you refuse to perform properly, then I have no choice but to end your process.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_CAUGHT_YOUR_SPY = {
{Response={[=[I caught one of your covert agents in my city! This is unacceptable.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_CAUGHT_YOUR_SPY_GOOD = {
{Response={[=[I'm glad you agreed to stop this petty spying.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_CAUGHT_YOUR_SPY_BAD = {
{Response={[=[Your indiscretion is not a surprise.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_KILLED_YOUR_SPY = {
{Response={[=[My counter-intelligence operatives have killed one of your agents. Why are you conducting covert operations in my cities?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_KILLED_MY_SPY = {
{Response={[=[You have killed one of my covert agents! Those are very... expensive to train.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_KILLED_MY_SPY_FORGIVEN = {
{Response={[=[It makes me glad that you will overlook this awkward circumstance.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_KILLED_MY_SPY_UNFORGIVEN = {
{Response={[=[I regret we cannot put this unfortunate incident behind us.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_COVERT_OPS_YOU_BOMBSHELL = {
{Response={[=[This act of espionage is unforgivable, and will not go unpunished!]=];
[=[Your clandestine activities have crossed the line!]=];
[=[Enough is enough! This latest act of espionage against us is cause for war!]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_CONFRONT_YOU_KILLED_MY_SPY = {
{Response={[=[This is a terrible misstep by our intelligence community. Surely you can overlook this small transgression.]=];
[=[Surely this incident is a misunderstanding. Our agents are engaged in domestic activities only...]=];
[=[The rogue agent involved in this incident was acting unilaterally. May we look past this incident?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PEACE_WHAT_WILL_HUMAN_OFFER = {
{Response={[=[What is your offer?]=];
[=[What would you suggest?]=];
[=[What is the price of peace?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_PEACE_MADE_BY_HUMAN_GRACIOUS = {
{Response={[=[I am healthy to see an end to this conflict.]=];
[=[It is good to see the end of this terrible war.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_NO_PEACE = {
{Response={[=[There can be no peace. Perhaps another day.]=];
[=[This is not the time for negotiation.]=];
[=[We still have business to settle.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_TOO_SOON_NO_PEACE = {
{Response={[=[You're joking, right?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD = {
{Response={[=[Well, at least you're honest. But that may be your only good trait.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_BAD = {
{Response={[=[Well, at least you're honest. But that may be your only good trait.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD = {
{Response={[=[A likely story.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING_GOOD = {
{Response={[=[A likely story.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_AGGRESSIVE_MILITARY_WARNING_BAD = {
{Response={[=[That is what I was afraid of.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING_BAD = {
{Response={[=[That is what I was afraid of.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_AGGRESSIVE_MILITARY_WARNING_GOOD = {
{Response={[=[I only hope that is indeed the case.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING_GOOD = {
{Response={[=[I only hope that is indeed the case.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_MINOR_BAD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_MINOR_GOOD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WE_ATTACKED_MINOR_BAD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WE_ATTACKED_MINOR_GOOD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_ATTACKED_MINOR_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_ATTACKED_MINOR_GOOD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_KILLED_MINOR_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_KILLED_MINOR_GOOD = {
{Response={};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_SERIOUS_EXPANSION_WARNING_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_SERIOUS_EXPANSION_WARNING_GOOD = {
{Response={[=[And what would you suggest?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_EXPANSION_WARNING_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_EXPANSION_WARNING_GOOD = {
{Response={[=[Excellent. I hope that we can continue to find common ground.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_SERIOUS_PLOT_BUYING_WARNING_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_SERIOUS_PLOT_BUYING_WARNING_GOOD = {
{Response={[=[And what would you suggest?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_PLOT_BUYING_WARNING_BAD = {
{Response={[=[It seems that you cannot be reasoned with. What a shame.]=];
[=[I have no more business with the likes of you then.]=];
[=[You disappoint us.]=];
[=[You know that this can only increase tension between our two nations.]=];
[=[If you cannot see reason on this matter, I fear for the future of our relationship.]=];
[=[Your stubbornness is upsetting. I regret where your refusal may lead.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_PLOT_BUYING_WARNING_GOOD = {
{Response={[=[Excellent. I hope that we can continue to find common ground.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AFFINITY_ALIGNED = {
{Response={[=[Our peoples share a common way of life, and common goals. I rejoice in this unity of purpose. Let us work to strengthen this bond.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STABLE_TRADE_ROUTE = {
{Response={[=[I am delighted by the robust exchange of goods and wealth between our Colonies. Let us protect and expand this lucrative arrangement.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ALIEN_APPROACH_ALIGNED_POSITIVE = {
{Response={[=[I see you have found value in the alien life on this planet, as we have. Let us work together to shepherd these fascinating creatures, and learn from them.]=];
[=[I am pleased you have resisted targeting the alien life on this planet for destruction. They are valuable creatures and we must ensure their preservation.]=];
[=[We appear to share a benevolent approach towards the alien life on this planet. Long may it remain so.]=];
[=[We have noticed you are treating the alien life with care and leaving them alone. We agree with this course of action, and hope we can work together to protect the unique life of this world.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I'm glad you see the benefit in helping the Alien population. In time, we will bend them to humanity's needs.]=];
[=[To aid the Alien population is to prove our genetic superiority. I welcome you in this endeavor.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[All lives benefit each other.  I'm glad to see we seek the same truths.]=];
[=[All living things breathe as one. Even the Aliens are kindred spirits. It is good you see this, too.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The Aliens are a vital mechanism in this planet's biological network. I am relieved you see this as well.]=];
[=[I am relieved to find you amicable towards the Alien population, as their variable is vital to our projected equations for planetary optimization.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ALIEN_APPROACH_ALIGNED_NEGATIVE = {
{Response={[=[I see you have drawn the same hard lesson from the alien creatures as we have. Let us work together to rid our planet of the menace they pose.]=];
[=[I applaud your proactive approach to the alien creatures that surround us. These beasts are not our friends, and we should work together to eliminate this threat.]=];
[=[We have noticed you share the same strict policy as we do towards the ravaging alien life. Human survival comes first, and we must do what is necessary to ensure our safety.]=];
[=[We approve of your efforts to eradicate the marauding alien creatures that threaten our settlements. We won't be safe while they are allowed to co-exist with human civilization.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your actions are wise, fellow human. These aliens threaten humanity's future and must be exterminated.]=];
[=[Whatever your reasons for attacking the Alien menace, know that you are right. Together, we secure this world for the glorious race of man.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[We seek peace with this world, and yet the Aliens will have none. Though not all may agree, I know are actions are just.]=];
[=[It is the Aliens who refuse to live in harmony, not us. Their extermination will bring balance to this world. Let us not doubt our course of action.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[The Aliens are an outdated process, incapable of functioning within our current designs. That you can see this only proves your cutting-edge vision.]=];
[=[Thank The Machine we are aligned in our approach to the Alien variable. If left unchecked, it will cause an irreparable divergence from our projected equations.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AFFINITY_DIFFERS = {
{Response={[=[Your ways are troubling to us. You have cast aside that which makes us essentially human. If you continue in this path, I fear one day our peoples will no longer be able to peacefully co-exist on this world.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[I am disturbed by your people's devotion to this false ideology. Have you no respect for your human heritage?]=];
[=[What have you done to your people? How can you be so ashamed of your humanity, that you would pervert yourselves in such a way?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Try as I might, I cannot understand your ways. Without harmony there can be no enlightenment.]=];
[=[I sense a great dissonance in you. Why must you fight against this world?]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your ideology is outmoded. Obsolete. If it functioned as you believe it does, you'd still be on Earth and everything would be fine.]=];
[=[I am not disturbed by your worldview as much as I am saddened. Your sphere of experience is just so… small.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_ALIEN_APPROACH_DIFFERS = {
{Response={[=[I am distressed by your actions towards the alien life. You do not fully appreciate what their existence means, and I will not allow you to jeopardize our future with your recklessness.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your treatment of the Alien population is unwise. If you care at all about humanity, I recommend you rethink your strategy.]=];
[=[Why do you work to oppose us? Can you not see we are guided by divine humanity? It is our place, not yours, to decide the Aliens' fate.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_PURITY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Your treatment of the Aliens is in opposition to the path. If you would seek the truth, you must rethink your plan.]=];
[=[Your approach to the Aliens is thoughtless. Take care with your actions, lest you harm our new world.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_HARMONY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
{Response={[=[Whatever you are doing, it's not working. Think of the Aliens as a cog or process in a larger machine. Perhaps this approach will lead you to more appropriate action.]=];
[=[Whatever your design for the Alien population, it is incorrect. Consider this a warning - You are heading towards a hard crash.]=];
};
LeaderType="";
DominantAffinityType="AFFINITY_TYPE_SUPREMACY";
DominantAffinityLevel=1;
Bias=3;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_SPYING_NO = {
{Response={[=[Our agents keep our civilization safe from all threats, including you. They operate as we need them to, not as you ask.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_SPYING_YES = {
{Response={[=[As you request, our agents will not conduct operations in your territory.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_DIGGING = {
{Response={[=[We've noticed that you've been hunting for salvage and artifacts near our territory. This needs to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_DIGGING_GOOD = {
{Response={[=[Thank you for heeding our request. Salvage or artifacts discovered on or near our land belongs to our people, not yours.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_DIGGING_BAD = {
{Response={[=[Do I have to escalate this?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGREE_STOP_DIGGING = {
{Response={[=[As you wish, we will stop excavating near your territory.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DISAGREE_STOP_DIGGING = {
{Response={[=[Sorry, our plans are too important to be stopped over a trinket.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARN_SPREAD_MIASMA = {
{Response={[=[We have noticed you spreading Miasma near our lands. We'd like to ask you to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_SPREAD_MIASMA = {
{Response={[=[So it seems you lied when you told us that your colony would stop spreading Miasma near us. I do not take this insult lightly.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_SPREAD_MIASMA_GOOD = {
{Response={[=[Thank you for heeding our request. We don't need any additional Miasma near our lands.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_SPREAD_MIASMA_BAD = {
{Response={[=[Do I have to escalate this?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARN_REMOVE_MIASMA = {
{Response={[=[We have noticed you removing Miasma near our lands. We'd like to ask you to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_REMOVE_MIASMA = {
{Response={[=[So it seems you lied when you told us that your colony would stop removing Miasma near us. I do not take this insult lightly.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_REMOVE_MIASMA_GOOD = {
{Response={[=[Thank you for heeding our request. We want to keep all possible Miasma near our lands.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_REMOVE_MIASMA_BAD = {
{Response={[=[Do I have to escalate this?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARN_ANTAGONIZE_ALIENS = {
{Response={[=[We have noticed your continued attacks on the aliens. We'd like to ask you to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_ANTAGONIZE_ALIENS = {
{Response={[=[So it seems you lied when you told us that your colony would stop attacking the aliens. I do not take this insult lightly.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_ANTAGONIZE_ALIENS_GOOD = {
{Response={[=[Thank you for heeding our request. We don't want to see the aliens disturbed further.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_ANTAGONIZE_ALIENS_BAD = {
{Response={[=[Do I have to escalate this?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGREE_STOP_ANTAGONIZE_ALIENS = {
{Response={[=[As you wish, we will stop attacking the aliens.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DISAGREE_STOP_ANTAGONIZE_ALIENS = {
{Response={[=[Our plans require removal of the aliens. We will not stop attacking them.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARN_ORBITAL_DEPLOYMENT = {
{Response={[=[We have noticed you deployed a satellite near our lands. We'd like to ask you to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_ORBITAL_DEPLOYMENT = {
{Response={[=[So it seems you lied when you told us that your colony would stop deploying satellites against us. I do not take this insult lightly.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_ORBITAL_DEPLOYMENT_GOOD = {
{Response={[=[Thank you for heeding our request. We don't want your satellite deployments to become a point of contention.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_ORBITAL_DEPLOYMENT_BAD = {
{Response={[=[Do I have to escalate this?]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGREE_STOP_ORBITAL_DEPLOYMENT = {
{Response={[=[As you wish, we will stop deploying satellites near your lands.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DISAGREE_STOP_ORBITAL_DEPLOYMENT = {
{Response={[=[Our current satellite deployments are of extreme tactical importance. We will continue to deploy them as we see fit.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_WARN_STATION_AGGRESSION = {
{Response={[=[We have observed your military aggression towards our station partners. We'd like to ask you to stop.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_STOP_STATION_AGGRESSION = {
{Response={[=[So it seems you lied when you told us that your colony would stop attacking stations. I will not easily forget this aggression.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_STATION_AGGRESSION_GOOD = {
{Response={[=[Thank you for heeding our request. We don't want neutral stations to become a source of conflict.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_HUMAN_STOP_STATION_AGGRESSION_BAD = {
{Response={[=[This can only lead to increased tension between our two colonies.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_AGREE_STOP_STATION_AGGRESSION = {
{Response={[=[As you wish, we will stop attacking your station partners.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
DIPLO_MESSAGE_DISAGREE_STOP_STATION_AGGRESSION = {
{Response={[=[Our operations against rogue stations are justified to protect our security and interests. We will pursue them as we deem necessary.]=];
};
LeaderType="";
DominantAffinityType="";
DominantAffinityLevel=1;
Bias=1;
WarmongerThreat="";
LandDisputeLevel="";
WonderDisputeLevel="";
VictoryDisputeLevel="";};
};
 
};
}
return data

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